From 9759b2a4bb5e5e2bed4c74cea05be58640c8e7c3 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 8 Jun 2011 15:18:14 -0700 Subject: Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. --- OpenSim/Region/Framework/Scenes/EventManager.cs | 24 ++++++++++++++++++++++++ OpenSim/Region/Framework/Scenes/Scene.cs | 1 + 2 files changed, 25 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index b43d5f0..b67937d 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -392,6 +392,9 @@ namespace OpenSim.Region.Framework.Scenes public delegate void LoginsEnabled(string regionName); public event LoginsEnabled OnLoginsEnabled; + public delegate void PrimsLoaded(Scene s); + public event PrimsLoaded OnPrimsLoaded; + public class MoneyTransferArgs : EventArgs { public UUID sender; @@ -2242,5 +2245,26 @@ namespace OpenSim.Region.Framework.Scenes } } } + + public void TriggerPrimsLoaded(Scene s) + { + PrimsLoaded handler = OnPrimsLoaded; + + if (handler != null) + { + foreach (PrimsLoaded d in handler.GetInvocationList()) + { + try + { + d(s); + } + catch (Exception e) + { + m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}", + e.Message, e.StackTrace); + } + } + } + } } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 588d627..f122b58 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1754,6 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); LoadingPrims = false; + EventManager.TriggerPrimsLoaded(this); } -- cgit v1.1