From b63405c1a796b44b58081857d01f726372467628 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 8 Jan 2010 10:43:34 -0800 Subject: Inching ahead... This compiles, but very likely does not run. --- .../CreateCommsManager/CreateCommsManagerPlugin.cs | 8 - .../RemoteController/RemoteAdminPlugin.cs | 433 +++++++++++---------- .../Rest/Inventory/RequestData.cs | 26 +- OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs | 11 +- .../Rest/Inventory/RestAppearanceServices.cs | 347 +++++++++-------- .../Rest/Inventory/RestInventoryServices.cs | 396 +++++++++---------- .../Client/MXP/PacketHandler/MXPPacketServer.cs | 121 ++---- .../Tests/Cache/UserProfileCacheServiceTests.cs | 345 ---------------- .../InterGrid/OpenGridProtocolModule.cs | 38 +- .../Inventory/HGInventoryBroker.cs | 1 - .../Inventory/LocalInventoryServiceConnector.cs | 1 - .../Inventory/RemoteInventoryServiceConnector.cs | 1 - OpenSim/Region/Framework/Scenes/Scene.cs | 57 +-- .../Framework/Scenes/SceneCommunicationService.cs | 5 - .../Avatar/XmlRpcGroups/GroupsModule.cs | 41 +- .../Shared/Api/Implementation/LSL_Api.cs | 20 +- OpenSim/Services/Interfaces/IPresenceService.cs | 20 + OpenSim/Services/Interfaces/IUserAccountService.cs | 11 + OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 2 - prebuild.xml | 1 + 20 files changed, 754 insertions(+), 1131 deletions(-) delete mode 100644 OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs diff --git a/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs b/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs index 0f827b0..02ee025 100644 --- a/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs +++ b/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs @@ -85,10 +85,6 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager MainServer.Instance = m_httpServer; InitialiseCommsManager(openSim); - if (m_commsManager != null) - { - m_openSim.ApplicationRegistry.RegisterInterface(m_commsManager.UserService); - } } public void PostInitialise() @@ -107,10 +103,6 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager private void RegionCreated(IScene scene) { - if (m_commsManager != null) - { - scene.RegisterModuleInterface(m_commsManager.UserService); - } } protected void InitialiseCommsManager(OpenSimBase openSim) diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 9400788..d6d5700 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs @@ -49,6 +49,8 @@ using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; +using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; +using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.ApplicationPlugins.RemoteController { @@ -1032,30 +1034,37 @@ namespace OpenSim.ApplicationPlugins.RemoteController if (requestData.Contains("user_email")) email = (string)requestData["user_email"]; - CachedUserInfo userInfo = - m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname); + UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; - if (null != userInfo) - throw new Exception(String.Format("Avatar {0} {1} already exists", firstname, lastname)); + UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstname, lastname); - UUID userID = - m_app.CommunicationsManager.UserAdminService.AddUser(firstname, lastname, - passwd, email, regX, regY); + if (null != account) + throw new Exception(String.Format("Account {0} {1} already exists", firstname, lastname)); - if (userID == UUID.Zero) + account = new UserAccount(scopeID, firstname, lastname, email); + // REFACTORING PROBLEM: no method to set the password! + + bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); + + if (!success) throw new Exception(String.Format("failed to create new user {0} {1}", firstname, lastname)); + GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, + (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); + if (home == null) + m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstname, lastname); + // Establish the avatar's initial appearance - updateUserAppearance(responseData, requestData, userID); + updateUserAppearance(responseData, requestData, account.PrincipalID); responseData["success"] = true; - responseData["avatar_uuid"] = userID.ToString(); + responseData["avatar_uuid"] = account.PrincipalID.ToString(); response.Value = responseData; - m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstname, lastname, userID); + m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstname, lastname, account.PrincipalID); } catch (Exception e) { @@ -1124,21 +1133,27 @@ namespace OpenSim.ApplicationPlugins.RemoteController string firstname = (string) requestData["user_firstname"]; string lastname = (string) requestData["user_lastname"]; - CachedUserInfo userInfo - = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname); - responseData["user_firstname"] = firstname; responseData["user_lastname"] = lastname; - if (null == userInfo) + UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; + + UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstname, lastname); + + if (null == account) { responseData["success"] = false; responseData["lastlogin"] = 0; } else { + PresenceInfo[] pinfos = m_app.SceneManager.CurrentOrFirstScene.PresenceService.GetAgents(new string[] { account.PrincipalID.ToString() }); + if (pinfos != null && pinfos.Length >= 1) + responseData["lastlogin"] = pinfos[0].Login; + else + responseData["lastlogin"] = 0; + responseData["success"] = true; - responseData["lastlogin"] = userInfo.UserProfile.LastLogin; } response.Value = responseData; @@ -1200,117 +1215,118 @@ namespace OpenSim.ApplicationPlugins.RemoteController public XmlRpcResponse XmlRpcUpdateUserAccountMethod(XmlRpcRequest request, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: UpdateUserAccount: new request"); + m_log.Warn("[RADMIN]: This method needs update for 0.7"); XmlRpcResponse response = new XmlRpcResponse(); Hashtable responseData = new Hashtable(); - lock (rslock) - { - try - { - Hashtable requestData = (Hashtable) request.Params[0]; - - // check completeness - checkStringParameters(request, new string[] { - "password", "user_firstname", - "user_lastname"}); - - // check password - if (!String.IsNullOrEmpty(m_requiredPassword) && - (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password"); - - // do the job - string firstname = (string) requestData["user_firstname"]; - string lastname = (string) requestData["user_lastname"]; - - string passwd = String.Empty; - uint? regX = null; - uint? regY = null; - uint? ulaX = null; - uint? ulaY = null; - uint? ulaZ = null; - uint? usaX = null; - uint? usaY = null; - uint? usaZ = null; - string aboutFirstLive = String.Empty; - string aboutAvatar = String.Empty; - - if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"]; - if (requestData.ContainsKey("start_region_x")) - regX = Convert.ToUInt32((Int32) requestData["start_region_x"]); - if (requestData.ContainsKey("start_region_y")) - regY = Convert.ToUInt32((Int32) requestData["start_region_y"]); - - if (requestData.ContainsKey("start_lookat_x")) - ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]); - if (requestData.ContainsKey("start_lookat_y")) - ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]); - if (requestData.ContainsKey("start_lookat_z")) - ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]); - - if (requestData.ContainsKey("start_standat_x")) - usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]); - if (requestData.ContainsKey("start_standat_y")) - usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]); - if (requestData.ContainsKey("start_standat_z")) - usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]); - if (requestData.ContainsKey("about_real_world")) - aboutFirstLive = (string)requestData["about_real_world"]; - if (requestData.ContainsKey("about_virtual_world")) - aboutAvatar = (string)requestData["about_virtual_world"]; - - UserProfileData userProfile - = m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname); - - if (null == userProfile) - throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname)); - - if (!String.IsNullOrEmpty(passwd)) - { - m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname); - string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(passwd) + ":" + String.Empty); - userProfile.PasswordHash = md5PasswdHash; - } - - if (null != regX) userProfile.HomeRegionX = (uint) regX; - if (null != regY) userProfile.HomeRegionY = (uint) regY; - - if (null != usaX) userProfile.HomeLocationX = (uint) usaX; - if (null != usaY) userProfile.HomeLocationY = (uint) usaY; - if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ; - - if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX; - if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY; - if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ; - - if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive; - if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar; - - // User has been created. Now establish gender and appearance. - - updateUserAppearance(responseData, requestData, userProfile.ID); - - if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile)) - throw new Exception("did not manage to update user profile"); - - responseData["success"] = true; - - response.Value = responseData; - - m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}", - firstname, lastname, - userProfile.ID); - } - catch (Exception e) - { - m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message); - m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString()); - - responseData["success"] = false; - responseData["error"] = e.Message; - - response.Value = responseData; - } - } + //lock (rslock) + //{ + // try + // { + // Hashtable requestData = (Hashtable) request.Params[0]; + + // // check