From b697d0e895dc7670e160188501da88a780455500 Mon Sep 17 00:00:00 2001 From: dahlia Date: Sun, 6 May 2012 23:54:50 -0700 Subject: add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs --- OpenSim/Region/Framework/Interfaces/INPCModule.cs | 6 ++++-- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 3 ++- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 3 ++- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 + 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b4dc3c3..e071ea3 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs @@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces /// /// /// If true and the avatar is flying when it reaches the target, land. - /// + /// name="running"> + /// If true, NPC moves with running speed. /// True if the operation succeeded, false if there was no such agent or the agent was not an NPC - bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); + /// + bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false); /// /// Stop the NPC's current movement. diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3ac1eb1..541ad7d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC } } - public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) + public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false) { lock (m_avatars) { @@ -183,6 +183,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); sp.MoveToTarget(pos, noFly, landAtTarget); + sp.SetAlwaysRun = running; return true; } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 0d4ea19..3659687 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2474,7 +2474,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api World, pos, (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, - (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); + (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, + (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index fd7c41e..2a28542 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -626,6 +626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OS_NPC_FLY = 0; public const int OS_NPC_NO_FLY = 1; public const int OS_NPC_LAND_AT_TARGET = 2; + public const int OS_NPC_RUNNING = 4; public const int OS_NPC_SIT_NOW = 0; -- cgit v1.1