From 79222a0b45eca74c32cda95cc0857ac860ab6d19 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 7 Apr 2008 18:28:48 +0000
Subject: break out the 5 classes that were InventoryItemBase into seperate .cs
files 1 per class
---
OpenSim/Framework/IInventoryData.cs | 154 ++++++++++++++++++++++
OpenSim/Framework/InventoryCollection.cs | 53 ++++++++
OpenSim/Framework/InventoryFolderBase.cs | 70 ++++++++++
OpenSim/Framework/InventoryItemBase.cs | 197 -----------------------------
OpenSim/Framework/SerializableInventory.cs | 56 ++++++++
5 files changed, 333 insertions(+), 197 deletions(-)
create mode 100644 OpenSim/Framework/IInventoryData.cs
create mode 100644 OpenSim/Framework/InventoryCollection.cs
create mode 100644 OpenSim/Framework/InventoryFolderBase.cs
create mode 100644 OpenSim/Framework/SerializableInventory.cs
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs
new file mode 100644
index 0000000..cfba135
--- /dev/null
+++ b/OpenSim/Framework/IInventoryData.cs
@@ -0,0 +1,154 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections;
+using System.Collections.Generic;
+using System.Xml.Serialization;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// An interface for accessing inventory data from a storage server
+ ///
+ public interface IInventoryData
+ {
+ ///
+ /// Initialises the interface
+ ///
+ void Initialise();
+
+ ///
+ /// Closes the interface
+ ///
+ void Close();
+
+ ///
+ /// The plugin being loaded
+ ///
+ /// A string containing the plugin name
+ string getName();
+
+ ///
+ /// The plugins version
+ ///
+ /// A string containing the plugin version
+ string getVersion();
+
+ ///
+ /// Returns all child folders in the hierarchy from the parent folder and down.
+ /// Does not return the parent folder itself.
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getFolderHierarchy(LLUUID parentID);
+
+ ///
+ /// Returns a list of inventory items contained within the specified folder
+ ///
+ /// The UUID of the target folder
+ /// A List of InventoryItemBase items
+ List getInventoryInFolder(LLUUID folderID);
+
+ ///
+ /// Returns a list of the root folders within a users inventory
+ ///
+ /// The user whos inventory is to be searched
+ /// A list of folder objects
+ List getUserRootFolders(LLUUID user);
+
+ ///
+ /// Returns the users inventory root folder.
+ ///
+ /// The UUID of the user who is having inventory being returned
+ /// Root inventory folder, null if no root inventory folder was found
+ InventoryFolderBase getUserRootFolder(LLUUID user);
+
+ ///
+ /// Returns a list of inventory folders contained in the folder 'parentID'
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getInventoryFolders(LLUUID parentID);
+
+ ///
+ /// Returns an inventory item by its UUID
+ ///
+ /// The UUID of the item to be returned
+ /// A class containing item information
+ InventoryItemBase getInventoryItem(LLUUID item);
+
+ ///
+ /// Returns a specified inventory folder by its UUID
+ ///
+ /// The UUID of the folder to be returned
+ /// A class containing folder information
+ InventoryFolderBase getInventoryFolder(LLUUID folder);
+
+ ///
+ /// Creates a new inventory item based on item
+ ///
+ /// The item to be created
+ void addInventoryItem(InventoryItemBase item);
+
+ ///
+ /// Updates an inventory item with item (updates based on ID)
+ ///
+ /// The updated item
+ void updateInventoryItem(InventoryItemBase item);
+
+ ///
+ ///
+ ///
+ ///
+ void deleteInventoryItem(LLUUID item);
+
+ ///
+ /// Adds a new folder specified by folder
+ ///
+ /// The inventory folder
+ void addInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void updateInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void moveInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Deletes a folder based on its ID with folder
+ ///
+ /// The id of the folder
+ void deleteInventoryFolder(LLUUID folder);
+ }
+}
diff --git a/OpenSim/Framework/InventoryCollection.cs b/OpenSim/Framework/InventoryCollection.cs
new file mode 100644
index 0000000..98e8bb6
--- /dev/null
+++ b/OpenSim/Framework/InventoryCollection.cs
@@ -0,0 +1,53 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections;
+using System.Collections.Generic;
+using System.Xml.Serialization;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ public class InventoryCollection
+ {
+ public List Folders;
+ public List AllItems;
+ public LLUUID UserID;
+
+ public InventoryCollection()
+ {
+ Folders = new List();
+ AllItems = new List();
+ }
+
+ public InventoryCollection(List folders, List allItems)
+ {
+ Folders = folders;
+ AllItems = allItems;
+ }
+ }
+}
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
new file mode 100644
index 0000000..bf43577
--- /dev/null
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -0,0 +1,70 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections;
+using System.Collections.Generic;
+using System.Xml.Serialization;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// A Class for folders which contain users inventory
+ ///
+ public class InventoryFolderBase
+ {
+ ///
+ /// The name of the folder (64 characters or less)
+ ///
+ public string name;
+
+ ///
+ /// The agent who's inventory this is contained by
+ ///
+ public LLUUID agentID;
+
+ ///
+ /// The folder this folder is contained in
+ ///
+ public LLUUID parentID;
+
+ ///
+ /// The UUID for this folder
+ ///
+ public LLUUID folderID;
+
+ ///
+ /// Type of items normally stored in this folder
+ ///
+ public short type;
+
+ ///
+ ///
+ ///
+ public ushort version;
+ }
+}
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 1d0246b..7d146e7 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -102,201 +102,4 @@ namespace OpenSim.Framework
///
public uint inventoryEveryOnePermissions;
}
-
- ///
- /// A Class for folders which contain users inventory
- ///
- public class InventoryFolderBase
- {
- ///
- /// The name of the folder (64 characters or less)
- ///
- public string name;
-
- ///
- /// The agent who's inventory this is contained by
- ///
- public LLUUID agentID;
-
- ///
- /// The folder this folder is contained in
- ///
- public LLUUID parentID;
-
- ///
- /// The UUID for this folder
- ///
- public LLUUID folderID;
-
- ///
- /// Type of items normally stored in this folder
- ///
- public short type;
-
- ///
- ///
- ///
- public ushort version;
- }
-
- ///
- /// An interface for accessing inventory data from a storage server
- ///
- public interface IInventoryData
- {
- ///
- /// Initialises the interface
- ///
- void Initialise();
-
- ///
- /// Closes the interface
- ///
- void Close();
-
- ///
- /// The plugin being loaded
- ///
- /// A string containing the plugin name
- string getName();
-
- ///
- /// The plugins version
- ///
- /// A string containing the plugin version
- string getVersion();
-
- ///
- /// Returns all child folders in the hierarchy from the parent folder and down.