completeness + // checkStringParameters(request, new string[] { + // "password", "user_firstname", + // "user_lastname"}); + + // // check password + // if (!String.IsNullOrEmpty(m_requiredPassword) && + // (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password"); + + // // do the job + // string firstname = (string) requestData["user_firstname"]; + // string lastname = (string) requestData["user_lastname"]; + + // string passwd = String.Empty; + // uint? regX = null; + // uint? regY = null; + // uint? ulaX = null; + // uint? ulaY = null; + // uint? ulaZ = null; + // uint? usaX = null; + // uint? usaY = null; + // uint? usaZ = null; + // string aboutFirstLive = String.Empty; + // string aboutAvatar = String.Empty; + + // if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"]; + // if (requestData.ContainsKey("start_region_x")) + // regX = Convert.ToUInt32((Int32) requestData["start_region_x"]); + // if (requestData.ContainsKey("start_region_y")) + // regY = Convert.ToUInt32((Int32) requestData["start_region_y"]); + + // if (requestData.ContainsKey("start_lookat_x")) + // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]); + // if (requestData.ContainsKey("start_lookat_y")) + // ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]); + // if (requestData.ContainsKey("start_lookat_z")) + // ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]); + + // if (requestData.ContainsKey("start_standat_x")) + // usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]); + // if (requestData.ContainsKey("start_standat_y")) + // usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]); + // if (requestData.ContainsKey("start_standat_z")) + // usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]); + // if (requestData.ContainsKey("about_real_world")) + // aboutFirstLive = (string)requestData["about_real_world"]; + // if (requestData.ContainsKey("about_virtual_world")) + // aboutAvatar = (string)requestData["about_virtual_world"]; + + // UserProfileData userProfile + // = m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname); + + // if (null == userProfile) + // throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname)); + + // if (!String.IsNullOrEmpty(passwd)) + // { + // m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname); + // string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(passwd) + ":" + String.Empty); + // userProfile.PasswordHash = md5PasswdHash; + // } + + // if (null != regX) userProfile.HomeRegionX = (uint) regX; + // if (null != regY) userProfile.HomeRegionY = (uint) regY; + + // if (null != usaX) userProfile.HomeLocationX = (uint) usaX; + // if (null != usaY) userProfile.HomeLocationY = (uint) usaY; + // if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ; + + // if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX; + // if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY; + // if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ; + + // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive; + // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar; + + // // User has been created. Now establish gender and appearance. + + // updateUserAppearance(responseData, requestData, userProfile.ID); + + // if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile)) + // throw new Exception("did not manage to update user profile"); + + // responseData["success"] = true; + + // response.Value = responseData; + + // m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}", + // firstname, lastname, + // userProfile.ID); + // } + // catch (Exception e) + // { + // m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message); + // m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString()); + + // responseData["success"] = false; + // responseData["error"] = e.Message; + + // response.Value = responseData; + // } + //} m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); return response; @@ -1327,72 +1343,73 @@ namespace OpenSim.ApplicationPlugins.RemoteController private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) { m_log.DebugFormat("[RADMIN] updateUserAppearance"); + m_log.Warn("[RADMIN]: This method needs update for 0.7"); - string dmale = m_config.GetString("default_male", "Default Male"); - string dfemale = m_config.GetString("default_female", "Default Female"); - string dneut = m_config.GetString("default_female", "Default Default"); + //string dmale = m_config.GetString("default_male", "Default Male"); + //string dfemale = m_config.GetString("default_female", "Default Female"); + //string dneut = m_config.GetString("default_female", "Default Default"); string model = String.Empty; - // Has a gender preference been supplied? - - if (requestData.Contains("gender")) - { - switch ((string)requestData["gender"]) - { - case "m" : - model = dmale; - break; - case "f" : - model = dfemale; - break; - case "n" : - default : - model = dneut; - break; - } - } - - // Has an explicit model been specified? - - if (requestData.Contains("model")) - { - model = (string)requestData["model"]; - } - - // No appearance attributes were set - - if (model == String.Empty) - { - m_log.DebugFormat("[RADMIN] Appearance update not requested"); - return; - } - - m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model); - - string[] nomens = model.Split(); - if (nomens.Length != 2) - { - m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model); - // nomens = dmodel.Split(); - return; - } - - UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]); - - // Is this the first time one of the default models has been used? Create it if that is the case - // otherwise default to male. - - if (mprof == null) - { - m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model); - return; - } - - // Set current user's appearance. This bit is easy. The appearance structure is populated with - // actual asset ids, however to complete the magic we need to populate the inventory with the - // assets in question. - - establishAppearance(userid, mprof.ID); + //// Has a gender preference been supplied? + + //if (requestData.Contains("gender")) + //{ + // switch ((string)requestData["gender"]) + // { + // case "m" : + // model = dmale; + // break; + // case "f" : + // model = dfemale; + // break; + // case "n" : + // default : + // model = dneut; + // break; + // } + //} + + //// Has an explicit model been specified? + + //if (requestData.Contains("model")) + //{ + // model = (string)requestData["model"]; + //} + + //// No appearance attributes were set + + //if (model == String.Empty) + //{ + // m_log.DebugFormat("[RADMIN] Appearance update not requested"); + // return; + //} + + //m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model); + + //string[] nomens = model.Split(); + //if (nomens.Length != 2) + //{ + // m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model); + // // nomens = dmodel.Split(); + // return; + //} + + //UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]); + + //// Is this the first time one of the default models has been used? Create it if that is the case + //// otherwise default to male. + + //if (mprof == null) + //{ + // m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model); + // return; + //} + + //// Set current user's appearance. This bit is easy. The appearance structure is populated with + //// actual asset ids, however to complete the magic we need to populate the inventory with the + //// assets in question. + + //establishAppearance(userid, mprof.ID); m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}", userid, model); @@ -1604,20 +1621,27 @@ namespace OpenSim.ApplicationPlugins.RemoteController passwd = GetStringAttribute(avatar,"password",passwd); string[] nomens = name.Split(); - UI = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(nomens[0], nomens[1]); - if (null == UI) + UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; + UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]); + if (null == account) { - ID = m_app.CommunicationsManager.UserAdminService.AddUser(nomens[0], nomens[1], - passwd, email, regX, regY); - if (ID == UUID.Zero) + account = new UserAccount(scopeID, nomens[0], nomens[1], email); + bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); + if (!success) { m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]); return false; } + // !!! REFACTORING PROBLEM: need to set the password + + GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, + (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); + if (home != null) + m_app.SceneManager.CurrentOrFirstScene.PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); } else { - ID = UI.UserProfile.ID; + ID = account.PrincipalID; } m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID); @@ -2391,17 +2415,18 @@ namespace OpenSim.ApplicationPlugins.RemoteController if (requestData.Contains("users")) { - UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService; + UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; + IUserAccountService userService = m_app.SceneManager.CurrentOrFirstScene.UserAccountService; Scene s = m_app.SceneManager.CurrentScene; Hashtable users = (Hashtable) requestData["users"]; List uuids = new List(); foreach (string name in users.Values) { string[] parts = name.Split(); - CachedUserInfo udata = ups.GetUserDetails(parts[0],parts[1]); - if (udata != null) + UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]); + if (account != null) { - uuids.Add(udata.UserProfile.ID); + uuids.Add(account.PrincipalID); m_log.DebugFormat("[RADMIN] adding \"{0}\" to ACL for \"{1}\"", name, s.RegionInfo.RegionName); } } @@ -2477,21 +2502,23 @@ namespace OpenSim.ApplicationPlugins.RemoteController if (requestData.Contains("users")) { - UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService; + UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; + IUserAccountService userService = m_app.SceneManager.CurrentOrFirstScene.UserAccountService; + //UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService; Scene s = m_app.SceneManager.CurrentScene; Hashtable users = (Hashtable) requestData["users"]; List uuids = new List(); - foreach (string name in users.Values) + foreach (string name in users.Values) { string[] parts = name.Split(); - CachedUserInfo udata = ups.GetUserDetails(parts[0],parts[1]); - if (udata != null) + UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]); + if (account != null) { - uuids.Add(udata.UserProfile.ID); + uuids.Add(account.PrincipalID); } } List acl = new List(s.RegionInfo.EstateSettings.EstateAccess); - foreach (UUID uuid in uuids) + foreach (UUID uuid in uuids) { if (acl.Contains(uuid)) { diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RequestData.