From ab5527dd5397a188d8eb5c8fb0cb84d9229c79bd Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 18 Jan 2008 20:55:14 +0000 Subject: Why don't you try compiling before you commit? No, I don't need to. I'm good, my code never fails! --- OpenSim/Region/Environment/Scenes/Scene.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3a6bb05..6a10969 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1696,13 +1696,13 @@ namespace OpenSim.Region.Environment.Scenes return LLUUID.Zero; } - private readonly const object _performParcelPrimCountUpdateMutex = new object(); + private static readonly object _performParcelPrimCountUpdateMutex = new object(); /// /// /// public void performParcelPrimCountUpdate() { - lock (performParcelPrimCountUpdate) + lock (_performParcelPrimCountUpdateMutex) { m_LandManager.resetAllLandPrimCounts(); m_eventManager.TriggerParcelPrimCountUpdate(); -- cgit v1.1