From 716e1fe0e149129dad9fd05de3aee6f2de6e1dfe Mon Sep 17 00:00:00 2001 From: idb Date: Sun, 19 Apr 2009 12:28:29 +0000 Subject: Keep IsColliding updated for the recent changes in ScenePresence so that walk/stand animations will get used instead of just falling --- OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 284837b..e7902bf 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -164,16 +164,19 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin { actor.Position.Z = height; actor.Velocity.Z = 0; + actor.IsColliding = true; } else { actor.Position.Z += actor.Velocity.Z*timeStep; + actor.IsColliding = false; } } else { actor.Position.Z = height; actor.Velocity.Z = 0; + actor.IsColliding = true; } } return fps; -- cgit v1.1