From b6ac1c46cd473b129b70344f0001f1e8f97d8860 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 2 Aug 2011 00:13:04 +0100 Subject: Get rid of AvatarAppearance.Owner to simplify the code. This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned. --- .../Rest/Inventory/RestAppearanceServices.cs | 14 +++++----- OpenSim/Framework/AgentCircuitData.cs | 11 +++++--- OpenSim/Framework/AvatarAppearance.cs | 31 +++++----------------- OpenSim/Framework/ChildAgentDataUpdate.cs | 4 +-- OpenSim/Framework/Tests/AgentCircuitDataTest.cs | 2 +- .../Framework/Tests/AgentCircuitManagerTests.cs | 4 +-- OpenSim/Region/Framework/Scenes/Scene.cs | 4 +-- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 +-- .../Framework/Monitoring/MonitorServicesModule.cs | 2 +- .../Region/OptionalModules/World/NPC/NPCModule.cs | 1 - OpenSim/Services/AvatarService/AvatarService.cs | 2 +- .../Connectors/Avatar/AvatarServiceConnector.cs | 2 +- .../SimianGrid/SimianAvatarServiceConnector.cs | 4 +-- OpenSim/Services/Interfaces/IAvatarService.cs | 4 +-- OpenSim/Services/LLLoginService/LLLoginService.cs | 2 +- 15 files changed, 38 insertions(+), 53 deletions(-) diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs index 0188eb7..3cda984 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs @@ -488,11 +488,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory rdata.userAppearance.AvatarHeight = (float) Convert.ToDouble(xml.Value); indata = true; } - if (xml.MoveToAttribute("Owner")) - { - rdata.userAppearance.Owner = (UUID)xml.Value; - indata = true; - } +// if (xml.MoveToAttribute("Owner")) +// { +// rdata.userAppearance.Owner = (UUID)xml.Value; +// indata = true; +// } if (xml.MoveToAttribute("Serial")) { rdata.userAppearance.Serial = Convert.ToInt32(xml.Value); @@ -747,8 +747,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory rdata.writer.WriteStartElement("Appearance"); rdata.writer.WriteAttributeString("Height", rdata.userAppearance.AvatarHeight.ToString()); - if (rdata.userAppearance.Owner != UUID.Zero) - rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString()); +// if (rdata.userAppearance.Owner != UUID.Zero) +// rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString()); rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString()); /* diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 125910e..12c8ac0 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs @@ -296,11 +296,12 @@ namespace OpenSim.Framework if (args["start_pos"] != null) Vector3.TryParse(args["start_pos"].AsString(), out startpos); - m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString()); + m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos); - try { + try + { // Unpack various appearance elements - Appearance = new AvatarAppearance(AgentID); + Appearance = new AvatarAppearance(); // Eventually this code should be deprecated, use full appearance // packing in packed_appearance @@ -313,7 +314,9 @@ namespace OpenSim.Framework m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance"); } else - m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance"); + { + m_log.Warn("[AGENTCIRCUITDATA]: failed to find a valid packed_appearance"); + } } catch (Exception e) { diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 6b1f58a..73b068d 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -47,7 +47,6 @@ namespace OpenSim.Framework public readonly static int TEXTURE_COUNT = 21; public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; - protected UUID m_owner; protected int m_serial = 0; protected byte[] m_visualparams; protected Primitive.TextureEntry m_texture; @@ -56,12 +55,6 @@ namespace OpenSim.Framework protected float m_avatarHeight = 0; protected float m_hipOffset = 0; - public virtual UUID Owner - { - get { return m_owner; } - set { m_owner = value; } - } - public virtual int Serial { get { return m_serial; } @@ -101,38 +94,31 @@ namespace OpenSim.Framework get { return m_hipOffset; } } - public AvatarAppearance() : this(UUID.Zero) {} - - public AvatarAppearance(UUID owner) + public AvatarAppearance() { -// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); +// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance"); m_serial = 0; - m_owner = owner; - SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); SetHeight(); - m_attachments = new Dictionary>(); } - public AvatarAppearance(UUID avatarID, OSDMap map) + public AvatarAppearance(OSDMap map) { -// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); +// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); - m_owner = avatarID; Unpack(map); SetHeight(); } - public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) + public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) { -// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); +// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance"); m_serial = 0; - m_owner = avatarID; if (wearables != null) m_wearables = wearables; @@ -165,24 +151,21 @@ namespace OpenSim.Framework if (appearance == null) { m_serial = 0; - m_owner = UUID.Zero; - SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); SetHeight(); - m_attachments = new Dictionary>(); return; } m_serial = appearance.Serial; - m_owner = appearance.Owner; m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) m_wearables[i] = new AvatarWearable(); + if (copyWearables && (appearance.Wearables != null)) { for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 710a57d..613db1c 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -593,7 +593,7 @@ namespace OpenSim.Framework // AgentTextures[i++] = o.AsUUID(); //} - Appearance = new AvatarAppearance(AgentID); + Appearance = new AvatarAppearance(); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance @@ -635,7 +635,7 @@ namespace OpenSim.Framework // end of code to remove if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) - Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]); + Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); else m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs index 05d8469..0dce414 100644 --- a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs +++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs @@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests SecureSessionId = UUID.Random(); SessionId = UUID.Random(); - AvAppearance = new AvatarAppearance(AgentId); + AvAppearance = new AvatarAppearance(); VisualParams = new byte[218]; //body diff --git a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs index 6c98897..9615f1b 100644 --- a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs +++ b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs @@ -68,7 +68,7 @@ namespace OpenSim.Framework.Tests m_agentCircuitData1 = new AgentCircuitData(); m_agentCircuitData1.AgentID = AgentId1; - m_agentCircuitData1.Appearance = new AvatarAppearance(AgentId1); + m_agentCircuitData1.Appearance = new AvatarAppearance(); m_agentCircuitData1.BaseFolder = BaseFolder; m_agentCircuitData1.CapsPath = CapsPath; m_agentCircuitData1.child = false; @@ -83,7 +83,7 @@ namespace OpenSim.Framework.Tests m_agentCircuitData2 = new AgentCircuitData(); m_agentCircuitData2.AgentID = AgentId2; - m_agentCircuitData2.Appearance = new AvatarAppearance(AgentId2); + m_agentCircuitData2.Appearance = new AvatarAppearance(); m_agentCircuitData2.BaseFolder = BaseFolder; m_agentCircuitData2.CapsPath = CapsPath; m_agentCircuitData2.child = false; diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b84c3d5..b3b6cbc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3079,7 +3079,7 @@ namespace OpenSim.Region.Framework.Scenes if (aCircuit == null) { m_log.DebugFormat("[APPEARANCE] Client did not supply a circuit. Non-Linden? Creating default appearance."); - appearance = new AvatarAppearance(client.AgentId); + appearance = new AvatarAppearance(); return; } @@ -3087,7 +3087,7 @@ namespace OpenSim.Region.Framework.Scenes if (appearance == null) { m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); - appearance = new AvatarAppearance(client.AgentId); + appearance = new AvatarAppearance(); } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e121d9..4739f5b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -916,7 +916,7 @@ namespace OpenSim.Region.Framework.Scenes { m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); // emergency; this really shouldn't happen - m_appearance = new AvatarAppearance(UUID); + m_appearance = new AvatarAppearance(); } AddToPhysicalScene(isFlying); @@ -2651,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes // "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); avatar.ControllingClient.SendAppearance( - m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); + UUID, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); } // Because appearance setting is in a module, we actually need diff --git a/OpenSim/Region/OptionalModules/Framework/Monitoring/MonitorServicesModule.cs b/OpenSim/Region/OptionalModules/Framework/Monitoring/MonitorServicesModule.cs index d49face..a25e034 100644 --- a/OpenSim/Region/OptionalModules/Framework/Monitoring/MonitorServicesModule.cs +++ b/OpenSim/Region/OptionalModules/Framework/Monitoring/MonitorServicesModule.cs @@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.Framework.Monitoring { protected Scene m_scene; - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public string Name { get { return "Services Health Monitoring Module"; } } diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 64f82c9..6286dc8 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -93,7 +93,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene); AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); - npcAppearance.Owner = acd.AgentID; acd.Appearance = npcAppearance; // for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++) diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs index c4c7cad..c59a9e0 100644 --- a/OpenSim/Services/AvatarService/AvatarService.cs +++ b/OpenSim/Services/AvatarService/AvatarService.cs @@ -54,7 +54,7 @@ namespace OpenSim.Services.AvatarService public AvatarAppearance GetAppearance(UUID principalID) { AvatarData avatar = GetAvatar(principalID); - return avatar.ToAvatarAppearance(principalID); + return avatar.ToAvatarAppearance(); } public bool SetAppearance(UUID principalID, AvatarAppearance appearance) diff --git a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs index 1a93ae7..8fdb4d0 100644 --- a/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/Avatar/AvatarServiceConnector.cs @@ -89,7 +89,7 @@ namespace OpenSim.Services.Connectors public AvatarAppearance GetAppearance(UUID userID) { AvatarData avatar = GetAvatar(userID); - return avatar.ToAvatarAppearance(userID); + return avatar.ToAvatarAppearance(); } public bool SetAppearance(UUID userID, AvatarAppearance appearance) diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs index 810399c..360f0dd 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs @@ -213,7 +213,7 @@ namespace OpenSim.Services.Connectors.SimianGrid wearables[11] = new AvatarWearable(map["UnderpantsItem"].AsUUID(), map["UnderpantsAsset"].AsUUID()); wearables[12] = new AvatarWearable(map["SkirtItem"].AsUUID(), map["SkirtAsset"].AsUUID()); - AvatarAppearance appearance = new AvatarAppearance(userID); + AvatarAppearance appearance = new AvatarAppearance(); appearance.Wearables = wearables; appearance.AvatarHeight = (float)map["Height"].AsReal(); @@ -257,7 +257,7 @@ namespace OpenSim.Services.Connectors.SimianGrid if (avatar.AvatarType == 1) // LLAvatar { - AvatarAppearance appearance = avatar.ToAvatarAppearance(userID); + AvatarAppearance appearance = avatar.ToAvatarAppearance(); OSDMap map = new OSDMap(); diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index d7af562..0d5ab7d 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -180,9 +180,9 @@ namespace OpenSim.Services.Interfaces } } - public AvatarAppearance ToAvatarAppearance(UUID owner) + public AvatarAppearance ToAvatarAppearance() { - AvatarAppearance appearance = new AvatarAppearance(owner); + AvatarAppearance appearance = new AvatarAppearance(); if (Data.Count == 0) return appearance; diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 2b15896..00405a1 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs @@ -785,7 +785,7 @@ namespace OpenSim.Services.LLLoginService if (avatar != null) aCircuit.Appearance = new AvatarAppearance(avatar); else - aCircuit.Appearance = new AvatarAppearance(account.PrincipalID); + aCircuit.Appearance = new AvatarAppearance(); //aCircuit.BaseFolder = irrelevant aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); -- cgit v1.1