From 73b437b7b4e7b88c5b9be6f584019b3cd41df44a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 12 Nov 2009 18:30:32 +0000 Subject: minor: remove some mono compiler warnings --- OpenSim/Data/SQLite/SQLiteAssetData.cs | 32 ++++++++++++++++---------------- OpenSim/Data/Tests/BasicRegionTest.cs | 2 +- 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 11be28e..23642b3 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -162,22 +162,22 @@ namespace OpenSim.Data.SQLite } } - /// - /// Some... logging functionnality - /// - /// - private static void LogAssetLoad(AssetBase asset) - { - string temporary = asset.Temporary ? "Temporary" : "Stored"; - string local = asset.Local ? "Local" : "Remote"; - - int assetLength = (asset.Data != null) ? asset.Data.Length : 0; - - m_log.Debug("[ASSET DB]: " + - string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", - asset.FullID, asset.Name, asset.Description, asset.Type, - temporary, local, assetLength)); - } +// /// +// /// Some... logging functionnality +// /// +// /// +// private static void LogAssetLoad(AssetBase asset) +// { +// string temporary = asset.Temporary ? "Temporary" : "Stored"; +// string local = asset.Local ? "Local" : "Remote"; +// +// int assetLength = (asset.Data != null) ? asset.Data.Length : 0; +// +// m_log.Debug("[ASSET DB]: " + +// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", +// asset.FullID, asset.Name, asset.Description, asset.Type, +// temporary, local, assetLength)); +// } /// /// Check if an asset exist in database diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 60a8874..f76962c 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs @@ -252,7 +252,7 @@ namespace OpenSim.Data.Tests regionInfo.RegionLocX = 0; regionInfo.RegionLocY = 0; - Scene scene = new Scene(regionInfo); +// Scene scene = new Scene(regionInfo); SceneObjectPart sop = new SceneObjectPart(); sop.RegionHandle = regionh; -- cgit v1.1