From 8344df886b9bd77937ce53f3977c3f062f1e8602 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Thu, 2 Jul 2009 16:02:18 +0000 Subject: Thank you kindly, AnakinLohner, for a patch that addresses: The patch included updates the root and child prims' AttchedAvatar with the right UUID. It also cleans the AttachedAvatar properties for the root and child prims on Drop and Detach --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 46ce8fd..55ee460 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -640,6 +640,12 @@ namespace OpenSim.Region.Framework.Scenes m_rootPart.AttachedAvatar = agentID; + //Anakin Lohner bug #3839 + foreach (SceneObjectPart p in m_parts.Values) + { + p.AttachedAvatar = agentID; + } + if (m_rootPart.PhysActor != null) { m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); @@ -702,6 +708,12 @@ namespace OpenSim.Region.Framework.Scenes AbsolutePosition = detachedpos; m_rootPart.AttachedAvatar = UUID.Zero; + //Anakin Lohner bug #3839 + foreach (SceneObjectPart p in m_parts.Values) + { + p.AttachedAvatar = UUID.Zero; + } + m_rootPart.SetParentLocalId(0); SetAttachmentPoint((byte)0); m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); @@ -725,6 +737,12 @@ namespace OpenSim.Region.Framework.Scenes } m_rootPart.AttachedAvatar = UUID.Zero; + //Anakin Lohner bug #3839 + foreach (SceneObjectPart p in m_parts.Values) + { + p.AttachedAvatar = UUID.Zero; + } + m_rootPart.SetParentLocalId(0); //m_rootPart.SetAttachmentPoint((byte)0); m_rootPart.IsAttachment = false; -- cgit v1.1