From a9b7487fcb657bf50d69a522fb9dfb37d547f347 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 30 Jun 2011 22:36:22 +0100 Subject: improve and tidy up some config file comments --- bin/OpenSim.ini.example | 11 +++++------ bin/OpenSimDefaults.ini | 23 +++++++++++++++-------- 2 files changed, 20 insertions(+), 14 deletions(-) diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index df4e60b..a4f243d 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -78,20 +78,19 @@ ; DrawPrimOnMapTile = true ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 - ;; Maximum size for non-physical prims + ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). ; NonPhysicalPrimMax = 256 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 - ;; Maximum size where a prim can be physical + ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. ; PhysicalPrimMax = 10 - ;; Prevent the creation, import and rez of prims that exceed the - ;; maximum size. + ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum + ;; This can be overriden in the region config file. ; ClampPrimSize = false ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false - ;; Allow scripts to cross region boundaries. These are recompiled on the - ;; new region. + ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. ; AllowScriptCrossing = false ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 57db852..400d3df 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -14,10 +14,13 @@ ; Place to create a PID file ; PIDFile = "/tmp/my.pid" + ; Console commands run at startup startup_console_commands_file = "startup_commands.txt" + + ; Console commands run on shutdown shutdown_console_commands_file = "shutdown_commands.txt" - ; To run a script every few minutes, set the script filename here + ; Console commands run every 20 minutes ; timer_Script = "filename" ; ## @@ -70,12 +73,17 @@ ; Use terrain texture for maptiles if true, use shaded green if false TextureOnMapTile = false - ; Maximum total size, and maximum size where a prim can be physical + ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). NonPhysicalPrimMax = 256 - PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!) + + ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. + PhysicalPrimMax = 10 + + ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum + ; This can be overriden in the region config file. ClampPrimSize = false - ; Allow scripts to cross region boundaries. These are recompiled on the new region. + ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. AllowScriptCrossing = false ; Allow compiled script binary code to cross region boundaries. @@ -94,7 +102,7 @@ ; neighbors on each side for a total of 49 regions in view. Warning, unless ; all the regions have the same drawdistance, you will end up with strange ; effects because the agents that get closed may be inconsistent. - ; DefaultDrawDistance = 255.0 + DefaultDrawDistance = 255.0 ; If you have only one region in an instance, or to avoid the many bugs ; that you can trigger in modules by restarting a region, set this to @@ -102,7 +110,7 @@ ; This is meant to be used on systems where some external system like ; Monit will restart any instance that exits, thereby making the shutdown ; into a restart. - ;InworldRestartShutsDown = false + InworldRestartShutsDown = false ; ## ; ## PRIM STORAGE @@ -227,7 +235,6 @@ ; If enabled, enableFlySlow will change the primary fly state to ; FLYSLOW, and the "always run" state will be the regular fly. - enableflyslow = false ; PreJump is an additional animation state, but it probably @@ -236,7 +243,6 @@ ; This is commented so it will come on automatically once it's ; supported. - ; enableprejump = true ; Simulator Stats URI @@ -265,6 +271,7 @@ DelayBeforeAppearanceSave = 5 DelayBeforeAppearanceSend = 2 + [SMTP] enabled=false -- cgit v1.1