From c9da66728a6f6bc1304b3f0ec70bd06c32d064c2 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 22 Apr 2010 07:25:32 -0700 Subject: Renamed OpenSim.Server.exe to Robust.exe and corresponding .ini's and config. --- bin/OpenSim.Server.HG.ini.example | 209 -------------------------------------- bin/OpenSim.Server.exe.config | 33 ------ bin/OpenSim.Server.ini.example | 175 ------------------------------- bin/Robust.HG.ini.example | 209 ++++++++++++++++++++++++++++++++++++++ bin/Robust.exe.config | 33 ++++++ bin/Robust.ini.example | 175 +++++++++++++++++++++++++++++++ prebuild.xml | 2 +- 7 files changed, 418 insertions(+), 418 deletions(-) delete mode 100644 bin/OpenSim.Server.HG.ini.example delete mode 100644 bin/OpenSim.Server.exe.config delete mode 100644 bin/OpenSim.Server.ini.example create mode 100644 bin/Robust.HG.ini.example create mode 100644 bin/Robust.exe.config create mode 100644 bin/Robust.ini.example diff --git a/bin/OpenSim.Server.HG.ini.example b/bin/OpenSim.Server.HG.ini.example deleted file mode 100644 index 5e3f9a7..0000000 --- a/bin/OpenSim.Server.HG.ini.example +++ /dev/null @@ -1,209 +0,0 @@ -;; Configurations for enabling HG1.5 -;; -;; Run -;; $ OpenSim.Server.exe -inifile OpenSim.Server.HG.ini - -;; HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService -;; OpenSim.Server.Handlers.dll:UserAgentService -;; OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector -;; An additional OpenSim.Server.Handlers.dll:AssetServiceConnector is started -;; in port 8002, outside the firewall -;; - -[Startup] -ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector" - -; * This is common for all services, it's the network setup for the entire -; * server instance, if none if specified above -; * -[Network] - port = 8003 - -; * The following are for the remote console -; * They have no effect for the local or basic console types -; * Leave commented to diable logins to the console -;ConsoleUser = Test -;ConsolePass = secret -;ConsolePort = 0 - -[DatabaseService] - StorageProvider = "OpenSim.Data.MySQL.dll" - ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" - -; * As an example, the below configuration precisely mimicks the legacy -; * asset server. It is read by the asset IN connector (defined above) -; * and it then loads the OUT connector (a local database module). That, -; * in turn, reads the asset loader and database connection information -; * -[AssetService] - LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - -; * This configuration loads the inventory server modules. It duplicates -; * the function of the legacy inventory server -; * -[InventoryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService" - SessionAuthentication = "false" - -; * This is the new style grid service. -; * "Realm" is the table that is used for user lookup. -; * It defaults to "regions", which uses the legacy tables -; * -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - Realm = "regions" - ; AllowDuplicateNames = "True" - ;; Next, we can specify properties of regions, including default and fallback regions - ;; The syntax is: Region_ = "" - ;; or: Region_ = "" - ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate - ;; For example: - ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" - ; (replace spaces with underscore) - -; * This is the configuration for the freeswitch server in grid mode -[FreeswitchService] - LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" - -; * This is the new style authentication service. Currently, only MySQL -; * is implemented. "Realm" is the table that is used for user lookup. -; * By setting it to "users", you can use the old style users table -; * as an authentication source. -; * -[AuthenticationService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - -[OpenIdService] - ; for the server connector - AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - -; * This is the new style user service. -; * "Realm" is the table that is used for user lookup. -; * It defaults to "users", which uses the legacy tables -; * -[UserAccountService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - ;; These are for creating new accounts by the service - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" - -[PresenceService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" - -[AvatarService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" - -[FriendsService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" - -[LibraryService] - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[LoginService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" - ; for the service - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" - LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - - WelcomeMessage = "Welcome, Avatar!" - ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) - ; CHANGE THIS - HomeURI = "http://127.0.0.1:8002" - GatekeeperURI = "http://127.0.0.1:8002" - InventoryServerURI = "http://127.0.0.1:8002" - AssetServerURI = "http://127.0.0.1:8002" - -[GridInfoService] - ; These settings are used to return information on a get_grid_info call. - ; Client launcher scripts and third-party clients make use of this to - ; autoconfigure the client and to provide a nice user experience. If you - ; want to facilitate that, you should configure the settings here according - ; to your grid or standalone setup. - ; - ; See http://opensimulator.org/wiki/GridInfo - - ; login uri: for grid this is the login server URI - login = http://127.0.0.1:9000/ - - ; long grid name: the long name of your grid - gridname = "the lost continent of hippo" - - ; short grid name: the short name of your grid - gridnick = "hippogrid" - - ; login page: optional: if it exists it will be used to tell the client to use - ; this as splash page - ; currently unused - ;welcome = http://127.0.0.1/welcome - - ; helper uri: optional: if it exists if will be used to tell the client to use - ; this for all economy related things - ; currently unused - ;economy = http://127.0.0.1:9000/ - - ; web page of grid: optional: page providing further information about your grid - ; currently unused - ;about = http://127.0.0.1/about/ - - ; account creation: optional: page providing further information about obtaining - ; a user account on your grid - ; currently unused - ;register = http://127.0.0.1/register - - ; help: optional: page providing further assistance for users of your grid - ; currently unused - ;help = http://127.0.0.1/help - - ; password help: optional: page providing password assistance for users of your grid - ; currently unused - ;password = http://127.0.0.1/password - - -[GatekeeperService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" - ;; for the service - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" - SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" - ; how does the outside world reach me? This acts as public key too. - ; CHANGE THIS - ExternalName = "http://127.0.0.1:8002" - -[UserAgentService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" - ;; for the service - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - -;; The interface that local users get when they are in other grids. -;; This restricts the inventory operations while in other grids. -;; Still not completely safe, especially if users perform inventory operations -;; while in those grids. The more the user accesses his/her inventory, the more -;; those simulators will know about the user's inventory. -[HGInventoryService] - ; For the InventoryServiceInConnector - LocalServiceModule = "OpenSim.Services.InventoryService.dll:HGInventoryService" - diff --git a/bin/OpenSim.Server.exe.config b/bin/OpenSim.Server.exe.config deleted file mode 100644 index c2d93c0..0000000 --- a/bin/OpenSim.Server.exe.config +++ /dev/null @@ -1,33 +0,0 @@ - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/bin/OpenSim.Server.ini.example b/bin/OpenSim.Server.ini.example deleted file mode 100644 index 9bedac6..0000000 --- a/bin/OpenSim.Server.ini.example +++ /dev/null @@ -1,175 +0,0 @@ -; * The startup section lists all the connectors to start up in this server -; * instance. This may be only one, or it may be the entire server suite. -; * Multiple connectors should be seaprated by commas. -; * The startup section lists all the connectors to start up in this server -; * instance. This may be only one, or it may be the entire server suite. -; * Multiple connectors should be seaprated by commas. -; * -; * These are the IN connectors the server uses, the in connectors -; * read this config file and load the needed service and database connectors -; * -; * -[Startup] - -ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector" - -; * This is common for all services, it's the network setup for the entire -; * server instance, if none if specified above -; * -[Network] - port = 8003 - -; * The following are for the remote console -; * They have no effect for the local or basic console types -; * Leave commented to diable logins to the console -;ConsoleUser = Test -;ConsolePass = secret -;ConsolePort = 0 - -[DatabaseService] - StorageProvider = "OpenSim.Data.MySQL.dll" - ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" - - -; * As an example, the below configuration precisely mimicks the legacy -; * asset server. It is read by the asset IN connector (defined above) -; * and it then loads the OUT connector (a local database module). That, -; * in turn, reads the asset loader and database connection information -; * -[AssetService] - LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - -; * This configuration loads the inventory server modules. It duplicates -; * the function of the legacy inventory server -; * -[InventoryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService" - SessionAuthentication = "false" - -; * This is the new style grid service. -; * "Realm" is the table that is used for user lookup. -; * It defaults to "regions", which uses the legacy tables -; * -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - Realm = "regions" - ; AllowDuplicateNames = "True" - ;; Next, we can specify properties of regions, including default and fallback regions - ;; The syntax is: Region_ = "" - ;; or: Region_ = "" - ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate - ;; For example: - ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" - ; (replace spaces with underscore) - -; * This is the configuration for the freeswitch server in grid mode -[FreeswitchService] - LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" - -; * This is the new style authentication service. Currently, only MySQL -; * is implemented. "Realm" is the table that is used for user lookup. -; * By setting it to "users", you can use the old style users table -; * as an authentication source. -; * -[AuthenticationService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - -[OpenIdService] - ; for the server connector - AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - -; * This is the new style user service. -; * "Realm" is the table that is used for user lookup. -; * It defaults to "users", which uses the legacy tables -; * -[UserAccountService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - ; Realm = "useraccounts" - ;; These are for creating new accounts by the service - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" - -[PresenceService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" - -[AvatarService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" - -[FriendsService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" - -[LibraryService] - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[LoginService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" - ; for the service - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" - LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - - WelcomeMessage = "Welcome, Avatar!" - - -[GridInfoService] - ; These settings are used to return information on a get_grid_info call. - ; Client launcher scripts and third-party clients make use of this to - ; autoconfigure the client and to provide a nice user experience. If you - ; want to facilitate that, you should configure the settings here according - ; to your grid or standalone setup. - ; - ; See http://opensimulator.org/wiki/GridInfo - - ; login uri: for grid this is the login server URI - login = http://127.0.0.1:9000/ - - ; long grid name: the long name of your grid - gridname = "the lost continent of hippo" - - ; short grid name: the short name of your grid - gridnick = "hippogrid" - - ; login page: optional: if it exists it will be used to tell the client to use - ; this as splash page - ; currently unused - ;welcome = http://127.0.0.1/welcome - - ; helper uri: optional: if it exists if will be used to tell the client to use - ; this for all economy related things - ; currently unused - ;economy = http://127.0.0.1:9000/ - - ; web page of grid: optional: page providing further information about your grid - ; currently unused - ;about = http://127.0.0.1/about/ - - ; account creation: optional: page providing further information about obtaining - ; a user account on your grid - ; currently unused - ;register = http://127.0.0.1/register - - ; help: optional: page providing further assistance for users of your grid - ; currently unused - ;help = http://127.0.0.1/help - - ; password help: optional: page providing password assistance for users of your grid - ; currently unused - ;password = http://127.0.0.1/password diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example new file mode 100644 index 0000000..5e3f9a7 --- /dev/null +++ b/bin/Robust.HG.ini.example @@ -0,0 +1,209 @@ +;; Configurations for enabling HG1.5 +;; +;; Run +;; $ OpenSim.Server.exe -inifile OpenSim.Server.HG.ini + +;; HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService +;; OpenSim.Server.Handlers.dll:UserAgentService +;; OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector +;; An additional OpenSim.Server.Handlers.dll:AssetServiceConnector is started +;; in port 8002, outside the firewall +;; + +[Startup] +ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector" + +; * This is common for all services, it's the network setup for the entire +; * server instance, if none if specified above +; * +[Network] + port = 8003 + +; * The following are for the remote console +; * They have no effect for the local or basic console types +; * Leave commented to diable logins to the console +;ConsoleUser = Test +;ConsolePass = secret +;ConsolePort = 0 + +[DatabaseService] + StorageProvider = "OpenSim.Data.MySQL.dll" + ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" + +; * As an example, the below configuration precisely mimicks the legacy +; * asset server. It is read by the asset IN connector (defined above) +; * and it then loads the OUT connector (a local database module). That, +; * in turn, reads the asset loader and database connection information +; * +[AssetService] + LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" + DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" + AssetLoaderArgs = "assets/AssetSets.xml" + +; * This configuration loads the inventory server modules. It duplicates +; * the function of the legacy inventory server +; * +[InventoryService] + LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService" + SessionAuthentication = "false" + +; * This is the new style grid service. +; * "Realm" is the table that is used for user lookup. +; * It defaults to "regions", which uses the legacy tables +; * +[GridService] + LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" + Realm = "regions" + ; AllowDuplicateNames = "True" + ;; Next, we can specify properties of regions, including default and fallback regions + ;; The syntax is: Region_ = "" + ;; or: Region_ = "" + ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate + ;; For example: + ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" + ; (replace spaces with underscore) + +; * This is the configuration for the freeswitch server in grid mode +[FreeswitchService] + LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" + +; * This is the new style authentication service. Currently, only MySQL +; * is implemented. "Realm" is the table that is used for user lookup. +; * By setting it to "users", you can use the old style users table +; * as an authentication source. +; * +[AuthenticationService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + +[OpenIdService] + ; for the server connector + AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" + +; * This is the new style user service. +; * "Realm" is the table that is used for user lookup. +; * It defaults to "users", which uses the legacy tables +; * +[UserAccountService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" + ;; These are for creating new accounts by the service + AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" + +[PresenceService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" + +[AvatarService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" + +[FriendsService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" + +[LibraryService] + LibraryName = "OpenSim Library" + DefaultLibrary = "./inventory/Libraries.xml" + +[LoginService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" + ; for the service + UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" + AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" + AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" + LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" + UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" + FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" + + WelcomeMessage = "Welcome, Avatar!" + ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) + ; CHANGE THIS + HomeURI = "http://127.0.0.1:8002" + GatekeeperURI = "http://127.0.0.1:8002" + InventoryServerURI = "http://127.0.0.1:8002" + AssetServerURI = "http://127.0.0.1:8002" + +[GridInfoService] + ; These settings are used to return information on a get_grid_info call. + ; Client launcher scripts and third-party clients make use of this to + ; autoconfigure the client and to provide a nice user experience. If you + ; want to facilitate that, you should configure the settings here according + ; to your grid or standalone setup. + ; + ; See http://opensimulator.org/wiki/GridInfo + + ; login uri: for grid this is the login server URI + login = http://127.0.0.1:9000/ + + ; long grid name: the long name of your grid + gridname = "the lost continent of hippo" + + ; short grid name: the short name of your grid + gridnick = "hippogrid" + + ; login page: optional: if it exists it will be used to tell the client to use + ; this as splash page + ; currently unused + ;welcome = http://127.0.0.1/welcome + + ; helper uri: optional: if it exists if will be used to tell the client to use + ; this for all economy related things + ; currently unused + ;economy = http://127.0.0.1:9000/ + + ; web page of grid: optional: page providing further information about your grid + ; currently unused + ;about = http://127.0.0.1/about/ + + ; account creation: optional: page providing further information about obtaining + ; a user account on your grid + ; currently unused + ;register = http://127.0.0.1/register + + ; help: optional: page providing further assistance for users of your grid + ; currently unused + ;help = http://127.0.0.1/help + + ; password help: optional: page providing password assistance for users of your grid + ; currently unused + ;password = http://127.0.0.1/password + + +[GatekeeperService] + LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" + ;; for the service + UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" + UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" + SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" + ; how does the outside world reach me? This acts as public key too. + ; CHANGE THIS + ExternalName = "http://127.0.0.1:8002" + +[UserAgentService] + LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" + ;; for the service + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + +;; The interface that local users get when they are in other grids. +;; This restricts the inventory operations while in other grids. +;; Still not completely safe, especially if users perform inventory operations +;; while in those grids. The more the user accesses his/her inventory, the more +;; those simulators will know about the user's inventory. +[HGInventoryService] + ; For the InventoryServiceInConnector + LocalServiceModule = "OpenSim.Services.InventoryService.dll:HGInventoryService" + diff --git a/bin/Robust.exe.config b/bin/Robust.exe.config new file mode 100644 index 0000000..c2d93c0 --- /dev/null +++ b/bin/Robust.exe.config @@ -0,0 +1,33 @@ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example new file mode 100644 index 0000000..9bedac6 --- /dev/null +++ b/bin/Robust.ini.example @@ -0,0 +1,175 @@ +; * The startup section lists all the connectors to start up in this server +; * instance. This may be only one, or it may be the entire server suite. +; * Multiple connectors should be seaprated by commas. +; * The startup section lists all the connectors to start up in this server +; * instance. This may be only one, or it may be the entire server suite. +; * Multiple connectors should be seaprated by commas. +; * +; * These are the IN connectors the server uses, the in connectors +; * read this config file and load the needed service and database connectors +; * +; * +[Startup] + +ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector" + +; * This is common for all services, it's the network setup for the entire +; * server instance, if none if specified above +; * +[Network] + port = 8003 + +; * The following are for the remote console +; * They have no effect for the local or basic console types +; * Leave commented to diable logins to the console +;ConsoleUser = Test +;ConsolePass = secret +;ConsolePort = 0 + +[DatabaseService] + StorageProvider = "OpenSim.Data.MySQL.dll" + ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" + + +; * As an example, the below configuration precisely mimicks the legacy +; * asset server. It is read by the asset IN connector (defined above) +; * and it then loads the OUT connector (a local database module). That, +; * in turn, reads the asset loader and database connection information +; * +[AssetService] + LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" + DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" + AssetLoaderArgs = "assets/AssetSets.xml" + +; * This configuration loads the inventory server modules. It duplicates +; * the function of the legacy inventory server +; * +[InventoryService] + LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService" + SessionAuthentication = "false" + +; * This is the new style grid service. +; * "Realm" is the table that is used for user lookup. +; * It defaults to "regions", which uses the legacy tables +; * +[GridService] + LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" + Realm = "regions" + ; AllowDuplicateNames = "True" + ;; Next, we can specify properties of regions, including default and fallback regions + ;; The syntax is: Region_ = "" + ;; or: Region_ = "" + ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate + ;; For example: + ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" + ; (replace spaces with underscore) + +; * This is the configuration for the freeswitch server in grid mode +[FreeswitchService] + LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" + +; * This is the new style authentication service. Currently, only MySQL +; * is implemented. "Realm" is the table that is used for user lookup. +; * By setting it to "users", you can use the old style users table +; * as an authentication source. +; * +[AuthenticationService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + +[OpenIdService] + ; for the server connector + AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" + +; * This is the new style user service. +; * "Realm" is the table that is used for user lookup. +; * It defaults to "users", which uses the legacy tables +; * +[UserAccountService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" + ; Realm = "useraccounts" + ;; These are for creating new accounts by the service + AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" + +[PresenceService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" + +[AvatarService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" + +[FriendsService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" + +[LibraryService] + LibraryName = "OpenSim Library" + DefaultLibrary = "./inventory/Libraries.xml" + +[LoginService] + ; for the server connector + LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" + ; for the service + UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" + AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" + InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService" + AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" + PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" + GridService = "OpenSim.Services.GridService.dll:GridService" + SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" + LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" + FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" + + WelcomeMessage = "Welcome, Avatar!" + + +[GridInfoService] + ; These settings are used to return information on a get_grid_info call. + ; Client launcher scripts and third-party clients make use of this to + ; autoconfigure the client and to provide a nice user experience. If you + ; want to facilitate that, you should configure the settings here according + ; to your grid or standalone setup. + ; + ; See http://opensimulator.org/wiki/GridInfo + + ; login uri: for grid this is the login server URI + login = http://127.0.0.1:9000/ + + ; long grid name: the long name of your grid + gridname = "the lost continent of hippo" + + ; short grid name: the short name of your grid + gridnick = "hippogrid" + + ; login page: optional: if it exists it will be used to tell the client to use + ; this as splash page + ; currently unused + ;welcome = http://127.0.0.1/welcome + + ; helper uri: optional: if it exists if will be used to tell the client to use + ; this for all economy related things + ; currently unused + ;economy = http://127.0.0.1:9000/ + + ; web page of grid: optional: page providing further information about your grid + ; currently unused + ;about = http://127.0.0.1/about/ + + ; account creation: optional: page providing further information about obtaining + ; a user account on your grid + ; currently unused + ;register = http://127.0.0.1/register + + ; help: optional: page providing further assistance for users of your grid + ; currently unused + ;help = http://127.0.0.1/help + + ; password help: optional: page providing password assistance for users of your grid + ; currently unused + ;password = http://127.0.0.1/password diff --git a/prebuild.xml b/prebuild.xml index 5cc742c..47f0347 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -1299,7 +1299,7 @@ - + ../../bin/ -- cgit v1.1 From e33209fe5bf2a520d9fcb7fb309d66c8d0000aab Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 22 Apr 2010 08:47:47 -0700 Subject: Sanitized parsing of floats (x, y, z location) for Culture. --- OpenSim/Services/LLLoginService/LLLoginService.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 7b25274..c333b5c 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs @@ -405,9 +405,9 @@ namespace OpenSim.Services.LLLoginService } else { - position = new Vector3(float.Parse(uriMatch.Groups["x"].Value), - float.Parse(uriMatch.Groups["y"].Value), - float.Parse(uriMatch.Groups["z"].Value)); + position = new Vector3(float.Parse(uriMatch.Groups["x"].Value, Culture.NumberFormatInfo), + float.Parse(uriMatch.Groups["y"].Value, Culture.NumberFormatInfo), + float.Parse(uriMatch.Groups["z"].Value, Culture.NumberFormatInfo)); string regionName = uriMatch.Groups["region"].ToString(); if (regionName != null) -- cgit v1.1 From ebcc9874d4d285ab2b45d62cc4fe89e9830111b7 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 22 Apr 2010 17:45:03 +0100 Subject: Insert a ROLLBACK command on migration step failure. This ensures that updating the Migrations table will not occur in a partial transaction, which would be auto-rolled-back later. --- OpenSim/Data/Migration.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs index 4622e23..68e25ef 100644 --- a/OpenSim/Data/Migration.cs +++ b/OpenSim/Data/Migration.cs @@ -146,6 +146,8 @@ namespace OpenSim.Data { m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", cmd.CommandText); m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}.