- /// Does not return the parent folder itself.
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getFolderHierarchy(LLUUID parentID);
-
- ///
- /// Returns a list of inventory items contained within the specified folder
- ///
- /// The UUID of the target folder
- /// A List of InventoryItemBase items
- List getInventoryInFolder(LLUUID folderID);
-
- ///
- /// Returns a list of the root folders within a users inventory
- ///
- /// The user whos inventory is to be searched
- /// A list of folder objects
- List getUserRootFolders(LLUUID user);
-
- ///
- /// Returns the users inventory root folder.
- ///
- /// The UUID of the user who is having inventory being returned
- /// Root inventory folder, null if no root inventory folder was found
- InventoryFolderBase getUserRootFolder(LLUUID user);
-
- ///
- /// Returns a list of inventory folders contained in the folder 'parentID'
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getInventoryFolders(LLUUID parentID);
-
- ///
- /// Returns an inventory item by its UUID
- ///
- /// The UUID of the item to be returned
- /// A class containing item information
- InventoryItemBase getInventoryItem(LLUUID item);
-
- ///
- /// Returns a specified inventory folder by its UUID
- ///
- /// The UUID of the folder to be returned
- /// A class containing folder information
- InventoryFolderBase getInventoryFolder(LLUUID folder);
-
- ///
- /// Creates a new inventory item based on item
- ///
- /// The item to be created
- void addInventoryItem(InventoryItemBase item);
-
- ///
- /// Updates an inventory item with item (updates based on ID)
- ///
- /// The updated item
- void updateInventoryItem(InventoryItemBase item);
-
- ///
- ///
- ///
- ///
- void deleteInventoryItem(LLUUID item);
-
- ///
- /// Adds a new folder specified by folder
- ///
- /// The inventory folder
- void addInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void updateInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void moveInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Deletes a folder based on its ID with folder
- ///
- /// The id of the folder
- void deleteInventoryFolder(LLUUID folder);
- }
-
- public class InventoryCollection
- {
- public List Folders;
- public List AllItems;
- public LLUUID UserID;
-
- public InventoryCollection()
- {
- Folders = new List();
- AllItems = new List();
- }
-
- public InventoryCollection(List folders, List allItems)
- {
- Folders = folders;
- AllItems = allItems;
- }
- }
-
- /*
- * .Net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder
- * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
- * into this simpler class, and then use that.
- */
-
- [XmlRoot(ElementName = "inventory", IsNullable = true)]
- public class SerializableInventory
- {
- [XmlRoot(ElementName = "folder", IsNullable = true)]
- public class SerializableFolder : InventoryFolderBase
- {
- [XmlArray(ElementName = "folders", IsNullable = true)] [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof (SerializableFolder))] public
- ArrayList SubFolders;
-
- [XmlArray(ElementName = "items", IsNullable = true)] [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof (InventoryItemBase))] public ArrayList
- Items;
- }
-
- [XmlElement(ElementName = "folder", IsNullable = true)] public SerializableFolder root;
- }
}
diff --git a/OpenSim/Framework/SerializableInventory.cs b/OpenSim/Framework/SerializableInventory.cs
new file mode 100644
index 0000000..529f91e
--- /dev/null
+++ b/OpenSim/Framework/SerializableInventory.cs
@@ -0,0 +1,56 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections;
+using System.Collections.Generic;
+using System.Xml.Serialization;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ /*
+ * .Net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder
+ * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
+ * into this simpler class, and then use that.
+ */
+
+ [XmlRoot(ElementName = "inventory", IsNullable = true)]
+ public class SerializableInventory
+ {
+ [XmlRoot(ElementName = "folder", IsNullable = true)]
+ public class SerializableFolder : InventoryFolderBase
+ {
+ [XmlArray(ElementName = "folders", IsNullable = true)] [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof (SerializableFolder))] public
+ ArrayList SubFolders;
+
+ [XmlArray(ElementName = "items", IsNullable = true)] [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof (InventoryItemBase))] public ArrayList
+ Items;
+ }
+
+ [XmlElement(ElementName = "folder", IsNullable = true)] public SerializableFolder root;
+ }
+}
--
cgit v1.1