From aeb5aed5b70bbe9c54ec7647a70f8fca7d0aee7e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 19 Apr 2012 23:01:22 +0100 Subject: changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 14 ++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 39 ++++++++++++++++------ 2 files changed, 40 insertions(+), 13 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index cd4bd42..b7dc335 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1516,8 +1516,18 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) { // VolumeDetect can't be set via UI and will always be off when a change is made there - if (PhysData.PhysShapeType == PhysShapeType.invalid) - group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); + // now only change volume dtc if phantom off + + if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data + { + bool vdtc; + if (SetPhantom) // if phantom keep volumedtc + vdtc = group.RootPart.VolumeDetectActive; + else // else turn it off + vdtc = false; + + group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); + } else { SceneObjectPart part = GetSceneObjectPart(localID); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 511ab19..c73fc98 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1830,7 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) { - VolumeDetectActive = _VolumeDetectActive; //?? as is used this is redundante + VolumeDetectActive = _VolumeDetectActive; if (!ParentGroup.Scene.CollidablePrims) return; @@ -1839,7 +1839,10 @@ namespace OpenSim.Region.Framework.Scenes return; bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0; - bool isPhantom = (_ObjectFlags & (uint) PrimFlags.Phantom) != 0; + bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0; + + if (_VolumeDetectActive) + isPhantom = true; if (IsJoint()) { @@ -2065,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Do a physics propery update for this part. + /// now also updates phantom and volume detector /// /// /// @@ -2096,7 +2100,7 @@ namespace OpenSim.Region.Framework.Scenes if (ParentGroup.RootPart == this) AngularVelocity = new Vector3(0, 0, 0); - if (pa.Phantom) + if (pa.Phantom && !VolumeDetectActive) { RemoveFromPhysics(); return; @@ -2143,6 +2147,14 @@ namespace OpenSim.Region.Framework.Scenes if (pa.Phantom != phan) pa.Phantom = phan; +// some engines dont' have this check still +// if (VolumeDetectActive != pa.IsVolumeDtc) + { + if (VolumeDetectActive) + pa.SetVolumeDetect(1); + else + pa.SetVolumeDetect(0); + } // If this part is a sculpt then delay the physics update until we've asynchronously loaded the // mesh data. @@ -4599,6 +4611,12 @@ namespace OpenSim.Region.Framework.Scenes if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) return; + VolumeDetectActive = SetVD; + + // volume detector implies phantom + if (VolumeDetectActive) + SetPhantom = true; + if (UsePhysics) AddFlag(PrimFlags.Physics); else @@ -4614,7 +4632,6 @@ namespace OpenSim.Region.Framework.Scenes else RemFlag(PrimFlags.TemporaryOnRez); - VolumeDetectActive = SetVD; if (ParentGroup.Scene == null) return; @@ -4624,7 +4641,7 @@ namespace OpenSim.Region.Framework.Scenes if (pa != null && building && pa.Building != building) pa.Building = building; - if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none + if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none || (Shape.PathCurve == (byte)Extrusion.Flexible)) { if (pa != null) @@ -4669,12 +4686,12 @@ namespace OpenSim.Region.Framework.Scenes else // it already has a physical representation { DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. - - if(VolumeDetectActive) - pa.SetVolumeDetect(1); - else - pa.SetVolumeDetect(0); - + /* moved into DoPhysicsPropertyUpdate + if(VolumeDetectActive) + pa.SetVolumeDetect(1); + else + pa.SetVolumeDetect(0); + */ if (pa.Building != building) pa.Building = building; } -- cgit v1.1