From 826450eabe16b18487391e480de4fc90639aaf52 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 5 Dec 2008 07:53:12 +0000 Subject: Actually remove the script when it's task inventory item is deleted, rather than just stopping it. --- OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs index 0b0c5a4..545d603 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs @@ -527,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes int type = m_items[itemID].InvType; if (type == 10) // Script { - m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, itemID); + m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); } m_items.Remove(itemID); m_inventorySerial++; -- cgit v1.1