From f71ed7eb79091de370800362f716d214dd27b03a Mon Sep 17 00:00:00 2001
From: Melanie
Date: Mon, 20 Aug 2012 15:35:06 +0200
Subject: Fix scripted detach of temp attachments
---
.../Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 8 ++------
1 file changed, 2 insertions(+), 6 deletions(-)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 88ca9db..951afd7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -526,10 +526,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
{
- // As per Linden spec, detach (take) is disabled for temp attachs
- if (so.FromItemID == UUID.Zero)
- return;
-
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
@@ -1050,7 +1046,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
- if (sp != null && group != null)
+ if (sp != null && group != null && group.FromItemID != UUID.Zero)
DetachSingleAttachmentToInv(sp, group);
}
@@ -1068,7 +1064,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
foreach (SceneObjectGroup group in attachments)
{
- if (group.FromItemID == itemID)
+ if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
{
DetachSingleAttachmentToInv(sp, group);
return;
--
cgit v1.1
From f2ac1b9e8aa80a250cba46fec1aa7cf97c6caaf8 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 16:41:08 +0200
Subject: Add Camera Offsets to serialization
---
.../Scenes/Serialization/SceneObjectSerializer.cs | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 0d292e7..134bd9d 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -386,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Friction", ProcessFriction);
m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
+ m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
+ m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
#endregion
@@ -639,6 +641,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
+ private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
+ {
+ obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
+ }
+
+ private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
+ {
+ obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
+ }
+
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
{
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
@@ -1355,6 +1367,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
if (sop.GravityModifier != 1.0f)
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
+ WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
+ WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
writer.WriteEndElement();
}
--
cgit v1.1
From 26224704de9c641cebcc0b47197e1c5a677861cf Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 19:24:41 +0200
Subject: Cause a persistence save if prim flags change
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 ++
1 file changed, 2 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6104c66..cb4aa2d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3306,6 +3306,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{
+ HasGroupChanged = true;
+
SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null)
--
cgit v1.1
From 8d2a37c5a48fbe822ebe138b65c33b25c9899e4c Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 20:13:55 +0200
Subject: Implement seeing busy status in LSL
---
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d6aafaf..3e1b43e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6090,6 +6090,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_AWAY;
}
+ UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
+ UUID[] anims = agent.Animator.GetAnimationArray();
+ if (Array.Exists(anims, a => { return a == busy; }))
+ {
+ flags |= ScriptBaseClass.AGENT_BUSY;
+ }
+
// seems to get unset, even if in mouselook, when avatar is sitting on a prim???
if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
{
--
cgit v1.1
From 5273b6880a9682a57798c5808e04b7dc6dca8c0f Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 21:20:20 +0200
Subject: Allow updates sent for right pec to go to the client
---
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 8cac731..ddd8f18 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3809,7 +3809,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (part.ParentGroup.IsAttachment)
{ // Someone else's HUD, why are we getting these?
if (part.ParentGroup.OwnerID != AgentId &&
- part.ParentGroup.RootPart.Shape.State >= 30)
+ part.ParentGroup.RootPart.Shape.State > 30)
continue;
ScenePresence sp;
// Owner is not in the sim, don't update it to
--
cgit v1.1
From 526445c39456763577d0b013ccab8af16a9edee0 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 23:28:00 +0200
Subject: Fix group return stuff
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0b73df5..f8c0431 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2050,7 +2050,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Permissions.CanReturnObjects(
null,
remoteClient.AgentId,
- deleteGroups))
+ new List() {grp}))
{
permissionToTake = true;
permissionToDelete = true;
--
cgit v1.1
From 450207d4d8004aadbbc7146869132e8245d58ada Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 22 Aug 2012 00:27:54 +0200
Subject: Make terrain save every 1000 frames instead of every 50. Database
load is a sim killer.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a5f0bff..57fcf51 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_presences = 1; // Update scene presence movements
private int m_update_events = 1;
private int m_update_backup = 200;
- private int m_update_terrain = 50;
+ private int m_update_terrain = 1000;
private int m_update_land = 10;
private int m_update_coarse_locations = 50;
--
cgit v1.1
