From 1ebfd2fb686960dc22082f57e2d9660a3d13d3b1 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 12 Oct 2011 01:55:12 +0200 Subject: Fix tree populator --- .../OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 93a0bd6..a17eb41 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs @@ -717,16 +717,6 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator // Delete tree and alert clients (not silent) m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); copse.m_trees.Remove(selectedTree.ParentGroup.UUID); -<<<<<<< HEAD:OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs - - m_scene.ForEachClient(delegate(IClientAPI controller) - { - controller.SendKillObject(m_scene.RegionInfo.RegionHandle, - new List() { selectedTree.LocalId }); - }); - -======= ->>>>>>> 146322eb34c15a5722cfe42dd012821ddf441fe6:OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs break; } } -- cgit v1.1