From 65e294267df7fb3892d3d926182794f51ce42a71 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 25 Sep 2012 22:08:11 +0100
Subject: Move UDP update task item code to AssetXferUploader to match existing
create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
---
.../AssetTransaction/AgentAssetsTransactions.cs | 47 +------------------
.../AssetTransaction/AssetTransactionModule.cs | 2 +-
.../Agent/AssetTransaction/AssetXferUploader.cs | 53 ++++++++++++++++++++--
3 files changed, 52 insertions(+), 50 deletions(-)
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index bba7b9c..59d0075 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -155,56 +155,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
description, name, invType, type, wearableType, nextOwnerMask);
}
- ///
- /// Get an uploaded asset. If the data is successfully retrieved,
- /// the transaction will be removed.
- ///
- ///
- /// The asset if the upload has completed, null if it has not.
- private AssetBase GetTransactionAsset(UUID transactionID)
- {
- lock (XferUploaders)
- {
- if (XferUploaders.ContainsKey(transactionID))
- {
- AssetXferUploader uploader = XferUploaders[transactionID];
- AssetBase asset = uploader.GetAssetData();
- RemoveXferUploader(transactionID);
-
- return asset;
- }
- }
-
- return null;
- }
-
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
SceneObjectPart part, UUID transactionID,
TaskInventoryItem item)
{
- AssetBase asset = GetTransactionAsset(transactionID);
-
- // Only legacy viewers use this, and they prefer CAPS, which
- // we have, so this really never runs.
- // Allow it, but only for "safe" types.
- if ((InventoryType)item.InvType != InventoryType.Notecard &&
- (InventoryType)item.InvType != InventoryType.LSL)
- return;
+ AssetXferUploader uploader = RequestXferUploader(transactionID);
- if (asset != null)
- {
-// m_log.DebugFormat(
-// "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
-// item.Name, part.Name, transactionID);
-
- asset.FullID = UUID.Random();
- asset.Name = item.Name;
- asset.Description = item.Description;
- asset.Type = (sbyte)item.Type;
- item.AssetID = asset.FullID;
-
- m_Scene.AssetService.Store(asset);
- }
+ uploader.RequestUpdateTaskInventoryItem(remoteClient, transactionID, item);
}
public void RequestUpdateInventoryItem(IClientAPI remoteClient,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 10a0794..73d1f72 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
{
m_log.DebugFormat(
- "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
+ "[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
AgentAssetTransactions transactions =
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index d134c43..96f0d0f 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -73,11 +73,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
private UUID InventFolder = UUID.Zero;
private sbyte invType = 0;
- private bool m_createItem = false;
- private uint m_createItemCallback = 0;
- private bool m_updateItem = false;
+ private bool m_createItem;
+ private uint m_createItemCallback;
+
+ private bool m_updateItem;
private InventoryItemBase m_updateItemData;
+ private bool m_updateTaskItem;
+ private TaskInventoryItem m_updateTaskItemData;
+
private string m_description = String.Empty;
private bool m_dumpAssetToFile;
private string m_name = String.Empty;
@@ -232,6 +236,12 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
// TODO: Should probably do the same for create item.
m_transactions.RemoveXferUploader(TransactionID);
}
+ else if (m_updateTaskItem)
+ {
+ StoreAssetForTaskItemUpdate(m_updateTaskItemData);
+
+ m_transactions.RemoveXferUploader(TransactionID);
+ }
else if (m_storeLocal)
{
m_Scene.AssetService.Store(m_asset);
@@ -332,8 +342,30 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
}
}
+ public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem taskItem)
+ {
+ // We must lock to avoid a race with a separate thread uploading the asset.
+ lock (this)
+ {
+ m_asset.Name = taskItem.Name;
+ m_asset.Description = taskItem.Description;
+ m_asset.Type = (sbyte)taskItem.Type;
+ taskItem.AssetID = m_asset.FullID;
+
+ if (m_uploadState == UploadState.Complete)
+ {
+ StoreAssetForTaskItemUpdate(taskItem);
+ }
+ else
+ {
+ m_updateTaskItem = true;
+ m_updateTaskItemData = taskItem;
+ }
+ }
+ }
+
///
- /// Store the asset for the given item.
+ /// Store the asset for the given item when it has been uploaded.
///
///
private void StoreAssetForItemUpdate(InventoryItemBase item)
@@ -345,6 +377,19 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
m_Scene.AssetService.Store(m_asset);
}
+ ///
+ /// Store the asset for the given task item when it has been uploaded.
+ ///
+ ///
+ private void StoreAssetForTaskItemUpdate(TaskInventoryItem taskItem)
+ {
+// m_log.DebugFormat(
+// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}",
+// m_asset.FullID, taskItem.Name, ourClient.Name);
+
+ m_Scene.AssetService.Store(m_asset);
+ }
+
private void DoCreateItem(uint callbackID)
{
ValidateAssets();
--
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