From c1a0c7fad17bb2aead1539b61fe82fee16686190 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Thu, 23 Aug 2012 23:09:32 +0200
Subject: Fix bad child prim permissions that can make objects change perms
after rezzing
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 3 +++
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 +++++++++++++++---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 21 +++++++++++++++++++++
3 files changed, 39 insertions(+), 3 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index f8c0431..1309623 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1983,6 +1983,9 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup grp = part.ParentGroup;
+ // If child prims have invalid perms, fix them
+ grp.AdjustChildPrimPermissions();
+
if (remoteClient == null)
{
// Autoreturn has a null client. Nothing else does. So
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index cb4aa2d..eee53d7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2852,6 +2852,9 @@ namespace OpenSim.Region.Framework.Scenes
// Can't do this yet since backup still makes use of the root part without any synchronization
// objectGroup.m_rootPart = null;
+ // If linking prims with different permissions, fix them
+ AdjustChildPrimPermissions();
+
AttachToBackup();
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
@@ -3391,12 +3394,21 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ public void AdjustChildPrimPermissions()
+ {
+ ForEachPart(part =>
+ {
+ if (part != RootPart)
+ part.ClonePermissions(RootPart);
+ });
+ }
+
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
uint mask, byte addRemTF)
{
- SceneObjectPart[] parts = m_parts.GetArray();
- for (int i = 0; i < parts.Length; i++)
- parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF);
+ RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
+
+ AdjustChildPrimPermissions();
HasGroupChanged = true;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ce652b4..ed626d0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4487,6 +4487,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ public void ClonePermissions(SceneObjectPart source)
+ {
+ bool update = false;
+
+ if (BaseMask != source.BaseMask ||
+ OwnerMask != source.OwnerMask ||
+ GroupMask != source.GroupMask ||
+ EveryoneMask != source.EveryoneMask ||
+ NextOwnerMask != source.NextOwnerMask)
+ update = true;
+
+ BaseMask = source.BaseMask;
+ OwnerMask = source.OwnerMask;
+ GroupMask = source.GroupMask;
+ EveryoneMask = source.EveryoneMask;
+ NextOwnerMask = source.NextOwnerMask;
+
+ if (update)
+ SendFullUpdateToAllClients();
+ }
+
public bool IsHingeJoint()
{
// For now, we use the NINJA naming scheme for identifying joints.
--
cgit v1.1
From 7e17f4296e91129990c15cdaaa1689922a57f9aa Mon Sep 17 00:00:00 2001
From: Melanie
Date: Fri, 24 Aug 2012 23:48:01 +0200
Subject: Fix background inventory loading (Viewer 3) so it won't lag out the
sim
---
.../Servers/HttpServer/PollServiceEventArgs.cs | 3 +-
.../HttpServer/PollServiceRequestManager.cs | 3 +-
.../Linden/Caps/WebFetchInvDescModule.cs | 152 ++++++++++++++-------
3 files changed, 107 insertions(+), 51 deletions(-)
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index bb43cd2..c24a000 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -51,7 +51,8 @@ namespace OpenSim.Framework.Servers.HttpServer
public enum EventType : int
{
Normal = 0,
- LslHttp = 1
+ LslHttp = 1,
+ Inventory = 2
}
public PollServiceEventArgs(
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index a385110..a1dee4e 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -231,7 +231,8 @@ namespace OpenSim.Framework.Servers.HttpServer
{
if (m_running)
{
- if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp)
+ if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp ||
+ req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Inventory)
{
m_requests.Enqueue(req);
}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 2359bd6..61387ed 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,12 +27,15 @@
using System;
using System.Collections;
+using System.Collections.Generic;
using System.Reflection;
+using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
+using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -48,67 +51,49 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class WebFetchInvDescModule : INonSharedRegionModule
{
-// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
- private bool m_Enabled;
+ private WebFetchInvDescHandler m_webFetchHandler;
- private string m_fetchInventoryDescendents2Url;
- private string m_webFetchInventoryDescendentsUrl;
+ private ManualResetEvent m_ev = new ManualResetEvent(true);
+ private object m_lock = new object();
- private WebFetchInvDescHandler m_webFetchHandler;
+ private Dictionary m_capsDict = new Dictionary();
+ private Dictionary m_requests = new Dictionary();
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
- IConfig config = source.Configs["ClientStack.LindenCaps"];
- if (config == null)
- return;
-
- m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
- m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
-
- if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
- {
- m_Enabled = true;
- }
}
public void AddRegion(Scene s)
{
- if (!m_Enabled)
- return;
-
m_scene = s;
}
public void RemoveRegion(Scene s)
{
- if (!m_Enabled)
- return;
-
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
+ m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
- if (!m_Enabled)
- return;
-
m_InventoryService = m_scene.InventoryService;
m_LibraryService = m_scene.LibraryService;
// We'll reuse the same handler for all requests.