\n This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message); + cmd.CommandText = "ROLLBACK;"; + cmd.ExecuteNonQuery(); } if (version == 0) -- cgit v1.1 From 67990ea7e4d768b6574249082224978c22da0af4 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 22 Apr 2010 18:55:31 -0700 Subject: * Better error logging for failed SimianGrid web service calls --- OpenSim/Framework/WebUtil.cs | 11 ++++++++--- .../Connectors/SimianGrid/SimianAssetServiceConnector.cs | 13 +++++++++---- 2 files changed, 17 insertions(+), 7 deletions(-) diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs index 2843e20..94862a6 100644 --- a/OpenSim/Framework/WebUtil.cs +++ b/OpenSim/Framework/WebUtil.cs @@ -146,18 +146,23 @@ namespace OpenSim.Framework { using (Stream responseStream = response.GetResponseStream()) { + string responseStr = null; + try { - string responseStr = responseStream.GetStreamString(); + responseStr = responseStream.GetStreamString(); OSD responseOSD = OSDParser.Deserialize(responseStr); if (responseOSD.Type == OSDType.Map) return (OSDMap)responseOSD; else errorMessage = "Response format was invalid."; } - catch + catch (Exception ex) { - errorMessage = "Failed to parse the response."; + if (!String.IsNullOrEmpty(responseStr)) + errorMessage = "Failed to parse the response:\n" + responseStr; + else + errorMessage = "Failed to retrieve the response: " + ex.Message; } } } diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs index 79e49a1..3fdee9c 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs @@ -303,9 +303,11 @@ namespace OpenSim.Services.Connectors.SimianGrid HttpWebResponse response = MultipartForm.Post(request, postParameters); using (Stream responseStream = response.GetResponseStream()) { + string responseStr = null; + try { - string responseStr = responseStream.GetStreamString(); + responseStr = responseStream.GetStreamString(); OSD responseOSD = OSDParser.Deserialize(responseStr); if (responseOSD.Type == OSDType.Map) { @@ -317,12 +319,15 @@ namespace OpenSim.Services.Connectors.SimianGrid } else { - errorMessage = "Response format was invalid."; + errorMessage = "Response format was invalid:\n" + responseStr; } } - catch + catch (Exception ex) { - errorMessage = "Failed to parse the response."; + if (!String.IsNullOrEmpty(responseStr)) + errorMessage = "Failed to parse the response:\n" + responseStr; + else + errorMessage = "Failed to retrieve the response: " + ex.Message; } } } -- cgit v1.1 From a23bebdc0f106c19de09e54d88eebc6b086fdaab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 17:17:15 +0100 Subject: Duplicate OpenSim.Data.SQLite into OpenSim.Data.SQLiteNG. SQLiteNG will shortly be changed to work under mono 2.6 and above --- OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs | 65 + OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql | 12 + OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql | 18 + OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql | 9 + .../Data/SQLiteNG/Resources/001_FriendsStore.sql | 10 + .../Data/SQLiteNG/Resources/001_InventoryStore.sql | 32 + .../Data/SQLiteNG/Resources/001_RegionStore.sql | 144 ++ .../Data/SQLiteNG/Resources/001_UserAccount.sql | 17 + OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql | 39 + OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql | 10 + OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql | 5 + .../Data/SQLiteNG/Resources/002_FriendsStore.sql | 5 + .../Data/SQLiteNG/Resources/002_InventoryStore.sql | 8 + .../Data/SQLiteNG/Resources/002_RegionStore.sql | 10 + .../Data/SQLiteNG/Resources/002_UserAccount.sql | 5 + OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql | 5 + OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql | 1 + .../Data/SQLiteNG/Resources/003_InventoryStore.sql | 5 + .../Data/SQLiteNG/Resources/003_RegionStore.sql | 5 + OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql | 6 + OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql | 7 + .../Data/SQLiteNG/Resources/004_InventoryStore.sql | 36 + .../Data/SQLiteNG/Resources/004_RegionStore.sql | 38 + OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql | 6 + .../Data/SQLiteNG/Resources/005_RegionStore.sql | 5 + OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql | 5 + .../Data/SQLiteNG/Resources/006_RegionStore.sql | 102 + OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql | 20 + .../Data/SQLiteNG/Resources/007_RegionStore.sql | 8 + OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql | 7 + .../Data/SQLiteNG/Resources/008_RegionStore.sql | 6 + OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql | 5 + .../Data/SQLiteNG/Resources/009_RegionStore.sql | 8 + OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql | 11 + .../Data/SQLiteNG/Resources/010_RegionStore.sql | 5 + OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql | 37 + .../Data/SQLiteNG/Resources/011_RegionStore.sql | 28 + .../Data/SQLiteNG/Resources/012_RegionStore.sql | 5 + .../Data/SQLiteNG/Resources/013_RegionStore.sql | 6 + .../Data/SQLiteNG/Resources/014_RegionStore.sql | 8 + .../Data/SQLiteNG/Resources/015_RegionStore.sql | 6 + .../Data/SQLiteNG/Resources/016_RegionStore.sql | 5 + .../Data/SQLiteNG/Resources/017_RegionStore.sql | 8 + .../Data/SQLiteNG/Resources/018_RegionStore.sql | 79 + .../Resources/OpenSim.Data.SQLite.addin.xml | 20 + OpenSim/Data/SQLiteNG/SQLiteAssetData.cs | 343 +++ OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs | 262 +++ OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs | 74 + OpenSim/Data/SQLiteNG/SQLiteEstateData.cs | 387 ++++ OpenSim/Data/SQLiteNG/SQLiteFramework.cs | 91 + OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs | 70 + OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs | 268 +++ OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs | 898 ++++++++ OpenSim/Data/SQLiteNG/SQLiteRegionData.cs | 2264 ++++++++++++++++++++ OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs | 81 + OpenSim/Data/SQLiteNG/SQLiteUtils.cs | 307 +++ OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs | 155 ++ OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs | 64 + OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs | 65 + OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs | 66 + OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs | 64 + prebuild.xml | 37 + 62 files changed, 6378 insertions(+) create mode 100644 OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_FriendsStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_InventoryStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_UserAccount.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_FriendsStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_InventoryStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_UserAccount.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/003_InventoryStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/003_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/004_InventoryStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/004_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/005_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/006_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/007_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/008_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/009_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/010_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/011_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/012_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/013_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/014_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/015_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/016_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/017_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/018_RegionStore.sql create mode 100644 OpenSim/Data/SQLiteNG/Resources/OpenSim.Data.SQLite.addin.xml create mode 100644 OpenSim/Data/SQLiteNG/SQLiteAssetData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteEstateData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteFramework.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteRegionData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteUtils.cs create mode 100644 OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs create mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs create mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs create mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs create mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs diff --git a/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs b/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..d45ab50 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs @@ -0,0 +1,65 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Reflection; +using System.Runtime.InteropServices; + +// General information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. + +[assembly : AssemblyTitle("OpenSim.Data.SQLite")] +[assembly : AssemblyDescription("")] +[assembly : AssemblyConfiguration("")] +[assembly : AssemblyCompany("http://opensimulator.org")] +[assembly : AssemblyProduct("OpenSim.Data.SQLite")] +[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] +[assembly : AssemblyTrademark("")] +[assembly : AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. + +[assembly : ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM + +[assembly : Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly : AssemblyVersion("0.6.5.*")] +[assembly : AssemblyFileVersion("0.6.5.0")] diff --git a/OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql b/OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql new file mode 100644 index 0000000..2e026ca --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_AssetStore.sql @@ -0,0 +1,12 @@ +BEGIN TRANSACTION; +CREATE TABLE assets( + UUID varchar(255) primary key, + Name varchar(255), + Description varchar(255), + Type integer, + InvType integer, + Local integer, + Temporary integer, + Data blob); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql b/OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql new file mode 100644 index 0000000..468567d --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_AuthStore.sql @@ -0,0 +1,18 @@ +BEGIN TRANSACTION; + +CREATE TABLE auth ( + UUID char(36) NOT NULL, + passwordHash char(32) NOT NULL default '', + passwordSalt char(32) NOT NULL default '', + webLoginKey varchar(255) NOT NULL default '', + accountType VARCHAR(32) NOT NULL DEFAULT 'UserAccount', + PRIMARY KEY (`UUID`) +); + +CREATE TABLE tokens ( + UUID char(36) NOT NULL, + token varchar(255) NOT NULL, + validity datetime NOT NULL +); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql b/OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql new file mode 100644 index 0000000..7ec906b --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_Avatar.sql @@ -0,0 +1,9 @@ +BEGIN TRANSACTION; + +CREATE TABLE Avatars ( + PrincipalID CHAR(36) NOT NULL, + Name VARCHAR(32) NOT NULL, + Value VARCHAR(255) NOT NULL DEFAULT '', + PRIMARY KEY(PrincipalID, Name)); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/001_FriendsStore.sql b/OpenSim/Data/SQLiteNG/Resources/001_FriendsStore.sql new file mode 100644 index 0000000..f1b9ab9 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_FriendsStore.sql @@ -0,0 +1,10 @@ +BEGIN TRANSACTION; + +CREATE TABLE `Friends` ( + `PrincipalID` CHAR(36) NOT NULL, + `Friend` VARCHAR(255) NOT NULL, + `Flags` VARCHAR(16) NOT NULL DEFAULT 0, + `Offered` VARCHAR(32) NOT NULL DEFAULT 0, + PRIMARY KEY(`PrincipalID`, `Friend`)); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/001_InventoryStore.sql b/OpenSim/Data/SQLiteNG/Resources/001_InventoryStore.sql new file mode 100644 index 0000000..554d5c2 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_InventoryStore.sql @@ -0,0 +1,32 @@ +BEGIN TRANSACTION; + +CREATE TABLE inventoryfolders( + UUID varchar(255) primary key, + name varchar(255), + agentID varchar(255), + parentID varchar(255), + type integer, + version integer); + +CREATE TABLE inventoryitems( + UUID varchar(255) primary key, + assetID varchar(255), + assetType integer, + invType integer, + parentFolderID varchar(255), + avatarID varchar(255), + creatorsID varchar(255), + inventoryName varchar(255), + inventoryDescription varchar(255), + inventoryNextPermissions integer, + inventoryCurrentPermissions integer, + inventoryBasePermissions integer, + inventoryEveryOnePermissions integer, + salePrice integer default 99, + saleType integer default 0, + creationDate integer default 2000, + groupID varchar(255) default '00000000-0000-0000-0000-000000000000', + groupOwned integer default 0, + flags integer default 0); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/001_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/001_RegionStore.sql new file mode 100644 index 0000000..39e8180 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_RegionStore.sql @@ -0,0 +1,144 @@ +BEGIN TRANSACTION; + +CREATE TABLE prims( + UUID varchar(255) primary key, + RegionUUID varchar(255), + ParentID integer, + CreationDate integer, + Name varchar(255), + SceneGroupID varchar(255), + Text varchar(255), + Description varchar(255), + SitName varchar(255), + TouchName varchar(255), + CreatorID varchar(255), + OwnerID varchar(255), + GroupID varchar(255), + LastOwnerID varchar(255), + OwnerMask integer, + NextOwnerMask integer, + GroupMask integer, + EveryoneMask integer, + BaseMask integer, + PositionX float, + PositionY float, + PositionZ float, + GroupPositionX float, + GroupPositionY float, + GroupPositionZ float, + VelocityX float, + VelocityY float, + VelocityZ float, + AngularVelocityX float, + AngularVelocityY float, + AngularVelocityZ float, + AccelerationX float, + AccelerationY float, + AccelerationZ float, + RotationX float, + RotationY float, + RotationZ float, + RotationW float, + ObjectFlags integer, + SitTargetOffsetX float NOT NULL default 0, + SitTargetOffsetY float NOT NULL default 0, + SitTargetOffsetZ float NOT NULL default 0, + SitTargetOrientW float NOT NULL default 0, + SitTargetOrientX float NOT NULL default 0, + SitTargetOrientY float NOT NULL default 0, + SitTargetOrientZ float NOT NULL default 0); + +CREATE TABLE primshapes( + UUID varchar(255) primary key, + Shape integer, + ScaleX float, + ScaleY float, + ScaleZ float, + PCode integer, + PathBegin integer, + PathEnd integer, + PathScaleX integer, + PathScaleY integer, + PathShearX integer, + PathShearY integer, + PathSkew integer, + PathCurve integer, + PathRadiusOffset integer, + PathRevolutions integer, + PathTaperX integer, + PathTaperY integer, + PathTwist integer, + PathTwistBegin integer, + ProfileBegin integer, + ProfileEnd integer, + ProfileCurve integer, + ProfileHollow integer, + Texture blob, + ExtraParams blob, + State Integer NOT NULL default 0); + +CREATE TABLE primitems( + itemID varchar(255) primary key, + primID varchar(255), + assetID varchar(255), + parentFolderID varchar(255), + invType integer, + assetType integer, + name varchar(255), + description varchar(255), + creationDate integer, + creatorID varchar(255), + ownerID varchar(255), + lastOwnerID varchar(255), + groupID varchar(255), + nextPermissions string, + currentPermissions string, + basePermissions string, + everyonePermissions string, + groupPermissions string); + +CREATE TABLE terrain( + RegionUUID varchar(255), + Revision integer, + Heightfield blob); + +CREATE TABLE land( + UUID varchar(255) primary key, + RegionUUID varchar(255), + LocalLandID string, + Bitmap blob, + Name varchar(255), + Desc varchar(255), + OwnerUUID varchar(255), + IsGroupOwned string, + Area integer, + AuctionID integer, + Category integer, + ClaimDate integer, + ClaimPrice integer, + GroupUUID varchar(255), + SalePrice integer, + LandStatus integer, + LandFlags string, + LandingType string, + MediaAutoScale string, + MediaTextureUUID varchar(255), + MediaURL varchar(255), + MusicURL varchar(255), + PassHours float, + PassPrice string, + SnapshotUUID varchar(255), + UserLocationX float, + UserLocationY float, + UserLocationZ float, + UserLookAtX float, + UserLookAtY float, + UserLookAtZ float, + AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000'); + +CREATE TABLE landaccesslist( + LandUUID varchar(255), + AccessUUID varchar(255), + Flags string); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/001_UserAccount.sql b/OpenSim/Data/SQLiteNG/Resources/001_UserAccount.sql new file mode 100644 index 0000000..c38d9a7 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_UserAccount.sql @@ -0,0 +1,17 @@ +BEGIN TRANSACTION; + +-- useraccounts table +CREATE TABLE UserAccounts ( + PrincipalID CHAR(36) primary key, + ScopeID CHAR(36) NOT NULL, + FirstName VARCHAR(64) NOT NULL, + LastName VARCHAR(64) NOT NULL, + Email VARCHAR(64), + ServiceURLs TEXT, + Created INT(11), + UserLevel integer NOT NULL DEFAULT 0, + UserFlags integer NOT NULL DEFAULT 0, + UserTitle varchar(64) NOT NULL DEFAULT '' +); + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql new file mode 100644 index 0000000..b584594 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/001_UserStore.sql @@ -0,0 +1,39 @@ +BEGIN TRANSACTION; + +-- users table +CREATE TABLE users( + UUID varchar(255) primary key, + username varchar(255), + surname varchar(255), + passwordHash varchar(255), + passwordSalt varchar(255), + homeRegionX integer, + homeRegionY integer, + homeLocationX float, + homeLocationY float, + homeLocationZ float, + homeLookAtX float, + homeLookAtY float, + homeLookAtZ float, + created integer, + lastLogin integer, + rootInventoryFolderID varchar(255), + userInventoryURI varchar(255), + userAssetURI varchar(255), + profileCanDoMask integer, + profileWantDoMask integer, + profileAboutText varchar(255), + profileFirstText varchar(255), + profileImage varchar(255), + profileFirstImage varchar(255), + webLoginKey text default '00000000-0000-0000-0000-000000000000'); +-- friends table +CREATE TABLE userfriends( + ownerID varchar(255), + friendID varchar(255), + friendPerms integer, + ownerPerms integer, + datetimestamp integer); + +COMMIT; + diff --git a/OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql b/OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql new file mode 100644 index 0000000..5339b84 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_AssetStore.sql @@ -0,0 +1,10 @@ +BEGIN TRANSACTION; + +CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data); +INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets; +DROP TABLE assets; +CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data); +INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup; +DROP TABLE assets_backup; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql b/OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql new file mode 100644 index 0000000..3237b68 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_AuthStore.sql @@ -0,0 +1,5 @@ +BEGIN TRANSACTION; + +INSERT INTO auth (UUID, passwordHash, passwordSalt, webLoginKey) SELECT `UUID` AS UUID, `passwordHash` AS passwordHash, `passwordSalt` AS passwordSalt, `webLoginKey` AS webLoginKey FROM users; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/002_FriendsStore.sql b/OpenSim/Data/SQLiteNG/Resources/002_FriendsStore.sql new file mode 100644 index 0000000..6733502 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_FriendsStore.sql @@ -0,0 +1,5 @@ +BEGIN TRANSACTION; + +INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/002_InventoryStore.sql b/OpenSim/Data/SQLiteNG/Resources/002_InventoryStore.sql new file mode 100644 index 0000000..01951d6 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_InventoryStore.sql @@ -0,0 +1,8 @@ +BEGIN TRANSACTION; + +create index inventoryfolders_agentid on inventoryfolders(agentid); +create index inventoryfolders_parentid on inventoryfolders(parentid); +create index inventoryitems_parentfolderid on inventoryitems(parentfolderid); +create index inventoryitems_avatarid on inventoryitems(avatarid); + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/002_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/002_RegionStore.sql new file mode 100644 index 0000000..c5c7c99 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_RegionStore.sql @@ -0,0 +1,10 @@ +BEGIN TRANSACTION; + +CREATE TABLE regionban( + regionUUID varchar (255), + bannedUUID varchar (255), + bannedIp varchar (255), + bannedIpHostMask varchar (255) + ); + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/002_UserAccount.sql b/OpenSim/Data/SQLiteNG/Resources/002_UserAccount.sql new file mode 100644 index 0000000..c7a6293 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_UserAccount.sql @@ -0,0 +1,5 @@ +BEGIN TRANSACTION; + +INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql new file mode 100644 index 0000000..48fc680 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/002_UserStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +ALTER TABLE users add homeRegionID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000'; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql b/OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql new file mode 100644 index 0000000..f54f8d9 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/003_AssetStore.sql @@ -0,0 +1 @@ +DELETE FROM assets WHERE UUID = 'dc4b9f0bd00845c696a401dd947ac621' diff --git a/OpenSim/Data/SQLiteNG/Resources/003_InventoryStore.sql b/OpenSim/Data/SQLiteNG/Resources/003_InventoryStore.sql new file mode 100644 index 0000000..4c6da91 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/003_InventoryStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +alter table inventoryitems add column inventoryGroupPermissions integer unsigned not null default 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/003_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/003_RegionStore.sql new file mode 100644 index 0000000..4db2f75 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/003_RegionStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +ALTER TABLE primitems add flags integer not null default 0; + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql new file mode 100644 index 0000000..6f890ee --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/003_UserStore.sql @@ -0,0 +1,6 @@ +BEGIN; + +ALTER TABLE users add userFlags integer NOT NULL default 0; +ALTER TABLE users add godLevel integer NOT NULL default 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql b/OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql new file mode 100644 index 0000000..39421c4 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/004_AssetStore.sql @@ -0,0 +1,7 @@ +BEGIN; + +update assets + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/004_InventoryStore.sql b/OpenSim/Data/SQLiteNG/Resources/004_InventoryStore.sql new file mode 100644 index 0000000..e8f4d46 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/004_InventoryStore.sql @@ -0,0 +1,36 @@ +BEGIN; + +update inventoryitems + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +update inventoryitems + set assetID = substr(assetID, 1, 8) || "-" || substr(assetID, 9, 4) || "-" || substr(assetID, 13, 4) || "-" || substr(assetID, 17, 4) || "-" || substr(assetID, 21, 12) + where assetID not like '%-%'; + +update inventoryitems + set parentFolderID = substr(parentFolderID, 1, 8) || "-" || substr(parentFolderID, 9, 4) || "-" || substr(parentFolderID, 13, 4) || "-" || substr(parentFolderID, 17, 4) || "-" || substr(parentFolderID, 21, 12) + where parentFolderID not like '%-%'; + +update inventoryitems + set avatarID = substr(avatarID, 1, 8) || "-" || substr(avatarID, 9, 4) || "-" || substr(avatarID, 13, 4) || "-" || substr(avatarID, 17, 4) || "-" || substr(avatarID, 21, 12) + where avatarID not like '%-%'; + +update inventoryitems + set creatorsID = substr(creatorsID, 1, 8) || "-" || substr(creatorsID, 9, 4) || "-" || substr(creatorsID, 13, 4) || "-" || substr(creatorsID, 17, 4) || "-" || substr(creatorsID, 21, 12) + where creatorsID not like '%-%'; + + +update inventoryfolders + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +update inventoryfolders + set agentID = substr(agentID, 1, 8) || "-" || substr(agentID, 9, 4) || "-" || substr(agentID, 13, 4) || "-" || substr(agentID, 17, 4) || "-" || substr(agentID, 21, 12) + where agentID not like '%-%'; + +update inventoryfolders + set parentID = substr(parentID, 1, 8) || "-" || substr(parentID, 9, 4) || "-" || substr(parentID, 13, 4) || "-" || substr(parentID, 17, 4) || "-" || substr(parentID, 21, 12) + where parentID not like '%-%'; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/004_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/004_RegionStore.sql new file mode 100644 index 0000000..de328cb --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/004_RegionStore.sql @@ -0,0 +1,38 @@ +BEGIN; + +create table regionsettings ( + regionUUID char(36) not null, + block_terraform integer not null, + block_fly integer not null, + allow_damage integer not null, + restrict_pushing integer not null, + allow_land_resell integer not null, + allow_land_join_divide integer not null, + block_show_in_search integer not null, + agent_limit integer not null, + object_bonus float not null, + maturity integer not null, + disable_scripts integer not null, + disable_collisions integer not null, + disable_physics integer not null, + terrain_texture_1 char(36) not null, + terrain_texture_2 char(36) not null, + terrain_texture_3 char(36) not null, + terrain_texture_4 char(36) not null, + elevation_1_nw float not null, + elevation_2_nw float not null, + elevation_1_ne float not null, + elevation_2_ne float not null, + elevation_1_se float not null, + elevation_2_se float not null, + elevation_1_sw float not null, + elevation_2_sw float not null, + water_height float not null, + terrain_raise_limit float not null, + terrain_lower_limit float not null, + use_estate_sun integer not null, + fixed_sun integer not null, + sun_position float not null, + covenant char(36)); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql new file mode 100644 index 0000000..03142af --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/004_UserStore.sql @@ -0,0 +1,6 @@ +BEGIN; + +ALTER TABLE users add customType varchar(32) not null default ''; +ALTER TABLE users add partner char(36) not null default '00000000-0000-0000-0000-000000000000'; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/005_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/005_RegionStore.sql new file mode 100644 index 0000000..1f6d1bd --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/005_RegionStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +delete from regionsettings; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql new file mode 100644 index 0000000..e45c09a --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/005_UserStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000'); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/006_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/006_RegionStore.sql new file mode 100644 index 0000000..94ed818 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/006_RegionStore.sql @@ -0,0 +1,102 @@ +BEGIN TRANSACTION; + +CREATE TABLE estate_groups ( + EstateID int(10) NOT NULL, + uuid char(36) NOT NULL +); + +CREATE TABLE estate_managers ( + EstateID int(10) NOT NULL, + uuid char(36) NOT NULL +); + +CREATE TABLE estate_map ( + RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000', + EstateID int(11) NOT NULL +); + +CREATE TABLE estate_settings ( + EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, + EstateName varchar(64) default NULL, + AbuseEmailToEstateOwner tinyint(4) NOT NULL, + DenyAnonymous tinyint(4) NOT NULL, + ResetHomeOnTeleport tinyint(4) NOT NULL, + FixedSun tinyint(4) NOT NULL, + DenyTransacted tinyint(4) NOT NULL, + BlockDwell tinyint(4) NOT NULL, + DenyIdentified tinyint(4) NOT NULL, + AllowVoice tinyint(4) NOT NULL, + UseGlobalTime tinyint(4) NOT NULL, + PricePerMeter int(11) NOT NULL, + TaxFree tinyint(4) NOT NULL, + AllowDirectTeleport tinyint(4) NOT NULL, + RedirectGridX int(11) NOT NULL, + RedirectGridY int(11) NOT NULL, + ParentEstateID int(10) NOT NULL, + SunPosition double NOT NULL, + EstateSkipScripts tinyint(4) NOT NULL, + BillableFactor float NOT NULL, + PublicAccess tinyint(4) NOT NULL +); +insert into estate_settings (EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor) values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''); +delete from estate_settings; +CREATE TABLE estate_users ( + EstateID int(10) NOT NULL, + uuid char(36) NOT NULL +); + +CREATE TABLE estateban ( + EstateID int(10) NOT NULL, + bannedUUID varchar(36) NOT NULL, + bannedIp varchar(16) NOT NULL, + bannedIpHostMask varchar(16) NOT NULL, + bannedNameMask varchar(64) default NULL +); + +drop table regionsettings; +CREATE TABLE regionsettings ( + regionUUID char(36) NOT NULL, + block_terraform int(11) NOT NULL, + block_fly int(11) NOT NULL, + allow_damage int(11) NOT NULL, + restrict_pushing int(11) NOT NULL, + allow_land_resell int(11) NOT NULL, + allow_land_join_divide int(11) NOT NULL, + block_show_in_search int(11) NOT NULL, + agent_limit int(11) NOT NULL, + object_bonus float NOT NULL, + maturity int(11) NOT NULL, + disable_scripts int(11) NOT NULL, + disable_collisions int(11) NOT NULL, + disable_physics int(11) NOT NULL, + terrain_texture_1 char(36) NOT NULL, + terrain_texture_2 char(36) NOT NULL, + terrain_texture_3 char(36) NOT NULL, + terrain_texture_4 char(36) NOT NULL, + elevation_1_nw float NOT NULL, + elevation_2_nw float NOT NULL, + elevation_1_ne float NOT NULL, + elevation_2_ne float NOT NULL, + elevation_1_se float NOT NULL, + elevation_2_se float NOT NULL, + elevation_1_sw float NOT NULL, + elevation_2_sw float NOT NULL, + water_height float NOT NULL, + terrain_raise_limit float NOT NULL, + terrain_lower_limit float NOT NULL, + use_estate_sun int(11) NOT NULL, + fixed_sun int(11) NOT NULL, + sun_position float NOT NULL, + covenant char(36) default NULL, + Sandbox tinyint(4) NOT NULL, + PRIMARY KEY (regionUUID) +); + +CREATE INDEX estate_ban_estate_id on estateban(EstateID); +CREATE INDEX estate_groups_estate_id on estate_groups(EstateID); +CREATE INDEX estate_managers_estate_id on estate_managers(EstateID); +CREATE INDEX estate_map_estate_id on estate_map(EstateID); +CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID); +CREATE INDEX estate_users_estate_id on estate_users(EstateID); + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql new file mode 100644 index 0000000..f9454c5 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/006_UserStore.sql @@ -0,0 +1,20 @@ +BEGIN TRANSACTION; + +-- usersagents table +CREATE TABLE IF NOT EXISTS useragents( + UUID varchar(255) primary key, + agentIP varchar(255), + agentPort integer, + agentOnline boolean, + sessionID varchar(255), + secureSessionID varchar(255), + regionID varchar(255), + loginTime integer, + logoutTime integer, + currentRegion varchar(255), + currentHandle varchar(255), + currentPosX float, + currentPosY float, + currentPosZ float); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/007_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/007_RegionStore.sql new file mode 100644 index 0000000..1c813a0 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/007_RegionStore.sql @@ -0,0 +1,8 @@ +begin; + +alter table estate_settings add column AbuseEmail varchar(255) not null default ''; + +alter table estate_settings add column EstateOwner varchar(36) not null default ''; + +commit; + diff --git a/OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql new file mode 100644 index 0000000..8b0cd28 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/007_UserStore.sql @@ -0,0 +1,7 @@ +BEGIN TRANSACTION; + +ALTER TABLE useragents add currentLookAtX float not null default 128; +ALTER TABLE useragents add currentLookAtY float not null default 128; +ALTER TABLE useragents add currentLookAtZ float not null default 70; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/008_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/008_RegionStore.sql new file mode 100644 index 0000000..28bfbf5 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/008_RegionStore.sql @@ -0,0 +1,6 @@ +begin; + +alter table estate_settings add column DenyMinors tinyint not null default 0; + +commit; + diff --git a/OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql new file mode 100644 index 0000000..97da818 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/008_UserStore.sql @@ -0,0 +1,5 @@ +BEGIN TRANSACTION; + +ALTER TABLE users add email varchar(250); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/009_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/009_RegionStore.sql new file mode 100644 index 0000000..1f40548 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/009_RegionStore.sql @@ -0,0 +1,8 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN ColorR integer not null default 0; +ALTER TABLE prims ADD COLUMN ColorG integer not null default 0; +ALTER TABLE prims ADD COLUMN ColorB integer not null default 0; +ALTER TABLE prims ADD COLUMN ColorA integer not null default 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql new file mode 100644 index 0000000..8ab03ef --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/009_UserStore.sql @@ -0,0 +1,11 @@ +BEGIN; + +update users + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +update