From 679923ec871d98e5aa514734b2e23f9a00c58433 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sun, 6 Jan 2008 01:56:29 +0000
Subject: Factor out TaskInventoryItem
---
OpenSim/Framework/TaskInventoryItem.cs | 101 +++++++++++++++++++++
.../Region/Environment/Scenes/SceneObjectGroup.cs | 12 +--
.../Region/Environment/Scenes/SceneObjectPart.cs | 68 --------------
.../MonoSqliteDataStore.cs | 18 ++--
4 files changed, 116 insertions(+), 83 deletions(-)
create mode 100644 OpenSim/Framework/TaskInventoryItem.cs
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
new file mode 100644
index 0000000..e1eac79
--- /dev/null
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -0,0 +1,101 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ public class TaskInventoryItem
+ {
+ ///
+ /// XXX This should really be factored out into some constants class.
+ ///
+ private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
+
+ ///
+ /// Inventory types
+ ///
+ public static string[] InvTypes = new string[]
+ {
+ "texture",
+ "sound",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "lsl_text",
+ ""
+ };
+
+ ///
+ /// Asset types
+ ///
+ public static string[] Types = new string[]
+ {
+ "texture",
+ "sound",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "lsltext",
+ ""
+ };
+
+ public LLUUID item_id = LLUUID.Zero;
+ public LLUUID parent_id = LLUUID.Zero; //parent folder id
+
+ public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
+ public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
+ public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
+ public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
+ public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
+ public LLUUID creator_id = LLUUID.Zero;
+ public LLUUID owner_id = LLUUID.Zero;
+ public LLUUID last_owner_id = LLUUID.Zero;
+ public LLUUID group_id = LLUUID.Zero;
+
+ public LLUUID asset_id = LLUUID.Zero;
+ public string type = "";
+ public string inv_type = "";
+ public uint flags = 0;
+ public string name = "";
+ public string desc = "";
+ public uint creation_date = 0;
+
+ public LLUUID ParentPartID = LLUUID.Zero;
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4bbc2ed..a9b3fe9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1178,15 +1178,15 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
- SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
+ TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = item.inventoryID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = item.avatarID;
taskItem.creator_id = item.creatorsID;
- taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
- taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
+ taskItem.type = TaskInventoryItem.Types[item.assetType];
+ taskItem.inv_type = TaskInventoryItem.Types[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
@@ -1200,15 +1200,15 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
- SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
+ TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = copyItemID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = new LLUUID(item.avatarID.ToString());
taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
- taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
- taskItem.inv_type = SceneObjectPart.TaskInventoryItem.InvTypes[item.invType];
+ taskItem.type = TaskInventoryItem.Types[item.assetType];
+ taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 2ddcf7b..b07b43c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1736,73 +1736,5 @@ namespace OpenSim.Region.Environment.Scenes
{
}
}
-
- public class TaskInventoryItem
- {
- ///
- /// Inventory types
- ///
- public static string[] InvTypes = new string[]
- {
- "texture",
- "sound",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "lsl_text",
- ""
- };
-
- ///
- /// Asset types
- ///
- public static string[] Types = new string[]
- {
- "texture",
- "sound",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "lsltext",
- ""
- };
-
- public LLUUID item_id = LLUUID.Zero;
- public LLUUID parent_id = LLUUID.Zero; //parent folder id
-
- public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public LLUUID creator_id = LLUUID.Zero;
- public LLUUID owner_id = LLUUID.Zero;
- public LLUUID last_owner_id = LLUUID.Zero;
- public LLUUID group_id = LLUUID.Zero;
-
- public LLUUID asset_id = LLUUID.Zero;
- public string type = "";
- public string inv_type = "";
- public uint flags = 0;
- public string name = "";
- public string desc = "";
- public uint creation_date = 0;
-
- public LLUUID ParentPartID = LLUUID.Zero;
-
- public TaskInventoryItem()
- {
- }
- }
}
}
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 8bad730..b99b819 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -340,11 +340,11 @@ namespace OpenSim.DataStore.MonoSqlite
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
DataRow[] dbItemRows = dbItems.Select(sql);
- IList inventory = new List();
+ IList inventory = new List();
foreach (DataRow row in dbItemRows)
{
- SceneObjectPart.TaskInventoryItem item = buildItem(row);
+ TaskInventoryItem item = buildItem(row);
inventory.Add(item);
MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
@@ -897,9 +897,9 @@ namespace OpenSim.DataStore.MonoSqlite
///
///
///
- private SceneObjectPart.TaskInventoryItem buildItem(DataRow row)
+ private TaskInventoryItem buildItem(DataRow row)
{
- SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
+ TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = new LLUUID((String)row["itemID"]);
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
@@ -1069,7 +1069,7 @@ namespace OpenSim.DataStore.MonoSqlite
row["SitTargetOrientZ"] = sitTargetOrient.Z;
}
- private void fillItemRow(DataRow row, SceneObjectPart.TaskInventoryItem taskItem)
+ private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.item_id;
row["primID"] = taskItem.ParentPartID;
@@ -1271,7 +1271,7 @@ namespace OpenSim.DataStore.MonoSqlite
///
///
///
- private void addPrimInventory(LLUUID primID, IDictionary items)
+ private void addPrimInventory(LLUUID primID, IDictionary items)
{
MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID);
@@ -1283,8 +1283,8 @@ namespace OpenSim.DataStore.MonoSqlite
// Build structures for manipulation purposes
IDictionary dbItemsToRemove = new Dictionary();
- ICollection itemsToAdd
- = new List();
+ ICollection itemsToAdd
+ = new List();
foreach (DataRow row in dbItemRows)
{
@@ -1319,7 +1319,7 @@ namespace OpenSim.DataStore.MonoSqlite
}
// Insert items not already present
- foreach (SceneObjectPart.TaskInventoryItem newItem in itemsToAdd)
+ foreach (TaskInventoryItem newItem in itemsToAdd)
{
MainLog.Instance.Verbose(
"DATASTORE",
--
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