From bc9f793a92ab9b27a4cf3251fe586da70af03d42 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 4 Oct 2010 21:28:17 -0400
Subject: Formatting cleanup.

---
 OpenSim/Data/Migration.cs                                    |  4 ++--
 .../CoreModules/Avatar/Attachments/AttachmentsModule.cs      |  2 +-
 OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs   | 12 ++++++------
 OpenSim/Region/Framework/Scenes/SceneObjectPart.cs           |  2 +-
 OpenSim/Region/Framework/Scenes/ScenePresence.cs             |  2 +-
 .../Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs   |  4 ++--
 .../OptionalModules/World/MoneyModule/SampleMoneyModule.cs   |  2 +-
 OpenSim/Region/Physics/OdePlugin/ODEPrim.cs                  |  8 ++++----
 OpenSim/Server/Base/ServicesServerBase.cs                    |  2 +-
 9 files changed, 19 insertions(+), 19 deletions(-)

diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index 2895a71..d606470 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -138,12 +138,12 @@ namespace OpenSim.Data
         /// <param name="conn"></param>
         /// <param name="script">Array of strings, one-per-batch (often just one)</param>
         protected virtual void ExecuteScript(DbConnection conn, string[] script)
-        {            
+        {
             using (DbCommand cmd = conn.CreateCommand())
             {
                 cmd.CommandTimeout = 0;
                 foreach (string sql in script)
-                {                                      
+                {
                     cmd.CommandText = sql;
                     try
                     {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 28c50ab..457e0bb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
         /// <param name="remoteClient"></param>
         /// <param name="itemID"></param>
         /// <param name="AttachmentPt"></param>
-        /// <returns></returns>        
+        /// <returns></returns>
         protected UUID ShowAttachInUserInventory(
             SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
         {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 7a21d5e..b3f0a25 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
 
                 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
 
-				PresenceInfo presence = null;
-				PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
-				if (presences != null && presences.Length > 0)
-					presence = presences[0];
-				if (presence != null)
-					im.offline = 0;
+                PresenceInfo presence = null;
+                PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
+                if (presences != null && presences.Length > 0)
+                    presence = presences[0];
+                if (presence != null)
+                    im.offline = 0;
 
                 im.fromAgentID = fromAgentID.Guid;
                 im.fromAgentName = account.FirstName + " " + account.LastName;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a8e76e3..8140d42 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
             UUID = UUID.Random();
             LinkNum = linkNum;
             LocalId = 0;
-			Inventory.ResetInventoryIDs();
+            Inventory.ResetInventoryIDs();
         }
 
         /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a4533fa..13d9964 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
                 }
 
                 // If the agent update does move the avatar, then calculate the force ready for the velocity update,
-                // which occurs later in the main scene loop                
+                // which occurs later in the main scene loop
                 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
                 {
                     //                    m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index e6ff0c0..5616a4e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
                 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                     { Name = childPartName, UUID = childPartUuid };
 
-            SceneObjectGroup sog = new SceneObjectGroup(rootPart);            
+            SceneObjectGroup sog = new SceneObjectGroup(rootPart);
             sog.AddPart(linkPart);
             
             Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
             sog.UUID = newRootPartUuid;
                         
             Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
-            Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));            
+            Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
             Assert.That(sog.Parts.Length, Is.EqualTo(2));
         }
     }
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index e42dbf2..7e1b5ac 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
             // gets the object data.   If the data sent by the client doesn't match the object, the viewer probably has an 
             // old idea of what the object properties are.   Viewer developer Hazim informed us that the base module 
             // didn't check the client sent data against the object do any.   Since the base modules are the 
-            // 'crowning glory' examples of good practice..    
+            // 'crowning glory' examples of good practice..
 
             // Validate that the object exists in the scene the user is in
             SceneObjectPart part = s.GetSceneObjectPart(localID);
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index c37c9bd..c91658e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
         public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
                        Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
         {
-            Name = primName;            
+            Name = primName;
             m_vehicle = new ODEDynamics();
             //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
             ode = dode;
@@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                             volume *= (1.0f - hollowVolume);
                             }
                         }
-                        break;                  
+                        break;
 
                 default:
                     break;
@@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
 
                 taperY = _pbs.PathTaperY * 0.01f;
                 if (taperY < 0.0f)
-                    taperY = -taperY;               
+                    taperY = -taperY;
                 taperY1 = 1.0f - taperY;
 
                 }
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                             }
                             
                             foreach (OdePrim prm in childrenPrim)
-                            {                       
+                            {
                                 prm.m_collisionCategories |= CollisionCategories.Body;
                                 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
 
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs
index 18f0f24..2652ff2 100644
--- a/OpenSim/Server/Base/ServicesServerBase.cs
+++ b/OpenSim/Server/Base/ServicesServerBase.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Server.Base
             OpenSimAppender consoleAppender = null;
             FileAppender fileAppender = null;
 
-            if ( logConfig != null )
+            if (logConfig != null)
             {
                 FileInfo cfg = new FileInfo(logConfig);
                 XmlConfigurator.Configure(cfg);
-- 
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