useragents + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/010_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/010_RegionStore.sql new file mode 100644 index 0000000..b91ccf0 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/010_RegionStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN ClickAction INTEGER NOT NULL default 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql b/OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql new file mode 100644 index 0000000..5f956da --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/010_UserStore.sql @@ -0,0 +1,37 @@ +BEGIN TRANSACTION; + +CREATE TABLE IF NOT EXISTS avatarappearance( + Owner varchar(36) NOT NULL primary key, + BodyItem varchar(36) DEFAULT NULL, + BodyAsset varchar(36) DEFAULT NULL, + SkinItem varchar(36) DEFAULT NULL, + SkinAsset varchar(36) DEFAULT NULL, + HairItem varchar(36) DEFAULT NULL, + HairAsset varchar(36) DEFAULT NULL, + EyesItem varchar(36) DEFAULT NULL, + EyesAsset varchar(36) DEFAULT NULL, + ShirtItem varchar(36) DEFAULT NULL, + ShirtAsset varchar(36) DEFAULT NULL, + PantsItem varchar(36) DEFAULT NULL, + PantsAsset varchar(36) DEFAULT NULL, + ShoesItem varchar(36) DEFAULT NULL, + ShoesAsset varchar(36) DEFAULT NULL, + SocksItem varchar(36) DEFAULT NULL, + SocksAsset varchar(36) DEFAULT NULL, + JacketItem varchar(36) DEFAULT NULL, + JacketAsset varchar(36) DEFAULT NULL, + GlovesItem varchar(36) DEFAULT NULL, + GlovesAsset varchar(36) DEFAULT NULL, + UnderShirtItem varchar(36) DEFAULT NULL, + UnderShirtAsset varchar(36) DEFAULT NULL, + UnderPantsItem varchar(36) DEFAULT NULL, + UnderPantsAsset varchar(36) DEFAULT NULL, + SkirtItem varchar(36) DEFAULT NULL, + SkirtAsset varchar(36) DEFAULT NULL, + Texture blob, + VisualParams blob, + Serial int DEFAULT NULL, + AvatarHeight float DEFAULT NULL +); + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/011_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/011_RegionStore.sql new file mode 100644 index 0000000..42bef89 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/011_RegionStore.sql @@ -0,0 +1,28 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000'; +ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN TextureAnimation string; +ALTER TABLE prims ADD COLUMN ParticleSystem string; +ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0; +ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0; +ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0; +ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0; +ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0; + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/012_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/012_RegionStore.sql new file mode 100644 index 0000000..d952b78 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/012_RegionStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/013_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/013_RegionStore.sql new file mode 100644 index 0000000..11529cd --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/013_RegionStore.sql @@ -0,0 +1,6 @@ +BEGIN; + +ALTER TABLE land ADD COLUMN OtherCleanTime INTEGER NOT NULL default 0; +ALTER TABLE land ADD COLUMN Dwell INTEGER NOT NULL default 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/014_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/014_RegionStore.sql new file mode 100644 index 0000000..c59b27e --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/014_RegionStore.sql @@ -0,0 +1,8 @@ +begin; + +ALTER TABLE regionsettings ADD COLUMN sunvectorx double NOT NULL default 0; +ALTER TABLE regionsettings ADD COLUMN sunvectory double NOT NULL default 0; +ALTER TABLE regionsettings ADD COLUMN sunvectorz double NOT NULL default 0; + +commit; + diff --git a/OpenSim/Data/SQLiteNG/Resources/015_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/015_RegionStore.sql new file mode 100644 index 0000000..c43f356 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/015_RegionStore.sql @@ -0,0 +1,6 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN CollisionSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000'; +ALTER TABLE prims ADD COLUMN CollisionSoundVolume float NOT NULL default 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/016_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/016_RegionStore.sql new file mode 100644 index 0000000..52f160c --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/016_RegionStore.sql @@ -0,0 +1,5 @@ +BEGIN; + +ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0; + +COMMIT; diff --git a/OpenSim/Data/SQLiteNG/Resources/017_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/017_RegionStore.sql new file mode 100644 index 0000000..6c6b7b5 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/017_RegionStore.sql @@ -0,0 +1,8 @@ +BEGIN; +CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect); +INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims; +DROP TABLE prims; +CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect); +INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup; +DROP TABLE prims_backup; +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/018_RegionStore.sql b/OpenSim/Data/SQLiteNG/Resources/018_RegionStore.sql new file mode 100644 index 0000000..6a390c2 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/018_RegionStore.sql @@ -0,0 +1,79 @@ +BEGIN; + +update terrain + set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12) + where RegionUUID not like '%-%'; + + +update landaccesslist + set LandUUID = substr(LandUUID, 1, 8) || "-" || substr(LandUUID, 9, 4) || "-" || substr(LandUUID, 13, 4) || "-" || substr(LandUUID, 17, 4) || "-" || substr(LandUUID, 21, 12) + where LandUUID not like '%-%'; + +update landaccesslist + set AccessUUID = substr(AccessUUID, 1, 8) || "-" || substr(AccessUUID, 9, 4) || "-" || substr(AccessUUID, 13, 4) || "-" || substr(AccessUUID, 17, 4) || "-" || substr(AccessUUID, 21, 12) + where AccessUUID not like '%-%'; + + +update prims + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +update prims + set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12) + where RegionUUID not like '%-%'; + +update prims + set SceneGroupID = substr(SceneGroupID, 1, 8) || "-" || substr(SceneGroupID, 9, 4) || "-" || substr(SceneGroupID, 13, 4) || "-" || substr(SceneGroupID, 17, 4) || "-" || substr(SceneGroupID, 21, 12) + where SceneGroupID not like '%-%'; + +update prims + set CreatorID = substr(CreatorID, 1, 8) || "-" || substr(CreatorID, 9, 4) || "-" || substr(CreatorID, 13, 4) || "-" || substr(CreatorID, 17, 4) || "-" || substr(CreatorID, 21, 12) + where CreatorID not like '%-%'; + +update prims + set OwnerID = substr(OwnerID, 1, 8) || "-" || substr(OwnerID, 9, 4) || "-" || substr(OwnerID, 13, 4) || "-" || substr(OwnerID, 17, 4) || "-" || substr(OwnerID, 21, 12) + where OwnerID not like '%-%'; + +update prims + set GroupID = substr(GroupID, 1, 8) || "-" || substr(GroupID, 9, 4) || "-" || substr(GroupID, 13, 4) || "-" || substr(GroupID, 17, 4) || "-" || substr(GroupID, 21, 12) + where GroupID not like '%-%'; + +update prims + set LastOwnerID = substr(LastOwnerID, 1, 8) || "-" || substr(LastOwnerID, 9, 4) || "-" || substr(LastOwnerID, 13, 4) || "-" || substr(LastOwnerID, 17, 4) || "-" || substr(LastOwnerID, 21, 12) + where LastOwnerID not like '%-%'; + + +update primshapes + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + + +update land + set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12) + where UUID not like '%-%'; + +update land + set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12) + where RegionUUID not like '%-%'; + +update land + set OwnerUUID = substr(OwnerUUID, 1, 8) || "-" || substr(OwnerUUID, 9, 4) || "-" || substr(OwnerUUID, 13, 4) || "-" || substr(OwnerUUID, 17, 4) || "-" || substr(OwnerUUID, 21, 12) + where OwnerUUID not like '%-%'; + +update land + set GroupUUID = substr(GroupUUID, 1, 8) || "-" || substr(GroupUUID, 9, 4) || "-" || substr(GroupUUID, 13, 4) || "-" || substr(GroupUUID, 17, 4) || "-" || substr(GroupUUID, 21, 12) + where GroupUUID not like '%-%'; + +update land + set MediaTextureUUID = substr(MediaTextureUUID, 1, 8) || "-" || substr(MediaTextureUUID, 9, 4) || "-" || substr(MediaTextureUUID, 13, 4) || "-" || substr(MediaTextureUUID, 17, 4) || "-" || substr(MediaTextureUUID, 21, 12) + where MediaTextureUUID not like '%-%'; + +update land + set SnapshotUUID = substr(SnapshotUUID, 1, 8) || "-" || substr(SnapshotUUID, 9, 4) || "-" || substr(SnapshotUUID, 13, 4) || "-" || substr(SnapshotUUID, 17, 4) || "-" || substr(SnapshotUUID, 21, 12) + where SnapshotUUID not like '%-%'; + +update land + set AuthbuyerID = substr(AuthbuyerID, 1, 8) || "-" || substr(AuthbuyerID, 9, 4) || "-" || substr(AuthbuyerID, 13, 4) || "-" || substr(AuthbuyerID, 17, 4) || "-" || substr(AuthbuyerID, 21, 12) + where AuthbuyerID not like '%-%'; + +COMMIT; \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/Resources/OpenSim.Data.SQLite.addin.xml b/OpenSim/Data/SQLiteNG/Resources/OpenSim.Data.SQLite.addin.xml new file mode 100644 index 0000000..e6764fa --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Resources/OpenSim.Data.SQLite.addin.xml @@ -0,0 +1,20 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs new file mode 100644 index 0000000..a032670 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs @@ -0,0 +1,343 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Data; +using System.Reflection; +using System.Collections.Generic; +using log4net; +using Mono.Data.SqliteClient; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data.SQLite +{ + /// + /// An asset storage interface for the SQLite database system + /// + public class SQLiteAssetData : AssetDataBase + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; + private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count"; + private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; + private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)"; + private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; + private const string assetSelect = "select * from assets"; + + private SqliteConnection m_conn; + + override public void Dispose() + { + if (m_conn != null) + { + m_conn.Close(); + m_conn = null; + } + } + + /// + /// + /// Initialises AssetData interface + /// Loads and initialises a new SQLite connection and maintains it. + /// use default URI if connect string is empty. + /// + /// + /// connect string + override public void Initialise(string dbconnect) + { + if (dbconnect == string.Empty) + { + dbconnect = "URI=file:Asset.db,version=3"; + } + m_conn = new SqliteConnection(dbconnect); + m_conn.Open(); + + Assembly assem = GetType().Assembly; + Migration m = new Migration(m_conn, assem, "AssetStore"); + m.Update(); + + return; + } + + /// + /// Fetch Asset + /// + /// UUID of ... ? + /// Asset base + override public AssetBase GetAsset(UUID uuid) + { + lock (this) + { + using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString())); + using (IDataReader reader = cmd.ExecuteReader()) + { + if (reader.Read()) + { + AssetBase asset = buildAsset(reader); + reader.Close(); + return asset; + } + else + { + reader.Close(); + return null; + } + } + } + } + } + + /// + /// Create an asset + /// + /// Asset Base + override public void StoreAsset(AssetBase asset) + { + //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); + if (ExistsAsset(asset.FullID)) + { + //LogAssetLoad(asset); + + lock (this) + { + using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString())); + cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); + cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); + cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); + cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); + cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); + cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); + + cmd.ExecuteNonQuery(); + } + } + } + else + { + lock (this) + { + using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString())); + cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); + cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); + cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); + cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); + cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); + cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); + + cmd.ExecuteNonQuery(); + } + } + } + } + +// /// +// /// Some... logging functionnality +// /// +// /// +// private static void LogAssetLoad(AssetBase asset) +// { +// string temporary = asset.Temporary ? "Temporary" : "Stored"; +// string local = asset.Local ? "Local" : "Remote"; +// +// int assetLength = (asset.Data != null) ? asset.Data.Length : 0; +// +// m_log.Debug("[ASSET DB]: " + +// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", +// asset.FullID, asset.Name, asset.Description, asset.Type, +// temporary, local, assetLength)); +// } + + /// + /// Check if an asset exist in database + /// + /// The asset UUID + /// True if exist, or false. + override public bool ExistsAsset(UUID uuid) + { + lock (this) { + using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString())); + using (IDataReader reader = cmd.ExecuteReader()) + { + if (reader.Read()) + { + reader.Close(); + return true; + } + else + { + reader.Close(); + return false; + } + } + } + } + } + + /// + /// Delete an asset from database + /// + /// + public void DeleteAsset(UUID uuid) + { + using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString())); + + cmd.ExecuteNonQuery(); + } + } + + /// + /// + /// + /// + /// + private static AssetBase buildAsset(IDataReader row) + { + // TODO: this doesn't work yet because something more + // interesting has to be done to actually get these values + // back out. Not enough time to figure it out yet. + AssetBase asset = new AssetBase( + new UUID((String)row["UUID"]), + (String)row["Name"], + Convert.ToSByte(row["Type"]), + UUID.Zero.ToString() + ); + + asset.Description = (String) row["Description"]; + asset.Local = Convert.ToBoolean(row["Local"]); + asset.Temporary = Convert.ToBoolean(row["Temporary"]); + asset.Data = (byte[]) row["Data"]; + return asset; + } + + private static AssetMetadata buildAssetMetadata(IDataReader row) + { + AssetMetadata metadata = new AssetMetadata(); + + metadata.FullID = new UUID((string) row["UUID"]); + metadata.Name = (string) row["Name"]; + metadata.Description = (string) row["Description"]; + metadata.Type = Convert.ToSByte(row["Type"]); + metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct. + + // Current SHA1s are not stored/computed. + metadata.SHA1 = new byte[] {}; + + return metadata; + } + + /// + /// Returns a list of AssetMetadata objects. The list is a subset of + /// the entire data set offset by containing + /// elements. + /// + /// The number of results to discard from the total data set. + /// The number of rows the returned list should contain. + /// A list of AssetMetadata objects. + public override List FetchAssetMetadataSet(int start, int count) + { + List retList = new List(count); + + lock (this) + { + using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":start", start)); + cmd.Parameters.Add(new SqliteParameter(":count", count)); + + using (IDataReader reader = cmd.ExecuteReader()) + { + while (reader.Read()) + { + AssetMetadata metadata = buildAssetMetadata(reader); + retList.Add(metadata); + } + } + } + } + + return retList; + } + + /*********************************************************************** + * + * Database Binding functions + * + * These will be db specific due to typing, and minor differences + * in databases. + * + **********************************************************************/ + + #region IPlugin interface + + /// + /// + /// + override public string Version + { + get + { + Module module = GetType().Module; + // string dllName = module.Assembly.ManifestModule.Name; + Version dllVersion = module.Assembly.GetName().Version; + + return + string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build, + dllVersion.Revision); + } + } + + /// + /// Initialise the AssetData interface using default URI + /// + override public void Initialise() + { + Initialise("URI=file:Asset.db,version=3"); + } + + /// + /// Name of this DB provider + /// + override public string Name + { + get { return "SQLite Asset storage engine"; } + } + + #endregion + } +} \ No newline at end of file diff --git a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs new file mode 100644 index 0000000..aa10734 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs @@ -0,0 +1,262 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLite +{ + public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData + { + private string m_Realm; + private List m_ColumnNames; + private int m_LastExpire; + private string m_connectionString; + + protected static SqliteConnection m_Connection; + private static bool m_initialized = false; + + public SQLiteAuthenticationData(string connectionString, string realm) + : base(connectionString) + { + m_Realm = realm; + m_connectionString = connectionString; + + if (!m_initialized) + { + m_Connection = new SqliteConnection(connectionString); + m_Connection.Open(); + + using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone()) + { + dbcon.Open(); + Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore"); + m.Update(); + dbcon.Close(); + } + + m_initialized = true; + } + } + + public AuthenticationData Get(UUID principalID) + { + AuthenticationData ret = new AuthenticationData(); + ret.Data = new Dictionary(); + + SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID"); + cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString())); + + IDataReader result = ExecuteReader(cmd, m_Connection); + + try + { + if (result.Read()) + { + ret.PrincipalID = principalID; + + if (m_ColumnNames == null) + { + m_ColumnNames = new List(); + + DataTable schemaTable = result.GetSchemaTable(); + foreach (DataRow row in schemaTable.Rows) + m_ColumnNames.Add(row["ColumnName"].ToString()); + } + + foreach (string s in m_ColumnNames) + { + if (s == "UUID") + continue; + + ret.Data[s] = result[s].ToString(); + } + + return ret; + } + else + { + return null; + } + } + catch + { + } + finally + { + CloseCommand(cmd); + } + + return null; + } + + public bool Store(AuthenticationData data) + { + if (data.Data.ContainsKey("UUID")) + data.Data.Remove("UUID"); + + string[] fields = new List(data.Data.Keys).ToArray(); + string[] values = new string[data.Data.Count]; + int i = 0; + foreach (object o in data.Data.Values) + values[i++] = o.ToString(); + + SqliteCommand cmd = new SqliteCommand(); + + if (Get(data.PrincipalID) != null) + { + + + string update = "update `" + m_Realm + "` set "; + bool first = true; + foreach (string field in fields) + { + if (!first) + update += ", "; + update += "`" + field + "` = :" + field; + cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field])); + + first = false; + } + + update += " where UUID = :UUID"; + cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString())); + + cmd.CommandText = update; + try + { + if (ExecuteNonQuery(cmd, m_Connection) < 1) + { + CloseCommand(cmd); + return false; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + CloseCommand(cmd); + return false; + } + } + + else + { + string insert = "insert into `" + m_Realm + "` (`UUID`, `" + + String.Join("`, `", fields) + + "`) values (:UUID, :" + String.Join(", :", fields) + ")"; + + cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString())); + foreach (string field in fields) + cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field])); + + cmd.CommandText = insert; + + try + { + if (ExecuteNonQuery(cmd, m_Connection) < 1) + { + CloseCommand(cmd); + return false; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + CloseCommand(cmd); + return false; + } + } + + CloseCommand(cmd); + + return true; + } + + public bool SetDataItem(UUID principalID, string item, string value) + { + SqliteCommand cmd = new SqliteCommand("update `" + m_Realm + + "` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'"); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + return true; + + return false; + } + + public bool SetToken(UUID principalID, string token, int lifetime) + { + if (System.Environment.TickCount - m_LastExpire > 30000) + DoExpire(); + + SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() + + "', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))"); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + { + cmd.Dispose(); + return true; + } + + cmd.Dispose(); + return false; + } + + public bool CheckToken(UUID principalID, string token, int lifetime) + { + if (System.Environment.TickCount - m_LastExpire > 30000) + DoExpire(); + + SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() + + " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')"); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + { + cmd.Dispose(); + return true; + } + + cmd.Dispose(); + + return false; + } + + private void DoExpire() + { + SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')"); + ExecuteNonQuery(cmd, m_Connection); + + cmd.Dispose(); + + m_LastExpire = System.Environment.TickCount; + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs b/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs new file mode 100644 index 0000000..b3f4a4c --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs @@ -0,0 +1,74 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Reflection; +using System.Threading; +using log4net; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLite +{ + /// + /// A SQLite Interface for Avatar Data + /// + public class SQLiteAvatarData : SQLiteGenericTableHandler, + IAvatarData + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + public SQLiteAvatarData(string connectionString, string realm) : + base(connectionString, realm, "Avatar") + { + } + + public bool Delete(UUID principalID, string name) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm); + cmd.Parameters.Add(":PrincipalID", principalID.ToString()); + cmd.Parameters.Add(":Name", name); + + try + { + if (ExecuteNonQuery(cmd, m_Connection) > 0) + return true; + + return false; + } + finally + { + CloseCommand(cmd); + } + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs b/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs new file mode 100644 index 0000000..bd6b776 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs @@ -0,0 +1,387 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Reflection; +using log4net; +using Mono.Data.SqliteClient; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; + +namespace OpenSim.Data.SQLite +{ + public class SQLiteEstateStore : IEstateDataStore + { + private static readonly ILog m_log = + LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private SqliteConnection m_connection; + private string m_connectionString; + + private FieldInfo[] m_Fields; + private Dictionary m_FieldMap = + new Dictionary(); + + public void Initialise(string connectionString) + { + m_connectionString = connectionString; + + m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString); + + m_connection = new SqliteConnection(m_connectionString); + m_connection.Open(); + + Assembly assem = GetType().Assembly; + Migration m = new Migration(m_connection, assem, "EstateStore"); + m.Update(); + + m_connection.Close(); + m_connection.Open(); + + Type t = typeof(EstateSettings); + m_Fields = t.GetFields(BindingFlags.NonPublic | + BindingFlags.Instance | + BindingFlags.DeclaredOnly); + + foreach (FieldInfo f in m_Fields) + if (f.Name.Substring(0, 2) == "m_") + m_FieldMap[f.Name.Substring(2)] = f; + } + + private string[] FieldList + { + get { return new List(m_FieldMap.Keys).ToArray(); } + } + + public EstateSettings LoadEstateSettings(UUID regionID, bool create) + { + string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID"; + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = sql; + cmd.Parameters.Add(":RegionID", regionID.ToString()); + + return DoLoad(cmd, regionID, create); + } + + private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create) + { + EstateSettings es = new EstateSettings(); + es.OnSave += StoreEstateSettings; + + IDataReader r = cmd.ExecuteReader(); + + if (r.Read()) + { + foreach (string name in FieldList) + { + if (m_FieldMap[name].GetValue(es) is bool) + { + int v = Convert.ToInt32(r[name]); + if (v != 0) + m_FieldMap[name].SetValue(es, true); + else + m_FieldMap[name].SetValue(es, false); + } + else if (m_FieldMap[name].GetValue(es) is UUID) + { + UUID uuid = UUID.Zero; + + UUID.TryParse(r[name].ToString(), out uuid); + m_FieldMap[name].SetValue(es, uuid); + } + else + { + m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType)); + } + } + r.Close(); + } + else if (create) + { + r.Close(); + + List names = new List(FieldList); + + names.Remove("EstateID"); + + string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")"; + + cmd.CommandText = sql; + cmd.Parameters.Clear(); + + foreach (string name in FieldList) + { + if (m_FieldMap[name].GetValue(es) is bool) + { + if ((bool)m_FieldMap[name].GetValue(es)) + cmd.Parameters.Add(":"+name, "1"); + else + cmd.Parameters.Add(":"+name, "0"); + } + else + { + cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); + } + } + + cmd.ExecuteNonQuery(); + + cmd.CommandText = "select LAST_INSERT_ROWID() as id"; + cmd.Parameters.Clear(); + + r = cmd.ExecuteReader(); + + r.Read(); + + es.EstateID = Convert.ToUInt32(r["id"]); + + r.Close(); + + cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; + cmd.Parameters.Add(":RegionID", regionID.ToString()); + cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + + // This will throw on dupe key + try + { + cmd.ExecuteNonQuery(); + } + catch (Exception) + { + } + + es.Save(); + } + + LoadBanList(es); + + es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); + es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); + es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups"); + return es; + } + + public void StoreEstateSettings(EstateSettings es) + { + List fields = new List(FieldList); + fields.Remove("EstateID"); + + List terms = new List(); + + foreach (string f in fields) + terms.Add(f+" = :"+f); + + string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID"; + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = sql; + + foreach (string name in FieldList) + { + if (m_FieldMap[name].GetValue(es) is bool) + { + if ((bool)m_FieldMap[name].GetValue(es)) + cmd.Parameters.Add(":"+name, "1"); + else + cmd.Parameters.Add(":"+name, "0"); + } + else + { + cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); + } + } + + cmd.ExecuteNonQuery(); + + SaveBanList(es); + SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers); + SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess); + SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups); + } + + private void LoadBanList(EstateSettings es) + { + es.ClearBans(); + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID"; + cmd.Parameters.Add(":EstateID", es.EstateID); + + IDataReader r = cmd.ExecuteReader(); + + while (r.Read()) + { + EstateBan eb = new EstateBan(); + + UUID uuid = new UUID(); + UUID.TryParse(r["bannedUUID"].ToString(), out uuid); + + eb.BannedUserID = uuid; + eb.BannedHostAddress = "0.0.0.0"; + eb.BannedHostIPMask = "0.0.0.0"; + es.AddBan(eb); + } + r.Close(); + } + + private void SaveBanList(EstateSettings es) + { + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = "delete from estateban where EstateID = :EstateID"; + cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + + cmd.ExecuteNonQuery(); + + cmd.Parameters.Clear(); + + cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )"; + + foreach (EstateBan b in es.EstateBans) + { + cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString()); + + cmd.ExecuteNonQuery(); + cmd.Parameters.Clear(); + } + } + + void SaveUUIDList(uint EstateID, string table, UUID[] data) + { + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = "delete from "+table+" where EstateID = :EstateID"; + cmd.Parameters.Add(":EstateID", EstateID.ToString()); + + cmd.ExecuteNonQuery(); + + cmd.Parameters.Clear(); + + cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )"; + + foreach (UUID uuid in data) + { + cmd.Parameters.Add(":EstateID", EstateID.ToString()); + cmd.Parameters.Add(":uuid", uuid.ToString()); + + cmd.ExecuteNonQuery(); + cmd.Parameters.Clear(); + } + } + + UUID[] LoadUUIDList(uint EstateID, string table) + { + List uuids = new List(); + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID"; + cmd.Parameters.Add(":EstateID", EstateID); + + IDataReader r = cmd.ExecuteReader(); + + while (r.Read()) + { + // EstateBan eb = new EstateBan(); + + UUID uuid = new UUID(); + UUID.TryParse(r["uuid"].ToString(), out uuid); + + uuids.Add(uuid); + } + r.Close(); + + return uuids.ToArray(); + } + + public EstateSettings LoadEstateSettings(int estateID) + { + string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID"; + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = sql; + cmd.Parameters.Add(":EstateID", estateID.ToString()); + + return DoLoad(cmd, UUID.Zero, false); + } + + public List GetEstates(string search) + { + List result = new List(); + + string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName"; + + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = sql; + cmd.Parameters.Add(":EstateName", search); + + IDataReader r = cmd.ExecuteReader(); + + while (r.Read()) + { + result.Add(Convert.ToInt32(r["EstateID"])); + } + r.Close(); + + return result; + } + + public bool LinkRegion(UUID regionID, int estateID) + { + SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); + + cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; + cmd.Parameters.Add(":RegionID", regionID.ToString()); + cmd.Parameters.Add(":EstateID", estateID.ToString()); + + if (cmd.ExecuteNonQuery() == 0) + return false; + + return true; + } + + public List GetRegions(int estateID) + { + return new List(); + } + + public bool DeleteEstate(int estateID) + { + return false; + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs b/OpenSim/Data/SQLiteNG/SQLiteFramework.cs new file mode 100644 index 0000000..20b5085 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteFramework.cs @@ -0,0 +1,91 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLite +{ + /// + /// A database interface class to a user profile storage system + /// + public class SQLiteFramework + { + protected Object m_lockObject = new Object(); + + protected SQLiteFramework(string connectionString) + { + } + + ////////////////////////////////////////////////////////////// + // + // All non queries are funneled through one connection + // to increase performance a little + // + protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection) + { + lock (connection) + { + SqliteConnection newConnection = + (SqliteConnection)((ICloneable)connection).Clone(); + newConnection.Open(); + + cmd.Connection = newConnection; + //Console.WriteLine("XXX " + cmd.CommandText); + + return