From a151afebe3348ad05db3d78074e3eaf99dc06afe Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 10 Mar 2011 19:40:19 +0000 Subject: When setting up default iar for testing, use iar archiving code rather than constructing the tar manually --- .../Archiver/Tests/InventoryArchiveTestCase.cs | 20 ++++++++++---------- .../Archiver/Tests/InventoryArchiverTests.cs | 6 ++++++ .../Avatar/Inventory/Archiver/Tests/PathTests.cs | 4 +--- 3 files changed, 17 insertions(+), 13 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index dcafc49..d77bff2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs @@ -96,11 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests { // log4net.Config.XmlConfigurator.Configure(); + InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = SceneSetupHelpers.SetupScene("Inventory"); + SceneSetupHelpers.SetupSceneModules(scene, archiverModule); + UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); MemoryStream archiveWriteStream = new MemoryStream(); - TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); // Create asset SceneObjectGroup object1; @@ -129,18 +131,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests // Create item InventoryItemBase item1 = new InventoryItemBase(); item1.Name = m_item1Name; + item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); item1.AssetID = asset1.FullID; item1.GroupID = UUID.Random(); item1.CreatorIdAsUuid = m_ua2.PrincipalID; - item1.Owner = UUID.Zero; - - string archiveItem1Name = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); - string archiveItem1Path = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItem1Name); - tar.WriteFile( - archiveItem1Path, - UserInventoryItemSerializer.Serialize( - item1, new Dictionary(), scene.UserAccountService)); - tar.Close(); + item1.Owner = m_ua2.PrincipalID; + item1.Folder = scene.InventoryService.GetRootFolder(m_ua2.PrincipalID).ID; + scene.AddInventoryItem(item1); + + archiverModule.ArchiveInventory( + Guid.NewGuid(), m_ua2.FirstName, m_ua2.LastName, m_item1Name, "hampshire", archiveWriteStream); m_iarStreamBytes = archiveWriteStream.ToArray(); } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b52014b..3eb4104 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -206,6 +206,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests "Loaded item uuid creator doesn't match original"); Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), "Loaded item owner doesn't match inventory reciever"); + +// AssetBase asset1 = scene.AssetService.Get(foundItem1.AssetID.ToString()); +// string xmlData = Utils.BytesToString(asset1.Data); +// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); +// +// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_ua3.PrincipalID.ToString())); } /// diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 1220a70..66c19f4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs @@ -84,9 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); - part1 - = new SceneObjectPart( - ownerId, shape, groupPosition, rotationOffset, offsetPosition); + part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); -- cgit v1.1