From 759a6672470c6f942ba6ef4f43eb41209e9dea5c Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 25 Nov 2008 17:15:21 +0000
Subject: * Make a step on removing direct access to TaskInventoryDictionary
from other packages
---
OpenSim/Data/Tests/BasicRegionTest.cs | 10 ++++----
.../Environment/Interfaces/IEntityInventory.cs | 27 +++++-----------------
.../Region/Environment/Scenes/SceneObjectPart.cs | 6 ++---
.../Environment/Scenes/SceneObjectPartInventory.cs | 4 ++--
4 files changed, 16 insertions(+), 31 deletions(-)
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index 0a10cea..532d54e 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -256,7 +256,7 @@ namespace OpenSim.Data.Tests
sop.RotationOffset = rotoff;
sop.CreatorID = creator;
sop.InventorySerial = iserial;
- sop.Inventory.Items = dic;
+ sop.TaskInventory = dic;
sop.ObjectFlags = objf;
sop.Name = name;
sop.Material = material;
@@ -288,7 +288,7 @@ namespace OpenSim.Data.Tests
Assert.That(uuid,Is.EqualTo(sop.UUID));
Assert.That(creator,Is.EqualTo(sop.CreatorID));
Assert.That(iserial,Is.EqualTo(sop.InventorySerial));
- Assert.That(dic,Is.EqualTo(sop.Inventory.Items));
+ Assert.That(dic,Is.EqualTo(sop.TaskInventory));
Assert.That(objf,Is.EqualTo(sop.ObjectFlags));
Assert.That(name,Is.EqualTo(sop.Name));
Assert.That(material,Is.EqualTo(sop.Material));
@@ -337,7 +337,7 @@ namespace OpenSim.Data.Tests
Assert.That(uuid,Is.EqualTo(p.UUID));
Assert.That(creator,Is.EqualTo(p.CreatorID));
//Assert.That(iserial,Is.EqualTo(p.InventorySerial));
- Assert.That(dic,Is.EqualTo(p.Inventory.Items));
+ Assert.That(dic,Is.EqualTo(p.TaskInventory));
//Assert.That(objf,Is.EqualTo(p.ObjectFlags));
Assert.That(name,Is.EqualTo(p.Name));
Assert.That(material,Is.EqualTo(p.Material));
@@ -415,7 +415,7 @@ namespace OpenSim.Data.Tests
sog2.RootPart.GroupPosition = groupos;
sog2.RootPart.RotationOffset = rotoff;
sog2.RootPart.CreatorID = creator;
- sog2.RootPart.Inventory.Items = dic;
+ sog2.RootPart.TaskInventory = dic;
sog2.RootPart.Name = name;
sog2.RootPart.Material = material;
sog2.RootPart.ScriptAccessPin = pin;
@@ -449,7 +449,7 @@ namespace OpenSim.Data.Tests
Assert.That(name,Is.EqualTo(p.Name));
Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
Assert.That(creator,Is.EqualTo(p.CreatorID));
- Assert.That(dic,Is.EqualTo(p.Inventory.Items));
+ Assert.That(dic,Is.EqualTo(p.TaskInventory));
Assert.That(name,Is.EqualTo(p.Name));
Assert.That(material,Is.EqualTo(p.Material));
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
index db809a0..a270293 100644
--- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs
@@ -44,36 +44,21 @@ namespace OpenSim.Region.Environment.Scenes
///
/// This is not a finished 1.0 candidate interface
public interface IEntityInventory
- {
- ///
- /// Inventory serial number
- ///
-// uint Serial
-// {
-// get;
-// set;
-// }
-
- ///
- /// Raw inventory data
- ///
- TaskInventoryDictionary Items
- {
- get;
- set;
- }
-
+ {
///
/// Force the task inventory of this prim to persist at the next update sweep
///
void ForceInventoryPersistence();
///
- /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
+ /// Reset UUIDs for all the items in the prim's inventory.
+ ///
+ ///
+ /// This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
- ///
+ ///
/// Link number for the part
void ResetInventoryIDs();
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 26a38a3..e97b99f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -364,8 +364,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public TaskInventoryDictionary TaskInventory
{
- get { return Inventory.Items; }
- set { Inventory.Items = value; }
+ get { return m_inventory.Items; }
+ set { m_inventory.Items = value; }
}
public uint ObjectFlags
@@ -1263,7 +1263,7 @@ if (m_shape != null) {
dupe._category = _category;
dupe.m_rezzed = m_rezzed;
- dupe.Inventory.Items = (TaskInventoryDictionary)dupe.Inventory.Items.Clone();
+ dupe.m_inventory.Items = (TaskInventoryDictionary)dupe.m_inventory.Items.Clone();
if (userExposed)
dupe.ResetIDs(linkNum);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
index 82a89df..ae43c5e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Inventory serial number
///
- public uint Serial
+ protected internal uint Serial
{
get { return m_inventorySerial; }
set { m_inventorySerial = value; }
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Raw inventory data
///
- public TaskInventoryDictionary Items
+ protected internal TaskInventoryDictionary Items
{
get { return m_items; }
set { m_items = value; }
--
cgit v1.1