From 74017a4331acd1a246845acdcb1a85376b34dac8 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 12 Jun 2008 16:54:04 +0000 Subject: * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 --- .../Environment/Modules/World/Serialiser/SceneXmlLoader.cs | 13 ++++++++++--- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 ++-- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 5ec8026..0c4887f 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs @@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes rootNode = doc.FirstChild; foreach (XmlNode aPrimNode in rootNode.ChildNodes) { - CreatePrimFromXml(scene, aPrimNode.OuterXml); + CreatePrimFromXml2(scene, aPrimNode.OuterXml); } } @@ -182,13 +182,20 @@ namespace OpenSim.Region.Environment.Scenes foreach (XmlNode aPrimNode in rootNode.ChildNodes) { - CreatePrimFromXml(scene, aPrimNode.OuterXml); + CreatePrimFromXml2(scene, aPrimNode.OuterXml); } } - public static void CreatePrimFromXml(Scene scene, string xmlData) + /// + /// Create a prim from the xml2 representation. + /// + /// + /// + protected static void CreatePrimFromXml2(Scene scene, string xmlData) { SceneObjectGroup obj = new SceneObjectGroup(xmlData); + + LLVector3 receivedVelocity = obj.RootPart.Velocity; //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); scene.AddSceneObjectFromStorage(obj); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index d2687f3..67e2c70 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -326,7 +326,7 @@ namespace OpenSim.Region.Environment.Scenes #region Constructors /// - /// + /// Constructor /// public SceneObjectGroup() { @@ -766,8 +766,8 @@ namespace OpenSim.Region.Environment.Scenes AttachToBackup(); m_rootPart.ScheduleFullUpdate(); m_rootPart.ClearUndoState(); - } + public void DetachToInventoryPrep() { ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); -- cgit v1.1