From 64dfe62fab804be64cc29cc0c821e7abac1d946d Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 23:10:15 +1000 Subject: Make examples directory, and shuffle all the out of tree stuff into it. --- AssetFiles/.keep | 0 AssetFiles/data/.keep | 0 AssetFiles/tmp/.keep | 0 AssetFiles/tmp/spool/.keep | 0 backups/.keep | 0 caches/.keep | 0 caches/DataSnapshot/.keep | 0 caches/ScriptEngines/.keep | 0 ...ed_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map | 23 - ...d_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text | 1 - ...ed_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map | 23 - ...d_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text | 1 - .../acb648f3-1bd4-4436-a9fc-ab7564153af1.state | 1 - ...ed_c896f0be-b66f-4f52-849a-aaf98724d8d0.dll.map | 9 - ...d_c896f0be-b66f-4f52-849a-aaf98724d8d0.dll.text | 1 - .../4750a164-94b5-4068-b4d7-7fc32c91e307.state | 1 - ...ed_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.map | 4 - ...d_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.text | 1 - .../255aa12d-7940-4447-a8f2-c0f734b4f6ad.state | 1 - .../2cb2d36b-846f-4d40-8bbc-72073e37584a.state | 1 - ...ed_9f11c068-b244-455a-91f9-ce1541f897f8.dll.map | 6 - ...d_9f11c068-b244-455a-91f9-ce1541f897f8.dll.text | 1 - ...mpiled_9f11c068-b244-455a-91f9-ce1541f897f8.lsl | 18 - .../abaa8b8e-2c9b-4243-b0e7-c43a449a1f61.state | 1 - ...ed_94c7afe2-5117-4030-909f-a9190a505ff3.dll.map | 4 - ...d_94c7afe2-5117-4030-909f-a9190a505ff3.dll.text | 1 - caches/assetcache/.keep | 0 caches/assetcache/j2k/.keep | 0 caches/bakes/.keep | 0 caches/j2kDecodeCache/.keep | 0 caches/maptiles/.keep | 0 config/OpenSim.ini | 595 ------ config/OpenSimDefaults.ini | 2198 -------------------- config/ROBUST/opensim-monit.conf | 36 - config/Robust.ini.template | 776 ------- config/config-include/CenomeCache.ini.example | 14 - config/config-include/FlotsamCache.ini | 56 - config/config-include/FlotsamCache.ini.example | 56 - config/config-include/Grid.ini | 74 - config/config-include/GridCommon.ini | 272 --- config/config-include/GridCommon.ini.example | 245 --- config/config-include/GridHypergrid.ini | 108 - config/config-include/HyperSimianGrid.ini | 97 - config/config-include/SimianGrid.ini | 77 - config/config-include/Standalone.ini | 118 -- config/config-include/StandaloneCommon.ini.example | 398 ---- config/config-include/StandaloneHypergrid.ini | 195 -- config/config-include/osslEnable.ini | 147 -- config/config-include/storage/SQLiteStandalone.ini | 39 - config/config.ini | 42 - config/sim_skeleton/My_sim.xml | 13 - config/sim_skeleton/ThisSim.ini | 10 - config/sim_skeleton/opensim-monit.conf | 29 - db/.keep | 0 example/AssetFiles/.keep | 0 example/AssetFiles/data/.keep | 0 example/AssetFiles/tmp/.keep | 0 example/AssetFiles/tmp/spool/.keep | 0 example/backups/.keep | 0 example/caches/.keep | 0 example/caches/DataSnapshot/.keep | 0 example/caches/MapImageCache/.keep | 0 example/caches/ScriptEngines/.keep | 0 example/caches/addin-db-001/.keep | 0 example/caches/addin-db-002/.keep | 0 example/caches/addin-db-003/.keep | 0 example/caches/addin-db-004/.keep | 0 example/caches/assetcache/.keep | 0 example/caches/assetcache/j2k/.keep | 0 example/caches/bakes/.keep | 0 example/caches/j2kDecodeCache/.keep | 0 example/caches/maptiles/.keep | 0 example/config/ROBUST/opensim-monit.conf | 36 + example/config/config.ini | 42 + example/config/sim_skeleton/My_sim.xml | 13 + example/config/sim_skeleton/ThisSim.ini | 10 + example/config/sim_skeleton/opensim-monit.conf | 29 + example/db/.keep | 0 example/logs/.keep | 0 logs/.keep | 0 80 files changed, 130 insertions(+), 5693 deletions(-) delete mode 100644 AssetFiles/.keep delete mode 100644 AssetFiles/data/.keep delete mode 100644 AssetFiles/tmp/.keep delete mode 100644 AssetFiles/tmp/spool/.keep delete mode 100644 backups/.keep delete mode 100644 caches/.keep delete mode 100644 caches/DataSnapshot/.keep delete mode 100644 caches/ScriptEngines/.keep delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000000200/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000000200/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000000200/acb648f3-1bd4-4436-a9fc-ab7564153af1.state delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-0000000003e7/CommonCompiler_compiled_c896f0be-b66f-4f52-849a-aaf98724d8d0.dll.map delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-0000000003e7/CommonCompiler_compiled_c896f0be-b66f-4f52-849a-aaf98724d8d0.dll.text delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000001000/4750a164-94b5-4068-b4d7-7fc32c91e307.state delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.map delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.text delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000009999/255aa12d-7940-4447-a8f2-c0f734b4f6ad.state delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000009999/2cb2d36b-846f-4d40-8bbc-72073e37584a.state delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.map delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.text delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_source_CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.lsl delete mode 100644 caches/ScriptEngines/00000000-0000-0000-0000-000000009999/abaa8b8e-2c9b-4243-b0e7-c43a449a1f61.state delete mode 100644 caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.map delete mode 100644 caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.text delete mode 100644 caches/assetcache/.keep delete mode 100644 caches/assetcache/j2k/.keep delete mode 100644 caches/bakes/.keep delete mode 100644 caches/j2kDecodeCache/.keep delete mode 100644 caches/maptiles/.keep delete mode 100644 config/OpenSim.ini delete mode 100644 config/OpenSimDefaults.ini delete mode 100644 config/ROBUST/opensim-monit.conf delete mode 100644 config/Robust.ini.template delete mode 100644 config/config-include/CenomeCache.ini.example delete mode 100644 config/config-include/FlotsamCache.ini delete mode 100644 config/config-include/FlotsamCache.ini.example delete mode 100644 config/config-include/Grid.ini delete mode 100644 config/config-include/GridCommon.ini delete mode 100644 config/config-include/GridCommon.ini.example delete mode 100644 config/config-include/GridHypergrid.ini delete mode 100644 config/config-include/HyperSimianGrid.ini delete mode 100644 config/config-include/SimianGrid.ini delete mode 100644 config/config-include/Standalone.ini delete mode 100644 config/config-include/StandaloneCommon.ini.example delete mode 100644 config/config-include/StandaloneHypergrid.ini delete mode 100644 config/config-include/osslEnable.ini delete mode 100644 config/config-include/storage/SQLiteStandalone.ini delete mode 100644 config/config.ini delete mode 100644 config/sim_skeleton/My_sim.xml delete mode 100644 config/sim_skeleton/ThisSim.ini delete mode 100644 config/sim_skeleton/opensim-monit.conf delete mode 100644 db/.keep create mode 100644 example/AssetFiles/.keep create mode 100644 example/AssetFiles/data/.keep create mode 100644 example/AssetFiles/tmp/.keep create mode 100644 example/AssetFiles/tmp/spool/.keep create mode 100644 example/backups/.keep create mode 100644 example/caches/.keep create mode 100644 example/caches/DataSnapshot/.keep create mode 100644 example/caches/MapImageCache/.keep create mode 100644 example/caches/ScriptEngines/.keep create mode 100644 example/caches/addin-db-001/.keep create mode 100644 example/caches/addin-db-002/.keep create mode 100644 example/caches/addin-db-003/.keep create mode 100644 example/caches/addin-db-004/.keep create mode 100644 example/caches/assetcache/.keep create mode 100644 example/caches/assetcache/j2k/.keep create mode 100644 example/caches/bakes/.keep create mode 100644 example/caches/j2kDecodeCache/.keep create mode 100644 example/caches/maptiles/.keep create mode 100644 example/config/ROBUST/opensim-monit.conf create mode 100644 example/config/config.ini create mode 100644 example/config/sim_skeleton/My_sim.xml create mode 100644 example/config/sim_skeleton/ThisSim.ini create mode 100644 example/config/sim_skeleton/opensim-monit.conf create mode 100644 example/db/.keep create mode 100644 example/logs/.keep delete mode 100644 logs/.keep diff --git a/AssetFiles/.keep b/AssetFiles/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/AssetFiles/data/.keep b/AssetFiles/data/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/AssetFiles/tmp/.keep b/AssetFiles/tmp/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/AssetFiles/tmp/spool/.keep b/AssetFiles/tmp/spool/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/backups/.keep b/backups/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/.keep b/caches/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/DataSnapshot/.keep b/caches/DataSnapshot/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/ScriptEngines/.keep b/caches/ScriptEngines/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map b/caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map deleted file mode 100644 index be0644f..