From 7634c1311efe82129f18cc8aada1d5f9995b6a9e Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 7 Jul 2008 20:40:14 +0000
Subject: added skeleton (no function) region store component

---
 OpenSim/Data/NHibernate/NHibernateRegionData.cs | 268 ++++++++++++++++++++++++
 1 file changed, 268 insertions(+)
 create mode 100644 OpenSim/Data/NHibernate/NHibernateRegionData.cs

diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
new file mode 100644
index 0000000..2a2745f
--- /dev/null
+++ b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
@@ -0,0 +1,268 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSim Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Text.RegularExpressions;
+using libsecondlife;
+using log4net;
+using NHibernate;
+using NHibernate.Cfg;
+using NHibernate.Mapping.Attributes;
+using NHibernate.Tool.hbm2ddl;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+using Environment=NHibernate.Cfg.Environment;
+
+namespace OpenSim.Data.NHibernate
+{
+    /// <summary>
+    /// A RegionData Interface to the NHibernate database
+    /// </summary>
+    public class NHibernateRegionData : IRegionDataStore
+    {
+        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+        private Configuration cfg;
+        private ISessionFactory factory;
+        private ISession session;
+
+        public void Initialise()
+        {
+            Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
+        }
+
+        public void Initialise(string connect, bool persistpriminventories)
+        {
+            // Split out the dialect, driver, and connect string
+            char[] split = {';'};
+            string[] parts = connect.Split(split, 3);
+            if (parts.Length != 3)
+            {
+                // TODO: make this a real exception type
+                throw new Exception("Malformed Inventory connection string '" + connect + "'");
+            }
+
+            string dialect = parts[0];
+
+            // NHibernate setup
+            cfg = new Configuration();
+            cfg.SetProperty(Environment.ConnectionProvider,
+                            "NHibernate.Connection.DriverConnectionProvider");
+            cfg.SetProperty(Environment.Dialect,
+                            "NHibernate.Dialect." + dialect);
+            cfg.SetProperty(Environment.ConnectionDriver,
+                            "NHibernate.Driver." + parts[1]);
+            cfg.SetProperty(Environment.ConnectionString, parts[2]);
+            cfg.AddAssembly("OpenSim.Data.NHibernate");
+
+            HbmSerializer.Default.Validate = true;
+            using (MemoryStream stream =
+                   HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
+                cfg.AddInputStream(stream);
+            
+            factory  = cfg.BuildSessionFactory();
+            session = factory.OpenSession();
+            
+            // This actually does the roll forward assembly stuff
+            Assembly assem = GetType().Assembly;
+            Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore");
+            m.Update();
+        }
+
+        /***********************************************************************
+         *
+         *  Public Interface Functions
+         *
+         **********************************************************************/
+
+        public void StoreRegionSettings(RegionSettings rs)
+        {
+        }
+
+        public RegionSettings LoadRegionSettings(LLUUID regionUUID)
+        {
+            return null;
+        }
+
+        /// <summary>
+        /// Adds an object into region storage
+        /// </summary>
+        /// <param name="obj">the object</param>
+        /// <param name="regionUUID">the region UUID</param>
+        public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+        {
+
+        }
+
+        /// <summary>
+        /// Removes an object from region storage
+        /// </summary>
+        /// <param name="obj">the object</param>
+        /// <param name="regionUUID">the region UUID</param>
+        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+        {
+            m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+
+        }
+
+        /// <summary>
+        /// Load persisted objects from region storage.
+        /// </summary>
+        /// <param name="regionUUID">The region UUID</param>
+        /// <returns>List of loaded groups</returns>
+        public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
+        {
+            List<SceneObjectGroup> prims = new List<SceneObjectGroup>();
+            return prims;
+        }
+
+        /// <summary>
+        /// Store a terrain revision in region storage
+        /// </summary>
+        /// <param name="ter">terrain heightfield</param>
+        /// <param name="regionID">region UUID</param>
+        public void StoreTerrain(double[,] ter, LLUUID regionID)
+        {
+
+        }
+
+        /// <summary>
+        /// Load the latest terrain revision from region storage
+        /// </summary>
+        /// <param name="regionID">the region UUID</param>
+        /// <returns>Heightfield data</returns>
+        public double[,] LoadTerrain(LLUUID regionID)
+        {
+            double[,] terret = new double[256,256];
+            terret.Initialize();
+
+            
+            return terret;
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="globalID"></param>
+        public void RemoveLandObject(LLUUID globalID)
+        {
+
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="parcel"></param>
+        public void StoreLandObject(ILandObject parcel)
+        {
+
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="regionUUID"></param>
+        /// <returns></returns>
+        public List<LandData> LoadLandObjects(LLUUID regionUUID)
+        {
+            List<LandData> landDataForRegion = new List<LandData>();
+
+            return landDataForRegion;
+        }
+
+
+        /// <summary>
+        /// See <see cref="Commit"/>
+        /// </summary>
+        public void Shutdown()
+        {
+            
+        }
+        
+        /// <summary>
+        /// Load a region banlist
+        /// </summary>
+        /// <param name="regionUUID">the region UUID</param>
+        /// <returns>The banlist</returns>
+        public List<RegionBanListItem> LoadRegionBanList(LLUUID regionUUID)
+        {
+            List<RegionBanListItem> regionbanlist = new List<RegionBanListItem>();
+
+            return regionbanlist;
+        }
+
+        /// <summary>
+        /// Add en entry into region banlist
+        /// </summary>
+        /// <param name="item"></param>
+        public void AddToRegionBanlist(RegionBanListItem item)
+        {
+
+        }
+
+        /// <summary>
+        /// remove an entry from the region banlist
+        /// </summary>
+        /// <param name="item"></param>
+        public void RemoveFromRegionBanlist(RegionBanListItem item)
+        {
+
+        }
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="val"></param>
+        /// <returns></returns>
+        private static Array serializeTerrain(double[,] val)
+        {
+            MemoryStream str = new MemoryStream(65536*sizeof (double));
+            BinaryWriter bw = new BinaryWriter(str);
+
+            // TODO: COMPATIBILITY - Add byte-order conversions
+            for (int x = 0; x < 256; x++)
+                for (int y = 0; y < 256; y++)
+                    bw.Write(val[x, y]);
+
+            return str.ToArray();
+        }
+
+        /// <summary>
+        /// see IRegionDatastore
+        /// </summary>
+        /// <param name="primID"></param>
+        /// <param name="items"></param>
+        public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
+        {
+
+        }
+    }
+}
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