From a02efe6dcc40434276d25fa7b9f06d16abc9f4f2 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Thu, 11 Dec 2008 20:32:57 +0000 Subject: after much discussion, and overwhelming +1 on the -dev list, switch the default script engine to XEngine. This won't change anything if you already specified the default in your OpenSim.ini. --- OpenSim/Region/Application/ConfigurationLoader.cs | 2 +- bin/OpenSim.ini.example | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 22d43d9..17080ca 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs @@ -127,7 +127,7 @@ namespace OpenSim config.Set("storage_prim_inventories", true); config.Set("startup_console_commands_file", String.Empty); config.Set("shutdown_console_commands_file", String.Empty); - config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine"); + config.Set("DefaultScriptEngine", "XEngine"); config.Set("asset_database", "sqlite"); config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); } diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0d615fc..0f48fb9 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -169,8 +169,8 @@ ; ## SCRIPT ENGINE ; ## - DefaultScriptEngine = "ScriptEngine.DotNetEngine" - ;DefaultScriptEngine = "XEngine" + ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" + DefaultScriptEngine = "XEngine" ; ## ; ## WORLD MAP -- cgit v1.1