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.map +++ /dev/null @@ -1,23 +0,0 @@ -10,9,1,0 -10,31,1,0 -10,34,1,12 -11,9,5,5 -13,13,7,9 -13,19,7,15 -13,48,7,20 -15,9,10,5 -15,43,10,13 -17,13,12,9 -17,19,12,15 -17,48,12,20 -19,9,15,5 -19,47,15,17 -21,13,17,9 -21,14,17,9 -21,17,17,13 -21,18,17,13 -21,21,17,17 -22,13,18,9 -22,19,18,15 -22,48,18,18 -22,71,1,0 diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text b/caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text deleted file mode 100644 index f22d209..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000000100/CommonCompiler_compiled_248a1b0e-fb03-463a-93a6-1c7e41f15c4d.dll.text +++ /dev/null @@ -1 +0,0 @@ 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\ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/4750a164-94b5-4068-b4d7-7fc32c91e307.state b/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/4750a164-94b5-4068-b4d7-7fc32c91e307.state deleted file mode 100644 index d5bf088..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/4750a164-94b5-4068-b4d7-7fc32c91e307.state +++ /dev/null @@ -1 +0,0 @@ -defaultTrue \ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.map b/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.map deleted file mode 100644 index 1fe5320..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.map +++ /dev/null @@ -1,4 +0,0 @@ -10,9,1,10 -12,13,1,26 -12,19,1,32 -12,48,1,37 diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.text b/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.text deleted file mode 100644 index 03e0d48..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000001000/CommonCompiler_compiled_658869ef-a5c2-4fc0-a0ed-d9534d818c75.dll.text +++ /dev/null @@ -1 +0,0 @@ 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\ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/255aa12d-7940-4447-a8f2-c0f734b4f6ad.state b/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/255aa12d-7940-4447-a8f2-c0f734b4f6ad.state deleted file mode 100644 index d5bf088..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/255aa12d-7940-4447-a8f2-c0f734b4f6ad.state +++ /dev/null @@ -1 +0,0 @@ -defaultTrue \ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/2cb2d36b-846f-4d40-8bbc-72073e37584a.state b/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/2cb2d36b-846f-4d40-8bbc-72073e37584a.state deleted file mode 100644 index d5bf088..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/2cb2d36b-846f-4d40-8bbc-72073e37584a.state +++ /dev/null @@ -1 +0,0 @@ -defaultTrue \ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.map b/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.map deleted file mode 100644 index a7cc478..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.map +++ /dev/null @@ -1,6 +0,0 @@ -10,9,3,5 -13,13,5,9 -13,19,5,15 -13,48,5,20 -14,13,6,9 -14,21,6,17 diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.text b/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.text deleted file mode 100644 index 94739bf..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.dll.text +++ /dev/null @@ -1 +0,0 @@ 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\ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_source_CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.lsl b/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_source_CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.lsl deleted file mode 100644 index f93eb05..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/CommonCompiler_source_CommonCompiler_compiled_9f11c068-b244-455a-91f9-ce1541f897f8.lsl +++ /dev/null @@ -1,18 +0,0 @@ -using OpenSim.Region.ScriptEngine.Shared; -using System.Collections.Generic; - -namespace SecondLife -{ - public class XEngineScript : OpenSim.Region.ScriptEngine.XEngine.ScriptBase.XEngineScriptBase - { - public XEngineScript(System.Threading.WaitHandle coopSleepHandle) : base(coopSleepHandle) {} - - public void default_event_state_entry() - { - opensim_reserved_CheckForCoopTermination(); - llSay(new LSL_Types.LSLInteger(0), new LSL_Types.LSLString("Thin Lizzy")); - llSleep(new LSL_Types.LSLInteger(60)); - } - - } -} \ No newline at end of file diff --git a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/abaa8b8e-2c9b-4243-b0e7-c43a449a1f61.state b/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/abaa8b8e-2c9b-4243-b0e7-c43a449a1f61.state deleted file mode 100644 index d5bf088..0000000 --- a/caches/ScriptEngines/00000000-0000-0000-0000-000000009999/abaa8b8e-2c9b-4243-b0e7-c43a449a1f61.state +++ /dev/null @@ -1 +0,0 @@ -defaultTrue \ No newline at end of file diff --git a/caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.map b/caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.map deleted file mode 100644 index e84c4e6..0000000 --- a/caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.map +++ /dev/null @@ -1,4 +0,0 @@ -10,9,3,5 -12,13,5,9 -12,19,5,15 -12,48,5,20 diff --git a/caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.text b/caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.text deleted file mode 100644 index 6c90a2e..0000000 --- a/caches/ScriptEngines/8bd1a82f-5177-42bd-9e7e-51f18de53ab4/CommonCompiler_compiled_94c7afe2-5117-4030-909f-a9190a505ff3.dll.text +++ /dev/null @@ -1 +0,0 @@ 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\ No newline at end of file diff --git a/caches/assetcache/.keep b/caches/assetcache/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/assetcache/j2k/.keep b/caches/assetcache/j2k/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/bakes/.keep b/caches/bakes/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/j2kDecodeCache/.keep b/caches/j2kDecodeCache/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/caches/maptiles/.keep b/caches/maptiles/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/config/OpenSim.ini b/config/OpenSim.ini deleted file mode 100644 index be98354..0000000 --- a/config/OpenSim.ini +++ /dev/null @@ -1,595 +0,0 @@ -;; This is the main configuration file for OpenSimulator. - -;; See OpenSimDefaults.ini for the defaults, and more options. - -;; The settings in this file are in the form " = ". For example, -;; save_crashes = false in the [Startup] section below. -;; -;; All settings are initially commented out and the default value used, as -;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by -;; deleting the initial semicolon (;) and then change the value. This will -;; override the value in OpenSimDefaults.ini -;; -;; If you want to find out what configuration OpenSimulator has finished with -;; once all the configuration files are loaded then type "config show" on the -;; region console command line. -;; -;; -;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE -;; -;; All leading white space is ignored, but preserved. -;; -;; Double semicolons denote a text comment -;; -;; ;# denotes a configuration directive description -;; formatted as: -;; {option} {depends on} {question to ask} {choices} default value -;; Any text comments following the declaration, up to the next blank line. -;; will be copied to the generated file (NOTE: generation is not yet -;; implemented) -;; -;; A * in the choices list will allow an empty entry. -;; An empty question will set the default if the dependencies are -;; satisfied. -;; -;; ; denotes a commented out option. -;; Any options added to OpenSim.ini.example should be initially commented -;; out. - - -[Includes] - ; Define your server specific constants in this file. - Include-Common = config.ini - - -[Startup] - ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " - ;; Console prompt - ;; Certain special characters can be used to customize the prompt - ;; Currently, these are - ;; \R - substitute region name - ;; \\ - substitute \ - ; ConsolePrompt = "Region (\R) " - - ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true - ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false) - ; ConsoleHistoryFileEnabled = true - - ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt - ;; The history file can be just a filename (relative to OpenSim's bin/ directory - ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) - ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt" - - ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100 - ;; How many lines of command history should we keep? (default is 100) - ; ConsoleHistoryFileLines = 100 - - ; Console commands run at startup - startup_console_commands_file = "startup_commands.txt" - - ; Console commands run on shutdown - shutdown_console_commands_file = "shutdown_commands.txt" - - ; Console commands run every 20 minutes - ; timer_Script = "filename" - - ; timer_Script time interval (default 20 min) - ; The time is 60 per minute - ; timer_Interval = 1200 - - ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 - ;; Increasing the number of undos available number will increase memory usage. - ; MaxPrimUndos = 20 - - ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false - ;; Allow compiled script binary code to cross region boundaries. - ;; If you set this to "true", any region that can teleport to you can - ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. - ;; YOU HAVE BEEN WARNED!!! - ; TrustBinaries = false - - ;; Persistence of changed objects happens during regular sweeps. The - ;; following control that behaviour to prevent frequently changing objects - ;; from heavily loading the region data store. - ;; If both of these values are set to zero then persistence of all changed - ;; objects will happen on every sweep. - - ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 - ;; Objects will be considered for persistance in the next sweep when they - ;; have not changed for this number of seconds. - ; MinimumTimeBeforePersistenceConsidered = 60 - - ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 - ;; Objects will always be considered for persistance in the next sweep - ;; if the first change occurred this number of seconds ago. - ; MaximumTimeBeforePersistenceConsidered = 600 - - ;# {physical_prim} {} {Allow prims to be physical?} {true false} true - ;; if you would like to allow prims to be physical and move by physics - ;; with the physical checkbox in the client set this to true. - ; physical_prim = true - - ;; Select a mesher here. - ;; - ;; Meshmerizer properly handles complex prims by using triangle meshes. - ;; Note that only the ODE physics engine currently deals with meshed - ;; prims in a satisfactory way. - - ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer - ;; ZeroMesher is faster but leaves the physics engine to model the mesh - ;; using the basic shapes that it supports. - ;; Usually this is only a box. - ;; Default is Meshmerizer - ; meshing = Meshmerizer - ; meshing = ZeroMesher - - ;; Choose one of the physics engines below - ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim - ;; BulletSim is the default physics engine. It provides the best performance and most functionality. - ;; BulletSim supports varregions. - ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. - ;; It continues to provide a workable physics implementation. It does not currently support varregions. - ;; basicphysics effectively does not model physics at all, making all objects phantom. - ;; Default is BulletSim - ; physics = OpenDynamicsEngine - ; physics = BulletSim - ; physics = basicphysics - ; physics = POS - - ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine - ;; Default script engine to use. Currently, we only have XEngine - ; DefaultScriptEngine = "XEngine" - - ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 - ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if - ;; required - ; HttpProxy = "http://proxy.com:8080" - - ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} - ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a - ;; list of regular expressions for URLs that you don't want to go through - ;; the proxy. - ;; For example, servers inside your firewall. - ;; Separate patterns with a ';' - ; HttpProxyExceptions = ".mydomain.com;localhost" - - ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false - ;; The email module requires some configuration. It needs an SMTP - ;; server to send mail through. - ; emailmodule = DefaultEmailModule - - ; Simulator statistics are output to the console periodically at debug level INFO. - ; Setting this to zero disables this output. - ; LogShowStatsSeconds = 0 - - ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest - ;; SpawnPointRouting adjusts the landing for incoming avatars. - ;; "closest" will place the avatar at the SpawnPoint located in the closest - ;; available spot to the destination (typically map click/landmark). - ;; "random" will place the avatar on a randomly selected spawnpoint; - ;; "sequence" will place the avatar on the next sequential SpawnPoint - ; SpawnPointRouting = closest - - ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false - ;; TelehubAllowLandmark allows users with landmarks to override telehub - ;; routing and land at the landmark coordinates when set to true - ;; default is false - ; TelehubAllowLandmark = false - - -[Map] - ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true - ;; Map tile options. - ;; If true, then maptiles are generated using the MapImageModule below. - ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden - ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need - ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ - ; GenerateMaptiles = true - - ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule - ;; The module to use in order to generate map images. - ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can - ;; generate better images, but leaks memory. - ;MapImageModule = "MapImageModule" - MapImageModule = "Warp3DImageModule" - - ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 - ;; If desired, a running region can update the map tiles periodically - ;; to reflect building activity. This names no sense of you don't have - ;; prims on maptiles. Value is in seconds. - ;; NOTE - the management scripts run a map generation after every sim backup. - ; MaptileRefresh = 0 - - ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 - ;; If not generating maptiles, use this static texture asset ID - ;; This may be overridden on a per region basis in Regions.ini - ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" - - -[Permissions] - ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false - ;; This allows users with a UserLevel of 200 or more to assume god - ;; powers in the regions in this simulator. - ; allow_grid_gods = true - - ;; This allows some control over permissions - ;; please note that this still doesn't duplicate SL, and is not intended to - ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true - ;; Allow region owners to assume god powers in their regions - ; region_owner_is_god = true - - ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false - ;; Allow region managers to assume god powers in regions they manage - ; region_manager_is_god = true - - ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true - ;; Allow parcel owners to assume god powers in their parcels - ; parcel_owner_is_god = false - - ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false - ;; More control over permissions - ;; This is definitely not SL! - ;; Provides a simple control for land owners to give build rights to - ;; specific avatars in publicly accessible parcels that disallow object - ;; creation in general. - ;; Owners specific avatars by adding them to the Access List of the parcel - ;; without having to use the Groups feature - ; simple_build_permissions = false - - -[RegionReady] - ; - send an alert as json to a service - ; alert_uri = "http://myappserver.net/my_handler/" - - -[SMTP] - ;; The SMTP server enabled the email module to send email to external - ;; destinations. - - ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false - ;; Enable sending email via SMTP - ; enabled = false - - ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local - ; internal_object_host = lsl.opensim.local - - ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 - ; host_domain_header_from = "127.0.0.1" - - ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 - ; email_pause_time = 20 - - ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 - ; email_max_size = 4096 - - ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 - ; SMTP_SERVER_HOSTNAME = "127.0.0.1" - - ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 - ; SMTP_SERVER_PORT = 25 - - ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} - ; SMTP_SERVER_LOGIN = "" - - ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} - ; SMTP_SERVER_PASSWORD = "" - - -[Network] - ;# {ConsoleUser} {} {User name for console account} {} - ;; Configure the remote console user here. This will not actually be used - ;; unless you use -console=rest at startup. - ; ConsoleUser = "Test" - ;# {ConsolePass} {} {Password for console account} {} - ; ConsolePass = "secret" - ;# {console_port} {} {Port for console connections} {} 0 - ; console_port = 0 - - ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. - ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. - ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. - ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing. - ; - ; You can whitelist individual endpoints by IP or FQDN, e.g. - ; - ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 - ; - ; You can specify multiple addresses by separating them with a bar. For example, - ; - ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 - ; - ; If an address if given without a port number then port 80 is assumed - ; - ; You can also specify a network range in CIDR notation to whitelist, e.g. - ; - ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24 - ; - ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255 - ; To specify an individual IP address use the /32 netmask - ; - ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32 - ; - ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation - - ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} - ;; Hostname to use in llRequestURL/llRequestSecureURL - ;; if not defined - default machine name is being used - ;; (on Windows this mean NETBIOS name - useably only inside local network) -; ExternalHostNameForLSL = "${Const|HostName}" - - ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) - ;; What is reported as the "User-Agent" when using llHTTPRequest - ;; Defaults to not sent if not set here. See the notes section in the wiki - ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding - ;; " (Mozilla Compatible)" to the text where there are problems with a - ;; web server - ; user_agent = "OpenSim LSL (Mozilla Compatible)" - - ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. - ;; Use this if your central services in port 8003 need to be accessible on the Internet - ;; but you want to protect them from unauthorized access. The username and password - ;; here need to match the ones in the Robust service configuration. - ; AuthType = "BasicHttpAuthentication" - ; HttpAuthUsername = "some_username" - ; HttpAuthPassword = "some_password" - ;; - ;; Any of these 3 variables above can be overriden in any of the service sections. - - -[XMLRPC] - ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule - ;; If enabled and set to XmlRpcRouterModule, this will post an event, - ;; "xmlrpc_uri(string)" to the script concurrently with the first - ;; remote_data event. This will contain the fully qualified URI an - ;; external site needs to use to send XMLRPC requests to that script - ;; - ;; If enabled and set to XmlRpcGridRouterModule, newly created channels - ;; will be registered with an external service via a configured uri - ;XmlRpcRouterModule = "XmlRpcRouterModule" - - ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 - ;XmlRpcPort = 20800 - - ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com - ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator - ;; will use this address to register xmlrpc channels on the external - ;; service - ; XmlRpcHubURI = http://example.com - - -[ClientStack.LindenUDP] - ;; See OpensSimDefaults.ini for the throttle options. You can copy the - ;; relevant sections and override them here. - ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost - ;; with the next update! - - ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false - ;; Quash and remove any light properties from attachments not on the - ;; hands. This allows flashlights and lanterns to function, but kills - ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps - ;; will also be affected. - ;; This is especially important in artistic builds that depend on lights - ;; on the build for their appearance, since facelights will cause the - ;; building's lights to possibly not be rendered. - ; DisableFacelights = true - - -[ClientStack.LindenCaps] - ;; For the long list of capabilities, see OpenSimDefaults.ini - ;; Here are the few ones you may want to change. Possible values - ;; are: - ;; "" -- empty, capability disabled - ;; "localhost" -- capability enabled and served by the simulator - ;; "" -- capability enabled and served by some other server - ;; - ; These are enabled by default to localhost. Change if you see fit. - Cap_GetTexture = "localhost" - Cap_GetMesh = "localhost" - Cap_AvatarPickerSearch = "localhost" - Cap_GetDisplayNames = "localhost" - - -[Chat] - ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 - ;; Distance in meters that whispers should travel. - ; whisper_distance = 10 - - ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 - ;; Distance in meters that ordinary chat should travel. - ; say_distance = 20 - - ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 - ;; Distance in meters that shouts should travel. - ; shout_distance = 100 - - -[Textures] - ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible - ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components - ; (e.g. images pulled from an external HTTP address). - ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. - ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. - ; Hence, currently considered experimental. - ; Default is false. - ReuseDynamicTextures = false - - -[BulletSim] - ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true - ; AvatarToAvatarCollisionsByDefault = true - - ; Terrain implementation can use either Bullet's heightField or BulletSim can build - ; a mesh. 0=heightField, 1=mesh - ; TerrainImplementation = 1 - - -; The following settings control the progression of daytime -; in the Sim. The defaults are the same as the commented out settings -[Sun] - ; number of wall clock hours for an opensim day. 24.0 would mean realtime - ;day_length = 24 - ; Year length in days - ;year_length = 365 - ; Day to Night Ratio - ;day_night_offset = 1.0 - ; send a Sun update every update_interval # of frames. A lower number will - ; make for smoother sun transition at the cost of network - ;update_interval = 100 - - -[Wind] - ;# {enabled} {} {Enable wind module?} {true false} true - ;; Enables the wind module. - ;enabled = true - - ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 - ;; How often should wind be updated, as a function of world frames. - ;; Approximately 50 frames a second - ; wind_update_rate = 150 - - ;; The Default Wind Plugin to load - ;wind_plugin = SimpleRandomWind - - ;; These settings are specific to the ConfigurableWind plugin - ;; To use ConfigurableWind as the default, simply change wind_plugin - ;; to ConfigurableWind and uncomment the following. - ; avg_strength = 5.0 - ; avg_direction = 0.0 - ; var_strength = 5.0 - ; var_direction = 30.0 - ; rate_change = 1.0 - - ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 - ;; This setting is specific to the SimpleRandomWind plugin - ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. - ; strength = 1.0 - - -[Cloud] - ; Enable this to generate classic particle clouds above the sim. - ; default is disabled - turn it on here - ;enabled = true - - ; Density of cloud cover 0.0 to 1.0 Defult 0.5 - ; density = 0.5 - - ; update interval for the cloud cover data returned by llCloud(). - ; default is 1000 - ; cloud_update_rate = 1000 - - -[LightShare] - ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false - ;; This enables the transmission of Windlight scenes to supporting clients, - ;; such as the Meta7 viewer. - ;; It has no ill effect on viewers which do not support server-side - ;; windlight settings. - ;enable_windlight = true - - -[Trees] - ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying - ; default is false - ;active_trees = false - - ; Density of tree population - ;tree_density = 1000.0 - - -[VectorRender] - ; the font to use for rendering text (default: Arial) - ; font_name = "Arial" - - -[DataSnapshot] - ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false - ;; The following set of configs pertains to search. - ;; Set index_sims to true to enable search engines to index your - ;; searchable data. - ;; If false, no data will be exposed, DataSnapshot module will be off, - ;; and you can ignore the rest of these search-related configs. - ;index_sims = false - - ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum - ;; The variable data_exposure controls what the regions expose: - ;; minimum: exposes only things explicitly marked for search - ;; all: exposes everything - ; data_exposure = minimum - - ;; New way of specifying data services, one per service - ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" - - -[XEngine] - ;; Set this to true (the default) to load each script into a separate - ;; AppDomain. - ;; - ;; Setting this to false will load all script assemblies into the - ;; current AppDomain, which will significantly improve script loading times. - ;; It will also reduce initial per-script memory overhead. - ;; - ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. - ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. - ;; Some Windows users have also reported script loading problems when AppDomainLoading = false - ; AppDomainLoading = true - - ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true - ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false - ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the - ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used - ;; by scripts have changed. - ; DeleteScriptsOnStartup = false - - ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl - ;; List of allowed languages (lsl,vb,cs) - ;; AllowedCompilers=lsl,cs,vb - ;; *warning*, non lsl languages have access to static methods such as - ;; System.IO.File. Enable at your own risk. - ; AllowedCompilers = "lsl" - - ;; Compile debug info (line numbers) into the script assemblies - ; CompileWithDebugInformation = true - - -[MRM] - ;; Enables the Mini Region Modules Script Engine. - ; Enabled = false - - ;; Runs MRM in a Security Sandbox - ;; WARNING: DISABLING IS A SECURITY RISK. - ; Sandboxed = true - - ;; The level sandbox to use, adjust at your OWN RISK. - ;; Valid values are: - ;; * FullTrust - ;; * SkipVerification - ;; * Execution - ;; * Nothing - ;; * LocalIntranet - ;; * Internet - ;; * Everything - ; SandboxLevel = "Internet" - - ;; Only allow Region Owners to run MRMs - ;; May represent a security risk if you disable this. - ; OwnerOnly = true - - -[Architecture] - ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini - ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, - ;; uncomment Include-Architecture = "config-include/Standalone.ini" - ;; - ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ - ;; that the referenced .ini file goes on to include. - ;; - ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy - ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before - ;; editing it to set the database and backend services that OpenSim will use. - ;; - ; Include-Architecture = "config-include/Standalone.ini" - ; Include-Architecture = "config-include/StandaloneHypergrid.ini" - ; Include-Architecture = "config-include/Grid.ini" - Include-Architecture = "config-include/GridHypergrid.ini" - ; Include-Architecture = "config-include/SimianGrid.ini" - ; Include-Architecture = "config-include/HyperSimianGrid.ini" diff --git a/config/OpenSimDefaults.ini b/config/OpenSimDefaults.ini deleted file mode 100644 index 12ca68f..0000000 --- a/config/OpenSimDefaults.ini +++ /dev/null @@ -1,2198 +0,0 @@ -; This file contains defaults for various settings in OpenSimulator. These can be overriden -; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). - - -[Includes] - ; Define your server specific constants in this file. - Include-Common = config.ini - - -[Startup] - ; Console prompt - ; Certain special characters can be used to customize the prompt - ; Currently, these are - ; \R - substitute region name - ; \\ - substtitue \ - ConsolePrompt = "Region (\R) " - - ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) - ConsoleHistoryFileEnabled = true - - ; Log file location. This can be set to a simple file path - ; LogFile = "../logs/OpenSim.log - - ; The history file can be just a filename (relative to OpenSim's bin/ directory - ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) - ConsoleHistoryFile = "OpenSimConsoleHistory.txt" - - ; How many lines of command history should we keep? (default is 100) - ConsoleHistoryFileLines = 100 - - ; Set this to true if you want to log crashes to disk - ; this can be useful when submitting bug reports. - ; However, this will only log crashes within OpenSimulator that cause the entire program to exit - ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. - ; You will need to capture these native stack traces by recording the session log itself. - save_crashes = false - - ; Directory to save crashes to if above is enabled - ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) - crash_dir = "crashes" - - ; Place to create a PID file - ; PIDFile = "/tmp/OpenSim.exe.pid" - - ; Console commands run at startup - startup_console_commands_file = "startup_commands.txt" - - ; Console commands run on shutdown - shutdown_console_commands_file = "shutdown_commands.txt" - - ; Console commands run every 20 minutes - ; timer_Script = "filename" - - ; timer_Script time interval (default 20 min) - ; The time is 60 per minute - ; timer_Interval = 1200 - - ; ## - ; ## SYSTEM - ; ## - - ; Sets the method that OpenSim will use to fire asynchronous - ; events. Valid values are UnsafeQueueUserWorkItem, - ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. - ; - ; SmartThreadPool is reported to work well on Mono/Linux, but - ; UnsafeQueueUserWorkItem has been benchmarked with better - ; performance on .NET/Windows - ; - ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security - ; privileges. However, as calling code is trusted anyway this is safe (if you set - ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). - async_call_method = SmartThreadPool - - ; Max threads to allocate on the FireAndForget thread pool - ; when running with the SmartThreadPool option above - MaxPoolThreads = 300 - - ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently. - ; This improves performance in regions with large numbers of connections (in the hundreds). - JobEngineEnabled = true - - ; Plugin Registry Location - ; Set path to directory for plugin registry. Information about the - ; registered repositories and installed plugins will be stored here. - ; The OpenSim.exe process must have R/W access to the location. - RegistryLocation = "." - - ; Used by region module addins. You can set this to outside bin, so that addin - ; configurations will survive updates. The OpenSim.exe process must have R/W access - ; to the location. - ConfigDirectory = "." - - ; ## - ; ## CLIENTS - ; ## - - ; Set this to the DLL containing the client stack to use. - clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" - - ; ## - ; ## REGIONS - ; ## - - ; Determine where OpenSimulator looks for the files which tell it which regions to server - ; Defaults to "filesystem" if this setting isn't present - region_info_source = "filesystem" - ; region_info_source = "web" - - ; Determines where the region XML files are stored if you are loading these from the filesystem. - ; Defaults to bin/Regions in your OpenSimulator installation directory - ; regionload_regionsdir="C:\somewhere\xmlfiles\" - - ; Determines the page from which regions xml is retrieved if you are loading these from the web - ; The XML here has the same format as it does on the filesystem (including the tag), - ; except that everything is also enclosed in a tag. - ; regionload_webserver_url = "http://example.com/regions.xml"; - - ;; Allow the simulator to start up if there are no region configuration available - ;; from the selected region_info_source. - allow_regionless = false - - ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here - see_into_region = false - - ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos - ; Increasing this number will increase memory usage. - MaxPrimUndos = 20 - - ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 - ;; Minimum size for non-physical prims. Affects resizing of existing - ;; prims. This can be overridden in the region config file (as - ;; NonPhysicalPrimMin!). - ; NonPhysicalPrimMin = 0.001 - - ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). - NonPhysicalPrimMax = 2560 - - ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01 - ;; Minimum size where a prim can be physical. Affects resizing of - ;; existing prims. This can be overridden in the region config file. - ; PhysicalPrimMin = 0.01 - - ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. - PhysicalPrimMax = 640 - - ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum - ; This can be overridden in the region config file. - ClampPrimSize = false - - ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. - ; This can be overridden in the region config file. - LinksetPrims = 0 - - ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. - ; This only applies when crossing to a region running in a different simulator. - ; For crossings where the regions are on the same simulator the script is always kept running. - AllowScriptCrossing = true - - ; Allow compiled script binary code to cross region boundaries. - ; If you set this to "true", any region that can teleport to you can - ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. - ; YOU HAVE BEEN WARNED!!! - TrustBinaries = false - - ; Combine all contiguous regions into one large megaregion - ; Order your regions from South to North, West to East in your regions.ini and then set this to true - ; Warning! Don't use this with regions that have existing content!, This will likely break them - CombineContiguousRegions = false - - ; Extend the region's draw distance; 255m is the default which includes - ; one neighbor on each side of the current region, 767m would go three - ; neighbors on each side for a total of 49 regions in view. Warning, unless - ; all the regions have the same drawdistance, you will end up with strange - ; effects because the agents that get closed may be inconsistent. - DefaultDrawDistance = 767.0 - - ; If you have only one region in an instance, or to avoid the many bugs - ; that you can trigger in modules by restarting a region, set this to - ; true to make the entire instance exit instead of restarting the region. - ; This is meant to be used on systems where some external system like - ; Monit will restart any instance that exits, thereby making the shutdown - ; into a restart. - InworldRestartShutsDown = true - - ; Use of normalized 55FPS statistics - ; Opensim does not have a frame rate control like other simulators. - ; Most parameters that control timing can be configurable region by region. - ; To achieve closer compatibility with values expected by viewers, scripts and users - ; some parameters are converted to a equivalent per frame value. - ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate. - ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration - ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. - ; Normalized55FPS = true - - ; The minimum proportion of a second that any particular frame can take to execute. - ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames - ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require - ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. - MinFrameTime = 0.089 - - ; The values below represent the percentage of the target frame time that, - ; when underrun, should trigger yellow or red in the lag meter. - ; Less than 60% of FPS is amber by default, less then 40% is red. - ; These values are advisory. Viewers may choose to not use them but it is - ; encouraged that they do. - ; FrameTimeWarnPercent = 60; - ; FrameTimeCritPercent = 40; - - ; Send scheduled updates to objects in the scene - ; This must be a whole number - UpdateObjectsEveryNFrames = 1; - - ; Send position/velocity, etc. updates to agents in the scene - ; This must be a whole number - UpdateAgentsEveryNFrames = 1; - - ; Apply pending forces from physics calculations to an entity. - ; This must be a whole number - UpdateEntityMovementEveryNFrames = 1; - - ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. - ; This must be a whole number - UpdateCoarseLocationsEveryNFrames = 50; - - ; Update physics. Within each update physics also updates in a series of contigous mini-steps - ; This must be a whole number - UpdatePhysicsEveryNFrames = 1; - - ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. - ; This must be a whole number - UpdateEventsEveryNFrames = 1; - - ; Send terrain updates to viewers - ; This must be a whole number - UpdateTerrainEveryNFrames = 50; - - ; Persitently store any objects which meet the PRIM STORAGE criteria - ; This must be a whole number - UpdateStorageEveryNFrames = 200; - - ; Clean up temp on rez objects. - ; This must be a whole number - UpdateTempCleaningEveryNSeconds = 180; - - ; ## - ; ## PRIM STORAGE - ; ## - - ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to - ; prevent frequently changing objects from heavily loading the region data store. - ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. - ; - ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds - MinimumTimeBeforePersistenceConsidered = 60 - ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago - MaximumTimeBeforePersistenceConsidered = 600 - - ; ## - ; ## PHYSICS - ; ## - - ; If true then prims can be collided with by avatars, other prims, etc. - ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. - ; Also, no prims are subject to physics. - collidable_prim = true - - ; If true then prims can be made subject to physics (gravity, pushing, etc.). - ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction - physical_prim = true - - ; Select a mesher here. - ; - ; Meshmerizer properly handles complex prims by using triangle meshes. - ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way - ; - ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports - ; Usually this is only a box - - meshing = Meshmerizer - ;meshing = ZeroMesher - - ; Path to decoded sculpty maps - ; Defaults to "j2kDecodeCache - ;DecodedSculptMapPath = "j2kDecodeCache" - - ; if you use Meshmerizer and want sculpt map collisions, setting this to - ; to true will store decoded sculpt maps in a special folder in your bin - ; folder, which can reduce startup times by reducing asset requests. Some - ; versions of mono dont work well when reading the cache files, so set this - ; to false if you have compatibility problems. - CacheSculptMaps = true - - ;; BulletSim is the default physics engine. It provides the best performance and most functionality. - ;; BulletSim supports varregions. - ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. - ;; It continues to provide a workable physics implementation. It does not currently support varregions. - ;; basicphysics effectively does not model physics at all, making all objects phantom. - ;; Default is OpenDynamicsEngine - physics = BulletSim - ;physics = modified_BulletX - ;physics = OpenDynamicsEngine - ;physics = basicphysics - ;physics = POS - - ; ## - ; ## SCRIPT ENGINE - ; ## - - DefaultScriptEngine = "XEngine" - - ; ## - ; ## EMAIL MODULE - ; ## - - ;emailmodule = DefaultEmailModule - - ; ## - ; ## ANIMATIONS - ; ## - - ; If enabled, enableFlySlow will change the primary fly state to - ; FLYSLOW, and the "always run" state will be the regular fly. - enableflyslow = false - - ; PreJump is an additional animation state, but it probably - ; won't look right until the physics engine supports it - ; (i.e delays takeoff for a moment) - - ; Simulator statistics are output to the console periodically at debug level INFO. - ; Setting this to zero disables this output. - LogShowStatsSeconds = 0 - - ; Simulator Stats URI - ; Enable JSON simulator data by setting a URI name (case sensitive) - ; Returns regular sim stats (SimFPS, ...) - Stats_URI = "jsonSimStats" - - ; Simulator StatsManager URI - ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally - ; specify category, container and stat to fetch. If not selected, returns all of that type. - ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic - ; ManagedStatsRemoteFetchURI = "ManagedStats" - - ; Make OpenSim start all regions with logins disabled. They will need - ; to be enabled from the console if this is set - StartDisabled = false - - ; Image decoding. Use CSJ2K for layer boundary decoding if true, - ; OpenJPEG if false - ; UseCSJ2K = true - - ; Use "Trash" folder for items deleted from the scene - ; When set to True (the default) items deleted from the scene will be - ; stored in the user's trash or lost and found folder. When set to - ; False items