From 7634c1311efe82129f18cc8aada1d5f9995b6a9e Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 7 Jul 2008 20:40:14 +0000
Subject: added skeleton (no function) region store component
---
OpenSim/Data/NHibernate/NHibernateRegionData.cs | 268 ++++++++++++++++++++++++
1 file changed, 268 insertions(+)
create mode 100644 OpenSim/Data/NHibernate/NHibernateRegionData.cs
diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
new file mode 100644
index 0000000..2a2745f
--- /dev/null
+++ b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
@@ -0,0 +1,268 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Text.RegularExpressions;
+using libsecondlife;
+using log4net;
+using NHibernate;
+using NHibernate.Cfg;
+using NHibernate.Mapping.Attributes;
+using NHibernate.Tool.hbm2ddl;
+using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+using Environment=NHibernate.Cfg.Environment;
+
+namespace OpenSim.Data.NHibernate
+{
+ ///
+ /// A RegionData Interface to the NHibernate database
+ ///
+ public class NHibernateRegionData : IRegionDataStore
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Configuration cfg;
+ private ISessionFactory factory;
+ private ISession session;
+
+ public void Initialise()
+ {
+ Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
+ }
+
+ public void Initialise(string connect, bool persistpriminventories)
+ {
+ // Split out the dialect, driver, and connect string
+ char[] split = {';'};
+ string[] parts = connect.Split(split, 3);
+ if (parts.Length != 3)
+ {
+ // TODO: make this a real exception type
+ throw new Exception("Malformed Inventory connection string '" + connect + "'");
+ }
+
+ string dialect = parts[0];
+
+ // NHibernate setup
+ cfg = new Configuration();
+ cfg.SetProperty(Environment.ConnectionProvider,
+ "NHibernate.Connection.DriverConnectionProvider");
+ cfg.SetProperty(Environment.Dialect,
+ "NHibernate.Dialect." + dialect);
+ cfg.SetProperty(Environment.ConnectionDriver,
+ "NHibernate.Driver." + parts[1]);
+ cfg.SetProperty(Environment.ConnectionString, parts[2]);
+ cfg.AddAssembly("OpenSim.Data.NHibernate");
+
+ HbmSerializer.Default.Validate = true;
+ using (MemoryStream stream =
+ HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
+ cfg.AddInputStream(stream);
+
+ factory = cfg.BuildSessionFactory();
+ session = factory.OpenSession();
+
+ // This actually does the roll forward assembly stuff
+ Assembly assem = GetType().Assembly;
+ Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore");
+ m.Update();
+ }
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ public void StoreRegionSettings(RegionSettings rs)
+ {
+ }
+
+ public RegionSettings LoadRegionSettings(LLUUID regionUUID)
+ {
+ return null;
+ }
+
+ ///
+ /// Adds an object into region storage
+ ///
+ /// the object
+ /// the region UUID
+ public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+ {
+
+ }
+
+ ///
+ /// Removes an object from region storage
+ ///
+ /// the object
+ /// the region UUID
+ public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+ {
+ m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
+
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ /// The region UUID
+ /// List of loaded groups
+ public List LoadObjects(LLUUID regionUUID)
+ {
+ List prims = new List();
+ return prims;
+ }
+
+ ///
+ /// Store a terrain revision in region storage
+ ///
+ /// terrain heightfield
+ /// region UUID
+ public void StoreTerrain(double[,] ter, LLUUID regionID)
+ {
+
+ }
+
+ ///
+ /// Load the latest terrain revision from region storage
+ ///
+ /// the region UUID
+ /// Heightfield data
+ public double[,] LoadTerrain(LLUUID regionID)
+ {
+ double[,] terret = new double[256,256];
+ terret.Initialize();
+
+
+ return terret;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void RemoveLandObject(LLUUID globalID)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public void StoreLandObject(ILandObject parcel)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public List LoadLandObjects(LLUUID regionUUID)
+ {
+ List landDataForRegion = new List();
+
+ return landDataForRegion;
+ }
+
+
+ ///
+ /// See
+ ///
+ public void Shutdown()
+ {
+
+ }
+
+ ///
+ /// Load a region banlist
+ ///
+ /// the region UUID
+ /// The banlist
+ public List LoadRegionBanList(LLUUID regionUUID)
+ {
+ List regionbanlist = new List();
+
+ return regionbanlist;
+ }
+
+ ///
+ /// Add en entry into region banlist
+ ///
+ ///
+ public void AddToRegionBanlist(RegionBanListItem item)
+ {
+
+ }
+
+ ///
+ /// remove an entry from the region banlist
+ ///
+ ///
+ public void RemoveFromRegionBanlist(RegionBanListItem item)
+ {
+
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ private static Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(65536*sizeof (double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < 256; x++)
+ for (int y = 0; y < 256; y++)
+ bw.Write(val[x, y]);
+
+ return str.ToArray();
+ }
+
+ ///
+ /// see IRegionDatastore
+ ///
+ ///
+ ///
+ public void StorePrimInventory(LLUUID primID, ICollection items)
+ {
+
+ }
+ }
+}
--
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