From b18ef976ff0e8bf2bc2fd8d8002007fcaafd0ed7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 8 Jul 2011 19:43:22 +0100 Subject: Fix interpretation of physics mesh proxies from mesh data As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported. --- OpenSim/Framework/Util.cs | 19 +++++++++++++++++-- OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 10 ++++++++++ 2 files changed, 27 insertions(+), 2 deletions(-) diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index e5ff27a..039b926 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -324,10 +324,25 @@ namespace OpenSim.Framework } /// + /// Debug utility function to convert OSD into formatted XML for debugging purposes. + /// + /// + /// A + /// + /// + /// A + /// + public static string GetFormattedXml(OSD osd) + { + return GetFormattedXml(OSDParser.SerializeLLSDXmlString(osd)); + } + + /// /// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes. - /// - /// Please don't delete me even if I appear currently unused! /// + /// + /// Please don't delete me even if I appear currently unused! + /// /// /// public static string GetFormattedXml(string rawXml) diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index be4ee41..38b9112 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -366,6 +366,8 @@ namespace OpenSim.Region.Physics.Meshing // physics_shape is an array of OSDMaps, one for each submesh if (decodedMeshOsd is OSDArray) { +// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); + decodedMeshOsdArray = (OSDArray)decodedMeshOsd; foreach (OSD subMeshOsd in decodedMeshOsdArray) { @@ -373,6 +375,14 @@ namespace OpenSim.Region.Physics.Meshing { OSDMap subMeshMap = (OSDMap)subMeshOsd; +// Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); + + // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level + // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no + // geometry for this submesh. + if (subMeshMap.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshMap["NoGeometry"])) + continue; + OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); ushort faceIndexOffset = (ushort)coords.Count; -- cgit v1.1