From 66340824e5d19209d0826c7ce918f918b5a190ec Mon Sep 17 00:00:00 2001 From: Michael Cerquoni Date: Thu, 17 Jul 2014 09:37:24 -0400 Subject: fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out. --- OpenSim/Data/SQLite/SQLiteInventoryStore.cs | 4 ++-- OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | 2 +- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 +- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 2 +- .../Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs | 6 +++--- 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index ccbd154..7d493ca 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs @@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite if (inventoryRow == null) { if (! add) - m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID); + m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existent inventory folder: {0}", folder.ID); inventoryRow = inventoryFolderTable.NewRow(); fillFolderRow(inventoryRow, folder); @@ -298,7 +298,7 @@ namespace OpenSim.Data.SQLite if (inventoryRow == null) { if (!add) - m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID); + m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existent inventory item: {0}", item.ID); inventoryRow = inventoryItemTable.NewRow(); fillItemRow(inventoryRow, item); diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 9700224..e9aeffe 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs @@ -233,7 +233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests // testLLUDPServer.RemoveClientCircuit(myCircuitCode); // Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); // -// // Check that removing a non-existant circuit doesn't have any bad effects +// // Check that removing a non-existent circuit doesn't have any bad effects // testLLUDPServer.RemoveClientCircuit(101); // Assert.IsFalse(testLLUDPServer.HasCircuit(101)); // } diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d247c7d..00c0ff8 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1541,7 +1541,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer else { // The destination region just doesn't exist - failureReason = "Cannot cross into non-existant region"; + failureReason = "Cannot cross into non-existent region"; } if (neighbourRegion == null) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 0276b63..55ef61d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -858,7 +858,7 @@ namespace OpenSim.Region.CoreModules.World.Land return null; else throw new Exception( - String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", + String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", LogHeader, m_scene.RegionInfo.RegionName, x, y) ); } diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index bfa9937..21e2758 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs @@ -465,13 +465,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); } - // Test for non-existant path + // Test for non-existent path { int result = (int)InvokeOp("JsonGetNodeType", storeId, "foo"); Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); } - // Test for non-existant store + // Test for non-existent store { UUID fakeStoreId = TestHelpers.ParseTail(0x500); int result = (int)InvokeOp("JsonGetNodeType", fakeStoreId, "."); @@ -898,4 +898,4 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } } -} \ No newline at end of file +} -- cgit v1.1