From cd2c7b9ac983aea6674cd6f89797c5e76287b74e Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 8 Aug 2010 01:57:02 +0100 Subject: In my crusade against facelights, I am striking the killing blow. Add a DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building. --- .../Region/ClientStack/LindenUDP/LLClientView.cs | 21 +++++++++++++++++++++ OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 5 +++++ bin/OpenSim.ini.example | 7 +++++++ 3 files changed, 33 insertions(+) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 7bf7511..df2690e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -314,6 +314,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_cachedTextureSerial; private PriorityQueue m_entityUpdates; private Prioritizer m_prioritizer; + private bool m_disableFacelights = false; /// /// List used in construction of data blocks for an object update packet. This is to stop us having to @@ -407,6 +408,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP set { m_IsLoggingOut = value; } } + public bool DisableFacelights + { + get { return m_disableFacelights; } + set { m_disableFacelights = value; } + } + public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } #endregion Properties @@ -3487,6 +3494,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP EntityUpdate update; while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) { + if (update.Entity is SceneObjectPart) + { + SceneObjectPart part = (SceneObjectPart)update.Entity; + + if (part.ParentGroup.IsAttachment && m_disableFacelights) + { + if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && + part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) + { + part.Shape.LightEntry = false; + } + } + } + ++updatesThisCall; #region UpdateFlags to packet type conversion diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 1b81105..ca5a297 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -153,6 +153,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_defaultRTO = 0; private int m_maxRTO = 0; + private bool m_disableFacelights = false; + public Socket Server { get { return null; } } public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) @@ -190,6 +192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_defaultRTO = config.GetInt("DefaultRTO", 0); m_maxRTO = config.GetInt("MaxRTO", 0); + m_disableFacelights = config.GetBoolean("DisableFacelights", false); } else { @@ -898,6 +901,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); client.OnLogout += LogoutHandler; + client.DisableFacelights = m_disableFacelights; + // Start the IClientAPI client.Start(); } diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 54c013a..3dc8f23 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -387,6 +387,13 @@ ; ;TextureSendLimit = 20 + ; Quash and remove any light properties from attachments not on the + ; hands. This allows flashlights and lanterns to function, but kills + ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps + ; will also be affected. + ; + ;DisableFacelights = "false" + [Chat] ; Controls whether the chat module is enabled. Default is true. enabled = true; -- cgit v1.1