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RequestData.cs index d3a7e64..10f1a6e 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RequestData.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RequestData.cs @@ -35,6 +35,9 @@ using System.Xml; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; +using OpenSim.Services.Interfaces; + +using OpenMetaverse; namespace OpenSim.ApplicationPlugins.Rest.Inventory { @@ -658,7 +661,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory { int x; - string HA1; string first; string last; @@ -675,17 +677,13 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory last = String.Empty; } - UserProfileData udata = Rest.UserServices.GetUserProfile(first, last); + UserAccount account = Rest.UserServices.GetUserAccount(UUID.Zero, first, last); // If we don't recognize the user id, perhaps it is god? - - if (udata == null) + if (account == null) return pass == Rest.GodKey; - HA1 = HashToString(pass); - HA1 = HashToString(String.Format("{0}:{1}",HA1,udata.PasswordSalt)); - - return (0 == sc.Compare(HA1, udata.PasswordHash)); + return (Rest.AuthServices.Authenticate(account.PrincipalID, pass, 1) != string.Empty); } @@ -897,11 +895,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory last = String.Empty; } - UserProfileData udata = Rest.UserServices.GetUserProfile(first, last); - + UserAccount account = Rest.UserServices.GetUserAccount(UUID.Zero, first, last); // If we don;t recognize the user id, perhaps it is god? - if (udata == null) + if (account == null) { Rest.Log.DebugFormat("{0} Administrator", MsgId); return Rest.GodKey; @@ -909,7 +906,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory else { Rest.Log.DebugFormat("{0} Normal User {1}", MsgId, user); - return udata.PasswordHash; + + // !!! REFACTORING PROBLEM + // This is what it was. It doesn't work in 0.7 + // Nothing retrieves the password from the authentication service, there's only authentication. + //return udata.PasswordHash; + return string.Empty; } } diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs index 8d62423..791cfcd 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs @@ -103,11 +103,16 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory get { return main.SceneManager.CurrentOrFirstScene.InventoryService; } } - internal static IUserService UserServices + internal static IUserAccountService UserServices { - get { return Comms.UserService; } + get { return main.SceneManager.CurrentOrFirstScene.UserAccountService; } } - + + internal static IAuthenticationService AuthServices + { + get { return main.SceneManager.CurrentOrFirstScene.AuthenticationService; } + } + internal static IAvatarService AvatarServices { get { return Comms.AvatarService; } diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs index b2b4aa7..0a45eff 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs @@ -135,152 +135,153 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory private void DoAppearance(RequestData hdata) { - - AppearanceRequestData rdata = (AppearanceRequestData) hdata; - - Rest.Log.DebugFormat("{0} DoAppearance ENTRY", MsgId); - - // If we're disabled, do nothing. - - if (!enabled) - { - return; - } - - // Now that we know this is a serious attempt to - // access inventory data, we should find out who - // is asking, and make sure they are authorized - // to do so. We need to validate the caller's - // identity before revealing anything about the - // status quo. Authenticate throws an exception - // via Fail if no identity information is present. - // - // With the present HTTP server we can't use the - // builtin authentication mechanisms because they - // would be enforced for all in-bound requests. - // Instead we look at the headers ourselves and - // handle authentication directly. - - try - { - if (!rdata.IsAuthenticated) - { - rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName)); - } - } - catch (RestException e) - { - if (e.statusCode == Rest.HttpStatusCodeNotAuthorized) - { - Rest.Log.WarnFormat("{0} User not authenticated", MsgId); - Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); - } - else - { - Rest.Log.ErrorFormat("{0} User authentication failed", MsgId); - Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); - } - throw (e); - } - - Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName); - - // We can only get here if we are authorized - // - // The requestor may have specified an UUID or - // a conjoined FirstName LastName string. We'll - // try both. If we fail with the first, UUID, - // attempt, we try the other. As an example, the - // URI for a valid inventory request might be: - // - // http://:/admin/inventory/Arthur Dent - // - // Indicating that this is an inventory request for - // an avatar named Arthur Dent. This is ALL that is - // required to designate a GET for an entire - // inventory. - // - - // Do we have at least a user agent name? - - if (rdata.Parameters.Length < 1) - { - Rest.Log.WarnFormat("{0} Appearance: No user agent identifier specified", MsgId); - rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified"); - } - - // The first parameter MUST be the agent identification, either an UUID - // or a space-separated First-name Last-Name specification. We check for - // an UUID first, if anyone names their character using a valid UUID - // that identifies another existing avatar will cause this a problem... - - try - { - rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]); - Rest.Log.DebugFormat("{0} UUID supplied", MsgId); - rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid); - } - catch - { - string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE); - if (names.Length == 2) - { - Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId); - rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]); - } - else - { - Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); - rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity"); - } - } - - // If the user profile is null then either the server is broken, or the - // user is not known. We always assume the latter case. - - if (rdata.userProfile != null) - { - Rest.Log.DebugFormat("{0} User profile obtained for agent {1} {2}", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - } - else - { - Rest.Log.WarnFormat("{0} No user profile for {1}", MsgId, rdata.path); - rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity"); - } - - // If we get to here, then we have effectively validated the user's - - switch (rdata.method) - { - case Rest.HEAD : // Do the processing, set the status code, suppress entity - DoGet(rdata); - rdata.buffer = null; - break; - - case Rest.GET : // Do the processing, set the status code, return entity - DoGet(rdata); - break; - - case Rest.PUT : // Update named element - DoUpdate(rdata); - break; - - case Rest.POST : // Add new information to identified context. - DoExtend(rdata); - break; - - case Rest.DELETE : // Delete information - DoDelete(rdata); - break; - - default : - Rest.Log.WarnFormat("{0} Method {1} not supported for {2}", - MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, - String.Format("{0} not supported", rdata.method)); - break; - } + // !!! REFACTORIMG PROBLEM. This needs rewriting for 0.7 + + //AppearanceRequestData rdata = (AppearanceRequestData) hdata; + + //Rest.Log.DebugFormat("{0} DoAppearance ENTRY", MsgId); + + //// If we're disabled, do nothing. + + //if (!enabled) + //{ + // return; + //} + + //// Now that we know this is a serious attempt to + //// access inventory data, we should find out who + //// is asking, and make sure they are authorized + //// to do so. We need to validate the caller's + //// identity before revealing anything about the + //// status quo. Authenticate throws an exception + //// via Fail if no identity information is present. + //// + //// With the present HTTP server we can't use the + //// builtin authentication mechanisms because they + //// would be enforced for all in-bound requests. + //// Instead we look at the headers ourselves and + //// handle authentication directly. + + //try + //{ + // if (!rdata.IsAuthenticated) + // { + // rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName)); + // } + //} + //catch (RestException e) + //{ + // if (e.statusCode == Rest.HttpStatusCodeNotAuthorized) + // { + // Rest.Log.WarnFormat("{0} User not authenticated", MsgId); + // Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); + // } + // else + // { + // Rest.Log.ErrorFormat("{0} User authentication failed", MsgId); + // Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); + // } + // throw (e); + //} + + //Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName); + + //// We can only get here if we are authorized + //// + //// The requestor may have specified an UUID or + //// a conjoined FirstName LastName string. We'll + //// try both. If we fail with the first, UUID, + //// attempt, we try the other. As an example, the + //// URI for a valid inventory request might be: + //// + //// http://:/admin/inventory/Arthur Dent + //// + //// Indicating that this is an inventory request for + //// an avatar named Arthur Dent. This is ALL that is + //// required to designate a GET for an entire + //// inventory. + //// + + //// Do we have at least a user agent name? + + //if (rdata.Parameters.Length < 1) + //{ + // Rest.Log.WarnFormat("{0} Appearance: No user agent identifier specified", MsgId); + // rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified"); + //} + + //// The first parameter MUST be the agent identification, either an UUID + //// or a space-separated First-name Last-Name specification. We check for + //// an UUID first, if anyone names their character using a valid UUID + //// that identifies another existing avatar will cause this a problem... + + //try + //{ + // rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]); + // Rest.Log.DebugFormat("{0} UUID supplied", MsgId); + // rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid); + //} + //catch + //{ + // string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE); + // if (names.Length == 2) + // { + // Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId); + // rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]); + // } + // else + // { + // Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); + // rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity"); + // } + //} + + //// If the user profile is null then either the server is broken, or the + //// user is not known. We always assume the latter case. + + //if (rdata.userProfile != null) + //{ + // Rest.Log.DebugFormat("{0} User profile obtained for agent {1} {2}", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + //} + //else + //{ + // Rest.Log.WarnFormat("{0} No user profile for {1}", MsgId, rdata.path); + // rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity"); + //} + + //// If we get to here, then we have effectively validated the user's + + //switch (rdata.method) + //{ + // case Rest.HEAD : // Do the processing, set the status code, suppress entity + // DoGet(rdata); + // rdata.buffer = null; + // break; + + // case Rest.GET : // Do the processing, set the status code, return entity + // DoGet(rdata); + // break; + + // case Rest.PUT : // Update named element + // DoUpdate(rdata); + // break; + + // case Rest.POST : // Add new information to identified context. + // DoExtend(rdata); + // break; + + // case Rest.DELETE : // Delete information + // DoDelete(rdata); + // break; + + // default : + // Rest.Log.WarnFormat("{0} Method {1} not supported for {2}", + // MsgId, rdata.method, rdata.path); + // rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, + // String.Format("{0} not supported", rdata.method)); + // break; + //} } #endregion Interface @@ -391,37 +392,39 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory private void DoUpdate(AppearanceRequestData rdata) { - bool created = false; - bool modified = false; + // REFACTORING PROBLEM This was commented out. It doesn't work for 0.7 + //bool created = false; + //bool modified = false; - rdata.userAppearance = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID); - // If the user exists then this is considered a modification regardless - // of what may, or may not be, specified in the payload. + //rdata.userAppearance = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID); - if (rdata.userAppearance != null) - { - modified = true; - Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance); - Rest.UserServices.UpdateUserProfile(rdata.userProfile); - } + //// If the user exists then this is considered a modification regardless + //// of what may, or may not be, specified in the payload. - if (created) - { - rdata.Complete(Rest.HttpStatusCodeCreated); - } - else - { - if (modified) - { - rdata.Complete(Rest.HttpStatusCodeOK); - } - else - { - rdata.Complete(Rest.HttpStatusCodeNoContent); - } - } + //if (rdata.userAppearance != null) + //{ + // modified = true; + // Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance); + // Rest.UserServices.UpdateUserProfile(rdata.userProfile); + //} + + //if (created) + //{ + // rdata.Complete(Rest.HttpStatusCodeCreated); + //} + //else + //{ + // if (modified) + // { + // rdata.Complete(Rest.HttpStatusCodeOK); + // } + // else + // { + // rdata.Complete(Rest.HttpStatusCodeNoContent); + // } + //} rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method)); diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index 01bfe00..098c54d 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs @@ -143,203 +143,205 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Rest.Log.DebugFormat("{0} DoInventory ENTRY", MsgId); - // If we're disabled, do nothing. - - if (!enabled) - { - return; - } - - // Now that we know this is a serious attempt to - // access inventory data, we should find out who - // is asking, and make sure they are authorized - // to do so. We need to validate the caller's - // identity before revealing anything about the - // status quo. Authenticate throws an exception - // via Fail if no identity information is present. - // - // With the present HTTP server we can't use the - // builtin authentication mechanisms because they - // would be enforced for all in-bound requests. - // Instead we look at the headers ourselves and - // handle authentication directly. - - try - { - if (!rdata.IsAuthenticated) - { - rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName)); - } - } - catch (RestException e) - { - if (e.statusCode == Rest.HttpStatusCodeNotAuthorized) - { - Rest.Log.WarnFormat("{0} User not authenticated", MsgId); - Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); - } - else - { - Rest.Log.ErrorFormat("{0} User authentication failed", MsgId); - Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); - } - throw (e); - } - - Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName); - - // We can only get here if we are authorized - // - // The requestor may have specified an UUID or - // a conjoined FirstName LastName string. We'll - // try both. If we fail with the first, UUID, - // attempt, we try the other. As an example, the - // URI for a valid inventory request might be: - // - // http://:/admin/inventory/Arthur Dent - // - // Indicating that this is an inventory request for - // an avatar named Arthur Dent. This is ALL that is - // required to designate a GET for an entire - // inventory. - // - - - // Do we have at least a user agent name? - - if (rdata.Parameters.Length < 1) - { - Rest.Log.WarnFormat("{0} Inventory: No user agent identifier specified", MsgId); - rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified"); - } - - // The first parameter MUST be the agent identification, either an UUID - // or a space-separated First-name Last-Name specification. We check for - // an UUID first, if anyone names their character using a valid UUID - // that identifies another existing avatar will cause this a problem... - - try - { - rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]); - Rest.Log.DebugFormat("{0} UUID supplied", MsgId); - rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid); - } - catch - { - string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE); - if (names.Length == 2) - { - Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId); - rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]); - } - else - { - Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); - rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity"); - } - } - - // If the user profile is null then either the server is broken, or the - // user is not known. We always assume the latter case. - - if (rdata.userProfile != null) - { - Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - } - else - { - Rest.Log.WarnFormat("{0} No profile for {1}", MsgId, rdata.path); - rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity"); - } - - // If we get to here, then we have effectively validated the user's - // identity. Now we need to get the inventory. If the server does not - // have the inventory, we reject the request with an appropriate explanation. - // - // Note that inventory retrieval is an asynchronous event, we use the rdata - // class instance as the basis for our synchronization. - // - - rdata.uuid = rdata.userProfile.ID; - - if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) - { - rdata.root = Rest.InventoryServices.GetRootFolder(rdata.uuid); - - Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - - Rest.InventoryServices.GetUserInventory(rdata.uuid, rdata.GetUserInventory); - - Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - - lock (rdata) - { - if (!rdata.HaveInventory) - { - rdata.startWD(1000); - rdata.timeout = false; - Monitor.Wait(rdata); - } - } - - if (rdata.timeout) - { - Rest.Log.WarnFormat("{0} Inventory not available for {1} {2}. No response from service.", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - rdata.Fail(Rest.HttpStatusCodeServerError, "inventory server not responding"); - } - - if (rdata.root == null) - { - Rest.Log.WarnFormat("{0} Inventory is not available [1] for agent {1} {2}", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - rdata.Fail(Rest.HttpStatusCodeServerError, "inventory retrieval failed"); - } - - } - else - { - Rest.Log.WarnFormat("{0} Inventory is not locally available for agent {1} {2}", - MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - rdata.Fail(Rest.HttpStatusCodeNotFound, "no