cmd.ExecuteNonQuery(); + } + } + + protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection) + { + lock (connection) + { + SqliteConnection newConnection = + (SqliteConnection)((ICloneable)connection).Clone(); + newConnection.Open(); + + cmd.Connection = newConnection; + //Console.WriteLine("XXX " + cmd.CommandText); + + return cmd.ExecuteReader(); + } + } + + protected void CloseCommand(SqliteCommand cmd) + { + cmd.Connection.Close(); + cmd.Connection.Dispose(); + cmd.Dispose(); + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs b/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs new file mode 100644 index 0000000..0b12182 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs @@ -0,0 +1,70 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLite +{ + public class SQLiteFriendsData : SQLiteGenericTableHandler, IFriendsData + { + public SQLiteFriendsData(string connectionString, string realm) + : base(connectionString, realm, "FriendsStore") + { + } + + public FriendsData[] GetFriends(UUID userID) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm); + cmd.Parameters.Add(":PrincipalID", userID.ToString()); + + return DoQuery(cmd); + + } + + public bool Delete(UUID principalID, string friend) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm); + cmd.Parameters.Add(":PrincipalID", principalID.ToString()); + cmd.Parameters.Add(":Friend", friend); + + ExecuteNonQuery(cmd, cmd.Connection); + + return true; + } + + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs new file mode 100644 index 0000000..b39bb19 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs @@ -0,0 +1,268 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Reflection; +using log4net; +using Mono.Data.SqliteClient; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; + +namespace OpenSim.Data.SQLite +{ + public class SQLiteGenericTableHandler : SQLiteFramework where T: class, new() + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + protected Dictionary m_Fields = + new Dictionary(); + + protected List m_ColumnNames = null; + protected string m_Realm; + protected FieldInfo m_DataField = null; + + protected static SqliteConnection m_Connection; + private static bool m_initialized; + + public SQLiteGenericTableHandler(string connectionString, + string realm, string storeName) : base(connectionString) + { + m_Realm = realm; + + if (!m_initialized) + { + m_Connection = new SqliteConnection(connectionString); + m_Connection.Open(); + + if (storeName != String.Empty) + { + Assembly assem = GetType().Assembly; + SqliteConnection newConnection = + (SqliteConnection)((ICloneable)m_Connection).Clone(); + newConnection.Open(); + + Migration m = new Migration(newConnection, assem, storeName); + m.Update(); + newConnection.Close(); + newConnection.Dispose(); + } + + m_initialized = true; + } + + Type t = typeof(T); + FieldInfo[] fields = t.GetFields(BindingFlags.Public | + BindingFlags.Instance | + BindingFlags.DeclaredOnly); + + if (fields.Length == 0) + return; + + foreach (FieldInfo f in fields) + { + if (f.Name != "Data") + m_Fields[f.Name] = f; + else + m_DataField = f; + } + } + + private void CheckColumnNames(IDataReader reader) + { + if (m_ColumnNames != null) + return; + + m_ColumnNames = new List(); + + DataTable schemaTable = reader.GetSchemaTable(); + foreach (DataRow row in schemaTable.Rows) + { + if (row["ColumnName"] != null && + (!m_Fields.ContainsKey(row["ColumnName"].ToString()))) + m_ColumnNames.Add(row["ColumnName"].ToString()); + } + } + + public T[] Get(string field, string key) + { + return Get(new string[] { field }, new string[] { key }); + } + + public T[] Get(string[] fields, string[] keys) + { + if (fields.Length != keys.Length) + return new T[0]; + + List terms = new List(); + + SqliteCommand cmd = new SqliteCommand(); + + for (int i = 0 ; i < fields.Length ; i++) + { + cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i])); + terms.Add("`" + fields[i] + "` = :" + fields[i]); + } + + string where = String.Join(" and ", terms.ToArray()); + + string query = String.Format("select * from {0} where {1}", + m_Realm, where); + + cmd.CommandText = query; + + return DoQuery(cmd); + } + + protected T[] DoQuery(SqliteCommand cmd) + { + IDataReader reader = ExecuteReader(cmd, m_Connection); + if (reader == null) + return new T[0]; + + CheckColumnNames(reader); + + List result = new List(); + + while (reader.Read()) + { + T row = new T(); + + foreach (string name in m_Fields.Keys) + { + if (m_Fields[name].GetValue(row) is bool) + { + int v = Convert.ToInt32(reader[name]); + m_Fields[name].SetValue(row, v != 0 ? true : false); + } + else if (m_Fields[name].GetValue(row) is UUID) + { + UUID uuid = UUID.Zero; + + UUID.TryParse(reader[name].ToString(), out uuid); + m_Fields[name].SetValue(row, uuid); + } + else if (m_Fields[name].GetValue(row) is int) + { + int v = Convert.ToInt32(reader[name]); + m_Fields[name].SetValue(row, v); + } + else + { + m_Fields[name].SetValue(row, reader[name]); + } + } + + if (m_DataField != null) + { + Dictionary data = + new Dictionary(); + + foreach (string col in m_ColumnNames) + { + data[col] = reader[col].ToString(); + if (data[col] == null) + data[col] = String.Empty; + } + + m_DataField.SetValue(row, data); + } + + result.Add(row); + } + + CloseCommand(cmd); + + return result.ToArray(); + } + + public T[] Get(string where) + { + SqliteCommand cmd = new SqliteCommand(); + + string query = String.Format("select * from {0} where {1}", + m_Realm, where); + + cmd.CommandText = query; + + return DoQuery(cmd); + } + + public bool Store(T row) + { + SqliteCommand cmd = new SqliteCommand(); + + string query = ""; + List names = new List(); + List values = new List(); + + foreach (FieldInfo fi in m_Fields.Values) + { + names.Add(fi.Name); + values.Add(":" + fi.Name); + cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString())); + } + + if (m_DataField != null) + { + Dictionary data = + (Dictionary)m_DataField.GetValue(row); + + foreach (KeyValuePair kvp in data) + { + names.Add(kvp.Key); + values.Add(":" + kvp.Key); + cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value)); + } + } + + query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")"; + + cmd.CommandText = query; + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + return true; + + return false; + } + + public bool Delete(string field, string val) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field); + cmd.Parameters.Add(new SqliteParameter(field, val)); + + if (ExecuteNonQuery(cmd, m_Connection) > 0) + return true; + + return false; + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs b/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs new file mode 100644 index 0000000..a5e0517 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs @@ -0,0 +1,898 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Reflection; +using log4net; +using Mono.Data.SqliteClient; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data.SQLite +{ + /// + /// An Inventory Interface to the SQLite database + /// + public class SQLiteInventoryStore : SQLiteUtil, IInventoryDataPlugin + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private const string invItemsSelect = "select * from inventoryitems"; + private const string invFoldersSelect = "select * from inventoryfolders"; + + private static SqliteConnection conn; + private static DataSet ds; + private static SqliteDataAdapter invItemsDa; + private static SqliteDataAdapter invFoldersDa; + + private static bool m_Initialized = false; + + public void Initialise() + { + m_log.Info("[SQLiteInventoryData]: " + Name + " cannot be default-initialized!"); + throw new PluginNotInitialisedException(Name); + } + + /// + /// + /// Initialises Inventory interface + /// Loads and initialises a new SQLite connection and maintains it. + /// use default URI if connect string string is empty. + /// + /// + /// connect string + public void Initialise(string dbconnect) + { + if (!m_Initialized) + { + m_Initialized = true; + + if (dbconnect == string.Empty) + { + dbconnect = "URI=file:inventoryStore.db,version=3"; + } + m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect); + conn = new SqliteConnection(dbconnect); + + conn.Open(); + + Assembly assem = GetType().Assembly; + Migration m = new Migration(conn, assem, "InventoryStore"); + m.Update(); + + SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn); + invItemsDa = new SqliteDataAdapter(itemsSelectCmd); + // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); + + SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn); + invFoldersDa = new SqliteDataAdapter(foldersSelectCmd); + + ds = new DataSet(); + + ds.Tables.Add(createInventoryFoldersTable()); + invFoldersDa.Fill(ds.Tables["inventoryfolders"]); + setupFoldersCommands(invFoldersDa, conn); + m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions"); + + ds.Tables.Add(createInventoryItemsTable()); + invItemsDa.Fill(ds.Tables["inventoryitems"]); + setupItemsCommands(invItemsDa, conn); + m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); + + ds.AcceptChanges(); + } + } + + /// + /// Closes the inventory interface + /// + public void Dispose() + { + if (conn != null) + { + conn.Close(); + conn = null; + } + if (invItemsDa != null) + { + invItemsDa.Dispose(); + invItemsDa = null; + } + if (invFoldersDa != null) + { + invFoldersDa.Dispose(); + invFoldersDa = null; + } + if (ds != null) + { + ds.Dispose(); + ds = null; + } + } + + /// + /// + /// + /// + /// + public InventoryItemBase buildItem(DataRow row) + { + InventoryItemBase item = new InventoryItemBase(); + item.ID = new UUID((string) row["UUID"]); + item.AssetID = new UUID((string) row["assetID"]); + item.AssetType = Convert.ToInt32(row["assetType"]); + item.InvType = Convert.ToInt32(row["invType"]); + item.Folder = new UUID((string) row["parentFolderID"]); + item.Owner = new UUID((string) row["avatarID"]); + item.CreatorId = (string)row["creatorsID"]; + item.Name = (string) row["inventoryName"]; + item.Description = (string) row["inventoryDescription"]; + + item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]); + item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]); + item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]); + item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]); + item.GroupPermissions = Convert.ToUInt32(row["inventoryGroupPermissions"]); + + // new fields + if (!Convert.IsDBNull(row["salePrice"])) + item.SalePrice = Convert.ToInt32(row["salePrice"]); + + if (!Convert.IsDBNull(row["saleType"])) + item.SaleType = Convert.ToByte(row["saleType"]); + + if (!Convert.IsDBNull(row["creationDate"])) + item.CreationDate = Convert.ToInt32(row["creationDate"]); + + if (!Convert.IsDBNull(row["groupID"])) + item.GroupID = new UUID((string)row["groupID"]); + + if (!Convert.IsDBNull(row["groupOwned"])) + item.GroupOwned = Convert.ToBoolean(row["groupOwned"]); + + if (!Convert.IsDBNull(row["Flags"])) + item.Flags = Convert.ToUInt32(row["Flags"]); + + return item; + } + + /// + /// Fill a database row with item data + /// + /// + /// + private static void fillItemRow(DataRow row, InventoryItemBase item) + { + row["UUID"] = item.ID.ToString(); + row["assetID"] = item.AssetID.ToString(); + row["assetType"] = item.AssetType; + row["invType"] = item.InvType; + row["parentFolderID"] = item.Folder.ToString(); + row["avatarID"] = item.Owner.ToString(); + row["creatorsID"] = item.CreatorId.ToString(); + row["inventoryName"] = item.Name; + row["inventoryDescription"] = item.Description; + + row["inventoryNextPermissions"] = item.NextPermissions; + row["inventoryCurrentPermissions"] = item.CurrentPermissions; + row["inventoryBasePermissions"] = item.BasePermissions; + row["inventoryEveryOnePermissions"] = item.EveryOnePermissions; + row["inventoryGroupPermissions"] = item.GroupPermissions; + + // new fields + row["salePrice"] = item.SalePrice; + row["saleType"] = item.SaleType; + row["creationDate"] = item.CreationDate; + row["groupID"] = item.GroupID.ToString(); + row["groupOwned"] = item.GroupOwned; + row["flags"] = item.Flags; + } + + /// + /// Add inventory folder + /// + /// Folder base + /// true=create folder. false=update existing folder + /// nasty + private void addFolder(InventoryFolderBase folder, bool add) + { + lock (ds) + { + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + + DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString()); + if (inventoryRow == null) + { + if (! add) + m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID); + + inventoryRow = inventoryFolderTable.NewRow(); + fillFolderRow(inventoryRow, folder); + inventoryFolderTable.Rows.Add(inventoryRow); + } + else + { + if (add) + m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID); + + fillFolderRow(inventoryRow, folder); + } + + invFoldersDa.Update(ds, "inventoryfolders"); + } + } + + /// + /// Move an inventory folder + /// + /// folder base + private void moveFolder(InventoryFolderBase folder) + { + lock (ds) + { + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + + DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString()); + if (inventoryRow == null) + { + inventoryRow = inventoryFolderTable.NewRow(); + fillFolderRow(inventoryRow, folder); + inventoryFolderTable.Rows.Add(inventoryRow); + } + else + { + moveFolderRow(inventoryRow, folder); + } + + invFoldersDa.Update(ds, "inventoryfolders"); + } + } + + /// + /// add an item in inventory + /// + /// the item + /// true=add item ; false=update existing item + private void addItem(InventoryItemBase item, bool add) + { + lock (ds) + { + DataTable inventoryItemTable = ds.Tables["inventoryitems"]; + + DataRow inventoryRow = inventoryItemTable.Rows.Find(item.ID.ToString()); + if (inventoryRow == null) + { + if (!add) + m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID); + + inventoryRow = inventoryItemTable.NewRow(); + fillItemRow(inventoryRow, item); + inventoryItemTable.Rows.Add(inventoryRow); + } + else + { + if (add) + m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID); + + fillItemRow(inventoryRow, item); + } + + invItemsDa.Update(ds, "inventoryitems"); + + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + + inventoryRow = inventoryFolderTable.Rows.Find(item.Folder.ToString()); + if (inventoryRow != null) //MySQL doesn't throw an exception here, so sqlite shouldn't either. + inventoryRow["version"] = (int)inventoryRow["version"] + 1; + + invFoldersDa.Update(ds, "inventoryfolders"); + } + } + + /// + /// TODO : DataSet commit + /// + public void Shutdown() + { + // TODO: DataSet commit + } + + /// + /// The name of this DB provider + /// + /// Name of DB provider + public string Name + { + get { return "SQLite Inventory Data Interface"; } + } + + /// + /// Returns the version of this DB provider + /// + /// A string containing the DB provider version + public string Version + { + get + { + Module module = GetType().Module; + // string dllName = module.Assembly.ManifestModule.Name; + Version dllVersion = module.Assembly.GetName().Version; + + + return + string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build, + dllVersion.Revision); + } + } + + /// + /// Returns a list of inventory items contained within the specified folder + /// + /// The UUID of the target folder + /// A List of InventoryItemBase items + public List getInventoryInFolder(UUID folderID) + { + lock (ds) + { + List retval = new List(); + DataTable inventoryItemTable = ds.Tables["inventoryitems"]; + string selectExp = "parentFolderID = '" + folderID + "'"; + DataRow[] rows = inventoryItemTable.Select(selectExp); + foreach (DataRow row in rows) + { + retval.Add(buildItem(row)); + } + + return retval; + } + } + + /// + /// Returns a list of the root folders within a users inventory + /// + /// The user whos inventory is to be searched + /// A list of folder objects + public List getUserRootFolders(UUID user) + { + return new List(); + } + + // see InventoryItemBase.getUserRootFolder + public InventoryFolderBase getUserRootFolder(UUID user) + { + lock (ds) + { + List folders = new List(); + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'"; + DataRow[] rows = inventoryFolderTable.Select(selectExp); + foreach (DataRow row in rows) + { + folders.Add(buildFolder(row)); + } + + // There should only ever be one root folder for a user. However, if there's more + // than one we'll simply use the first one rather than failing. It would be even + // nicer to print some message to this effect, but this feels like it's too low a + // to put such a message out, and it's too minor right now to spare the time to + // suitably refactor. + if (folders.Count > 0) + { + return folders[0]; + } + + return null; + } + } + + /// + /// Append a list of all the child folders of a parent folder + /// + /// list where folders will be appended + /// ID of parent + protected void getInventoryFolders(ref List folders, UUID parentID) + { + lock (ds) + { + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + string selectExp = "parentID = '" + parentID + "'"; + DataRow[] rows = inventoryFolderTable.Select(selectExp); + foreach (DataRow row in rows) + { + folders.Add(buildFolder(row)); + } + + } + } + + /// + /// Returns a list of inventory folders contained in the folder 'parentID' + /// + /// The folder to get subfolders for + /// A list of inventory folders + public List getInventoryFolders(UUID parentID) + { + List folders = new List(); + getInventoryFolders(ref folders, parentID); + return folders; + } + + /// + /// See IInventoryDataPlugin + /// + /// + /// + public List getFolderHierarchy(UUID parentID) + { + /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one + * - We will only need to hit the database twice instead of n times. + * - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned + * by the same person, each user only has 1 inventory heirarchy + * - The returned list is not ordered, instead of breadth-first ordered + There are basically 2 usage cases for getFolderHeirarchy: + 1) Getting the user's entire inventory heirarchy when they log in + 2) Finding a subfolder heirarchy to delete when emptying the trash. + This implementation will pull all inventory folders from the database, and then prune away any folder that + is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the + database than to make n requests. This pays off only if requested heirarchy is large. + By making this choice, we are making the worst case better at the cost of making the best case worse + - Francis + */ + + List folders = new List(); + DataRow[] folderRows = null, parentRow; + InventoryFolderBase parentFolder = null; + lock (ds) + { + /* Fetch the parent folder from the database to determine the agent ID. + * Then fetch all inventory folders for that agent from the agent ID. + */ + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + string selectExp = "UUID = '" + parentID + "'"; + parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result + if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist + { + parentFolder = buildFolder(parentRow[0]); + UUID agentID = parentFolder.Owner; + selectExp = "agentID = '" + agentID + "'"; + folderRows = inventoryFolderTable.Select(selectExp); + } + + if (folderRows != null && folderRows.GetLength(0) >= 1) // No result means parent folder does not exist + { // or has no children + /* if we're querying the root folder, just return an unordered list of all folders in the user's + * inventory + */ + if (parentFolder.ParentID == UUID.Zero) + { + foreach (DataRow row in folderRows) + { + InventoryFolderBase curFolder = buildFolder(row); + if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy + folders.Add(buildFolder(row)); + } + } // If requesting root folder + /* else we are querying a non-root folder. We currently have a list of all of the user's folders, + * we must construct a list of all folders in the heirarchy below parentID. + * Our first step will be to construct a hash table of all folders, indexed by parent ID. + * Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the + * hash table to find child folders. + */ + else + { // Querying a non-root folder + + // Build a hash table of all user's inventory folders, indexed by each folder's parent ID + Dictionary> hashtable = + new Dictionary>(folderRows.GetLength(0)); + + foreach (DataRow row in folderRows) + { + InventoryFolderBase curFolder = buildFolder(row); + if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed + { + if (hashtable.ContainsKey(curFolder.ParentID)) + { + // Current folder already has a sibling - append to sibling list + hashtable[curFolder.ParentID].Add(curFolder); + } + else + { + List siblingList = new List(); + siblingList.Add(curFolder); + // Current folder has no known (yet) siblings + hashtable.Add(curFolder.ParentID, siblingList); + } + } + } // For all inventory folders + + // Note: Could release the ds lock here - we don't access folderRows or the database anymore. + // This is somewhat of a moot point as the callers of this function usually lock db anyways. + + if (hashtable.ContainsKey(parentID)) // if requested folder does have children + folders.AddRange(hashtable[parentID]); + + // BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static + for (int i = 0; i < folders.Count; i++) + if (hashtable.ContainsKey(folders[i].ID)) + folders.AddRange(hashtable[folders[i].ID]); + + } // if requesting a subfolder heirarchy + } // if folder parentID exists and has children + } // lock ds + return folders; + } + + /// + /// Returns an inventory item by its UUID + /// + /// The UUID of the item to be returned + /// A class containing item information + public InventoryItemBase getInventoryItem(UUID item) + { + lock (ds) + { + DataRow row = ds.Tables["inventoryitems"].Rows.Find(item.ToString()); + if (row != null) + { + return buildItem(row); + } + else + { + return null; + } + } + } + + /// + /// Returns a specified inventory folder by its UUID + /// + /// The UUID of the folder to be returned + /// A class containing folder information + public InventoryFolderBase getInventoryFolder(UUID folder) + { + // TODO: Deep voodoo here. If you enable this code then + // multi region breaks. No idea why, but I figured it was + // better to leave multi region at this point. It does mean + // that you don't get to see system textures why creating + // clothes and the like. :( + lock (ds) + { + DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder.ToString()); + if (row != null) + { + return buildFolder(row); + } + else + { + return null; + } + } + } + + /// + /// Creates a new inventory item based on item + /// + /// The item to be created + public void addInventoryItem(InventoryItemBase item) + { + addItem(item, true); + } + + /// + /// Updates an inventory item with item (updates based on ID) + /// + /// The updated item + public void updateInventoryItem(InventoryItemBase item) + { + addItem(item, false); + } + + /// + /// Delete an inventory item + /// + /// The item UUID + public void deleteInventoryItem(UUID itemID) + { + lock (ds) + { + DataTable inventoryItemTable = ds.Tables["inventoryitems"]; + + DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID.ToString()); + if (inventoryRow != null) + { + inventoryRow.Delete(); + } + + invItemsDa.Update(ds, "inventoryitems"); + } + } + + public InventoryItemBase queryInventoryItem(UUID itemID) + { + return getInventoryItem(itemID); + } + + public InventoryFolderBase queryInventoryFolder(UUID folderID) + { + return getInventoryFolder(folderID); + } + + /// + /// Delete all items in the specified folder + /// + /// id of the folder, whose item content should be deleted + /// this is horribly inefficient, but I don't want to ruin the overall structure of this implementation + private void deleteItemsInFolder(UUID folderId) + { + List items = getInventoryInFolder(folderId); + + foreach (InventoryItemBase i in items) + deleteInventoryItem(i.ID); + } + + /// + /// Adds a new folder specified by folder + /// + /// The inventory folder + public void addInventoryFolder(InventoryFolderBase folder) + { + addFolder(folder, true); + } + + /// + /// Updates a folder based on its ID with folder + /// + /// The inventory folder + public void updateInventoryFolder(InventoryFolderBase folder) + { + addFolder(folder, false); + } + + /// + /// Moves a folder based on its ID with folder + /// + /// The inventory folder + public void moveInventoryFolder(InventoryFolderBase folder) + { + moveFolder(folder); + } + + /// + /// Delete a folder + /// + /// + /// This will clean-up any child folders and child items as well + /// + /// the folder UUID + public void deleteInventoryFolder(UUID folderID) + { + lock (ds) + { + List subFolders = getFolderHierarchy(folderID); + + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + DataRow inventoryRow; + + //Delete all sub-folders + foreach (InventoryFolderBase f in subFolders) + { + inventoryRow = inventoryFolderTable.Rows.Find(f.ID.ToString()); + if (inventoryRow != null) + { + deleteItemsInFolder(f.ID); + inventoryRow.Delete(); + } + } + + //Delete the actual row + inventoryRow = inventoryFolderTable.Rows.Find(folderID.ToString()); + if (inventoryRow != null) + { + deleteItemsInFolder(folderID); + inventoryRow.Delete(); + } + + invFoldersDa.Update(ds, "inventoryfolders"); + } + } + + /*********************************************************************** + * + * Data Table definitions + * + **********************************************************************/ + + /// + /// Create the "inventoryitems" table + /// + private static DataTable createInventoryItemsTable() + { + DataTable inv = new DataTable("inventoryitems"); + + createCol(inv, "UUID", typeof (String)); //inventoryID + createCol(inv, "assetID", typeof (String)); + createCol(inv, "assetType", typeof (Int32)); + createCol(inv, "invType", typeof (Int32)); + createCol(inv, "parentFolderID", typeof (String)); + createCol(inv, "avatarID", typeof (String)); + createCol(inv, "creatorsID", typeof (String)); + + createCol(inv, "inventoryName", typeof (String)); + createCol(inv, "inventoryDescription", typeof (String)); + // permissions + createCol(inv, "inventoryNextPermissions", typeof (Int32)); + createCol(inv, "inventoryCurrentPermissions", typeof (Int32)); + createCol(inv, "inventoryBasePermissions", typeof (Int32)); + createCol(inv, "inventoryEveryOnePermissions", typeof (Int32)); + createCol(inv, "inventoryGroupPermissions", typeof (Int32)); + + // sale info + createCol(inv, "salePrice", typeof(Int32)); + createCol(inv, "saleType", typeof(Byte)); + + // creation date + createCol(inv, "creationDate", typeof(Int32)); + + // group info + createCol(inv, "groupID", typeof(String)); + createCol(inv, "groupOwned", typeof(Boolean)); + + // Flags + createCol(inv, "flags", typeof(UInt32)); + + inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] }; + return inv; + } + + /// + /// Creates the "inventoryfolders" table + /// + /// + private static DataTable createInventoryFoldersTable() + { + DataTable fol = new DataTable("inventoryfolders"); + + createCol(fol, "UUID", typeof (String)); //folderID + createCol(fol, "name", typeof (String)); + createCol(fol, "agentID", typeof (String)); + createCol(fol, "parentID", typeof (String)); + createCol(fol, "type", typeof (Int32)); + createCol(fol, "version", typeof (Int32)); + + fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]}; + return fol; + } + + /// + /// + /// + /// + /// + private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) + { + lock (ds) + { + da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID"); + delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + } + + /// + /// + /// + /// + /// + private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn) + { + lock (ds) + { + da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID"); + delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + } + + /// + /// + /// + /// + /// + private static InventoryFolderBase buildFolder(DataRow row) + { + InventoryFolderBase folder = new InventoryFolderBase(); + folder.ID = new UUID((string) row["UUID"]); + folder.Name = (string) row["name"]; + folder.Owner = new UUID((string) row["agentID"]); + folder.ParentID = new UUID((string) row["parentID"]); + folder.Type = Convert.ToInt16(row["type"]); + folder.Version = Convert.ToUInt16(row["version"]); + return folder; + } + + /// + /// + /// + /// + /// + private static void fillFolderRow(DataRow row, InventoryFolderBase folder) + { + row["UUID"] = folder.ID.ToString(); + row["name"] = folder.Name; + row["agentID"] = folder.Owner.ToString(); + row["parentID"] = folder.ParentID.ToString(); + row["type"] = folder.Type; + row["version"] = folder.Version; + } + + /// + /// + /// + /// + /// + private static void moveFolderRow(DataRow row, InventoryFolderBase folder) + { + row["UUID"] = folder.ID.ToString(); + row["parentID"] = folder.ParentID.ToString(); + } + + public List fetchActiveGestures (UUID avatarID) + { + lock (ds) + { + List items = new List(); + + DataTable inventoryItemTable = ds.Tables["inventoryitems"]; + string selectExp + = "avatarID = '" + avatarID + "' AND assetType = " + (int)AssetType.Gesture + " AND flags = 1"; + //m_log.DebugFormat("[SQL]: sql = " + selectExp); + DataRow[] rows = inventoryItemTable.Select(selectExp); + foreach (DataRow row in rows) + { + items.Add(buildItem(row)); + } + return items; + } + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs new file mode 100644 index 0000000..d2ba9ae --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs @@ -0,0 +1,2264 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Drawing; +using System.IO; +using System.Reflection; +using log4net; +using Mono.Data.SqliteClient; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Data.SQLite +{ + /// + /// A RegionData Interface to the SQLite database + /// + public class SQLiteRegionData : IRegionDataStore + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private const string primSelect = "select * from prims"; + private const string shapeSelect = "select * from primshapes"; + private const string itemsSelect = "select * from primitems"; + private const string terrainSelect = "select * from terrain limit 1"; + private const string landSelect = "select * from land"; + private const string landAccessListSelect = "select distinct * from landaccesslist"; + private const string regionbanListSelect = "select * from regionban"; + private const string regionSettingsSelect = "select * from regionsettings"; + + private DataSet ds; + private SqliteDataAdapter primDa; + private SqliteDataAdapter shapeDa; + private SqliteDataAdapter itemsDa; + private SqliteDataAdapter terrainDa; + private SqliteDataAdapter landDa; + private SqliteDataAdapter landAccessListDa; + private SqliteDataAdapter regionSettingsDa; + + private SqliteConnection m_conn; + + private String m_connectionString; + + // Temporary attribute while this is experimental + + /*********************************************************************** + * + * Public Interface Functions + * + **********************************************************************/ + + /// + /// See IRegionDataStore + /// + /// Initialises RegionData Interface + /// Loads and