- if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost")
- m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
+ m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
+ m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
}
public void PostInitialise()
@@ -128,41 +113,110 @@ namespace OpenSim.Region.ClientStack.Linden
private void RegisterCaps(UUID agentID, Caps caps)
{
- if (m_webFetchInventoryDescendentsUrl != "")
- RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl);
+ string capUrl = "/CAPS/" + UUID.Random() + "/";
+
+ // Register this as a poll service
+ PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, agentID, 300000);
+ args.Type = PollServiceEventArgs.EventType.Inventory;
+ MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
+
+ string hostName = m_scene.RegionInfo.ExternalHostName;
+ uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
+ string protocol = "http";
+
+ if (MainServer.Instance.UseSSL)
+ {
+ hostName = MainServer.Instance.SSLCommonName;
+ port = MainServer.Instance.SSLPort;
+ protocol = "https";
+ }
+ caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
- if (m_fetchInventoryDescendents2Url != "")
- RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
+ m_capsDict[agentID] = capUrl;
}
- private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
+ private void DeregisterCaps(UUID agentID, Caps caps)
{
string capUrl;
- if (url == "localhost")
+ if (m_capsDict.TryGetValue(agentID, out capUrl))
{
- capUrl = "/CAPS/" + UUID.Random();
+ MainServer.Instance.RemoveHTTPHandler("", capUrl);
+ m_capsDict.Remove(agentID);
+ }
+ }
- IRequestHandler reqHandler
- = new RestStreamHandler(
- "POST",
- capUrl,
- m_webFetchHandler.FetchInventoryDescendentsRequest,
- "FetchInventoryDescendents2",
- agentID.ToString());
+ public void HttpRequestHandler(UUID requestID, Hashtable request)
+ {
+ m_log.DebugFormat("[FETCH2]: Received request {0}", requestID);
+ m_requests[requestID] = request;
+ }
- caps.RegisterHandler(capName, reqHandler);
+ private bool HasEvents(UUID requestID, UUID sessionID)
+ {
+ lock (m_lock)
+ {
+ if (m_ev.WaitOne(0))
+ {
+ m_ev.Reset();
+ return true;
+ }
+ return false;
}
- else
+ }
+
+ private Hashtable NoEvents(UUID requestID, UUID sessionID)
+ {
+ m_requests.Remove(requestID);
+
+ Hashtable response = new Hashtable();
+
+ response["int_response_code"] = 500;
+ response["str_response_string"] = "Script timeout";
+ response["content_type"] = "text/plain";
+ response["keepalive"] = false;
+ response["reusecontext"] = false;
+
+ return response;
+ }
+
+ private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
+ {
+ Hashtable response = new Hashtable();
+
+ response["int_response_code"] = 500;
+ response["str_response_string"] = "Internal error";
+ response["content_type"] = "text/plain";
+ response["keepalive"] = false;
+ response["reusecontext"] = false;
+
+ try
{
- capUrl = url;
+ Hashtable requestHash;
+ if (!m_requests.TryGetValue(requestID, out requestHash))
+ {
+ lock (m_lock)
+ m_ev.Set();
+ response["str_response_string"] = "Invalid request";
+ return response;
+ }
+
+ m_log.DebugFormat("[FETCH2]: Processed request {0}", requestID);
- caps.RegisterHandler(capName, capUrl);
+ string reply = m_webFetchHandler.FetchInventoryDescendentsRequest(requestHash["body"].ToString(), String.Empty, String.Empty, null, null);
+
+ m_requests.Remove(requestID);
+
+ response["int_response_code"] = 200;
+ response["str_response_string"] = reply;
+ }
+ finally
+ {
+ lock (m_lock)
+ m_ev.Set();
}
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}",
-// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
+ return response;
}
}
-}
\ No newline at end of file
+}
--
cgit v1.1
From 6d48dbf8caaf862d096bf5a7d39fb1a28afe46b7 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Fri, 24 Aug 2012 23:49:31 +0200
Subject: Remove debug spam
---
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 61387ed..b77ead3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -148,7 +148,7 @@ namespace OpenSim.Region.ClientStack.Linden
public void HttpRequestHandler(UUID requestID, Hashtable request)
{
- m_log.DebugFormat("[FETCH2]: Received request {0}", requestID);
+// m_log.DebugFormat("[FETCH2]: Received request {0}", requestID);
m_requests[requestID] = request;
}
@@ -201,7 +201,7 @@ namespace OpenSim.Region.ClientStack.Linden
return response;
}
- m_log.DebugFormat("[FETCH2]: Processed request {0}", requestID);
+// m_log.DebugFormat("[FETCH2]: Processed request {0}", requestID);
string reply = m_webFetchHandler.FetchInventoryDescendentsRequest(requestHash["body"].ToString(), String.Empty, String.Empty, null, null);
--
cgit v1.1