local inventory for user"); - } - - // If we get here, then we have successfully retrieved the user's information - // and inventory information is now available locally. - - switch (rdata.method) - { - case Rest.HEAD : // Do the processing, set the status code, suppress entity - DoGet(rdata); - rdata.buffer = null; - break; - - case Rest.GET : // Do the processing, set the status code, return entity - DoGet(rdata); - break; - - case Rest.PUT : // Update named element - DoUpdate(rdata); - break; - - case Rest.POST : // Add new information to identified context. - DoExtend(rdata); - break; - - case Rest.DELETE : // Delete information - DoDelete(rdata); - break; - - default : - Rest.Log.WarnFormat("{0} Method {1} not supported for {2}", - MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, - String.Format("{0} not supported", rdata.method)); - break; - } + // !!! REFACTORING PROBLEM + + //// If we're disabled, do nothing. + + //if (!enabled) + //{ + // return; + //} + + //// Now that we know this is a serious attempt to + //// access inventory data, we should find out who + //// is asking, and make sure they are authorized + //// to do so. We need to validate the caller's + //// identity before revealing anything about the + //// status quo. Authenticate throws an exception + //// via Fail if no identity information is present. + //// + //// With the present HTTP server we can't use the + //// builtin authentication mechanisms because they + //// would be enforced for all in-bound requests. + //// Instead we look at the headers ourselves and + //// handle authentication directly. + + //try + //{ + // if (!rdata.IsAuthenticated) + // { + // rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName)); + // } + //} + //catch (RestException e) + //{ + // if (e.statusCode == Rest.HttpStatusCodeNotAuthorized) + // { + // Rest.Log.WarnFormat("{0} User not authenticated", MsgId); + // Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); + // } + // else + // { + // Rest.Log.ErrorFormat("{0} User authentication failed", MsgId); + // Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); + // } + // throw (e); + //} + + //Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName); + + //// We can only get here if we are authorized + //// + //// The requestor may have specified an UUID or + //// a conjoined FirstName LastName string. We'll + //// try both. If we fail with the first, UUID, + //// attempt, we try the other. As an example, the + //// URI for a valid inventory request might be: + //// + //// http://:/admin/inventory/Arthur Dent + //// + //// Indicating that this is an inventory request for + //// an avatar named Arthur Dent. This is ALL that is + //// required to designate a GET for an entire + //// inventory. + //// + + + //// Do we have at least a user agent name? + + //if (rdata.Parameters.Length < 1) + //{ + // Rest.Log.WarnFormat("{0} Inventory: No user agent identifier specified", MsgId); + // rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified"); + //} + + //// The first parameter MUST be the agent identification, either an UUID + //// or a space-separated First-name Last-Name specification. We check for + //// an UUID first, if anyone names their character using a valid UUID + //// that identifies another existing avatar will cause this a problem... + + //try + //{ + // rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]); + // Rest.Log.DebugFormat("{0} UUID supplied", MsgId); + // rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid); + //} + //catch + //{ + // string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE); + // if (names.Length == 2) + // { + // Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId); + // rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]); + // } + // else + // { + // Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); + // rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity"); + // } + //} + + //// If the user profile is null then either the server is broken, or the + //// user is not known. We always assume the latter case. + + //if (rdata.userProfile != null) + //{ + // Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + //} + //else + //{ + // Rest.Log.WarnFormat("{0} No profile for {1}", MsgId, rdata.path); + // rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity"); + //} + + //// If we get to here, then we have effectively validated the user's + //// identity. Now we need to get the inventory. If the server does not + //// have the inventory, we reject the request with an appropriate explanation. + //// + //// Note that inventory retrieval is an asynchronous event, we use the rdata + //// class instance as the basis for our synchronization. + //// + + //rdata.uuid = rdata.userProfile.ID; + + //if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) + //{ + // rdata.root = Rest.InventoryServices.GetRootFolder(rdata.uuid); + + // Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + + // Rest.InventoryServices.GetUserInventory(rdata.uuid, rdata.GetUserInventory); + + // Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + + // lock (rdata) + // { + // if (!rdata.HaveInventory) + // { + // rdata.startWD(1000); + // rdata.timeout = false; + // Monitor.Wait(rdata); + // } + // } + + // if (rdata.timeout) + // { + // Rest.Log.WarnFormat("{0} Inventory not available for {1} {2}. No response from service.", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + // rdata.Fail(Rest.HttpStatusCodeServerError, "inventory server not responding"); + // } + + // if (rdata.root == null) + // { + // Rest.Log.WarnFormat("{0} Inventory is not available [1] for agent {1} {2}", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + // rdata.Fail(Rest.HttpStatusCodeServerError, "inventory retrieval failed"); + // } + + //} + //else + //{ + // Rest.Log.WarnFormat("{0} Inventory is not locally available for agent {1} {2}", + // MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); + // rdata.Fail(Rest.HttpStatusCodeNotFound, "no local inventory for user"); + //} + + //// If we get here, then we have successfully retrieved the user's information + //// and inventory information is now available locally. + + //switch (rdata.method) + //{ + // case Rest.HEAD : // Do the processing, set the status code, suppress entity + // DoGet(rdata); + // rdata.buffer = null; + // break; + + // case Rest.GET : // Do the processing, set the status code, return entity + // DoGet(rdata); + // break; + + // case Rest.PUT : // Update named element + // DoUpdate(rdata); + // break; + + // case Rest.POST : // Add new information to identified context. + // DoExtend(rdata); + // break; + + // case Rest.DELETE : // Delete information + // DoDelete(rdata); + // break; + + // default : + // Rest.Log.WarnFormat("{0} Method {1} not supported for {2}", + // MsgId, rdata.method, rdata.path); + // rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, + // String.Format("{0} not supported", rdata.method)); + // break; + //} } #endregion Interface diff --git a/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs b/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs index 7d71f18..c4b3dda 100644 --- a/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs +++ b/OpenSim/Client/MXP/PacketHandler/MXPPacketServer.cs @@ -41,6 +41,7 @@ using OpenSim.Client.MXP.ClientStack; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Framework.Communications; +using OpenSim.Services.Interfaces; using System.Security.Cryptography; namespace OpenSim.Client.MXP.PacketHandler @@ -295,13 +296,11 @@ namespace OpenSim.Client.MXP.PacketHandler regionExists = false; } - UserProfileData user = null; UUID userId = UUID.Zero; - string firstName = null; - string lastName = null; + UserAccount account = null; bool authorized = regionExists ? AuthoriseUser(joinRequestMessage.ParticipantName, joinRequestMessage.ParticipantPassphrase, - new UUID(joinRequestMessage.BubbleId), out userId, out firstName, out lastName, out user) + new UUID(joinRequestMessage.BubbleId), out account) : false; if (authorized) @@ -316,10 +315,11 @@ namespace OpenSim.Client.MXP.PacketHandler session.RemoteEndPoint.Port + ")"); m_log.Debug("[MXP ClientStack]: Attaching UserAgent to UserProfile..."); - AttachUserAgentToUserProfile(session, mxpSessionID, sceneId, user); + UUID secureSession = UUID.Zero; + AttachUserAgentToUserProfile(account, session, mxpSessionID, sceneId, out secureSession); m_log.Debug("[MXP ClientStack]: Attached UserAgent to UserProfile."); m_log.Debug("[MXP ClientStack]: Preparing Scene to Connection..."); - if (!PrepareSceneForConnection(mxpSessionID, sceneId, user, out reason)) + if (!PrepareSceneForConnection(mxpSessionID, secureSession, sceneId, account, out reason)) { m_log.DebugFormat("[MXP ClientStack]: Scene refused connection: {0}", reason); DeclineConnection(session, joinRequestMessage); @@ -332,7 +332,7 @@ namespace OpenSim.Client.MXP.PacketHandler m_log.Info("[MXP ClientStack]: Accepted connection."); m_log.Debug("[MXP ClientStack]: Creating ClientView...."); - MXPClientView client = new MXPClientView(session, mxpSessionID, userId, scene, firstName, lastName); + MXPClientView client = new MXPClientView(session, mxpSessionID, userId, scene, account.FirstName, account.LastName); m_clients.Add(client); m_log.Debug("[MXP ClientStack]: Created ClientView."); @@ -489,12 +489,12 @@ namespace OpenSim.Client.MXP.PacketHandler session.SetStateDisconnected(); } - public bool AuthoriseUser(string participantName, string password, UUID sceneId, out UUID userId, out string firstName, out string lastName, out UserProfileData userProfile) + public bool AuthoriseUser(string participantName, string password, UUID