From 98f2b798ff9e23c3cbc2fdf33d6ea4956b80ba8a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 3 May 2010 21:34:38 +0100
Subject: Address symptom of Mantis 4588 (though not the cause) by moving the
 avatar dereference inside the exception catch

---
 OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 9df6074..a895d6e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -143,10 +143,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
         }
 
         private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
-        {
-            ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
+        {            
             try
             {
+                ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
+                
                 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
                 {
                     avatar.Invulnerable = false;
-- 
cgit v1.1