From 95345521f0316fb1800b7579c65a535ee1d8f495 Mon Sep 17 00:00:00 2001 From: BlueWall Date: Mon, 9 Jan 2012 17:04:34 -0500 Subject: TP Routing debug Fix test to checking against bitfield instead of int --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8a49f2c..0837679 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3836,15 +3836,18 @@ namespace OpenSim.Region.Framework.Scenes private void CheckAndAdjustLandingPoint(ref Vector3 pos) { -// // Some temporary debugging help to show all the TeleportFlags we have... + // Some temporary debugging help to show all the TeleportFlags we have... // bool HG = false; // if((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) // HG = true; // // m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); // -// for (uint i = 0; i <= 30 ; i++) +// uint i = 0u; +// for (int x = 0; x <= 30 ; x++, i = 1u << x) // { +// i = 1u << x; +// // if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i) // if (HG == false) // m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString()); -- cgit v1.1