From 64fa23df7c1ab196ec1b901839e71837403b29ce Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 3 Sep 2009 19:41:38 +0100
Subject: If a test dll fails, stop immediately rather than trying all the
other test dlls This is very useful behaviour if debugging test failures
otherwise it's hard to pick out the test output Also, some minor method
shuffling in the iar module
---
.nant/local.include | 35 ++++++++-------
.../Archiver/InventoryArchiveWriteRequest.cs | 5 ++-
.../Inventory/Archiver/InventoryArchiverModule.cs | 51 +++++++++++-----------
3 files changed, 47 insertions(+), 44 deletions(-)
diff --git a/.nant/local.include b/.nant/local.include
index 510bdc6..6ad893a 100644
--- a/.nant/local.include
+++ b/.nant/local.include
@@ -37,48 +37,47 @@
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diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ee90e2..f73a7e3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryFolderImpl inventoryFolder = null;
InventoryItemBase inventoryItem = null;
+ /*
if (!m_userInfo.HasReceivedInventory)
{
// If the region server has access to the user admin service (by which users are created),
@@ -220,13 +221,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_userInfo.FetchInventory();
}
}
+ */
bool foundStar = false;
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
// itself (possibly at a small loss in efficiency).
string[] components
- = m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
+ = m_invPath.Split(
+ new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index d3ba5fe..c495e02 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
private Dictionary m_scenes = new Dictionary();
private Scene m_aScene;
+
///
/// The comms manager we will use for all comms requests
///
@@ -110,8 +111,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
if (handlerInventoryArchiveSaved != null)
handlerInventoryArchiveSaved(succeeded, userInfo, invPath, saveStream, reportedException);
+ }
+
+ public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
+ {
+ if (m_scenes.Count > 0)
+ {
+ CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
+
+ if (userInfo != null)
+ new InventoryArchiveWriteRequest(this, userInfo, invPath, saveStream).Execute();
+ }
+ }
+
+ public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
+ {
+ if (m_scenes.Count > 0)
+ {
+ CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
+
+ if (userInfo != null)
+ new InventoryArchiveWriteRequest(this, userInfo, invPath, savePath).Execute();
+ }
}
-
+
public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
{
if (m_scenes.Count > 0)
@@ -125,18 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UpdateClientWithLoadedNodes(userInfo, request.Execute());
}
}
- }
-
- public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
- {
- if (m_scenes.Count > 0)
- {
- CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
-
- if (userInfo != null)
- new InventoryArchiveWriteRequest(this, userInfo, invPath, saveStream).Execute();
- }
- }
+ }
public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
{
@@ -151,18 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UpdateClientWithLoadedNodes(userInfo, request.Execute());
}
}
- }
-
- public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
- {
- if (m_scenes.Count > 0)
- {
- CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
-
- if (userInfo != null)
- new InventoryArchiveWriteRequest(this, userInfo, invPath, savePath).Execute();
- }
- }
+ }
///
/// Load inventory from an inventory file archive
--
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