initialises a new SQLite connection and maintains it. + /// + /// + /// the connection string + public void Initialise(string connectionString) + { + m_connectionString = connectionString; + + ds = new DataSet(); + + m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); + m_conn = new SqliteConnection(m_connectionString); + m_conn.Open(); + + + + SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); + primDa = new SqliteDataAdapter(primSelectCmd); + // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); + + SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); + shapeDa = new SqliteDataAdapter(shapeSelectCmd); + // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); + + SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); + itemsDa = new SqliteDataAdapter(itemsSelectCmd); + + SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); + terrainDa = new SqliteDataAdapter(terrainSelectCmd); + + SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); + landDa = new SqliteDataAdapter(landSelectCmd); + + SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); + landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); + + SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); + regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); + // This actually does the roll forward assembly stuff + Assembly assem = GetType().Assembly; + Migration m = new Migration(m_conn, assem, "RegionStore"); + m.Update(); + + lock (ds) + { + ds.Tables.Add(createPrimTable()); + setupPrimCommands(primDa, m_conn); + primDa.Fill(ds.Tables["prims"]); + + ds.Tables.Add(createShapeTable()); + setupShapeCommands(shapeDa, m_conn); + + ds.Tables.Add(createItemsTable()); + setupItemsCommands(itemsDa, m_conn); + itemsDa.Fill(ds.Tables["primitems"]); + + ds.Tables.Add(createTerrainTable()); + setupTerrainCommands(terrainDa, m_conn); + + ds.Tables.Add(createLandTable()); + setupLandCommands(landDa, m_conn); + + ds.Tables.Add(createLandAccessListTable()); + setupLandAccessCommands(landAccessListDa, m_conn); + + ds.Tables.Add(createRegionSettingsTable()); + + setupRegionSettingsCommands(regionSettingsDa, m_conn); + + // WORKAROUND: This is a work around for sqlite on + // windows, which gets really unhappy with blob columns + // that have no sample data in them. At some point we + // need to actually find a proper way to handle this. + try + { + shapeDa.Fill(ds.Tables["primshapes"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on primshapes table"); + } + + try + { + terrainDa.Fill(ds.Tables["terrain"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on terrain table"); + } + + try + { + landDa.Fill(ds.Tables["land"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on land table"); + } + + try + { + landAccessListDa.Fill(ds.Tables["landaccesslist"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); + } + + try + { + regionSettingsDa.Fill(ds.Tables["regionsettings"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); + } + return; + } + } + + public void Dispose() + { + if (m_conn != null) + { + m_conn.Close(); + m_conn = null; + } + if (ds != null) + { + ds.Dispose(); + ds = null; + } + if (primDa != null) + { + primDa.Dispose(); + primDa = null; + } + if (shapeDa != null) + { + shapeDa.Dispose(); + shapeDa = null; + } + if (itemsDa != null) + { + itemsDa.Dispose(); + itemsDa = null; + } + if (terrainDa != null) + { + terrainDa.Dispose(); + terrainDa = null; + } + if (landDa != null) + { + landDa.Dispose(); + landDa = null; + } + if (landAccessListDa != null) + { + landAccessListDa.Dispose(); + landAccessListDa = null; + } + if (regionSettingsDa != null) + { + regionSettingsDa.Dispose(); + regionSettingsDa = null; + } + } + + public void StoreRegionSettings(RegionSettings rs) + { + lock (ds) + { + DataTable regionsettings = ds.Tables["regionsettings"]; + + DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString()); + if (settingsRow == null) + { + settingsRow = regionsettings.NewRow(); + fillRegionSettingsRow(settingsRow, rs); + regionsettings.Rows.Add(settingsRow); + } + else + { + fillRegionSettingsRow(settingsRow, rs); + } + + Commit(); + } + } + public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) + { + //This connector doesn't support the windlight module yet + //Return default LL windlight settings + return new RegionLightShareData(); + } + public void StoreRegionWindlightSettings(RegionLightShareData wl) + { + //This connector doesn't support the windlight module yet + } + public RegionSettings LoadRegionSettings(UUID regionUUID) + { + lock (ds) + { + DataTable regionsettings = ds.Tables["regionsettings"]; + + string searchExp = "regionUUID = '" + regionUUID.ToString() + "'"; + DataRow[] rawsettings = regionsettings.Select(searchExp); + if (rawsettings.Length == 0) + { + RegionSettings rs = new RegionSettings(); + rs.RegionUUID = regionUUID; + rs.OnSave += StoreRegionSettings; + + StoreRegionSettings(rs); + + return rs; + } + DataRow row = rawsettings[0]; + + RegionSettings newSettings = buildRegionSettings(row); + newSettings.OnSave += StoreRegionSettings; + + return newSettings; + } + } + + /// + /// Adds an object into region storage + /// + /// the object + /// the region UUID + public void StoreObject(SceneObjectGroup obj, UUID regionUUID) + { + uint flags = obj.RootPart.GetEffectiveObjectFlags(); + + // Eligibility check + // + if ((flags & (uint)PrimFlags.Temporary) != 0) + return; + if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) + return; + + lock (ds) + { + foreach (SceneObjectPart prim in obj.Children.Values) + { +// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); + addPrim(prim, obj.UUID, regionUUID); + } + } + + Commit(); + // m_log.Info("[Dump of prims]: " + ds.GetXml()); + } + + /// + /// Removes an object from region storage + /// + /// the object + /// the region UUID + public void RemoveObject(UUID obj, UUID regionUUID) + { + // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); + + DataTable prims = ds.Tables["prims"]; + DataTable shapes = ds.Tables["primshapes"]; + + string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'"; + lock (ds) + { + DataRow[] primRows = prims.Select(selectExp); + foreach (DataRow row in primRows) + { + // Remove shape rows + UUID uuid = new UUID((string) row["UUID"]); + DataRow shapeRow = shapes.Rows.Find(uuid.ToString()); + if (shapeRow != null) + { + shapeRow.Delete(); + } + + RemoveItems(uuid); + + // Remove prim row + row.Delete(); + } + } + + Commit(); + } + + /// + /// Remove all persisted items of the given prim. + /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. + /// + /// The item UUID + private void RemoveItems(UUID uuid) + { + DataTable items = ds.Tables["primitems"]; + + String sql = String.Format("primID = '{0}'", uuid); + DataRow[] itemRows = items.Select(sql); + + foreach (DataRow itemRow in itemRows) + { + itemRow.Delete(); + } + } + + /// + /// Load persisted objects from region storage. + /// + /// The region UUID + /// List of loaded groups + public List LoadObjects(UUID regionUUID) + { + Dictionary createdObjects = new Dictionary(); + + List retvals = new List(); + + DataTable prims = ds.Tables["prims"]; + DataTable shapes = ds.Tables["primshapes"]; + + string byRegion = "RegionUUID = '" + regionUUID + "'"; + + lock (ds) + { + DataRow[] primsForRegion = prims.Select(byRegion); + m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); + + // First, create all groups + foreach (DataRow primRow in primsForRegion) + { + try + { + SceneObjectPart prim = null; + + string uuid = (string) primRow["UUID"]; + string objID = (string) primRow["SceneGroupID"]; + + if (uuid == objID) //is new SceneObjectGroup ? + { + prim = buildPrim(primRow); + DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); + if (shapeRow != null) + { + prim.Shape = buildShape(shapeRow); + } + else + { + m_log.Info( + "[REGION DB]: No shape found for prim in storage, so setting default box shape"); + prim.Shape = PrimitiveBaseShape.Default; + } + + SceneObjectGroup group = new SceneObjectGroup(prim); + createdObjects.Add(group.UUID, group); + retvals.Add(group); + LoadItems(prim); + } + } + catch (Exception e) + { + m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows"); + m_log.Info("[REGION DB]: " + e.ToString()); + foreach (DataColumn col in prims.Columns) + { + m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); + } + } + } + + // Now fill the groups with part data + foreach (DataRow primRow in primsForRegion) + { + try + { + SceneObjectPart prim = null; + + string uuid = (string) primRow["UUID"]; + string objID = (string) primRow["SceneGroupID"]; + if (uuid != objID) //is new SceneObjectGroup ? + { + prim = buildPrim(primRow); + DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); + if (shapeRow != null) + { + prim.Shape = buildShape(shapeRow); + } + else + { + m_log.Warn( + "[REGION DB]: No shape found for prim in storage, so setting default box shape"); + prim.Shape = PrimitiveBaseShape.Default; + } + + createdObjects[new UUID(objID)].AddPart(prim); + LoadItems(prim); + } + } + catch (Exception e) + { + m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows"); + m_log.Info("[REGION DB]: " + e.ToString()); + foreach (DataColumn col in prims.Columns) + { + m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); + } + } + } + } + return retvals; + } + + /// + /// Load in a prim's persisted inventory. + /// + /// the prim + private void LoadItems(SceneObjectPart prim) + { + //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); + + DataTable dbItems = ds.Tables["primitems"]; + String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); + DataRow[] dbItemRows = dbItems.Select(sql); + IList inventory = new List(); + + foreach (DataRow row in dbItemRows) + { + TaskInventoryItem item = buildItem(row); + inventory.Add(item); + + //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); + } + + prim.Inventory.RestoreInventoryItems(inventory); + } + + /// + /// Store a terrain revision in region storage + /// + /// terrain heightfield + /// region UUID + public void StoreTerrain(double[,] ter, UUID regionID) + { + lock (ds) + { + int revision = Util.UnixTimeSinceEpoch(); + + // This is added to get rid of the infinitely growing + // terrain databases which negatively impact on SQLite + // over time. Before reenabling this feature there + // needs to be a limitter put on the number of + // revisions in the database, as this old + // implementation is a DOS attack waiting to happen. + + using ( + SqliteCommand cmd = + new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision", + m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); + cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); + cmd.ExecuteNonQuery(); + } + + // the following is an work around for .NET. The perf + // issues associated with it aren't as bad as you think. + m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); + String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + + " values(:RegionUUID, :Revision, :Heightfield)"; + + using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); + cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); + cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); + cmd.ExecuteNonQuery(); + } + } + } + + /// + /// Load the latest terrain revision from region storage + /// + /// the region UUID + /// Heightfield data + public double[,] LoadTerrain(UUID regionID) + { + lock (ds) + { + double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; + terret.Initialize(); + + String sql = "select RegionUUID, Revision, Heightfield from terrain" + + " where RegionUUID=:RegionUUID order by Revision desc"; + + using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) + { + cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); + + using (IDataReader row = cmd.ExecuteReader()) + { + int rev = 0; + if (row.Read()) + { + // TODO: put this into a function + using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"])) + { + using (BinaryReader br = new BinaryReader(str)) + { + for (int x = 0; x < (int)Constants.RegionSize; x++) + { + for (int y = 0; y < (int)Constants.RegionSize; y++) + { + terret[x, y] = br.ReadDouble(); + } + } + } + } + rev = (int) row["Revision"]; + } + else + { + m_log.Info("[REGION DB]: No terrain found for region"); + return null; + } + + m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); + } + } + return terret; + } + } + + /// + /// + /// + /// + public void RemoveLandObject(UUID globalID) + { + lock (ds) + { + // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter + // after you're done. + // replaced below code with the SqliteAdapter version. + //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) + //{ + // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); + // cmd.ExecuteNonQuery(); + //} + + //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn)) + //{ + // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); + // cmd.ExecuteNonQuery(); + //} + + DataTable land = ds.Tables["land"]; + DataTable landaccesslist = ds.Tables["landaccesslist"]; + DataRow landRow = land.Rows.Find(globalID.ToString()); + if (landRow != null) + { + land.Rows.Remove(landRow); + } + List rowsToDelete = new List(); + foreach (DataRow rowToCheck in landaccesslist.Rows) + { + if (rowToCheck["LandUUID"].ToString() == globalID.ToString()) + rowsToDelete.Add(rowToCheck); + } + for (int iter = 0; iter < rowsToDelete.Count; iter++) + { + landaccesslist.Rows.Remove(rowsToDelete[iter]); + } + + + } + Commit(); + } + + /// + /// + /// + /// + public void StoreLandObject(ILandObject parcel) + { + lock (ds) + { + DataTable land = ds.Tables["land"]; + DataTable landaccesslist = ds.Tables["landaccesslist"]; + + DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString()); + if (landRow == null) + { + landRow = land.NewRow(); + fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); + land.Rows.Add(landRow); + } + else + { + fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); + } + + // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around + //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) + //{ + // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); + // cmd.ExecuteNonQuery(); + +// } + + // This is the slower.. but more appropriate thing to do + + // We can't modify the table with direct queries before calling Commit() and re-filling them. + List rowsToDelete = new List(); + foreach (DataRow rowToCheck in landaccesslist.Rows) + { + if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString()) + rowsToDelete.Add(rowToCheck); + } + for (int iter = 0; iter < rowsToDelete.Count; iter++) + { + landaccesslist.Rows.Remove(rowsToDelete[iter]); + } + rowsToDelete.Clear(); + foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) + { + DataRow newAccessRow = landaccesslist.NewRow(); + fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID); + landaccesslist.Rows.Add(newAccessRow); + } + } + + Commit(); + } + + /// + /// + /// + /// + /// + public List LoadLandObjects(UUID regionUUID) + { + List landDataForRegion = new List(); + lock (ds) + { + DataTable land = ds.Tables["land"]; + DataTable landaccesslist = ds.Tables["landaccesslist"]; + string searchExp = "RegionUUID = '" + regionUUID + "'"; + DataRow[] rawDataForRegion = land.Select(searchExp); + foreach (DataRow rawDataLand in rawDataForRegion) + { + LandData newLand = buildLandData(rawDataLand); + string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'"; + DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); + foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) + { + newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); + } + + landDataForRegion.Add(newLand); + } + } + return landDataForRegion; + } + + /// + /// + /// + public void Commit() + { + lock (ds) + { + primDa.Update(ds, "prims"); + shapeDa.Update(ds, "primshapes"); + + itemsDa.Update(ds, "primitems"); + + terrainDa.Update(ds, "terrain"); + landDa.Update(ds, "land"); + landAccessListDa.Update(ds, "landaccesslist"); + try + { + regionSettingsDa.Update(ds, "regionsettings"); + } + catch (SqliteExecutionException SqlEx) + { + if (SqlEx.Message.Contains("logic error")) + { + throw new Exception( + "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", + SqlEx); + } + else + { + throw SqlEx; + } + } + ds.AcceptChanges(); + } + } + + /// + /// See + /// + public void Shutdown() + { + Commit(); + } + + /*********************************************************************** + * + * Database Definition Functions + * + * This should be db agnostic as we define them in ADO.NET terms + * + **********************************************************************/ + + /// + /// + /// + /// + /// + /// + private static void createCol(DataTable dt, string name, Type type) + { + DataColumn col = new DataColumn(name, type); + dt.Columns.Add(col); + } + + /// + /// Creates the "terrain" table + /// + /// terrain table DataTable + private static DataTable createTerrainTable() + { + DataTable terrain = new DataTable("terrain"); + + createCol(terrain, "RegionUUID", typeof (String)); + createCol(terrain, "Revision", typeof (Int32)); + createCol(terrain, "Heightfield", typeof (Byte[])); + + return terrain; + } + + /// + /// Creates the "prims" table + /// + /// prim table DataTable + private static DataTable createPrimTable() + { + DataTable prims = new DataTable("prims"); + + createCol(prims, "UUID", typeof (String)); + createCol(prims, "RegionUUID", typeof (String)); + createCol(prims, "CreationDate", typeof (Int32)); + createCol(prims, "Name", typeof (String)); + createCol(prims, "SceneGroupID", typeof (String)); + // various text fields + createCol(prims, "Text", typeof (String)); + createCol(prims, "ColorR", typeof (Int32)); + createCol(prims, "ColorG", typeof (Int32)); + createCol(prims, "ColorB", typeof (Int32)); + createCol(prims, "ColorA", typeof (Int32)); + createCol(prims, "Description", typeof (String)); + createCol(prims, "SitName", typeof (String)); + createCol(prims, "TouchName", typeof (String)); + // permissions + createCol(prims, "ObjectFlags", typeof (Int32)); + createCol(prims, "CreatorID", typeof (String)); + createCol(prims, "OwnerID", typeof (String)); + createCol(prims, "GroupID", typeof (String)); + createCol(prims, "LastOwnerID", typeof (String)); + createCol(prims, "OwnerMask", typeof (Int32)); + createCol(prims, "NextOwnerMask", typeof (Int32)); + createCol(prims, "GroupMask", typeof (Int32)); + createCol(prims, "EveryoneMask", typeof (Int32)); + createCol(prims, "BaseMask", typeof (Int32)); + // vectors + createCol(prims, "PositionX", typeof (Double)); + createCol(prims, "PositionY", typeof (Double)); + createCol(prims, "PositionZ", typeof (Double)); + createCol(prims, "GroupPositionX", typeof (Double)); + createCol(prims, "GroupPositionY", typeof (Double)); + createCol(prims, "GroupPositionZ", typeof (Double)); + createCol(prims, "VelocityX", typeof (Double)); + createCol(prims, "VelocityY", typeof (Double)); + createCol(prims, "VelocityZ", typeof (Double)); + createCol(prims, "AngularVelocityX", typeof (Double)); + createCol(prims, "AngularVelocityY", typeof (Double)); + createCol(prims, "AngularVelocityZ", typeof (Double)); + createCol(prims, "AccelerationX", typeof (Double)); + createCol(prims, "AccelerationY", typeof (Double)); + createCol(prims, "AccelerationZ", typeof (Double)); + // quaternions + createCol(prims, "RotationX", typeof (Double)); + createCol(prims, "RotationY", typeof (Double)); + createCol(prims, "RotationZ", typeof (Double)); + createCol(prims, "RotationW", typeof (Double)); + + // sit target + createCol(prims, "SitTargetOffsetX", typeof (Double)); + createCol(prims, "SitTargetOffsetY", typeof (Double)); + createCol(prims, "SitTargetOffsetZ", typeof (Double)); + + createCol(prims, "SitTargetOrientW", typeof (Double)); + createCol(prims, "SitTargetOrientX", typeof (Double)); + createCol(prims, "SitTargetOrientY", typeof (Double)); + createCol(prims, "SitTargetOrientZ", typeof (Double)); + + createCol(prims, "PayPrice", typeof(Int32)); + createCol(prims, "PayButton1", typeof(Int32)); + createCol(prims, "PayButton2", typeof(Int32)); + createCol(prims, "PayButton3", typeof(Int32)); + createCol(prims, "PayButton4", typeof(Int32)); + + createCol(prims, "LoopedSound", typeof(String)); + createCol(prims, "LoopedSoundGain", typeof(Double)); + createCol(prims, "TextureAnimation", typeof(String)); + createCol(prims, "ParticleSystem", typeof(String)); + + createCol(prims, "OmegaX", typeof(Double)); + createCol(prims, "OmegaY", typeof(Double)); + createCol(prims, "OmegaZ", typeof(Double)); + + createCol(prims, "CameraEyeOffsetX", typeof(Double)); + createCol(prims, "CameraEyeOffsetY", typeof(Double)); + createCol(prims, "CameraEyeOffsetZ", typeof(Double)); + + createCol(prims, "CameraAtOffsetX", typeof(Double)); + createCol(prims, "CameraAtOffsetY", typeof(Double)); + createCol(prims, "CameraAtOffsetZ", typeof(Double)); + + createCol(prims, "ForceMouselook", typeof(Int16)); + + createCol(prims, "ScriptAccessPin", typeof(Int32)); + + createCol(prims, "AllowedDrop", typeof(Int16)); + createCol(prims, "DieAtEdge", typeof(Int16)); + + createCol(prims, "SalePrice", typeof(Int32)); + createCol(prims, "SaleType", typeof(Int16)); + + // click action + createCol(prims, "ClickAction", typeof (Byte)); + + createCol(prims, "Material", typeof(Byte)); + + createCol(prims, "CollisionSound", typeof(String)); + createCol(prims, "CollisionSoundVolume", typeof(Double)); + + createCol(prims, "VolumeDetect", typeof(Int16)); + + // Add in contraints + prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; + + return prims; + } + + /// + /// Creates "primshapes" table + /// + /// shape table DataTable + private static DataTable createShapeTable() + { + DataTable shapes = new DataTable("primshapes"); + createCol(shapes, "UUID", typeof (String)); + // shape is an enum + createCol(shapes, "Shape", typeof (Int32)); + // vectors + createCol(shapes, "ScaleX", typeof (Double)); + createCol(shapes, "ScaleY", typeof (Double)); + createCol(shapes, "ScaleZ", typeof (Double)); + // paths + createCol(shapes, "PCode", typeof (Int32)); + createCol(shapes, "PathBegin", typeof (Int32)); + createCol(shapes, "PathEnd", typeof (Int32)); + createCol(shapes, "PathScaleX", typeof (Int32)); + createCol(shapes, "PathScaleY", typeof (Int32)); + createCol(shapes, "PathShearX", typeof (Int32)); + createCol(shapes, "PathShearY", typeof (Int32)); + createCol(shapes, "PathSkew", typeof (Int32)); + createCol(shapes, "PathCurve", typeof (Int32)); + createCol(shapes, "PathRadiusOffset", typeof (Int32)); + createCol(shapes, "PathRevolutions", typeof (Int32)); + createCol(shapes, "PathTaperX", typeof (Int32)); + createCol(shapes, "PathTaperY", typeof (Int32)); + createCol(shapes, "PathTwist", typeof (Int32)); + createCol(shapes, "PathTwistBegin", typeof (Int32)); + // profile + createCol(shapes, "ProfileBegin", typeof (Int32)); + createCol(shapes, "ProfileEnd", typeof (Int32)); + createCol(shapes, "ProfileCurve", typeof (Int32)); + createCol(shapes, "ProfileHollow", typeof (Int32)); + createCol(shapes, "State", typeof(Int32)); + // text TODO: this isn't right, but I'm not sure the right + // way to specify this as a blob atm + createCol(shapes, "Texture", typeof (Byte[])); + createCol(shapes, "ExtraParams", typeof (Byte[])); + + shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]}; + + return shapes; + } + + /// + /// creates "primitems" table + /// + /// item table DataTable + private static DataTable createItemsTable() + { + DataTable items = new DataTable("primitems"); + + createCol(items, "itemID", typeof (String)); + createCol(items, "primID", typeof (String)); + createCol(items, "assetID", typeof (String)); + createCol(items, "parentFolderID", typeof (String)); + + createCol(items, "invType", typeof (Int32)); + createCol(items, "assetType", typeof (Int32)); + + createCol(items, "name", typeof (String)); + createCol(items, "description", typeof (String)); + + createCol(items, "creationDate", typeof (Int64)); + createCol(items, "creatorID", typeof (String)); + createCol(items, "ownerID", typeof (String)); + createCol(items, "lastOwnerID", typeof (String)); + createCol(items, "groupID", typeof (String)); + + createCol(items, "nextPermissions", typeof (UInt32)); + createCol(items, "currentPermissions", typeof (UInt32)); + createCol(items, "basePermissions", typeof (UInt32)); + createCol(items, "everyonePermissions", typeof (UInt32)); + createCol(items, "groupPermissions", typeof (UInt32)); + createCol(items, "flags", typeof (UInt32)); + + items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; + + return items; + } + + /// + /// Creates "land" table + /// + /// land table DataTable + private static DataTable createLandTable() + { + DataTable land = new DataTable("land"); + createCol(land, "UUID", typeof (String)); + createCol(land, "RegionUUID", typeof (String)); + createCol(land, "LocalLandID", typeof (UInt32)); + + // Bitmap is a byte[512] + createCol(land, "Bitmap", typeof (Byte[])); + + createCol(land, "Name", typeof (String)); + createCol(land, "Desc", typeof (String)); + createCol(land, "OwnerUUID", typeof (String)); + createCol(land, "IsGroupOwned", typeof (Boolean)); + createCol(land, "Area", typeof (Int32)); + createCol(land, "AuctionID", typeof (Int32)); //Unemplemented + createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory + createCol(land, "ClaimDate", typeof (Int32)); + createCol(land, "ClaimPrice", typeof (Int32)); + createCol(land, "GroupUUID", typeof (string)); + createCol(land, "SalePrice", typeof (Int32)); + createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus + createCol(land, "LandFlags", typeof (UInt32)); + createCol(land, "LandingType", typeof (Byte)); + createCol(land, "MediaAutoScale", typeof (Byte)); + createCol(land, "MediaTextureUUID", typeof (String)); + createCol(land, "MediaURL", typeof (String)); + createCol(land, "MusicURL", typeof (String)); + createCol(land, "PassHours", typeof (Double)); + createCol(land, "PassPrice", typeof (UInt32)); + createCol(land, "SnapshotUUID", typeof (String)); + createCol(land, "UserLocationX", typeof (Double)); + createCol(land, "UserLocationY", typeof (Double)); + createCol(land, "UserLocationZ", typeof (Double)); + createCol(land, "UserLookAtX", typeof (Double)); + createCol(land, "UserLookAtY", typeof (Double)); + createCol(land, "UserLookAtZ", typeof (Double)); + createCol(land, "AuthbuyerID", typeof(String)); + createCol(land, "OtherCleanTime", typeof(Int32)); + createCol(land, "Dwell", typeof(Int32)); + + land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]}; + + return land; + } + + /// + /// create "landaccesslist" table + /// + /// Landacceslist DataTable + private static DataTable createLandAccessListTable() + { + DataTable landaccess = new DataTable("landaccesslist"); + createCol(landaccess, "LandUUID", typeof (String)); + createCol(landaccess, "AccessUUID", typeof (String)); + createCol(landaccess, "Flags", typeof (UInt32)); + + return landaccess; + } + + private static DataTable createRegionSettingsTable() + { + DataTable regionsettings = new DataTable("regionsettings"); + createCol(regionsettings, "regionUUID", typeof(String)); + createCol(regionsettings, "block_terraform", typeof (Int32)); + createCol(regionsettings, "block_fly", typeof (Int32)); + createCol(regionsettings, "allow_damage", typeof (Int32)); + createCol(regionsettings, "restrict_pushing", typeof (Int32)); + createCol(regionsettings, "allow_land_resell", typeof (Int32)); + createCol(regionsettings, "allow_land_join_divide", typeof (Int32)); + createCol(regionsettings, "block_show_in_search", typeof (Int32)); + createCol(regionsettings, "agent_limit", typeof (Int32)); + createCol(regionsettings, "object_bonus", typeof (Double)); + createCol(regionsettings, "maturity", typeof (Int32)); + createCol(regionsettings, "disable_scripts", typeof (Int32)); + createCol(regionsettings, "disable_collisions", typeof (Int32)); + createCol(regionsettings, "disable_physics", typeof (Int32)); + createCol(regionsettings, "terrain_texture_1", typeof(String)); + createCol(regionsettings, "terrain_texture_2", typeof(String)); + createCol(regionsettings, "terrain_texture_3", typeof(String)); + createCol(regionsettings, "terrain_texture_4", typeof(String)); + createCol(regionsettings, "elevation_1_nw", typeof (Double)); + createCol(regionsettings, "elevation_2_nw", typeof (Double)); + createCol(regionsettings, "elevation_1_ne", typeof (Double)); + createCol(regionsettings, "elevation_2_ne", typeof (Double)); + createCol(regionsettings, "elevation_1_se", typeof (Double)); + createCol(regionsettings, "elevation_2_se", typeof (Double)); + createCol(regionsettings, "elevation_1_sw", typeof (Double)); + createCol(regionsettings, "elevation_2_sw", typeof (Double)); + createCol(regionsettings, "water_height", typeof (Double)); + createCol(regionsettings, "terrain_raise_limit", typeof (Double)); + createCol(regionsettings, "terrain_lower_limit", typeof (Double)); + createCol(regionsettings, "use_estate_sun", typeof (Int32)); + createCol(regionsettings, "sandbox", typeof (Int32)); + createCol(regionsettings, "sunvectorx",typeof (Double)); + createCol(regionsettings, "sunvectory",typeof (Double)); + createCol(regionsettings, "sunvectorz",typeof (Double)); + createCol(regionsettings, "fixed_sun", typeof (Int32)); + createCol(regionsettings, "sun_position", typeof (Double)); + createCol(regionsettings, "covenant", typeof(String)); + regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] }; + return regionsettings; + } + + /*********************************************************************** + * + * Convert between ADO.NET <=> OpenSim Objects + * + * These should be database independant + * + **********************************************************************/ + + /// + /// + /// + /// + /// + private SceneObjectPart buildPrim(DataRow row) + { + // Code commented. Uncomment to test the unit test inline. + + // The unit test mentions this commented code for the purposes + // of debugging a unit test failure + + // SceneObjectGroup sog = new SceneObjectGroup(); + // SceneObjectPart sop = new SceneObjectPart(); + // sop.LocalId = 1; + // sop.Name = "object1"; + // sop.Description = "object1"; + // sop.Text = ""; + // sop.SitName = ""; + // sop.TouchName = ""; + // sop.UUID = UUID.Random(); + // sop.Shape = PrimitiveBaseShape.Default; + // sog.SetRootPart(sop); + // Add breakpoint in above line. Check sop fields. + + // TODO: this doesn't work yet because something more + // interesting has to be done to actually get these values + // back out. Not enough time to figure it out yet. + + SceneObjectPart prim = new SceneObjectPart(); + prim.UUID = new UUID((String) row["UUID"]); + // explicit conversion of integers is required, which sort + // of sucks. No idea if there is a shortcut here or not. + prim.CreationDate = Convert.ToInt32(row["CreationDate"]); + prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"]; + // various text fields + prim.Text = (String) row["Text"]; + prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), + Convert.ToInt32(row["ColorR"]), + Convert.ToInt32(row["ColorG"]), + Convert.ToInt32(row["ColorB"])); + prim.Description = (String) row["Description"]; + prim.SitName = (String) row["SitName"]; + prim.TouchName = (String) row["TouchName"]; + // permissions + prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); + prim.CreatorID = new UUID((String) row["CreatorID"]); + prim.OwnerID = new UUID((String) row["OwnerID"]); + prim.GroupID = new UUID((String) row["GroupID"]); + prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); + prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); + prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); + prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); + prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); + prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); + // vectors + prim.OffsetPosition = new Vector3( + Convert.ToSingle(row["PositionX"]), + Convert.ToSingle(row["PositionY"]), + Convert.ToSingle(row["PositionZ"]) + ); + prim.GroupPosition = new Vector3( + Convert.ToSingle(row["GroupPositionX"]), + Convert.ToSingle(row["GroupPositionY"]), + Convert.ToSingle(row["GroupPositionZ"]) + ); + prim.Velocity = new Vector3( + Convert.ToSingle(row["VelocityX"]), + Convert.ToSingle(row["VelocityY"]), + Convert.ToSingle(row["VelocityZ"]) + ); + prim.AngularVelocity = new Vector3( + Convert.ToSingle(row["AngularVelocityX"]), + Convert.ToSingle(row["AngularVelocityY"]), + Convert.ToSingle(row["AngularVelocityZ"]) + ); + prim.Acceleration = new Vector3( + Convert.ToSingle(row["AccelerationX"]), + Convert.ToSingle(row["AccelerationY"]), + Convert.ToSingle(row["AccelerationZ"]) + ); + // quaternions + prim.RotationOffset = new Quaternion( + Convert.ToSingle(row["RotationX"]), + Convert.ToSingle(row["RotationY"]), + Convert.ToSingle(row["RotationZ"]), + Convert.ToSingle(row["RotationW"]) + ); + + prim.SitTargetPositionLL = new Vector3( + Convert.ToSingle(row["SitTargetOffsetX"]), + Convert.ToSingle(row["SitTargetOffsetY"]), + Convert.ToSingle(row["SitTargetOffsetZ"])); + prim.SitTargetOrientationLL = new Quaternion( + Convert.ToSingle( + row["SitTargetOrientX"]), + Convert.ToSingle( + row["SitTargetOrientY"]), + Convert.ToSingle( + row["SitTargetOrientZ"]), + Convert.ToSingle( + row["SitTargetOrientW"])); + + prim.ClickAction = Convert.ToByte(row["ClickAction"]); + prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); + prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); + prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]); + prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); + prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); + + prim.Sound = new UUID(row["LoopedSound"].ToString()); + prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); + prim.SoundFlags = 1; // If it's persisted at all, it's looped + + if (!row.IsNull("TextureAnimation")) + prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString()); + if (!row.IsNull("ParticleSystem")) + prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); + + prim.AngularVelocity = new Vector3( + Convert.ToSingle(row["OmegaX"]), + Convert.ToSingle(row["OmegaY"]), + Convert.ToSingle(row["OmegaZ"]) + ); + + prim.SetCameraEyeOffset(new Vector3( + Convert.ToSingle(row["CameraEyeOffsetX"]), + Convert.ToSingle(row["CameraEyeOffsetY"]), + Convert.ToSingle(row["CameraEyeOffsetZ"]) + )); + + prim.SetCameraAtOffset(new Vector3( + Convert.ToSingle(row["CameraAtOffsetX"]), + Convert.ToSingle(row["CameraAtOffsetY"]), + Convert.ToSingle(row["CameraAtOffsetZ"]) + )); + + if (Convert.ToInt16(row["ForceMouselook"]) != 0) + prim.SetForceMouselook(true); + + prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]); + + if (Convert.ToInt16(row["AllowedDrop"]) != 0) + prim.AllowedDrop = true; + + if (Convert.ToInt16(row["DieAtEdge"]) != 0) + prim.DIE_AT_EDGE = true; + + prim.SalePrice = Convert.ToInt32(row["SalePrice"]); + prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); + + prim.Material = Convert.ToByte(row["Material"]); + + prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); + prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]); + + if (Convert.ToInt16(row["VolumeDetect"]) != 0) + prim.VolumeDetectActive = true; + + return prim; + } + + /// + /// Build a prim inventory item from the persisted data. + /// + /// + /// + private static TaskInventoryItem buildItem(DataRow row) + { + TaskInventoryItem taskItem = new TaskInventoryItem(); + + taskItem.ItemID = new UUID((String)row["itemID"]); + taskItem.ParentPartID = new UUID((String)row["primID"]); + taskItem.AssetID = new UUID((String)row["assetID"]); + taskItem.ParentID = new UUID((String)row["parentFolderID"]); + + taskItem.InvType = Convert.ToInt32(row["invType"]); + taskItem.Type = Convert.ToInt32(row["assetType"]); + + taskItem.Name = (String)row["name"]; + taskItem.Description = (String)row["description"]; + taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); + taskItem.CreatorID = new UUID((String)row["creatorID"]); + taskItem.OwnerID = new UUID((String)row["ownerID"]); + taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); + taskItem.GroupID = new UUID((String)row["groupID"]); + + taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); + taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); + taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); + taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); + taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); + taskItem.Flags = Convert.ToUInt32(row["flags"]); + + return taskItem; + } + + /// + /// Build a Land Data from the persisted data. + /// + /// + /// + private LandData buildLandData(DataRow row) + { + LandData newData = new LandData(); + + newData.GlobalID = new UUID((String) row["UUID"]); + newData.LocalID = Convert.ToInt32(row["LocalLandID"]); + + // Bitmap is a byte[512] + newData.Bitmap = (Byte[]) row["Bitmap"]; + + newData.Name = (String) row["Name"]; + newData.Description = (String) row["Desc"]; + newData.OwnerID = (UUID)(String) row["OwnerUUID"]; + newData.IsGroupOwned = (Boolean) row["IsGroupOwned"]; + newData.Area = Convert.ToInt32(row["Area"]); + newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented + newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]); + //Enum OpenMetaverse.Parcel.ParcelCategory + newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); + newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); + newData.GroupID = new UUID((String) row["GroupUUID"]); + newData.SalePrice = Convert.ToInt32(row["SalePrice"]); + newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); + //Enum. OpenMetaverse.Parcel.ParcelStatus + newData.Flags = Convert.ToUInt32(row["LandFlags"]); + newData.LandingType = (Byte) row["LandingType"]; + newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; + newData.MediaID = new UUID((String) row["MediaTextureUUID"]); + newData.MediaURL = (String) row["MediaURL"]; + newData.MusicURL = (String) row["MusicURL"]; + newData.PassHours = Convert.ToSingle(row["PassHours"]); + newData.PassPrice = Convert.ToInt32(row["PassPrice"]); + newData.SnapshotID = (UUID)(String) row["SnapshotUUID"]; + try + { + + newData.UserLocation = + new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), + Convert.ToSingle(row["UserLocationZ"])); + newData.UserLookAt = + new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), + Convert.ToSingle(row["UserLookAtZ"])); + + } + catch (InvalidCastException) + { + m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); + newData.UserLocation = Vector3.Zero; + newData.UserLookAt = Vector3.Zero; + } + newData.ParcelAccessList = new List(); + UUID authBuyerID = UUID.Zero; + + UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID); + + newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); + newData.Dwell = Convert.ToInt32(row["Dwell"]); + + return newData; + } + + private RegionSettings buildRegionSettings(DataRow row) + { + RegionSettings newSettings = new RegionSettings(); + + newSettings.RegionUUID = new UUID((string) row["regionUUID"]); + newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); + newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); + newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); + newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); + newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); + newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); + newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); + newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); + newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); + newSettings.Maturity = Convert.ToInt32(row["maturity"]); + newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); + newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); + newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); + newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); + newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); + newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); + newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); + newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); + newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); + newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); + newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); + newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); + newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); + newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); + newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); + newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); + newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); + newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); + newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); + newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); + newSettings.SunVector = new Vector3 ( + Convert.ToSingle(row["sunvectorx"]), + Convert.ToSingle(row["sunvectory"]), + Convert.ToSingle(row["sunvectorz"]) + ); + newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); + newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); + newSettings.Covenant = new UUID((String) row["covenant"]); + + return newSettings; + } + + /// + /// Build a land access entry from the persisted data. + /// + /// + /// + private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) + { + ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); + entry.AgentID = new UUID((string) row["AccessUUID"]); + entry.Flags = (AccessList) row["Flags"]; + entry.Time = new DateTime(); + return entry; + } + + /// + /// + /// + /// + /// + private static Array serializeTerrain(double[,] val) + { + MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); + BinaryWriter bw = new BinaryWriter(str); + + // TODO: COMPATIBILITY - Add byte-order conversions + for (int x = 0; x < (int)Constants.RegionSize; x++) + for (int y = 0; y < (int)Constants.RegionSize; y++) + bw.Write(val[x, y]); + + return str.ToArray(); + } + +// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) +// { +// row["RegionUUID"] = regionUUID; +// row["Revision"] = rev; + + // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double)); +// BinaryWriter bw = new BinaryWriter(str); + +// // TODO: COMPATIBILITY - Add byte-order conversions + // for (int x = 0; x < (int)Constants.RegionSize; x++) + // for (int y = 0; y < (int)Constants.RegionSize; y++) +// bw.Write(val[x, y]); + +// row["Heightfield"] = str.ToArray(); +// } + + /// + /// + /// + /// + /// + /// + /// + private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) + { + row["UUID"] = prim.UUID.ToString(); + row["RegionUUID"] = regionUUID.ToString(); + row["CreationDate"] = prim.CreationDate; + row["Name"] = prim.Name; + row["SceneGroupID"] = sceneGroupID.ToString(); + // the UUID of the root part for this SceneObjectGroup + // various text fields + row["Text"] = prim.Text; + row["Description"] = prim.Description; + row["SitName"] = prim.SitName; + row["TouchName"] = prim.TouchName; + // permissions + row["ObjectFlags"] = prim.ObjectFlags; + row["CreatorID"] = prim.CreatorID.ToString(); + row["OwnerID"] = prim.OwnerID.ToString(); + row["GroupID"] = prim.GroupID.ToString(); + row["LastOwnerID"] = prim.LastOwnerID.ToString(); + row["OwnerMask"] = prim.OwnerMask; + row["NextOwnerMask"] = prim.NextOwnerMask; + row["GroupMask"] = prim.GroupMask; + row["EveryoneMask"] = prim.EveryoneMask; + row["BaseMask"] = prim.BaseMask; + // vectors + row["PositionX"] = prim.OffsetPosition.X; + row["PositionY"] = prim.OffsetPosition.Y; + row["PositionZ"] = prim.OffsetPosition.Z; + row["GroupPositionX"] = prim.GroupPosition.X; + row["GroupPositionY"] = prim.GroupPosition.Y; + row["GroupPositionZ"] = prim.GroupPosition.Z; + row["VelocityX"] = prim.Velocity.X; + row["VelocityY"] = prim.Velocity.Y; + row["VelocityZ"] = prim.Velocity.Z; + row["AngularVelocityX"] = prim.AngularVelocity.X; + row["AngularVelocityY"] = prim.AngularVelocity.Y; + row["AngularVelocityZ"] = prim.AngularVelocity.Z; + row["AccelerationX"] = prim.Acceleration.X; + row["AccelerationY"] = prim.Acceleration.Y; + row["AccelerationZ"] = prim.Acceleration.Z; + // quaternions + row["RotationX"] = prim.RotationOffset.X; + row["RotationY"] = prim.RotationOffset.Y; + row["RotationZ"] = prim.RotationOffset.Z; + row["RotationW"] = prim.RotationOffset.W; + + // Sit target + Vector3 sitTargetPos = prim.SitTargetPositionLL; + row["SitTargetOffsetX"] = sitTargetPos.X; + row["SitTargetOffsetY"] = sitTargetPos.Y; + row["SitTargetOffsetZ"] = sitTargetPos.Z; + + Quaternion sitTargetOrient = prim.SitTargetOrientationLL; + row["SitTargetOrientW"] = sitTargetOrient.W; + row["SitTargetOrientX"] = sitTargetOrient.X; + row["SitTargetOrientY"] = sitTargetOrient.Y; + row["SitTargetOrientZ"] = sitTargetOrient.Z; + row["ColorR"] = Convert.ToInt32(prim.Color.R); + row["ColorG"] = Convert.ToInt32(prim.Color.G); + row["ColorB"] = Convert.ToInt32(prim.Color.B); + row["ColorA"] = Convert.ToInt32(prim.Color.A); + row["PayPrice"] = prim.PayPrice[0]; + row["PayButton1"] = prim.PayPrice[1]; + row["PayButton2"] = prim.PayPrice[2]; + row["PayButton3"] = prim.PayPrice[3]; + row["PayButton4"] = prim.PayPrice[4]; + + + row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); + row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); + + row["OmegaX"] = prim.AngularVelocity.X; + row["OmegaY"] = prim.AngularVelocity.Y; + row["OmegaZ"] = prim.AngularVelocity.Z; + + row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; + row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; + row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z; + + row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X; + row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y; + row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z; + + + if ((prim.SoundFlags & 1) != 0) // Looped + { + row["LoopedSound"] = prim.Sound.ToString(); + row["LoopedSoundGain"] = prim.SoundGain; + } + else + { + row["LoopedSound"] = UUID.Zero.ToString(); + row["LoopedSoundGain"] = 0.0f; + } + + if (prim.GetForceMouselook()) + row["ForceMouselook"] = 1; + else + row["ForceMouselook"] = 0; + + row["ScriptAccessPin"] = prim.ScriptAccessPin; + + if (prim.AllowedDrop) + row["AllowedDrop"] = 1; + else + row["AllowedDrop"] = 0; + + if (prim.DIE_AT_EDGE) + row["DieAtEdge"] = 1; + else + row["DieAtEdge"] = 0; + + row["SalePrice"] = prim.SalePrice; + row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType); + + // click action + row["ClickAction"] = prim.ClickAction; + + row["SalePrice"] = prim.SalePrice; + row["Material"] = prim.Material; + + row["CollisionSound"] = prim.CollisionSound.ToString(); + row["CollisionSoundVolume"] = prim.CollisionSoundVolume; + if (prim.VolumeDetectActive) + row["VolumeDetect"] = 1; + else + row["VolumeDetect"] = 0; + + } + + /// + /// + /// + /// + /// + private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) + { + row["itemID"] = taskItem.ItemID.ToString(); + row["primID"] = taskItem.ParentPartID.ToString(); + row["assetID"] = taskItem.AssetID.ToString(); + row["parentFolderID"] = taskItem.ParentID.ToString(); + + row["invType"] = taskItem.InvType; + row["assetType"] = taskItem.Type; + + row["name"] = taskItem.Name; + row["description"] = taskItem.Description; + row["creationDate"] = taskItem.CreationDate; + row["creatorID"] = taskItem.CreatorID.ToString(); + row["ownerID"] = taskItem.OwnerID.ToString(); + row["lastOwnerID"] = taskItem.LastOwnerID.ToString(); + row["groupID"] = taskItem.GroupID.ToString(); + row["nextPermissions"] = taskItem.NextPermissions; + row["currentPermissions"] = taskItem.CurrentPermissions; + row["basePermissions"] = taskItem.BasePermissions; + row["everyonePermissions"] = taskItem.EveryonePermissions; + row["groupPermissions"] = taskItem.GroupPermissions; + row["flags"] = taskItem.Flags; + } + + /// + /// + /// + /// + /// + /// + private static void fillLandRow(DataRow row, LandData land, UUID regionUUID) + { + row["UUID"] = land.GlobalID.ToString(); + row["RegionUUID"] = regionUUID.ToString(); + row["LocalLandID"] = land.LocalID; + + // Bitmap is a byte[512] + row["Bitmap"] = land.Bitmap; + + row["Name"] = land.Name; + row["Desc"] = land.Description; + row["OwnerUUID"] = land.OwnerID.ToString(); + row["IsGroupOwned"] = land.IsGroupOwned; + row["Area"] = land.Area; + row["AuctionID"] = land.AuctionID; //Unemplemented + row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory + row["ClaimDate"] = land.ClaimDate; + row["ClaimPrice"] = land.ClaimPrice; + row["GroupUUID"] = land.GroupID.ToString(); + row["SalePrice"] = land.SalePrice; + row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus + row["LandFlags"] = land.Flags; + row["LandingType"] = land.LandingType; + row["MediaAutoScale"] = land.MediaAutoScale; + row["MediaTextureUUID"] = land.MediaID.ToString(); + row["MediaURL"] = land.MediaURL; + row["MusicURL"] = land.MusicURL; + row["PassHours"] = land.PassHours; + row["PassPrice"] = land.PassPrice; + row["SnapshotUUID"] = land.SnapshotID.ToString(); + row["UserLocationX"] = land.UserLocation.X; + row["UserLocationY"] = land.UserLocation.Y; + row["UserLocationZ"] = land.UserLocation.Z; + row["UserLookAtX"] = land.UserLookAt.X; + row["UserLookAtY"] = land.UserLookAt.Y; + row["UserLookAtZ"] = land.UserLookAt.Z; + row["AuthbuyerID"] = land.AuthBuyerID.ToString(); + row["OtherCleanTime"] = land.OtherCleanTime; + row["Dwell"] = land.Dwell; + } + + /// + /// + /// + /// + /// + /// + private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID) + { + row["LandUUID"] = parcelID.ToString(); + row["AccessUUID"] = entry.AgentID.ToString(); + row["Flags"] = entry.Flags; + } + + private static void fillRegionSettingsRow(DataRow row, RegionSettings settings) + { + row["regionUUID"] = settings.RegionUUID.ToString(); + row["block_terraform"] = settings.BlockTerraform; + row["block_fly"] = settings.BlockFly; + row["allow_damage"] = settings.AllowDamage; + row["restrict_pushing"] = settings.RestrictPushing; + row["allow_land_resell"] = settings.AllowLandResell; + row["allow_land_join_divide"] = settings.AllowLandJoinDivide; + row["block_show_in_search"] = settings.BlockShowInSearch; + row["agent_limit"] = settings.AgentLimit; + row["object_bonus"] = settings.ObjectBonus; + row["maturity"] = settings.Maturity; + row["disable_scripts"] = settings.DisableScripts; + row["disable_collisions"] = settings.DisableCollisions; + row["disable_physics"] = settings.DisablePhysics; + row["terrain_texture_1"] = settings.TerrainTexture1.ToString(); + row["terrain_texture_2"] = settings.TerrainTexture2.ToString(); + row["terrain_texture_3"] = settings.TerrainTexture3.ToString(); + row["terrain_texture_4"] = settings.TerrainTexture4.ToString(); + row["elevation_1_nw"] = settings.Elevation1NW; + row["elevation_2_nw"] = settings.Elevation2NW; + row["elevation_1_ne"] = settings.Elevation1NE; + row["elevation_2_ne"] = settings.Elevation2NE; + row["elevation_1_se"] = settings.Elevation1SE; + row["elevation_2_se"] = settings.Elevation2SE; + row["elevation_1_sw"] = settings.Elevation1SW; + row["elevation_2_sw"] = settings.Elevation2SW; + row["water_height"] = settings.WaterHeight; + row["terrain_raise_limit"] = settings.TerrainRaiseLimit; + row["terrain_lower_limit"] = settings.TerrainLowerLimit; + row["use_estate_sun"] = settings.UseEstateSun; + row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox + row["sunvectorx"] = settings.SunVector.X; + row["sunvectory"] = settings.SunVector.Y; + row["sunvectorz"] = settings.SunVector.Z; + row["fixed_sun"] = settings.FixedSun; + row["sun_position"] = settings.SunPosition; + row["covenant"] = settings.Covenant.ToString(); + } + + /// + /// + /// + /// + /// + private PrimitiveBaseShape buildShape(DataRow row) + { + PrimitiveBaseShape s = new PrimitiveBaseShape(); + s.Scale = new Vector3( + Convert.ToSingle(row["ScaleX"]), + Convert.ToSingle(row["ScaleY"]), + Convert.ToSingle(row["ScaleZ"]) + ); + // paths + s.PCode = Convert.ToByte(row["PCode"]); + s.PathBegin = Convert.ToUInt16(row["PathBegin"]); + s.PathEnd = Convert.ToUInt16(row["PathEnd"]); + s.PathScaleX = Convert.ToByte(row["PathScaleX"]); + s.PathScaleY = Convert.ToByte(row["PathScaleY"]); + s.PathShearX = Convert.ToByte(row["PathShearX"]); + s.PathShearY = Convert.ToByte(row["PathShearY"]); + s.PathSkew = Convert.ToSByte(row["PathSkew"]); + s.PathCurve = Convert.ToByte(row["PathCurve"]); + s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); + s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); + s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); + s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); + s.PathTwist = Convert.ToSByte(row["PathTwist"]); + s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); + // profile + s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); + s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); + s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); + s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); + s.State = Convert.ToByte(row["State"]); + + byte[] textureEntry = (byte[])row["Texture"]; + s.TextureEntry = textureEntry; + + s.ExtraParams = (byte[]) row["ExtraParams"]; + return s; + } + + /// + /// + /// + /// + /// + private static void fillShapeRow(DataRow row, SceneObjectPart prim) + { + PrimitiveBaseShape s = prim.Shape; + row["UUID"] = prim.UUID.ToString(); + // shape is an enum + row["Shape"] = 0; + // vectors + row["ScaleX"] = s.Scale.X; + row["ScaleY"] = s.Scale.Y; + row["ScaleZ"] = s.Scale.Z; + // paths + row["PCode"] = s.PCode; + row["PathBegin"] = s.PathBegin; + row["PathEnd"] = s.PathEnd; + row["PathScaleX"] = s.PathScaleX; + row["PathScaleY"] = s.PathScaleY; + row["PathShearX"] = s.PathShearX; + row["PathShearY"] = s.PathShearY; + row["PathSkew"] = s.PathSkew; + row["PathCurve"] = s.PathCurve; + row["PathRadiusOffset"] = s.PathRadiusOffset; + row["PathRevolutions"] = s.PathRevolutions; + row["PathTaperX"] = s.PathTaperX; + row["PathTaperY"] = s.PathTaperY; + row["PathTwist"] = s.PathTwist; + row["PathTwistBegin"] = s.PathTwistBegin; + // profile + row["ProfileBegin"] = s.ProfileBegin; + row["ProfileEnd"] = s.ProfileEnd; + row["ProfileCurve"] = s.ProfileCurve; + row["ProfileHollow"] = s.ProfileHollow; + row["State"] = s.State; + + row["Texture"] = s.TextureEntry; + row["ExtraParams"] = s.ExtraParams; + } + + /// + /// + /// + /// + /// + /// + private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) + { + + DataTable prims = ds.Tables["prims"]; + DataTable shapes = ds.Tables["primshapes"]; + + DataRow primRow = prims.Rows.Find(prim.UUID.ToString()); + if (primRow == null) + { + primRow = prims.NewRow(); + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + prims.Rows.Add(primRow); + } + else + { + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + } + + DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); + if (shapeRow == null) + { + shapeRow = shapes.NewRow(); + fillShapeRow(shapeRow, prim); + shapes.Rows.Add(shapeRow); + } + else + { + fillShapeRow(shapeRow, prim); + } + } + + /// + /// see IRegionDatastore + /// + /// + /// + public void StorePrimInventory(UUID primID, ICollection items) + { + m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); + + DataTable dbItems = ds.Tables["primitems"]; + + // For now, we're just going to crudely remove all the previous inventory items + // no matter whether they have changed or not, and replace them with the current set. + lock (ds) + { + RemoveItems(primID); + + // repalce with current inventory details + foreach (TaskInventoryItem newItem in items) + { +// m_log.InfoFormat( +// "[DATASTORE]: ", +// "Adding item {0}, {1} to prim ID {2}", +// newItem.Name, newItem.ItemID, newItem.ParentPartID); + + DataRow newItemRow = dbItems.NewRow(); + fillItemRow(newItemRow, newItem); + dbItems.Rows.Add(newItemRow); + } + } + + Commit(); + } + + /*********************************************************************** + * + * SQL Statement Creation Functions + * + * These functions create SQL statements for update, insert, and create. + * They can probably be factored later to have a db independant + * portion and a db specific portion + * + **********************************************************************/ + + /// + /// Create an insert command + /// + /// table name + /// data table + /// the created command + /// + /// This is subtle enough to deserve some commentary. + /// Instead of doing *lots* and *lots of hardcoded strings + /// for database definitions we'll use the fact that + /// realistically all insert statements look like "insert + /// into A(b, c) values(:b, :c) on the parameterized query + /// front. If we just have a list of b, c, etc... we can + /// generate these strings instead of typing them out. + /// + private static SqliteCommand createInsertCommand(string table, DataTable dt) + { + string[] cols = new string[dt.Columns.Count]; + for (int i = 0; i < dt.Columns.Count; i++) + { + DataColumn col = dt.Columns[i]; + cols[i] = col.ColumnName; + } + + string sql = "insert into " + table + "("; + sql += String.Join(", ", cols); + // important, the first ':' needs to be here, the rest get added in the join + sql += ") values (:"; + sql += String.Join(", :", cols); + sql += ")"; + SqliteCommand cmd = new SqliteCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + + /// + /// create an update command + /// + /// table name + /// + /// + /// the created command + private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt) + { + string sql = "update " + table + " set "; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ", "; + } + subsql += col.ColumnName + "= :" + col.ColumnName; + } + sql += subsql; + sql += " where " + pk; + SqliteCommand cmd = new SqliteCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + /// + /// create an update command + /// + /// table name + /// + /// + /// the created command + private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt) + { + string sql = "update " + table + " set "; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ", "; + } + subsql += col.ColumnName + "= :" + col.ColumnName; + } + sql += subsql; + sql += " where " + pk1 + " and " + pk2; + SqliteCommand cmd = new SqliteCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + /// + /// + /// + /// Data Table + /// + // private static string defineTable(DataTable dt) + // { + // string sql = "create table " + dt.TableName + "("; + // string subsql = String.Empty; + // foreach (DataColumn col in dt.Columns) + // { + // if (subsql.Length > 0) + // { + // // a map function would rock so much here + // subsql += ",\n"; + // } + // subsql += col.ColumnName + " " + sqliteType(col.DataType); + // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) + // { + // subsql += " primary key"; + // } + // } + // sql += subsql; + // sql += ")"; + // return sql; + // } + + /*********************************************************************** + * + * Database Binding functions + * + * These will be db specific due to typing, and minor differences + * in databases. + * + **********************************************************************/ + + /// + /// This is a convenience function that collapses 5 repetitive + /// lines for defining SqliteParameters to 2 parameters: + /// column name and database type. + /// + /// It assumes certain conventions like :param as the param + /// name to replace in parametrized queries, and that source + /// version is always current version, both of which are fine + /// for us. + /// + ///a built sqlite parameter + private static SqliteParameter createSqliteParameter(string name, Type type) + { + SqliteParameter param = new SqliteParameter(); + param.ParameterName = ":" + name; + param.DbType = dbtypeFromType(type); + param.SourceColumn = name; + param.SourceVersion = DataRowVersion.Current; + return param; + } + + /// + /// + /// + /// + /// + private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); + delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + /// + /// + /// + /// + /// + private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID"); + delete.Parameters.Add(createSqliteParameter("itemID", typeof (String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + /// + /// + /// + /// + /// + private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); + da.InsertCommand.Connection = conn; + } + + /// + /// + /// + /// + /// + private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("land", ds.Tables["land"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID"); + delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); + da.DeleteCommand = delete; + da.DeleteCommand.Connection = conn; + } + + /// + /// + /// + /// + /// + private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID"); + delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String))); + delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String))); + da.DeleteCommand = delete; + da.DeleteCommand.Connection = conn; + + } + + private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]); + da.InsertCommand.Connection = conn; + da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]); + da.UpdateCommand.Connection = conn; + } + + /// + /// + /// + /// + /// + private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) + { + da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]); + da.UpdateCommand.Connection = conn; + + SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); + delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + /*********************************************************************** + * + * Type conversion functions + * + **********************************************************************/ + + /// + /// Type conversion function + /// + /// + /// + private static DbType dbtypeFromType(Type type) + { + if (type == typeof (String)) + { + return DbType.String; + } + else if (type == typeof (Int32)) + { + return DbType.Int32; + } + else if (type == typeof (Double)) + { + return DbType.Double; + } + else if (type == typeof (Byte)) + { + return DbType.Byte; + } + else if (type == typeof (Double)) + { + return DbType.Double; + } + else if (type == typeof (Byte[])) + { + return