sceneId, out UserAccount account) { - userId = UUID.Zero; - firstName = ""; - lastName = ""; - userProfile = null; + UUID userId = UUID.Zero; + string firstName = ""; + string lastName = ""; + account = null; string[] nameParts = participantName.Split(' '); if (nameParts.Length != 2) @@ -505,103 +505,38 @@ namespace OpenSim.Client.MXP.PacketHandler firstName = nameParts[0]; lastName = nameParts[1]; - userProfile = m_scenes[sceneId].CommsManager.UserService.GetUserProfile(firstName, lastName); + account = m_scenes[sceneId].UserAccountService.GetUserAccount(m_scenes[sceneId].RegionInfo.ScopeID, firstName, lastName); + if (account != null) + return (m_scenes[sceneId].AuthenticationService.Authenticate(account.PrincipalID, password, 1) != string.Empty); - if (userProfile == null && !m_accountsAuthenticate) - { - userId = ((UserManagerBase)m_scenes[sceneId].CommsManager.UserService).AddUser(firstName, lastName, "test", "", 1000, 1000); - } - else - { - if (userProfile == null) - { - m_log.Error("[MXP ClientStack]: Login failed as user was not found: " + participantName); - return false; - } - userId = userProfile.ID; - } - - if (m_accountsAuthenticate) - { - if (!password.StartsWith("$1$")) - { - password = "$1$" + Util.Md5Hash(password); - } - password = password.Remove(0, 3); //remove $1$ - string s = Util.Md5Hash(password + ":" + userProfile.PasswordSalt); - return (userProfile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) - || userProfile.PasswordHash.Equals(password, StringComparison.InvariantCulture)); - } - else - { - return true; - } + return false; } - private void AttachUserAgentToUserProfile(Session session, UUID sessionId, UUID sceneId, UserProfileData userProfile) + private void AttachUserAgentToUserProfile(UserAccount account, Session session, UUID sessionId, UUID sceneId, out UUID secureSessionId) { - //Scene scene = m_scenes[sceneId]; - CommunicationsManager commsManager = m_scenes[sceneId].CommsManager; - IUserService userService = (IUserService)commsManager.UserService; - - UserAgentData agent = new UserAgentData(); - - // User connection - agent.AgentOnline = true; - agent.AgentIP = session.RemoteEndPoint.Address.ToString(); - agent.AgentPort = (uint)session.RemoteEndPoint.Port; - - agent.SecureSessionID = UUID.Random(); - agent.SessionID = sessionId; - - // Profile UUID - agent.ProfileID = userProfile.ID; - - // Current location/position/alignment - if (userProfile.CurrentAgent != null) - { - agent.Region = userProfile.CurrentAgent.Region; - agent.Handle = userProfile.CurrentAgent.Handle; - agent.Position = userProfile.CurrentAgent.Position; - agent.LookAt = userProfile.CurrentAgent.LookAt; - } - else - { - agent.Region = userProfile.HomeRegionID; - agent.Handle = userProfile.HomeRegion; - agent.Position = userProfile.HomeLocation; - agent.LookAt = userProfile.HomeLookAt; - } - - // What time did the user login? - agent.LoginTime = Util.UnixTimeSinceEpoch(); - agent.LogoutTime = 0; - - userProfile.CurrentAgent = agent; - - - userService.UpdateUserProfile(userProfile); - //userService.CommitAgent(ref userProfile); + secureSessionId = UUID.Random(); + Scene scene = m_scenes[sceneId]; + scene.PresenceService.LoginAgent(account.PrincipalID.ToString(), sessionId, secureSessionId); } - private bool PrepareSceneForConnection(UUID sessionId, UUID sceneId, UserProfileData userProfile, out string reason) + private bool PrepareSceneForConnection(UUID sessionId, UUID secureSessionId, UUID sceneId, UserAccount account, out string reason) { Scene scene = m_scenes[sceneId]; - CommunicationsManager commsManager = m_scenes[sceneId].CommsManager; - UserManagerBase userService = (UserManagerBase)commsManager.UserService; AgentCircuitData agent = new AgentCircuitData(); - agent.AgentID = userProfile.ID; - agent.firstname = userProfile.FirstName; - agent.lastname = userProfile.SurName; + agent.AgentID = account.PrincipalID; + agent.firstname = account.FirstName; + agent.lastname = account.LastName; agent.SessionID = sessionId; - agent.SecureSessionID = userProfile.CurrentAgent.SecureSessionID; + agent.SecureSessionID = secureSessionId; agent.circuitcode = sessionId.CRC(); agent.BaseFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero; agent.startpos = new Vector3(0, 0, 0); // TODO Fill in region start position agent.CapsPath = "http://localhost/"; - agent.Appearance = userService.GetUserAppearance(userProfile.ID); + AvatarData avatar = scene.AvatarService.GetAvatar(account.PrincipalID); + if (avatar != null) + agent.Appearance = avatar.ToAvatarAppearance(); //userService.GetUserAppearance(userProfile.ID); if (agent.Appearance == null) { diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs deleted file mode 100644 index 830c877..0000000 --- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs +++ /dev/null @@ -1,345 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using System.Threading; -using OpenMetaverse; -using OpenSim.Data; -using OpenSim.Framework; -using OpenSim.Framework.Communications.Cache; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Communications.Local; -using OpenSim.Tests.Common.Mock; -using OpenSim.Tests.Common.Setup; -using OpenSim.Tests.Common; - -namespace OpenSim.Framework.Communications.Tests -{ - [TestFixture] - public class UserProfileCacheServiceTests - { - /// Used by tests to indicate whether an async operation timed out - private bool timedOut; - - private void InventoryReceived(UUID userId) - { - lock (this) - { - timedOut = false; - Monitor.PulseAll(this); - } - } - - [Test] - public void TestGetUserDetails() - { - TestHelper.InMethod(); - - UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002"); - string firstName = "Bill"; - string lastName = "Bailey"; - CachedUserInfo nonExistingUserInfo; - - TestCommunicationsManager commsManager = new TestCommunicationsManager(); - // Scene myScene = SceneSetupHelpers.SetupScene(commsManager, ""); - - // Check we can't retrieve info before it exists by uuid - nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); - Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation"); - - // Check we can't retrieve info before it exists by name - nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); - Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation"); - - LocalUserServices lus = (LocalUserServices)commsManager.UserService; - lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId); - - CachedUserInfo existingUserInfo; - - // Check we can retrieve info by uuid - existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); - Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid"); - - // Check we can retrieve info by name - existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); - Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name"); - } - - /** - * Disabled as not fully implemented - [Test] - public void TestUpdateProfile() - { - UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292"); - string firstName = "Inspector"; - string originalLastName = "Morse"; - string newLastName = "Gadget"; - - UserProfileData newProfile = new UserProfileData(); - newProfile.ID = userId; - newProfile.FirstName = firstName; - newProfile.SurName = newLastName; - - TestCommunicationsManager commsManager = new TestCommunicationsManager(); - UserProfileCacheService userCacheService = commsManager.UserProfileCacheService; - IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin; - - // Check that we can't update info before it exists - Assert.That(userCacheService.StoreProfile(newProfile), Is.False); - Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null); - - // Check that we can update a profile once it exists - LocalUserServices lus = (LocalUserServices)commsManager.UserService; - lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId); - - Assert.That(userCacheService.StoreProfile(newProfile), Is.True); - UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile; - Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName)); - Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName)); - } - */ - - [Test] - public void TestFetchInventory() - { - TestHelper.InMethod(); - - Scene myScene = SceneSetupHelpers.SetupScene("inventory"); - - timedOut = true; - lock (this) - { - UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); - Monitor.Wait(this, 60000); - } - - Assert.That(timedOut, Is.False, "Timed out"); - } - - [Test] - public void TestGetChildFolder() - { - TestHelper.InMethod(); - - Scene myScene = SceneSetupHelpers.SetupScene("inventory"); - CachedUserInfo userInfo; - - lock (this) - { - userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); - Monitor.Wait(this, 60000); - } - - UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011"); - Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null); - userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID); - - Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null); - } - - [Test] - public void TestCreateFolder() - { - TestHelper.InMethod(); - - Scene myScene = SceneSetupHelpers.SetupScene("inventory"); - CachedUserInfo userInfo; - - lock (this) - { - userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); - Monitor.Wait(this, 60000); - } - - UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010"); - Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False); - - // 1: Try a folder create that should fail because the parent id given does not exist - UUID missingFolderId = UUID.Random(); - InventoryFolderBase myFolder = new InventoryFolderBase(); - myFolder.ID = folderId; - - Assert.That( - userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False); - Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null); - Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False); - Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null); - - // 