From 6baa13ab7aeb7d0ee08f2460f52961dbd79bada1 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 17 Feb 2012 09:12:41 -0800 Subject: Add new and updated script events --- OpenSim/Region/Framework/Scenes/EventManager.cs | 58 ++++++++++++++++++++-- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 12 +++++ 2 files changed, 67 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index d31d380..34d3da7 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -184,10 +184,62 @@ namespace OpenSim.Region.Framework.Scenes public event ClientClosed OnClientClosed; + // Fired when a script is created + // The indication that a new script exists in this region. + public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); + public event NewScript OnNewScript; + public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) + { + NewScript handlerNewScript = OnNewScript; + if (handlerNewScript != null) + { + foreach (NewScript d in handlerNewScript.GetInvocationList()) + { + try + { + d(clientID, part, itemID); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } + + //TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset + // An indication that the script has changed. + public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); + public event UpdateScript OnUpdateScript; + public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) + { + UpdateScript handlerUpdateScript = OnUpdateScript; + if (handlerUpdateScript != null) + { + foreach (UpdateScript d in handlerUpdateScript.GetInvocationList()) + { + try + { + d(clientId, itemId, primId, isScriptRunning, newAssetID); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } + /// - /// This is fired when a scene object property that a script might be interested in (such as color, scale or - /// inventory) changes. Only enough information is sent for the LSL changed event - /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed) + /// ScriptChangedEvent is fired when a scene object property that a script might be interested + /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. + /// This is not an indication that the script has changed (see OnUpdateScript for that). + /// This event is sent to a script to tell it that some property changed on + /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . /// public event ScriptChangedEvent OnScriptChangedEvent; public delegate void ScriptChangedEvent(uint localID, uint change); diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9d9729e..6cc78b8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -283,6 +283,10 @@ namespace OpenSim.Region.Framework.Scenes { remoteClient.SendAgentAlertMessage("Script saved", false); } + + // Tell anyone managing scripts that a script has been reloaded/changed + EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID); + part.ParentGroup.ResumeScripts(); return errors; } @@ -1624,9 +1628,13 @@ namespace OpenSim.Region.Framework.Scenes // have state in inventory part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); + // tell anyone watching that there is a new script in town + EventManager.TriggerNewScript(agentID, part, copyID); + // m_log.InfoFormat("[PRIMINVENTORY]: " + // "Rezzed script {0} into prim local ID {1} for user {2}", // item.inventoryName, localID, remoteClient.Name); + part.ParentGroup.ResumeScripts(); return part; @@ -1707,6 +1715,10 @@ namespace OpenSim.Region.Framework.Scenes part.Inventory.AddInventoryItem(taskItem, false); part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); + + // tell anyone managing scripts that a new script exists + EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); + part.ParentGroup.ResumeScripts(); return part; -- cgit v1.1