DbType.Binary; + } + else + { + return DbType.String; + } + } + + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs b/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs new file mode 100644 index 0000000..67cf716 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs @@ -0,0 +1,81 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Data; +using OpenMetaverse; +using OpenSim.Framework; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLite +{ + public class SQLiteUserAccountData : SQLiteGenericTableHandler, IUserAccountData + { + public SQLiteUserAccountData(string connectionString, string realm) + : base(connectionString, realm, "UserAccount") + { + } + + public UserAccountData[] GetUsers(UUID scopeID, string query) + { + string[] words = query.Split(new char[] {' '}); + + for (int i = 0 ; i < words.Length ; i++) + { + if (words[i].Length < 3) + { + if (i != words.Length - 1) + Array.Copy(words, i + 1, words, i, words.Length - i - 1); + Array.Resize(ref words, words.Length - 1); + } + } + + if (words.Length == 0) + return new UserAccountData[0]; + + if (words.Length > 2) + return new UserAccountData[0]; + + SqliteCommand cmd = new SqliteCommand(); + + if (words.Length == 1) + { + cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')", + m_Realm, scopeID.ToString(), words[0]); + } + else + { + cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')", + m_Realm, scopeID.ToString(), words[0], words[1]); + } + + return DoQuery(cmd); + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs b/OpenSim/Data/SQLiteNG/SQLiteUtils.cs new file mode 100644 index 0000000..4a835ce --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteUtils.cs @@ -0,0 +1,307 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Data; +using Mono.Data.SqliteClient; + +namespace OpenSim.Data.SQLite +{ + /// + /// A base class for methods needed by all SQLite database classes + /// + public class SQLiteUtil + { + /*********************************************************************** + * + * Database Definition Helper Functions + * + * This should be db agnostic as we define them in ADO.NET terms + * + **********************************************************************/ + + /// + /// + /// + /// + /// + /// + public static void createCol(DataTable dt, string name, Type type) + { + DataColumn col = new DataColumn(name, type); + dt.Columns.Add(col); + } + + /*********************************************************************** + * + * SQL Statement Creation Functions + * + * These functions create SQL statements for update, insert, and create. + * They can probably be factored later to have a db independant + * portion and a db specific portion + * + **********************************************************************/ + + /// + /// Create an insert command + /// + /// table name + /// data table + /// the created command + /// + /// This is subtle enough to deserve some commentary. + /// Instead of doing *lots* and *lots of hardcoded strings + /// for database definitions we'll use the fact that + /// realistically all insert statements look like "insert + /// into A(b, c) values(:b, :c) on the parameterized query + /// front. If we just have a list of b, c, etc... we can + /// generate these strings instead of typing them out. + /// + public static SqliteCommand createInsertCommand(string table, DataTable dt) + { + + string[] cols = new string[dt.Columns.Count]; + for (int i = 0; i < dt.Columns.Count; i++) + { + DataColumn col = dt.Columns[i]; + cols[i] = col.ColumnName; + } + + string sql = "insert into " + table + "("; + sql += String.Join(", ", cols); + // important, the first ':' needs to be here, the rest get added in the join + sql += ") values (:"; + sql += String.Join(", :", cols); + sql += ")"; + SqliteCommand cmd = new SqliteCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + /// + /// create an update command + /// + /// table name + /// + /// + /// the created command + public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt) + { + string sql = "update " + table + " set "; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ", "; + } + subsql += col.ColumnName + "= :" + col.ColumnName; + } + sql += subsql; + sql += " where " + pk; + SqliteCommand cmd = new SqliteCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + /// + /// + /// + /// Data Table + /// + public static string defineTable(DataTable dt) + { + string sql = "create table " + dt.TableName + "("; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ",\n"; + } + subsql += col.ColumnName + " " + sqliteType(col.DataType); + if (dt.PrimaryKey.Length > 0) + { + if (col == dt.PrimaryKey[0]) + { + subsql += " primary key"; + } + } + } + sql += subsql; + sql += ")"; + return sql; + } + + /*********************************************************************** + * + * Database Binding functions + * + * These will be db specific due to typing, and minor differences + * in databases. + * + **********************************************************************/ + + /// + /// + /// This is a convenience function that collapses 5 repetitive + /// lines for defining SqliteParameters to 2 parameters: + /// column name and database type. + /// + /// + /// + /// It assumes certain conventions like :param as the param + /// name to replace in parametrized queries, and that source + /// version is always current version, both of which are fine + /// for us. + /// + /// + /// + /// + ///a built sqlite parameter + public static SqliteParameter createSqliteParameter(string name, Type type) + { + SqliteParameter param = new SqliteParameter(); + param.ParameterName = ":" + name; + param.DbType = dbtypeFromType(type); + param.SourceColumn = name; + param.SourceVersion = DataRowVersion.Current; + return param; + } + + /*********************************************************************** + * + * Type conversion functions + * + **********************************************************************/ + + /// + /// Type conversion function + /// + /// a type + /// a DbType + public static DbType dbtypeFromType(Type type) + { + if (type == typeof (String)) + { + return DbType.String; + } + else if (type == typeof (Int32)) + { + return DbType.Int32; + } + else if (type == typeof (UInt32)) + { + return DbType.UInt32; + } + else if (type == typeof (Int64)) + { + return DbType.Int64; + } + else if (type == typeof (UInt64)) + { + return DbType.UInt64; + } + else if (type == typeof (Double)) + { + return DbType.Double; + } + else if (type == typeof (Boolean)) + { + return DbType.Boolean; + } + else if (type == typeof (Byte[])) + { + return DbType.Binary; + } + else + { + return DbType.String; + } + } + + /// + /// + /// a Type + /// a string + /// this is something we'll need to implement for each db slightly differently. + public static string sqliteType(Type type) + { + if (type == typeof (String)) + { + return "varchar(255)"; + } + else if (type == typeof (Int32)) + { + return "integer"; + } + else if (type == typeof (UInt32)) + { + return "integer"; + } + else if (type == typeof (Int64)) + { + return "varchar(255)"; + } + else if (type == typeof (UInt64)) + { + return "varchar(255)"; + } + else if (type == typeof (Double)) + { + return "float"; + } + else if (type == typeof (Boolean)) + { + return "integer"; + } + else if (type == typeof (Byte[])) + { + return "blob"; + } + else + { + return "string"; + } + } + } +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs b/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs new file mode 100644 index 0000000..a66e0c6 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs @@ -0,0 +1,155 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Data; +using System.Reflection; +using System.Collections.Generic; +using Mono.Data.SqliteClient; +using log4net; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data.SQLite +{ + /// + /// A MySQL Interface for the Asset Server + /// + public class SQLiteXInventoryData : IXInventoryData + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private SQLiteGenericTableHandler m_Folders; + private SqliteItemHandler m_Items; + + public SQLiteXInventoryData(string conn, string realm) + { + m_Folders = new SQLiteGenericTableHandler( + conn, "inventoryfolders", "InventoryStore"); + m_Items = new SqliteItemHandler( + conn, "inventoryitems", String.Empty); + } + + public XInventoryFolder[] GetFolders(string[] fields, string[] vals) + { + return m_Folders.Get(fields, vals); + } + + public XInventoryItem[] GetItems(string[] fields, string[] vals) + { + return m_Items.Get(fields, vals); + } + + public bool StoreFolder(XInventoryFolder folder) + { + return m_Folders.Store(folder); + } + + public bool StoreItem(XInventoryItem item) + { + return m_Items.Store(item); + } + + public bool DeleteFolders(string field, string val) + { + return m_Folders.Delete(field, val); + } + + public bool DeleteItems(string field, string val) + { + return m_Items.Delete(field, val); + } + + public bool MoveItem(string id, string newParent) + { + return m_Items.MoveItem(id, newParent); + } + + public XInventoryItem[] GetActiveGestures(UUID principalID) + { + return m_Items.GetActiveGestures(principalID); + } + + public int GetAssetPermissions(UUID principalID, UUID assetID) + { + return m_Items.GetAssetPermissions(principalID, assetID); + } + } + + public class SqliteItemHandler : SQLiteGenericTableHandler + { + public SqliteItemHandler(string c, string t, string m) : + base(c, t, m) + { + } + + public bool MoveItem(string id, string newParent) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm); + cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent)); + cmd.Parameters.Add(new SqliteParameter(":InventoryID", id)); + + return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true; + } + + public XInventoryItem[] GetActiveGestures(UUID principalID) + { + SqliteCommand cmd = new SqliteCommand(); + cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm); + + cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString())); + cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture)); + + return DoQuery(cmd); + } + + public int GetAssetPermissions(UUID principalID, UUID assetID) + { + SqliteCommand cmd = new SqliteCommand(); + + cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm); + cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString())); + cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString())); + + IDataReader reader = ExecuteReader(cmd, m_Connection); + + int perms = 0; + + while (reader.Read()) + { + perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]); + } + + reader.Close(); + CloseCommand(cmd); + + return perms; + } + } +} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs new file mode 100644 index 0000000..0c2f5df --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs @@ -0,0 +1,64 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.IO; +using NUnit.Framework; +using OpenSim.Data.Tests; +using OpenSim.Tests.Common; + +namespace OpenSim.Data.SQLite.Tests +{ + [TestFixture, DatabaseTest] + public class SQLiteAssetTest : BasicAssetTest + { + public string file; + public string connect; + + [TestFixtureSetUp] + public void Init() + { + // SQLite doesn't work on power or z linux + if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) + { + Assert.Ignore(); + } + + SuperInit(); + file = Path.GetTempFileName() + ".db"; + connect = "URI=file:" + file + ",version=3"; + db = new SQLiteAssetData(); + db.Initialise(connect); + } + + [TestFixtureTearDown] + public void Cleanup() + { + db.Dispose(); + File.Delete(file); + } + } +} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs new file mode 100644 index 0000000..30f6641 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs @@ -0,0 +1,65 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.IO; +using NUnit.Framework; +using OpenSim.Data.Tests; +using OpenSim.Tests.Common; + +namespace OpenSim.Data.SQLite.Tests +{ + [TestFixture, DatabaseTest] + public class SQLiteEstateTest : BasicEstateTest + { + public string file = "regiontest.db"; + public string connect; + + [TestFixtureSetUp] + public void Init() + { + // SQLite doesn't work on power or z linux + if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) + { + Assert.Ignore(); + } + + SuperInit(); + file = Path.GetTempFileName() + ".db"; + connect = "URI=file:" + file + ",version=3"; + db = new SQLiteEstateStore(); + db.Initialise(connect); + regionDb = new SQLiteRegionData(); + regionDb.Initialise(connect); + } + + [TestFixtureTearDown] + public void Cleanup() + { + regionDb.Dispose(); + } + } +} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs new file mode 100644 index 0000000..98458a3 --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs @@ -0,0 +1,66 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.IO; +using NUnit.Framework; +using OpenSim.Data.Tests; +using OpenSim.Tests.Common; + +namespace OpenSim.Data.SQLite.Tests +{ + [TestFixture, DatabaseTest] + public class SQLiteInventoryTest : BasicInventoryTest + { + public string file; + public string connect; + + [TestFixtureSetUp] + public void Init() + { + // SQLite doesn't work on power or z linux + if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) + { + Assert.Ignore(); + } + + SuperInit(); + + file = Path.GetTempFileName() + ".db"; + connect = "URI=file:" + file + ",version=3"; + + db = new SQLiteInventoryStore(); + db.Initialise(connect); + } + + [TestFixtureTearDown] + public void Cleanup() + { + db.Dispose(); + File.Delete(file); + } + } +} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs new file mode 100644 index 0000000..abb97cf --- /dev/null +++ b/OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs @@ -0,0 +1,64 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.IO; +using NUnit.Framework; +using OpenSim.Data.Tests; +using OpenSim.Tests.Common; + +namespace OpenSim.Data.SQLite.Tests +{ + [TestFixture, DatabaseTest] + public class SQLiteRegionTest : BasicRegionTest + { + public string file = "regiontest.db"; + public string connect; + + [TestFixtureSetUp] + public void Init() + { + // SQLite doesn't work on power or z linux + if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) + { + Assert.Ignore(); + } + + SuperInit(); + file = Path.GetTempFileName() + ".db"; + connect = "URI=file:" + file + ",version=3"; + db = new SQLiteRegionData(); + db.Initialise(connect); + } + + [TestFixtureTearDown] + public void Cleanup() + { + db.Dispose(); + File.Delete(file); + } + } +} diff --git a/prebuild.xml b/prebuild.xml index 5cc742c..d6b6361 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2215,6 +2215,43 @@ + + + + ../../../bin/ + + + + + ../../../bin/ + + + + ../../../bin/ + + + + + + + + + + + + + + + + + + + + + + + + -- cgit v1.1 From e84cc2f9db9e03a45f9fa315cf598dd5ef83b7ef Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 18:56:50 +0100 Subject: Change SQLiteNG to work with mono 2.6 and above using the Mono.Data.Sqlite.dll Include the library so that Windows builds correctly It appears that Windows is okay with either SQLite or SQLiteNG Incorporate the latest fixes made by Diva to OpenSim.Data.SQLite --- OpenSim/Data/SQLiteNG/SQLiteAssetData.cs | 6 +- OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs | 23 +- OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs | 8 +- OpenSim/Data/SQLiteNG/SQLiteEstateData.cs | 48 ++-- OpenSim/Data/SQLiteNG/SQLiteFramework.cs | 14 +- OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs | 8 +- OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs | 18 +- OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs | 13 +- OpenSim/Data/SQLiteNG/SQLiteRegionData.cs | 258 +++++++++++++-------- OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs | 4 +- OpenSim/Data/SQLiteNG/SQLiteUtils.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs | 4 +- OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs | 64 ----- OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs | 65 ------ OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs | 66 ------ OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs | 64 ----- prebuild.xml | 3 +- 17 files changed, 237 insertions(+), 431 deletions(-) delete mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs delete mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs delete mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs delete mode 100644 OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs diff --git a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs index a032670..636bf86 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs @@ -30,7 +30,7 @@ using System.Data; using System.Reflection; using System.Collections.Generic; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; @@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); - + cmd.ExecuteNonQuery(); } } @@ -340,4 +340,4 @@ namespace OpenSim.Data.SQLite #endregion } -} \ No newline at end of file +} diff --git a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs index aa10734..086ac0a 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs @@ -31,7 +31,7 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { @@ -56,13 +56,8 @@ namespace OpenSim.Data.SQLite m_Connection = new SqliteConnection(connectionString); m_Connection.Open(); - using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone()) - { - dbcon.Open(); - Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore"); - m.Update(); - dbcon.Close(); - } + Migration m = new Migration(m_Connection, GetType().Assembly, "AuthStore"); + m.Update(); m_initialized = true; } @@ -113,7 +108,7 @@ namespace OpenSim.Data.SQLite } finally { - CloseCommand(cmd); + //CloseCommand(cmd); } return null; @@ -156,14 +151,14 @@ namespace OpenSim.Data.SQLite { if (ExecuteNonQuery(cmd, m_Connection) < 1) { - CloseCommand(cmd); + //CloseCommand(cmd); return false; } } catch (Exception e) { Console.WriteLine(e.ToString()); - CloseCommand(cmd); + //CloseCommand(cmd); return false; } } @@ -184,19 +179,19 @@ namespace OpenSim.Data.SQLite { if (ExecuteNonQuery(cmd, m_Connection) < 1) { - CloseCommand(cmd); + //CloseCommand(cmd); return false; } } catch (Exception e) { Console.WriteLine(e.ToString()); - CloseCommand(cmd); + //CloseCommand(cmd); return false; } } - CloseCommand(cmd); + //CloseCommand(cmd); return true; } diff --git a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs b/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs index b3f4a4c..c093884 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs @@ -33,7 +33,7 @@ using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { @@ -55,8 +55,8 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = new SqliteCommand(); cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm); - cmd.Parameters.Add(":PrincipalID", principalID.ToString()); - cmd.Parameters.Add(":Name", name); + cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString()); + cmd.Parameters.AddWithValue(":Name", name); try { @@ -67,7 +67,7 @@ namespace OpenSim.Data.SQLite } finally { - CloseCommand(cmd); + //CloseCommand(cmd); } } } diff --git a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs b/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs index bd6b776..9dd4a2e 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs @@ -30,7 +30,7 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLite Migration m = new Migration(m_connection, assem, "EstateStore"); m.Update(); - m_connection.Close(); - m_connection.Open(); + //m_connection.Close(); + // m_connection.Open(); Type t = typeof(EstateSettings); m_Fields = t.GetFields(BindingFlags.NonPublic | @@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.Add(":RegionID", regionID.ToString()); + cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); return DoLoad(cmd, regionID, create); } @@ -143,13 +143,13 @@ namespace OpenSim.Data.SQLite if (m_FieldMap[name].GetValue(es) is bool) { if ((bool)m_FieldMap[name].GetValue(es)) - cmd.Parameters.Add(":"+name, "1"); + cmd.Parameters.AddWithValue(":"+name, "1"); else - cmd.Parameters.Add(":"+name, "0"); + cmd.Parameters.AddWithValue(":"+name, "0"); } else { - cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); + cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString()); } } @@ -167,8 +167,8 @@ namespace OpenSim.Data.SQLite r.Close(); cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; - cmd.Parameters.Add(":RegionID", regionID.ToString()); - cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); // This will throw on dupe key try @@ -211,13 +211,13 @@ namespace OpenSim.Data.SQLite if (m_FieldMap[name].GetValue(es) is bool) { if ((bool)m_FieldMap[name].GetValue(es)) - cmd.Parameters.Add(":"+name, "1"); + cmd.Parameters.AddWithValue(":"+name, "1"); else - cmd.Parameters.Add(":"+name, "0"); + cmd.Parameters.AddWithValue(":"+name, "0"); } else { - cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); + cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString()); } } @@ -236,7 +236,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", es.EstateID); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID); IDataReader r = cmd.ExecuteReader(); @@ -260,7 +260,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "delete from estateban where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); cmd.ExecuteNonQuery(); @@ -270,8 +270,8 @@ namespace OpenSim.Data.SQLite foreach (EstateBan b in es.EstateBans) { - cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); - cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString()); + cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString()); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); @@ -283,7 +283,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "delete from "+table+" where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", EstateID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString()); cmd.ExecuteNonQuery(); @@ -293,8 +293,8 @@ namespace OpenSim.Data.SQLite foreach (UUID uuid in data) { - cmd.Parameters.Add(":EstateID", EstateID.ToString()); - cmd.Parameters.Add(":uuid", uuid.ToString()); + cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString()); + cmd.Parameters.AddWithValue(":uuid", uuid.ToString()); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); @@ -308,7 +308,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID"; - cmd.Parameters.Add(":EstateID", EstateID); + cmd.Parameters.AddWithValue(":EstateID", EstateID); IDataReader r = cmd.ExecuteReader(); @@ -333,7 +333,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.Add(":EstateID", estateID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", estateID.ToString()); return DoLoad(cmd, UUID.Zero, false); } @@ -347,7 +347,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = sql; - cmd.Parameters.Add(":EstateName", search); + cmd.Parameters.AddWithValue(":EstateName", search); IDataReader r = cmd.ExecuteReader(); @@ -365,8 +365,8 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; - cmd.Parameters.Add(":RegionID", regionID.ToString()); - cmd.Parameters.Add(":EstateID", estateID.ToString()); + cmd.Parameters.AddWithValue(":RegionID", regionID.ToString()); + cmd.Parameters.AddWithValue(":EstateID", estateID.ToString()); if (cmd.ExecuteNonQuery() == 0) return false; diff --git a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs b/OpenSim/Data/SQLiteNG/SQLiteFramework.cs index 20b5085..cf114d1 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteFramework.cs @@ -31,7 +31,7 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { @@ -55,11 +55,14 @@ namespace OpenSim.Data.SQLite { lock (connection) { +/* SqliteConnection newConnection = (SqliteConnection)((ICloneable)connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; +*/ + cmd.Connection = connection; //Console.WriteLine("XXX " + cmd.CommandText); return cmd.ExecuteNonQuery(); @@ -70,11 +73,12 @@ namespace OpenSim.Data.SQLite { lock (connection) { - SqliteConnection newConnection = - (SqliteConnection)((ICloneable)connection).Clone(); - newConnection.Open(); + //SqliteConnection newConnection = + // (SqliteConnection)((ICloneable)connection).Clone(); + //newConnection.Open(); - cmd.Connection = newConnection; + //cmd.Connection = newConnection; + cmd.Connection = connection; //Console.WriteLine("XXX " + cmd.CommandText); return cmd.ExecuteReader(); diff --git a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs b/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs index 0b12182..b06853c 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs @@ -31,7 +31,7 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { @@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = new SqliteCommand(); cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm); - cmd.Parameters.Add(":PrincipalID", userID.ToString()); + cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString()); return DoQuery(cmd); @@ -58,8 +58,8 @@ namespace OpenSim.Data.SQLite SqliteCommand cmd = new SqliteCommand(); cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm); - cmd.Parameters.Add(":PrincipalID", principalID.ToString()); - cmd.Parameters.Add(":Friend", friend); + cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString()); + cmd.Parameters.AddWithValue(":Friend", friend); ExecuteNonQuery(cmd, cmd.Connection); diff --git a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs index b39bb19..3c70aef 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs @@ -30,7 +30,7 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -59,19 +59,21 @@ namespace OpenSim.Data.SQLite if (!m_initialized) { m_Connection = new SqliteConnection(connectionString); + Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString)); m_Connection.Open(); if (storeName != String.Empty) { Assembly assem = GetType().Assembly; - SqliteConnection newConnection = - (SqliteConnection)((ICloneable)m_Connection).Clone(); - newConnection.Open(); + //SqliteConnection newConnection = + // (SqliteConnection)((ICloneable)m_Connection).Clone(); + //newConnection.Open(); - Migration m = new Migration(newConnection, assem, storeName); + //Migration m = new Migration(newConnection, assem, storeName); + Migration m = new Migration(m_Connection, assem, storeName); m.Update(); - newConnection.Close(); - newConnection.Dispose(); + //newConnection.Close(); + //newConnection.Dispose(); } m_initialized = true; @@ -197,7 +199,7 @@ namespace OpenSim.Data.SQLite result.Add(row); } - CloseCommand(cmd); + //CloseCommand(cmd); return result.ToArray(); } diff --git a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs b/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs index a5e0517..ece2495 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs @@ -30,7 +30,7 @@ using System.Collections.Generic; using System.Data; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; @@ -98,11 +98,13 @@ namespace OpenSim.Data.SQLite ds.Tables.Add(createInventoryFoldersTable()); invFoldersDa.Fill(ds.Tables["inventoryfolders"]); setupFoldersCommands(invFoldersDa, conn); + CreateDataSetMapping(invFoldersDa, "inventoryfolders"); m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions"); ds.Tables.Add(createInventoryItemsTable()); invItemsDa.Fill(ds.Tables["inventoryitems"]); setupItemsCommands(invItemsDa, conn); + CreateDataSetMapping(invItemsDa, "inventoryitems"); m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); ds.AcceptChanges(); @@ -728,6 +730,15 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ + protected void CreateDataSetMapping(IDataAdapter da, string tableName) + { + ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); + foreach (DataColumn col in ds.Tables[tableName].Columns) + { + dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); + } + } + /// /// Create the "inventoryitems" table /// diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs index d2ba9ae..bad8adc 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs @@ -32,7 +32,7 @@ using System.Drawing; using System.IO; using System.Reflection; using log4net; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; @@ -87,119 +87,139 @@ namespace OpenSim.Data.SQLite /// the connection string public void Initialise(string connectionString) { - m_connectionString = connectionString; + try + { + m_connectionString = connectionString; - ds = new DataSet(); + ds = new DataSet("Region"); - m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); - m_conn = new SqliteConnection(m_connectionString); - m_conn.Open(); + m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); + m_conn = new SqliteConnection(m_connectionString); + m_conn.Open(); + SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); + //SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); + //primDa = new SqliteDataAdapter(primSelectCmd); + primDa = new SqliteDataAdapter(primSelect, m_connectionString); + // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); + SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); + shapeDa = new SqliteDataAdapter(shapeSelectCmd); + // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); - SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); - primDa = new SqliteDataAdapter(primSelectCmd); - // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); + SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); + itemsDa = new SqliteDataAdapter(itemsSelectCmd); - SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); - shapeDa = new SqliteDataAdapter(shapeSelectCmd); - // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); + SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); + terrainDa = new SqliteDataAdapter(terrainSelectCmd); - SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); - itemsDa = new SqliteDataAdapter(itemsSelectCmd); + SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); + landDa = new SqliteDataAdapter(landSelectCmd); - SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); - terrainDa = new SqliteDataAdapter(terrainSelectCmd); + SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); + landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); - SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); - landDa = new SqliteDataAdapter(landSelectCmd); + SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); + regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); + // This actually does the roll forward assembly stuff + Assembly assem = GetType().Assembly; + Migration m = new Migration(m_conn, assem, "RegionStore"); + m.Update(); - SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); - landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); + lock (ds) + { + //ds.Tables.Add(createPrimTable()); + //setupPrimCommands(primDa, m_conn); + //primDa.Fill(ds.Tables["prims"]); + primDa.Fill(ds, "prims"); - SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); - regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); - // This actually does the roll forward assembly stuff - Assembly assem = GetType().Assembly; - Migration m = new Migration(m_conn, assem, "RegionStore"); - m.Update(); + ds.Tables.Add(createShapeTable()); + setupShapeCommands(shapeDa, m_conn); - lock (ds) - { - ds.Tables.Add(createPrimTable()); - setupPrimCommands(primDa, m_conn); - primDa.Fill(ds.Tables["prims"]); + ds.Tables.Add(createItemsTable()); + setupItemsCommands(itemsDa, m_conn); + itemsDa.Fill(ds.Tables["primitems"]); - ds.Tables.Add(createShapeTable()); - setupShapeCommands(shapeDa, m_conn); + ds.Tables.Add(createTerrainTable()); + setupTerrainCommands(terrainDa, m_conn); - ds.Tables.Add(createItemsTable()); - setupItemsCommands(itemsDa, m_conn); - itemsDa.Fill(ds.Tables["primitems"]); + ds.Tables.Add(createLandTable()); + setupLandCommands(landDa, m_conn); - ds.Tables.Add(createTerrainTable()); - setupTerrainCommands(terrainDa, m_conn); + ds.Tables.Add(createLandAccessListTable()); + setupLandAccessCommands(landAccessListDa, m_conn); - ds.Tables.Add(createLandTable()); - setupLandCommands(landDa, m_conn); + ds.Tables.Add(createRegionSettingsTable()); + + setupRegionSettingsCommands(regionSettingsDa, m_conn); - ds.Tables.Add(createLandAccessListTable()); - setupLandAccessCommands(landAccessListDa, m_conn); - - ds.Tables.Add(createRegionSettingsTable()); - - setupRegionSettingsCommands(regionSettingsDa, m_conn); + // WORKAROUND: This is a work around for sqlite on + // windows, which gets really unhappy with blob columns + // that have no sample data in them. At some point we + // need to actually find a proper way to handle this. + try + { + shapeDa.Fill(ds.Tables["primshapes"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on primshapes table"); + } - // WORKAROUND: This is a work around for sqlite on - // windows, which gets really unhappy with blob columns - // that have no sample data in them. At some point we - // need to actually find a proper way to handle this. - try - { - shapeDa.Fill(ds.Tables["primshapes"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on primshapes table"); - } + try + { + terrainDa.Fill(ds.Tables["terrain"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on terrain table"); + } - try - { - terrainDa.Fill(ds.Tables["terrain"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on terrain table"); - } + try + { + landDa.Fill(ds.Tables["land"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on land table"); + } - try - { - landDa.Fill(ds.Tables["land"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on land table"); - } + try + { + landAccessListDa.Fill(ds.Tables["landaccesslist"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); + } - try - { - landAccessListDa.Fill(ds.Tables["landaccesslist"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); - } + try + { + regionSettingsDa.Fill(ds.Tables["regionsettings"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); + } - try - { - regionSettingsDa.Fill(ds.Tables["regionsettings"]); + // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! + // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409 + CreateDataSetMapping(primDa, "prims"); + CreateDataSetMapping(shapeDa, "primshapes"); + CreateDataSetMapping(itemsDa, "primitems"); + CreateDataSetMapping(terrainDa, "terrain"); + CreateDataSetMapping(landDa, "land"); + CreateDataSetMapping(landAccessListDa, "landaccesslist"); + CreateDataSetMapping(regionSettingsDa, "regionsettings"); } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); - } - return; } + catch (Exception e) + { + m_log.Error(e); + Environment.Exit(23); + } + + return; } public void Dispose() @@ -603,7 +623,7 @@ namespace OpenSim.Data.SQLite } } } - rev = (int) row["Revision"]; + rev = Convert.ToInt32(row["Revision"]); } else { @@ -755,6 +775,7 @@ namespace OpenSim.Data.SQLite /// public void Commit() { + m_log.Debug("[SQLITE]: Starting commit"); lock (ds) { primDa.Update(ds, "prims"); @@ -769,18 +790,11 @@ namespace OpenSim.Data.SQLite { regionSettingsDa.Update(ds, "regionsettings"); } - catch (SqliteExecutionException SqlEx) + catch (SqliteException SqlEx) { - if (SqlEx.Message.Contains("logic error")) - { - throw new Exception( - "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", - SqlEx); - } - else - { - throw SqlEx; - } + throw new Exception( + "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", + SqlEx); } ds.AcceptChanges(); } @@ -802,6 +816,15 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ + protected void CreateDataSetMapping(IDataAdapter da, string tableName) + { + ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); + foreach (DataColumn col in ds.Tables[tableName].Columns) + { + dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); + } + } + /// /// /// @@ -1964,6 +1987,7 @@ namespace OpenSim.Data.SQLite sql += ") values (:"; sql += String.Join(", :", cols); sql += ")"; + m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql); SqliteCommand cmd = new SqliteCommand(sql); // this provides the binding for all our parameters, so @@ -2259,6 +2283,36 @@ namespace OpenSim.Data.SQLite return DbType.String; } } + + static void PrintDataSet(DataSet ds) + { + // Print out any name and extended properties. + Console.WriteLine("DataSet is named: {0}", ds.DataSetName); + foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties) + { + Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); + } + Console.WriteLine(); + foreach (DataTable dt in ds.Tables) + { + Console.WriteLine("=> {0} Table:", dt.TableName); + // Print out the column names. + for (int curCol = 0; curCol < dt.Columns.Count; curCol++) + { + Console.Write(dt.Columns[curCol].ColumnName + "\t"); + } + Console.WriteLine("\n----------------------------------"); + // Print the DataTable. + for (int curRow = 0; curRow < dt.Rows.Count; curRow++) + { + for (int curCol = 0; curCol < dt.Columns.Count; curCol++) + { + Console.Write(dt.Rows[curRow][curCol].ToString() + "\t"); + } + Console.WriteLine(); + } + } + } } } diff --git a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs b/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs index 67cf716..893f105 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs @@ -31,7 +31,7 @@ using System.Collections.Generic; using System.Data; using OpenMetaverse; using OpenSim.Framework; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { @@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite if (words.Length == 1) { - cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')", + cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')", m_Realm, scopeID.ToString(), words[0]); } else diff --git a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs b/OpenSim/Data/SQLiteNG/SQLiteUtils.cs index 4a835ce..07c6b69 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteUtils.cs @@ -27,7 +27,7 @@ using System; using System.Data; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; namespace OpenSim.Data.SQLite { diff --git a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs b/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs index a66e0c6..be1d041 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs @@ -29,7 +29,7 @@ using System; using System.Data; using System.Reflection; using System.Collections.Generic; -using Mono.Data.SqliteClient; +using Mono.Data.Sqlite; using log4net; using OpenMetaverse; using OpenSim.Framework; @@ -147,7 +147,7 @@ namespace OpenSim.Data.SQLite } reader.Close(); - CloseCommand(cmd); + //CloseCommand(cmd); return perms; } diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs deleted file mode 100644 index 0c2f5df..0000000 --- a/OpenSim/Data/SQLiteNG/Tests/SQLiteAssetTest.cs +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.IO; -using NUnit.Framework; -using OpenSim.Data.Tests; -using OpenSim.Tests.Common; - -namespace OpenSim.Data.SQLite.Tests -{ - [TestFixture, DatabaseTest] - public class SQLiteAssetTest : BasicAssetTest - { - public string file; - public string connect; - - [TestFixtureSetUp] - public void Init() - { - // SQLite doesn't work on power or z linux - if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) - { - Assert.Ignore(); - } - - SuperInit(); - file = Path.GetTempFileName() + ".db"; - connect = "URI=file:" + file + ",version=3"; - db = new SQLiteAssetData(); - db.Initialise(connect); - } - - [TestFixtureTearDown] - public void Cleanup() - { - db.Dispose(); - File.Delete(file); - } - } -} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs deleted file mode 100644 index 30f6641..0000000 --- a/OpenSim/Data/SQLiteNG/Tests/SQLiteEstateTest.cs +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.IO; -using NUnit.Framework; -using OpenSim.Data.Tests; -using OpenSim.Tests.Common; - -namespace OpenSim.Data.SQLite.Tests -{ - [TestFixture, DatabaseTest] - public class SQLiteEstateTest : BasicEstateTest - { - public string file = "regiontest.db"; - public string connect; - - [TestFixtureSetUp] - public void Init() - { - // SQLite doesn't work on power or z linux - if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) - { - Assert.Ignore(); - } - - SuperInit(); - file = Path.GetTempFileName() + ".db"; - connect = "URI=file:" + file + ",version=3"; - db = new SQLiteEstateStore(); - db.Initialise(connect); - regionDb = new SQLiteRegionData(); - regionDb.Initialise(connect); - } - - [TestFixtureTearDown] - public void Cleanup() - { - regionDb.Dispose(); - } - } -} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs deleted file mode 100644 index 98458a3..0000000 --- a/OpenSim/Data/SQLiteNG/Tests/SQLiteInventoryTest.cs +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.IO; -using NUnit.Framework; -using OpenSim.Data.Tests; -using OpenSim.Tests.Common; - -namespace OpenSim.Data.SQLite.Tests -{ - [TestFixture, DatabaseTest] - public class SQLiteInventoryTest : BasicInventoryTest - { - public string file; - public string connect; - - [TestFixtureSetUp] - public void Init() - { - // SQLite doesn't work on power or z linux - if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) - { - Assert.Ignore(); - } - - SuperInit(); - - file = Path.GetTempFileName() + ".db"; - connect = "URI=file:" + file + ",version=3"; - - db = new SQLiteInventoryStore(); - db.Initialise(connect); - } - - [TestFixtureTearDown] - public void Cleanup() - { - db.Dispose(); - File.Delete(file); - } - } -} diff --git a/OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs b/OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs deleted file mode 100644 index abb97cf..0000000 --- a/OpenSim/Data/SQLiteNG/Tests/SQLiteRegionTest.cs +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.IO; -using NUnit.Framework; -using OpenSim.Data.Tests; -using OpenSim.Tests.Common; - -namespace OpenSim.Data.SQLite.Tests -{ - [TestFixture, DatabaseTest] - public class SQLiteRegionTest : BasicRegionTest - { - public string file = "regiontest.db"; - public string connect; - - [TestFixtureSetUp] - public void Init() - { - // SQLite doesn't work on power or z linux - if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) - { - Assert.Ignore(); - } - - SuperInit(); - file = Path.GetTempFileName() + ".db"; - connect = "URI=file:" + file + ",version=3"; - db = new SQLiteRegionData(); - db.Initialise(connect); - } - - [TestFixtureTearDown] - public void Cleanup() - { - db.Dispose(); - File.Delete(file); - } - } -} diff --git a/prebuild.xml b/prebuild.xml index d6b6361..406d57e 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2231,7 +2231,6 @@ - @@ -2239,7 +2238,7 @@ - + -- cgit v1.1 From fcbac431148b8f0e538cfae330dd49bc898e0c03 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 19:14:43 +0100 Subject: minor: correct the assembly information for SQLiteNG --- OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs b/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs index d45ab50..4aeb67b 100644 --- a/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs +++ b/OpenSim/Data/SQLiteNG/Properties/AssemblyInfo.cs @@ -32,11 +32,11 @@ using System.Runtime.InteropServices; // set of attributes. Change these attribute values to modify the information // associated with an assembly. -[assembly : AssemblyTitle("OpenSim.Data.SQLite")] +[assembly : AssemblyTitle("OpenSim.Data.SQLiteNG")] [assembly : AssemblyDescription("")] [assembly : AssemblyConfiguration("")] [assembly : AssemblyCompany("http://opensimulator.org")] -[assembly : AssemblyProduct("OpenSim.Data.SQLite")] +[assembly : AssemblyProduct("OpenSim.Data.SQLiteNG")] [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] [assembly : AssemblyTrademark("")] [assembly : AssemblyCulture("")] -- cgit v1.1 From e78f874cfd341cf13b88013095e06dd966f51fe6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey Date: Fri, 23 Apr 2010 19:40:15 +0100 Subject: put SQLiteNG classes in their own namespace to avoid confusion --- OpenSim/Data/SQLiteNG/SQLiteAssetData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteEstateData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteFramework.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteRegionData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteUtils.cs | 2 +- OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) diff --git a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs index 636bf86..9b34a21 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs @@ -34,7 +34,7 @@ using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// An asset storage interface for the SQLite database system diff --git a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs index 086ac0a..4a5dc2e 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAuthenticationData.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData { diff --git a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs b/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs index c093884..d0fd49c 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAvatarData.cs @@ -35,7 +35,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// A SQLite Interface for Avatar Data diff --git a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs b/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs index 9dd4a2e..2e2d717 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteEstateData.cs @@ -35,7 +35,7 @@ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { public class SQLiteEstateStore : IEstateDataStore { diff --git a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs b/OpenSim/Data/SQLiteNG/SQLiteFramework.cs index cf114d1..f0ddc59 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteFramework.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteFramework.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// A database interface class to a user profile storage system diff --git a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs b/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs index b06853c..702a1d8 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteFriendsData.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { public class SQLiteFriendsData : SQLiteGenericTableHandler, IFriendsData { diff --git a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs index 3c70aef..632c5bf 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteGenericTableHandler.cs @@ -35,7 +35,7 @@ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { public class SQLiteGenericTableHandler : SQLiteFramework where T: class, new() { diff --git a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs b/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs index ece2495..9207ca3 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteInventoryStore.cs @@ -34,7 +34,7 @@ using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// An Inventory Interface to the SQLite database diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs index bad8adc..ee454db 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs @@ -38,7 +38,7 @@ using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// A RegionData Interface to the SQLite database diff --git a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs b/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs index 893f105..f77159c 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteUserAccountData.cs @@ -33,7 +33,7 @@ using OpenMetaverse; using OpenSim.Framework; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { public class SQLiteUserAccountData : SQLiteGenericTableHandler, IUserAccountData { diff --git a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs b/OpenSim/Data/SQLiteNG/SQLiteUtils.cs index 07c6b69..82a2e37 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteUtils.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteUtils.cs @@ -29,7 +29,7 @@ using System; using System.Data; using Mono.Data.Sqlite; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// A base class for methods needed by all SQLite database classes diff --git a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs b/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs index be1d041..a0c17f8 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteXInventoryData.cs @@ -34,7 +34,7 @@ using log4net; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// A MySQL Interface for the Asset Server -- cgit v1.1 From b5ec101cc8af2a4b3313ba7466b79b5fa6961c95 Mon Sep 17 00:00:00 2001 From: dahlia Date: Fri, 23 Apr 2010 12:05:10 -0700 Subject: add a comment about deprecating IRegionModule --- OpenSim/Region/Framework/Interfaces/IRegionModule.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs index 8eb906c..8365fe3 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs @@ -30,6 +30,9 @@ using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { + /// + /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead + /// public interface IRegionModule { void Initialise(Scene scene, IConfigSource source); -- cgit v1.1 From 1b488c25816fd01e893f64cec1a89f5dbac21104 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 20:08:24 +0100 Subject: dispose of the DbCommand used to execute migrations after we've finished with it rather than within the loop disposing of it within the loop causes Mono.Data.Sqlite.dll to get upset, and it's the wrong behaviour anyway --- OpenSim/Data/Migration.cs | 3 ++- OpenSim/Data/SQLiteNG/SQLiteAssetData.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs index 68e25ef..0fb9e78 100644 --- a/OpenSim/Data/Migration.cs +++ b/OpenSim/Data/Migration.cs @@ -159,8 +159,9 @@ namespace OpenSim.Data UpdateVersion(_type, newversion); } version = newversion; - cmd.Dispose(); } + + cmd.Dispose(); } // private int MaxVersion() diff --git a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs index 636bf86..9b34a21 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteAssetData.cs @@ -34,7 +34,7 @@ using Mono.Data.Sqlite; using OpenMetaverse; using OpenSim.Framework; -namespace OpenSim.Data.SQLite +namespace OpenSim.Data.SQLiteNG { /// /// An asset storage interface for the SQLite database system -- cgit v1.1 From 6e99e5b47a2d792cca46a55789ca56de9fb45ef2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 20:56:24 +0100 Subject: get region prim saving working properly in SQLiteNG it wasn't working because of debug work that I'd forgotton to take out --- OpenSim/Data/SQLiteNG/SQLiteRegionData.cs | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs index ee454db..289d626 100644 --- a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs @@ -98,10 +98,7 @@ namespace OpenSim.Data.SQLiteNG m_conn.Open(); SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); - //SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); - //primDa = new SqliteDataAdapter(primSelectCmd); - primDa = new SqliteDataAdapter(primSelect, m_connectionString); - // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); + primDa = new SqliteDataAdapter(primSelectCmd); SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); shapeDa = new SqliteDataAdapter(shapeSelectCmd); @@ -128,17 +125,14 @@ namespace OpenSim.Data.SQLiteNG lock (ds) { - //ds.Tables.Add(createPrimTable()); - //setupPrimCommands(primDa, m_conn); - //primDa.Fill(ds.Tables["prims"]); - primDa.Fill(ds, "prims"); + ds.Tables.Add(createPrimTable()); + setupPrimCommands(primDa, m_conn); ds.Tables.Add(createShapeTable()); setupShapeCommands(shapeDa, m_conn); ds.Tables.Add(createItemsTable()); setupItemsCommands(itemsDa, m_conn); - itemsDa.Fill(ds.Tables["primitems"]); ds.Tables.Add(createTerrainTable()); setupTerrainCommands(terrainDa, m_conn); @@ -150,7 +144,6 @@ namespace OpenSim.Data.SQLiteNG setupLandAccessCommands(landAccessListDa, m_conn); ds.Tables.Add(createRegionSettingsTable()); - setupRegionSettingsCommands(regionSettingsDa, m_conn); // WORKAROUND: This is a work around for sqlite on @@ -159,6 +152,15 @@ namespace OpenSim.Data.SQLiteNG // need to actually find a proper way to handle this. try { + primDa.Fill(ds.Tables["prims"]); + } + catch (Exception) + { + m_log.Info("[REGION DB]: Caught fill error on prims table"); + } + + try + { shapeDa.Fill(ds.Tables["primshapes"]); } catch (Exception) @@ -204,6 +206,7 @@ namespace OpenSim.Data.SQLiteNG // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409 + // Possibly because we manually set up our own DataTables before connecting to the database CreateDataSetMapping(primDa, "prims"); CreateDataSetMapping(shapeDa, "primshapes"); CreateDataSetMapping(itemsDa, "primitems"); -- cgit v1.1 From 10e18f465e0540e9d09d47462c8166cb60a38426 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 21:29:09 +0100 Subject: minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time --- OpenSim/Region/Application/ConfigurationLoader.cs | 6 ------ bin/OpenSim.ini.example | 1 - 2 files changed, 7 deletions(-) diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 4ca6595..cac5fa9 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs @@ -349,12 +349,6 @@ namespace OpenSim m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); m_configSettings.StorageDll = startupConfig.GetString("storage_plugin"); - if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll") - { - m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll"; - m_log.Warn("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll."); - Thread.Sleep(3000); - } m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string"); diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0630688..d49692e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1232,7 +1232,6 @@ ;; default standalone, overridable in StandaloneCommon.ini StorageProvider = "OpenSim.Data.SQLite.dll" - [AssetService] DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "assets/AssetSets.xml" -- cgit v1.1 From 847cc4fceb8ac363cdfdb2a5360b93230c9068e5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 21:31:08 +0100 Subject: remove [DatabaseService] section from OpenSim.ini since this is always present in included configuration files --- bin/OpenSim.ini.example | 4 ---- 1 file changed, 4 deletions(-) diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index d49692e..7d65e77 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -1228,10 +1228,6 @@ ;; These defaults allow OpenSim to work out of the box with ;; zero configuration ;; -[DatabaseService] - ;; default standalone, overridable in StandaloneCommon.ini - StorageProvider = "OpenSim.Data.SQLite.dll" - [AssetService] DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "assets/AssetSets.xml" -- cgit v1.1 From 15d42d211161b304bc4281018b891a063be4612d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Apr 2010 22:06:02 +0100 Subject: Add instructions for using SQLiteNG to OpenSim.ini and config-include/StandaloneCommon.ini Unfortunately, database settings need to be changed in two places. --- bin/OpenSim.ini.example | 6 ++++-- bin/config-include/StandaloneCommon.ini.example | 8 ++++++-- bin/config-include/storage/SQLiteNGStandalone.ini | 16 ++++++++++++++++ 3 files changed, 26 insertions(+), 4 deletions(-) create mode 100644 bin/config-include/storage/SQLiteNGStandalone.ini diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7d65e77..59bce36 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -112,9 +112,11 @@ ;storage_plugin = "OpenSim.Data.Null.dll" ; --- To use sqlite as region storage: - ; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater. - ; If you are using Mono you probably should be using MySQL + ; PLEASE NOTE: If you use want to use SQLite with Mono 2.6 and above, you must use the SQLiteNG plugin rather than the existing SQLite one + ; do this by commenting out the OpenSim.Data.SQLite.dll line below and uncommenting the OpenSim.Data.SQLiteNG.dll one + ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode storage_plugin = "OpenSim.Data.SQLite.dll" + ; storage_plugin = "OpenSim.Data.SQLiteNG.dll" storage_connection_string="URI=file:OpenSim.db,version=3"; ; --- To use MySQL storage, supply your own connection string (this is only an example): diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index f89c67a..74bdbe2 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example @@ -6,10 +6,14 @@ ; ; SQLite - ; Uncomment this line if you want to use sqlite storage + ; Uncomment this line if you want to use sqlite storage with Mono 2.4 Include-Storage = "config-include/storage/SQLiteStandalone.ini"; - ; For MySql. + ; If you want to use sqlite with Mono 2.6 and above, uncomment this line instead. + ; Don't forget to do the same thing for the storage_plugin setting in OpenSim.ini + ; Include-Storage = "config-include/storage/SQLiteNGStandalone.ini"; + + ; MySql ; Uncomment these lines if you want to use mysql storage ; Change the connection string to your db details ;StorageProvider = "OpenSim.Data.MySQL.dll" diff --git a/bin/config-include/storage/SQLiteNGStandalone.ini b/bin/config-include/storage/SQLiteNGStandalone.ini new file mode 100644 index 0000000..ba00aca --- /dev/null +++ b/bin/config-include/storage/SQLiteNGStandalone.ini @@ -0,0 +1,16 @@ +; These are the initialization settings for running OpenSim Standalone with an SQLite database + +[DatabaseService] + StorageProvider = "OpenSim.Data.SQLiteNG.dll" + +[AvatarService] + ConnectionString = "URI=file:avatars.db,version=3" + +[AuthenticationService] + ConnectionString = "URI=file:auth.db,version=3" + +[UserAccountService] + ConnectionString = "URI=file:userprofiles.db,version=3" + +[FriendsService] + ConnectionString = "URI=file:friends.db,version=3" -- cgit v1.1 From 2ac00b7f96b01cf9494d2a5fef9a84443301a04c Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 26 Apr 2010 14:52:22 -0700 Subject: * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF. --- OpenSim/Region/Framework/Interfaces/IRegionModule.cs | 4 ++-- prebuild.xml | 4 +++- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs index 8365fe3..e25a6e8 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs @@ -30,8 +30,8 @@ using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.Framework.Interfaces { - /// - /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead + /// + /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead /// public interface IRegionModule { diff --git a/prebuild.xml b/prebuild.xml index 602750a..dd163f0 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2215,6 +2215,7 @@ + + -- cgit v1.1 From 2686573b1cfd2a4493d589b6f2987c3a61829b3a Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 26 Apr 2010 15:03:47 -0700 Subject: Uncommenting SQLiteNG project again. I found a Mono.Data.Sqlite.dll that makes the compilation in Windows happy again. Not sure if this is the right dll, Justin -- I grabbed it somewhere from mono 2.4.6 for Windows. --- bin/Mono.Data.Sqlite.dll | Bin 0 -> 169472 bytes prebuild.xml | 3 +-- 2 files changed, 1 insertion(+), 2 deletions(-) create mode 100644 bin/Mono.Data.Sqlite.dll diff --git a/bin/Mono.Data.Sqlite.dll b/bin/Mono.Data.Sqlite.dll new file mode 100644 index 0000000..2b81a44 Binary files /dev/null and b/bin/Mono.Data.Sqlite.dll differ diff --git a/prebuild.xml b/prebuild.xml index dd163f0..123f569 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2215,7 +2215,6 @@ - + -- cgit v1.1 From 31d040dc1e3126ff10e0ce4a1553cc6fa056b449 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 26 Apr 2010 17:40:00 -0700 Subject: Better error message. --- OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs index 4543fd5..b0cf34d 100644 --- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs +++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs @@ -81,7 +81,7 @@ namespace OpenSim.Framework.Servers.HttpServer } catch (Exception e) { - m_log.DebugFormat("[FORMS]: exception occured on sending request {0}", e.Message); + m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: {1}", requestUrl, e.Message); } finally { -- cgit v1.1 From 6928ec024060bb7181553206c9ee6a125e7c9a2d Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 27 Apr 2010 00:25:29 +0100 Subject: Add a parameter to prim inventory update to prevent event firing --- .../Framework/Interfaces/IEntityInventory.cs | 1 + .../Framework/Scenes/SceneObjectPartInventory.cs | 43 +++++++++++++--------- 2 files changed, 26 insertions(+), 18 deletions(-) diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 2b90960..fd43923 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -161,6 +161,7 @@ namespace OpenSim.Region.Framework.Interfaces /// in this prim's inventory. /// false if the item did not exist, true if the update occurred successfully bool UpdateInventoryItem(TaskInventoryItem item); + bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); /// /// Remove an item from this entity's inventory diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3b1b567..44c49c5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -609,30 +609,37 @@ namespace OpenSim.Region.Framework.Scenes /// false if the item did not exist, true if the update occurred successfully public bool UpdateInventoryItem(TaskInventoryItem item) { - lock (m_items) + return UpdateInventoryItem(item, true); + } + + public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) + { + lock(m_items) { if (m_items.ContainsKey(item.ItemID)) { - item.ParentID = m_part.UUID; - item.ParentPartID = m_part.UUID; - item.Flags = m_items[item.ItemID].Flags; - - // If group permissions have been set on, check that the groupID is up to date in case it has - // changed since permissions were last set. - if (item.GroupPermissions != (uint)PermissionMask.None) - item.GroupID = m_part.GroupID; - - if (item.AssetID == UUID.Zero) + if (m_items.ContainsKey(item.ItemID)) { - item.AssetID = m_items[item.ItemID].AssetID; - } - + item.ParentID = m_part.UUID; + item.ParentPartID = m_part.UUID; + item.Flags = m_items[item.ItemID].Flags; + + // If group permissions have been set on, check that the groupID is up to date in case it has + // changed since permissions were last set. + if (item.GroupPermissions != (uint)PermissionMask.None) + item.GroupID = m_part.GroupID; + + if (item.AssetID == UUID.Zero) + { + item.AssetID = m_items[item.ItemID].AssetID; + } m_items[item.ItemID] = item; m_inventorySerial++; - m_part.TriggerScriptChangedEvent(Changed.INVENTORY); + if (fireScriptEvents) + m_part.TriggerScriptChangedEvent(Changed.INVENTORY); HasInventoryChanged = true; m_part.ParentGroup.HasGroupChanged = true; - + m_items.LockItemsForWrite(false); return true; } else @@ -643,9 +650,9 @@ namespace OpenSim.Region.Framework.Scenes item.ItemID, m_part.Name, m_part.UUID, m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); } - } - return false; + return false; + } } /// -- cgit v1.1