2: Try a folder create that should work - Assert.That( - userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True); - Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null); - Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True); - } - - //[Test] - public void TestUpdateFolder() - { - TestHelper.InMethod(); - - Scene myScene = SceneSetupHelpers.SetupScene("inventory"); - CachedUserInfo userInfo; - - lock (this) - { - userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); - Monitor.Wait(this, 60000); - } - - UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); - InventoryFolderImpl rootFolder = userInfo.RootFolder; - InventoryFolderBase myFolder = new InventoryFolderBase(); - myFolder.ID = folder1Id; - - userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); - - // 1: Test updates that don't involve moving the folder - { - string newFolderName1 = "newFolderName1"; - ushort folderType1 = (ushort)AssetType.Texture; - userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID); - - InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id); - Assert.That(newFolderName1, Is.EqualTo(folder1.Name)); - Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type)); - - InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder); - Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name)); - Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type)); - } - - // 2: Test an update that also involves moving the folder - { - UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061"); - userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID); - InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id); - - InventoryFolderBase myFolder2 = new InventoryFolderBase(); - myFolder2.ID = folder2Id; - - string newFolderName2 = "newFolderName2"; - ushort folderType2 = (ushort)AssetType.Bodypart; - userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id); - - InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id); - Assert.That(newFolderName2, Is.EqualTo(folder1.Name)); - Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type)); - Assert.That(folder2Id, Is.EqualTo(folder1.ParentID)); - - Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True); - Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False); - - InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2); - Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name)); - Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type)); - Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID)); - } - - } - - [Test] - public void TestMoveFolder() - { - TestHelper.InMethod(); - - Scene myScene = SceneSetupHelpers.SetupScene("inventory"); - CachedUserInfo userInfo; - - lock (this) - { - userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); - Monitor.Wait(this, 60000); - } - - UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020"); - UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021"); - UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030"); - InventoryFolderImpl rootFolder = userInfo.RootFolder; - - userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); - InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id); - userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID); - InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id); - - // Check folder is currently in folder1 - userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id); - Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True); - - userInfo.MoveFolder(folderToMoveId, folder2Id); - - // Check folder is now in folder2 and no trace remains in folder1 - InventoryFolderBase myFolder = new InventoryFolderBase(); - myFolder.ID = folderToMoveId; - Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True); - Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id)); - - Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False); - } - - [Test] - public void TestPurgeFolder() - { - TestHelper.InMethod(); - //log4net.Config.XmlConfigurator.Configure(); - - Scene myScene = SceneSetupHelpers.SetupScene("inventory"); - CachedUserInfo userInfo; - - lock (this) - { - userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); - Monitor.Wait(this, 60000); - } - - UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070"); - InventoryFolderImpl rootFolder = userInfo.RootFolder; - InventoryFolderBase myFolder = new InventoryFolderBase(); - myFolder.ID = folder1Id; - - userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); - Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null); - - // Test purge - userInfo.PurgeFolder(rootFolder.ID); - - Assert.That(rootFolder.RequestListOfFolders(), Is.Empty); - Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null); - } - - [TearDown] - public void TearDown() - { - try - { - if (MainServer.Instance != null) MainServer.Instance.Stop(); - } - catch (System.NullReferenceException) - { } - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs index 10a3232..cf7bcef 100644 --- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs +++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs @@ -534,26 +534,28 @@ namespace OpenSim.Region.CoreModules.InterGrid userProfile.WantDoMask = 0; userProfile.WebLoginKey = UUID.Random(); - // Do caps registration - // get seed capagentData.firstname = FirstName;agentData.lastname = LastName; - if (homeScene.CommsManager.UserService.GetUserProfile(agentData.AgentID) == null && !GridMode) - { - homeScene.CommsManager.UserAdminService.AddUser( - agentData.firstname, agentData.lastname, CreateRandomStr(7), "", - homeScene.RegionInfo.RegionLocX, homeScene.RegionInfo.RegionLocY, agentData.AgentID); + // !!! REFACTORING PROBLEM. This needs to be changed for 0.7 + // + //// Do caps registration + //// get seed capagentData.firstname = FirstName;agentData.lastname = LastName; + //if (homeScene.CommsManager.UserService.GetUserProfile(agentData.AgentID) == null && !GridMode) + //{ + // homeScene.CommsManager.UserAdminService.AddUser( + // agentData.firstname, agentData.lastname, CreateRandomStr(7), "", + // homeScene.RegionInfo.RegionLocX, homeScene.RegionInfo.RegionLocY, agentData.AgentID); - UserProfileData userProfile2 = homeScene.CommsManager.UserService.GetUserProfile(agentData.AgentID); - if (userProfile2 != null) - { - userProfile = userProfile2; - userProfile.AboutText = "OGP USER"; - userProfile.FirstLifeAboutText = "OGP USER"; - homeScene.CommsManager.UserService.UpdateUserProfile(userProfile); - } - } + // UserProfileData userProfile2 = homeScene.CommsManager.UserService.GetUserProfile(agentData.AgentID); + // if (userProfile2 != null) + // { + // userProfile = userProfile2; + // userProfile.AboutText = "OGP USER"; + // userProfile.FirstLifeAboutText = "OGP USER"; + // homeScene.CommsManager.UserService.UpdateUserProfile(userProfile); + // } + //} - // Stick our data in the cache so the region will know something about us - homeScene.CommsManager.UserProfileCacheService.PreloadUserCache(userProfile); + //// Stick our data in the cache so the region will know something about us + //homeScene.CommsManager.UserProfileCacheService.PreloadUserCache(userProfile); // Call 'new user' event handler string reason; diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 1fdf1ef..7584dd8 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs @@ -161,7 +161,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory m_UserProfileService = m_Scene.CommsManager.UserProfileCacheService; // ugh! m_UserProfileService.SetInventoryService(this); - scene.CommsManager.UserService.SetInventoryService(this); m_Initialized = true; } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 66d11dd..f2e344f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs @@ -133,7 +133,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory { // ugh! scene.CommsManager.UserProfileCacheService.SetInventoryService(this); - scene.CommsManager.UserService.SetInventoryService(this); m_Initialized = true; } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs index 69504df..3580c27 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs @@ -116,7 +116,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory { // ugh! scene.CommsManager.UserProfileCacheService.SetInventoryService(this); - scene.CommsManager.UserService.SetInventoryService(this); m_Initialized = true; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d8874b2..e22dd2d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -296,6 +296,17 @@ namespace OpenSim.Region.Framework.Scenes } } + protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService; + public OpenSim.Services.Interfaces.IAvatarService AvatarService + { + get + { + if (m_AvatarService == null) + m_AvatarService = RequestModuleInterface(); + return m_AvatarService; + } + } + protected IXMLRPC m_xmlrpcModule; protected IWorldComm m_worldCommModule; protected IAvatarFactory m_AvatarFactory; @@ -2975,21 +2986,11 @@ namespace OpenSim.Region.Framework.Scenes /// The IClientAPI for the client public virtual void TeleportClientHome(UUID agentId, IClientAPI client) { - UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); - if (UserProfile != null) + OpenSim.Services.Interfaces.PresenceInfo pinfo = PresenceService.GetAgent(client.SessionId); + + if (pinfo != null) { - GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); - if (regionInfo == null) - { - uint x = 0, y = 0; - Utils.LongToUInts(UserProfile.HomeRegion, out x, out y); - regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); - if (regionInfo != null) // home region can be away temporarily, too - { - UserProfile.HomeRegionID = regionInfo.RegionID; - CommsManager.UserService.UpdateUserProfile(UserProfile); - } - } + GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, pinfo.HomeRegionID); if (regionInfo == null) { // can't find the Home region: Tell viewer and abort @@ -2997,7 +2998,7 @@ namespace OpenSim.Region.Framework.Scenes return; } RequestTeleportLocation( - client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt, + client, regionInfo.RegionHandle, pinfo.HomePosition, pinfo.HomeLookAt, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome)); } } @@ -3089,7 +3090,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Sets the Home Point. The GridService uses this to know where to put a user when they log-in + /// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in /// /// /// @@ -3098,27 +3099,11 @@ namespace OpenSim.Region.Framework.Scenes /// public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) { - UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); - if (UserProfile != null) - { - // I know I'm ignoring the regionHandle provided by the teleport location request. - // reusing the TeleportLocationRequest delegate, so regionHandle isn't valid - UserProfile.HomeRegionID = RegionInfo.RegionID; - // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around. - // TODO: The HomeRegion property can be removed then, too - UserProfile.HomeRegion = RegionInfo.RegionHandle; - - UserProfile.HomeLocation = position; - UserProfile.HomeLookAt = lookAt; - CommsManager.UserService.UpdateUserProfile(UserProfile); - + if (PresenceService.SetHomeLocation(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); - } else - { m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed."); - } } /// @@ -3254,12 +3239,6 @@ namespace OpenSim.Region.Framework.Scenes m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); } - // Remove client agent from profile, so new logins will work - if (!childagentYN) - { - m_sceneGridService.ClearUserAgent(agentID); - } - m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index f612d17..53693e4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1455,11 +1455,6 @@ namespace OpenSim.Region.Framework.Scenes m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); } - public void ClearUserAgent(UUID avatarID) - { - m_commsProvider.UserService.ClearUserAgent(avatarID); - } - public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms); diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 8d32e66..c8a10b5 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs @@ -43,6 +43,8 @@ using OpenSim.Region.CoreModules.Framework.EventQueue; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; +using OpenSim.Services.Interfaces; + using Caps = OpenSim.Framework.Capabilities.Caps; using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags; @@ -507,10 +509,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { if (m_debugEnabled) { - UserProfileData targetUserProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(member.AgentID); - if (targetUserProfile != null) + UserAccount targetUser = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, member.AgentID); + if (targetUser != null) { - m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUserProfile.Name, member.AcceptNotices); + m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUser.FirstName + " " + targetUser.LastName, member.AcceptNotices); } else { @@ -990,9 +992,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups remoteClient.SendEjectGroupMemberReply(remoteClient.AgentId, groupID, true); GroupRecord groupInfo = m_groupData.GetGroupRecord(grID, groupID, null); - UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(ejecteeID); - - if ((groupInfo == null) || (userProfile == null)) + UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, ejecteeID); + if ((groupInfo == null) || (account == null)) { return; } @@ -1032,9 +1033,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups msg.toAgentID = remoteClient.AgentId.Guid; msg.timestamp = 0; msg.fromAgentName = remoteClient.Name; - if (userProfile != null) + if (account != null) { - msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName, userProfile.Name); + msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName, account.FirstName + " " + account.LastName); } else { @@ -1147,8 +1148,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups info.RequestID.AgentID = client.AgentId; info.RequestID.SessionID = client.SessionId; - UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(client.AgentId); - if (userProfile == null) + //UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(client.AgentId); + UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); + if (account == null) { // This should be impossible. If I've been passed a reference to a client // that client should be registered with the UserService. So something @@ -1160,16 +1162,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups info.RequestID.UserServiceURL = m_sceneList[0].CommsManager.NetworkServersInfo.UserURL; } - else if (userProfile is ForeignUserProfileData) - { - // They aren't from around here - ForeignUserProfileData fupd = (ForeignUserProfileData)userProfile; - info.RequestID.UserServiceURL = fupd.UserServerURI; - } else { + string domain = m_sceneList[0].CommsManager.NetworkServersInfo.UserURL; + if (account.ServiceURLs["HomeURI"] != null) + domain = account.ServiceURLs["HomeURI"].ToString(); // They're a local user, use this: - info.RequestID.UserServiceURL = m_sceneList[0].CommsManager.NetworkServersInfo.UserURL; + info.RequestID.UserServiceURL = domain; } m_clientRequestIDInfo.Add(client.AgentId, info); @@ -1342,12 +1341,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff - UserProfileData userProfile = m_sceneList[0].CommsManager.UserService.GetUserProfile(dataForAgentID); + UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID); string firstname, lastname; - if (userProfile != null) + if (account != null) { - firstname = userProfile.FirstName; - lastname = userProfile.SurName; + firstname = account.FirstName; + lastname = account.LastName; } else { diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 39b597e..2bfd3fb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -52,8 +52,9 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Services.Interfaces; - +using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; +using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using AssetLandmark = OpenSim.Framework.AssetLandmark; @@ -3842,13 +3843,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api UUID uuid = (UUID)id; - UserProfileData userProfile = - World.CommsManager.UserService.GetUserProfile(uuid); + UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); - UserAgentData userAgent = - World.CommsManager.UserService.GetAgentByUUID(uuid); + PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); + PresenceInfo pinfo = PresenceInfo.GetOnlinePresence(pinfos); - if (userProfile == null || userAgent == null) + if (pinfo == null) return UUID.Zero.ToString(); string reply = String.Empty; @@ -3857,17 +3857,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { case 1: // DATA_ONLINE (0|1) // TODO: implement fetching of this information - if (userProfile.CurrentAgent!=null && userProfile.CurrentAgent.AgentOnline) + if (pinfo != null) reply = "1"; - else + else reply = "0"; break; case 2: // DATA_NAME (First Last) - reply = userProfile.FirstName + " " + userProfile.SurName; + reply = account.FirstName + " " + account.LastName; break; case 3: // DATA_BORN (YYYY-MM-DD) DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); - born = born.AddSeconds(userProfile.Created); + born = born.AddSeconds(account.Created); reply = born.ToString("yyyy-MM-dd"); break; case 4: // DATA_RATING (0,0,0,0,0,0) diff --git a/OpenSim/Services/Interfaces/IPresenceService.cs b/OpenSim/Services/Interfaces/IPresenceService.cs index 2dad7e6..a010611 100644 --- a/OpenSim/Services/Interfaces/IPresenceService.cs +++ b/OpenSim/Services/Interfaces/IPresenceService.cs @@ -90,6 +90,26 @@ namespace OpenSim.Services.Interfaces return result; } + + public static PresenceInfo[] GetOnlinePresences(PresenceInfo[] pinfos) + { + if (pinfos == null) + return null; + + List lst = new List(pinfos); + lst = lst.FindAll(delegate(PresenceInfo each) { return each.Online; }); + + return lst.ToArray(); + } + + public static PresenceInfo GetOnlinePresence(PresenceInfo[] pinfos) + { + pinfos = GetOnlinePresences(pinfos); + if (pinfos != null && pinfos.Length >= 1) + return pinfos[0]; + + return null; + } } public interface IPresenceService diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs index 87f0e6c..b1be64b 100644 --- a/OpenSim/Services/Interfaces/IUserAccountService.cs +++ b/OpenSim/Services/Interfaces/IUserAccountService.cs @@ -42,6 +42,17 @@ namespace OpenSim.Services.Interfaces PrincipalID = principalID; } + public UserAccount(UUID scopeID, string firstName, string lastName, string email) + { + PrincipalID = UUID.Random(); + ScopeID = scopeID; + FirstName = firstName; + LastName = lastName; + Email = email; + ServiceURLs = new Dictionary(); + // Created = ??? + } + public string FirstName; public string LastName; public string Email; diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index b13e8dd..dbb8fd4 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs @@ -194,8 +194,6 @@ namespace OpenSim.Tests.Common.Setup m_inventoryService.PostInitialise(); m_assetService.PostInitialise(); - testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService); - testScene.SetModuleInterfaces(); testScene.LandChannel = new TestLandChannel(testScene); diff --git a/prebuild.xml b/prebuild.xml index 52177e1..703fc59 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -2365,6 +2365,7 @@ + -- cgit v1.1