From b47c0d7e51bdb4d4bfa34f0952593f94c657d19c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 12 Jan 2012 18:14:19 +0000 Subject: refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. --- OpenSim/Region/Framework/Interfaces/INPCModule.cs | 8 ++++ .../Region/OptionalModules/World/NPC/NPCModule.cs | 49 ++++++++++++++++------ .../Shared/Api/Implementation/OSSL_Api.cs | 6 +-- 3 files changed, 45 insertions(+), 18 deletions(-) diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index cac8479..3ec1bda 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs @@ -53,6 +53,14 @@ namespace OpenSim.Region.Framework.Interfaces bool IsNPC(UUID agentID, Scene scene); /// + /// Check if the caller has permission to manipulate the given NPC. + /// + /// + /// + /// true if they do, false if they don't or if there's no NPC with the given ID. + bool CheckPermissions(UUID npcID, UUID callerID); + + /// /// Set the appearance for an NPC. /// /// diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index e874417..8f9b513 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -56,6 +56,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC } } + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "NPCModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + public bool IsNPC(UUID agentId, Scene scene) { // FIXME: This implementation could not just use the ScenePresence.PresenceType (and callers could inspect @@ -255,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC NPCAvatar av; if (m_avatars.TryGetValue(agentID, out av)) { - if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID) + if (!CheckPermissions(av, callerID)); return false; scene.RemoveClient(agentID, false); @@ -268,22 +286,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC return false; } - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name + public bool CheckPermissions(UUID npcID, UUID callerID) { - get { return "NPCModule"; } + lock (m_avatars) + { + NPCAvatar av; + if (m_avatars.TryGetValue(npcID, out av)) + return CheckPermissions(av, callerID); + else + return false; + } } - public bool IsSharedModule + /// + /// Check if the caller has permission to manipulate the given NPC. + /// + /// + /// + /// true if they do, false if they don't. + private bool CheckPermissions(NPCAvatar av, UUID callerID) { - get { return true; } + return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID; } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e2a045b..1d7a210 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2152,11 +2152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (!UUID.TryParse(npc.m_string, out npcId)) return new LSL_Key(UUID.Zero.ToString()); - if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) - return new LSL_Key(UUID.Zero.ToString()); - - UUID ownerID = npcModule.GetOwner(npcId); - if (ownerID != UUID.Zero && ownerID != m_host.OwnerID) + if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) return new LSL_Key(UUID.Zero.ToString()); return SaveAppearanceToNotecard(npcId, notecard); -- cgit v1.1