will be removed from the scene permanently - UseTrashOnDelete = True - - ; # - ; # Logging - ; # - - ; Force logging when the thread pool approaches an overload condition - ; Provides useful data for post-mortem analysis even in a production - ; system with reduced logging - LogOverloads = True - -[Map] - ;WorldMapModule = "WorldMap" - MapImageModule = "Warp3DImageModule" - - ; World map blacklist timeout in seconds - ;BlacklistTimeout = 600 - - ; Set to false to not generate any maptiles - ;GenerateMaptiles = true - - ; Refresh (in seconds) the map tile periodically - MaptileRefresh = 0 - - ; If not generating maptiles, use this static texture asset ID - ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" - - ; Draw objects on maptile. This step might take a long time if you've got a large number of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = true - - ; Texture prims - TexturePrims = true - - ; Only texture prims that have a diagonal size greater than this number - TexturePrimSize = 24 - - ; Attempt to render meshes and sculpties on the map - RenderMeshes = true; - -[Permissions] - ; ## - ; ## PERMISSIONS - ; ## - - ;permissionmodules = "DefaultPermissionsModule" - - ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy - ; any item, etc. This may not yet be implemented uniformally. - ; If set to true, then all permissions checks are carried out - ; Default is true - serverside_object_permissions = true - - allow_grid_gods = true - - ; This allows somne control over permissions - ; please note that this still doesn't duplicate SL, and is not intended to - region_owner_is_god = true - region_manager_is_god = true - parcel_owner_is_god = false - - ; Control user types that are allowed to create new scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can create scripts (subject to normal permissions) - ; gods - only administrators can create scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_creators = all - - ; Control user types that are allowed to edit (save) scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can edit scripts (subject to normal permissions) - ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_editors = all - - ; Provides a simple control for land owners to give build rights to specific avatars - ; in publicly accessible parcels that disallow object creation in general. - ; Owners specific avatars by adding them to the Access List of the parcel - ; without having to use the Groups feature - ; Disabled by default - ; simple_build_permissions = False - - ; Minimum user level required to upload assets - ;LevelUpload = 0 - - -[RegionReady] - ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled - enabled = true - - ; Channel on which to signal region readiness through a message - ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" - ; - the first field indicating whether this is an initial server startup - ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) - ; - the third field is a number indicating how many scripts failed to compile - ; - "oar error" if supplied, provides the error message from the OAR load - channel_notify = 0 - - ; - disallow logins while scripts are loading - ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading - login_disable = false - - ; - send an alert as json to a service - ; alert_uri = "http://myappserver.net/my_handler/" - - -[EstateManagement] - ; If false, then block any region restart requests from the client even if they are otherwise valid. - ; Default is true - AllowRegionRestartFromClient = true - - -[SMTP] - enabled = false - - ;enabled = true - ;internal_object_host = lsl.opensim.local - ;host_domain_header_from = 127.0.0.1 - ;SMTP_SERVER_HOSTNAME = 127.0.0.1 - ;SMTP_SERVER_PORT = 25 - ;SMTP_SERVER_LOGIN = foo - ;SMTP_SERVER_PASSWORD = bar - - -[Network] - ;ConsoleUser = "Test" - ;ConsolePass = "secret" - ;http_listener_port = 9000 - ;console_port = 0 - - ; ssl config: Experimental! The auto https config only really works definately on windows XP now - ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below - ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now - http_listener_ssl = false ; Also create a SSL server - http_listener_cn = "localhost" ; Use the cert with the common name - http_listener_sslport = 9001 ; Use this port for SSL connections - http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer - - ; HTTPS for "Out of band" management applications such as the remote - ; admin module - ; - ; Create https_listener = "True" will create a listener on the port - ; specified. Provide the path to your server certificate along with it's - ; password - ; https_listener = False - ; Set our listener to this port - ; https_port = 0 - ; Path to X509 certificate - ; cert_path = "path/to/cert.p12" - ; Password for cert - ; cert_pass = "password" - - ; Hostname to use in llRequestURL/llRequestSecureURL - ; if not defined - default machine name is being used - ; (on Windows this mean NETBIOS name - useably only inside local network) - ExternalHostNameForLSL = "${Const|HostName}" - - ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) - ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses - ; This stops users making HTTP calls to machines in the simulator's local network. - ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example - ; If you override OutboundDisallowForUserScripts directly you need to be very careful. - ; - ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by | - ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32) - ; You can also specify individual : endpoints (e.g. 192.168.1.3:8003) - ; If an address if given without a port number then port 80 is assumed. - OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32 - ; - ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini - ; - ; OutboundDisallowForUserScripts = 0.0.0.0/0 - ; - ; You can also disable the blacklist entirely with an empty entry - ; - ; OutboundDisallowForUserScripts = "" - - ; What is reported as the "X-Secondlife-Shard" - ; Defaults to the user server url if not set - ; The old default is "OpenSim", set here for compatibility - shard = "OpenSim" - - ; What is reported as the "User-Agent" when using llHTTPRequest - ; Defaults to not sent if not set here. See the notes section in the wiki at - ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding - ; " (Mozilla Compatible)" to the text where there are problems with a web server - ;user_agent = "OpenSim LSL (Mozilla Compatible)" - - ; OpenSim can send multiple simultaneous requests for services such as asset - ; retrieval. However, some versions of mono appear to hang when there are too - ; many simultaneous requests, default is 30 and is currently applied only to assets - ;MaxRequestConcurrency = 30 - -[AccessControl] - ; Viewer-based access control. |-separated list of allowed viewers. - ; AllowedClients = "" - - ; Viewer-based access control. |-separated list of denied viewers. - ; No restrictions by default. - ; DeniedClients = "" - - -[ClientStack.LindenUDP] - ; Set this to true to process incoming packets asynchronously. Networking is - ; already separated from packet handling with a queue, so this will only - ; affect whether networking internals such as packet decoding and - ; acknowledgement accounting are done synchronously or asynchronously - ; Default is true. - ; - ;async_packet_handling = true - - ; The client socket receive buffer size determines how many - ; incoming requests we can process; the default on .NET is 8192 - ; which is about 2 4k-sized UDP datagrams. On mono this is - ; whatever the underlying operating system has as default; for - ; example, ubuntu 8.04 or SLES11 have about 111k, which is about - ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] - ; do "sysctl net.core.rmem_default" to find out what your system - ; uses a default socket receive buffer size. - ; - ; client_socket_rcvbuf_size allows you to specify the receive - ; buffer size LLUDPServer should use. NOTE: this will be limited - ; by the system's settings for the maximum client receive buffer - ; size (on linux systems you can set that with "sysctl -w - ; net.core.rmem_max=X") - ; - ;client_socket_rcvbuf_size = 8388608 - - ; Maximum outbound bytes per second for a single scene. This can be used to - ; throttle total outbound UDP traffic for a simulator. The default value is - ; 0, meaning no throttling at the scene level. The example given here is - ; 20 megabits - ; - ;scene_throttle_max_bps = 2500000 - - ; Maximum bytes per second to send to any single client. This will override - ; the user's viewer preference settings. The default value is 0, meaning no - ; aggregate throttling on clients (only per-category throttling). The - ; example given here is 1.5 megabits - ; - ;client_throttle_max_bps = 187500 - - ; Minimum bytes per second to send to any single client as a result of - ; adaptive throttling. Viewer preferences set to a lower number will - ; override the settin. The example given here ensures that adaptive - ; throttling will never decrease per client bandwidth below 256 kbps. - ; - ;adaptive_throttle_min_bps = 32000 - - ; Adaptive throttling attempts to limit network overload when multiple - ; clients login by starting each connection more slowly. Disabled by - ; default - ; - enable_adaptive_throttles = true - - ; Per-client bytes per second rates for the various throttle categories. - ; These are default values that will be overridden by clients. These - ; defaults are approximately equivalent to the throttles set by the Imprudence - ; viewer when maximum bandwidth is set to 350kbps - - ;resend_default = 6625 - ;land_default = 9125 - ;wind_default = 1750 - ;cloud_default = 1750 - ;task_default = 18500 - ;texture_default = 18500 - ;asset_default = 10500 - - ; Configures how ObjectUpdates are aggregated. These numbers - ; do not literally mean how many updates will be put in each - ; packet that goes over the wire, as packets are - ; automatically split on a 1400 byte boundary. These control - ; the balance between responsiveness of interest list updates - ; and total throughput. Higher numbers will ensure more full- - ; sized packets and faster sending of data, but more delay in - ; updating interest lists - ; - ;PrimUpdatesPerCallback = 100 - - ; TextureSendLimit determines how many packets will be put on - ; the outgoing queue each cycle. Like the settings above, this - ; is a balance between responsiveness to priority updates and - ; total throughput. Higher numbers will give a better - ; throughput at the cost of reduced responsiveness to client - ; priority changes or transfer aborts - ; - ;TextureSendLimit = 20 - - ; CannibalizeTextureRate allows bandwidth to be moved from the - ; UDP texture throttle to the task throttle. Since most viewers - ; use HTTP textures, this provides a means of using what is largely - ; unused bandwidth in the total throttle. The value is the proportion - ; of the texture rate to move to the task queue. It must be between - ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the - ; bandwidth is grabbed) - ; - ; CannibalizeTextureRate = 0.5 - - ; Quash and remove any light properties from attachments not on the - ; hands. This allows flashlights and lanterns to function, but kills - ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps - ; will also be affected. - ; - DisableFacelights = true - - ; The time to wait before disconecting an unresponsive client. - ; The time is in seconds. The default is one minute - ; - ;AckTimeout = 60 - - ; The time to wait before disconecting an unresponsive paused client. - ; A client can be paused when the file selection dialog is open during file upload. - ; This gives extra time to find files via the dialog but will still disconnect if - ; the client crashes or loses its network connection - ; The time is in seconds. The default is five minutes. - ; - ;PausedAckTimeout = 300 - - -[ClientStack.LindenCaps] - ;; Long list of capabilities taken from - ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities - ;; Not all are supported by OpenSim. The ones supported are - ;; set to localhost. These defaults can be overwritten - ;; in OpenSim.ini - ;; - Cap_AttachmentResources = "" - Cap_ChatSessionRequest = "" - Cap_CopyInventoryFromNotecard = "localhost" - Cap_DispatchRegionInfo = "" - Cap_EstateChangeInfo = "" - Cap_EnvironmentSettings = "localhost" - Cap_EventQueueGet = "localhost" - Cap_FetchInventory = "" - Cap_ObjectMedia = "localhost" - Cap_ObjectMediaNavigate = "localhost" - Cap_FetchLib = "" - Cap_FetchLibDescendents = "" - Cap_GetDisplayNames = "localhost" - Cap_GetTexture = "localhost" - Cap_GetMesh = "localhost" - Cap_GetObjectCost = "" - Cap_GetObjectPhysicsData = "" - Cap_GroupProposalBallot = "" - Cap_HomeLocation = "" - Cap_LandResources = "" - Cap_MapLayer = "localhost" - Cap_MapLayerGod = "localhost" - Cap_NewFileAgentInventory = "localhost" - Cap_NewFileAgentInventoryVariablePrice = "localhost" - Cap_ObjectAdd = "localhost" - Cap_ParcelPropertiesUpdate = "localhost" - Cap_ParcelMediaURLFilterList = "" - Cap_ParcelNavigateMedia = "" - Cap_ParcelVoiceInfoRequest = "" - Cap_ProductInfoRequest = "" - Cap_ProvisionVoiceAccountRequest = "" - Cap_RemoteParcelRequest = "localhost" - Cap_RequestTextureDownload = "" - Cap_SearchStatRequest = "" - Cap_SearchStatTracking = "" - Cap_SendPostcard = "" - Cap_SendUserReport = "" - Cap_SendUserReportWithScreenshot = "" - Cap_ServerReleaseNotes = "" - Cap_SimConsole = "" - Cap_SimulatorFeatures = "" - Cap_SetDisplayName = "" - Cap_StartGroupProposal = "" - Cap_TextureStats = "" - Cap_UntrustedSimulatorMessage = "" - Cap_UpdateAgentInformation = "" - Cap_UpdateAgentLanguage = "" - Cap_UpdateGestureAgentInventory = "" - Cap_UpdateNotecardAgentInventory = "localhost" - Cap_UpdateScriptAgent = "localhost" - Cap_UpdateGestureTaskInventory = "" - Cap_UpdateNotecardTaskInventory = "localhost" - Cap_UpdateScriptTask = "localhost" - Cap_UploadBakedTexture = "localhost" - Cap_UploadObjectAsset = "localhost" - Cap_ViewerStartAuction = "" - Cap_ViewerStats = "" - - ; Capabilities for fetching inventory over HTTP rather than UDP - ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above) - ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled - Cap_WebFetchInventoryDescendents = "" - Cap_FetchInventoryDescendents2 = "localhost" - Cap_FetchInventory2 = "localhost" - - ; Capability for searching for people - Cap_AvatarPickerSearch = "localhost" - - -[Chat] - ; Controls whether the chat module is enabled. Default is true. - enabled = true; - - ; Distance in meters that whispers should travel. Default is 10m - whisper_distance = 10 - - ; Distance in meters that ordinary chat should travel. Default is 20m - say_distance = 20 - - ; Distance in meters that shouts should travel. Default is 100m - shout_distance = 100 - - -[EntityTransfer] - ; The maximum distance in regions that an agent is allowed to teleport - ; along the x or y axis. This is set to 65535 because current viewers - ; can't handle teleports that are greater than this distance - ; Setting to 0 will allow teleports of any distance - ; - max_distance = 0 - - ; Allow avatars to cross into and out of the region. - AllowAvatarCrossing = true - - ; Minimum user level required for HyperGrid teleports - LevelHGTeleport = 0 - - ; Determine whether the cancel button is shown at all during teleports. - ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) - ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. - DisableInterRegionTeleportCancellation = false - - -[Messaging] - ; Control which region module is used for instant messaging. - ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) - InstantMessageModule = InstantMessageModule - ; MessageTransferModule = MessageTransferModule - ; OfflineMessageURL = http://yourserver/Offline.php - ; MuteListURL = http://yourserver/Mute.php - - ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} - ;; Module to handle offline messaging. The core module requires an external - ;; web service to do this. See OpenSim wiki. - ; OfflineMessageModule = OfflineMessageModule - ;; Or, alternatively, use this one, which works for both standalones and grids - OfflineMessageModule = "Offline Message Module V2" - - ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} - ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. - ; OfflineMessageURL = ${Const|GridURL}/Offline.php - OfflineMessageURL = ${Const|GridURL}:${Const|PrivatePort} - - ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} - ;; For standalones, this is the storage dll. - StorageProvider = OpenSim.Data.MySQL.dll - - ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule - ;; Mute list handler (not yet implemented). MUST BE SET to allow offline - ;; messages to work - MuteListModule = MuteListModule - - ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php - ;; URL of the web service that serves mute lists. Not currently used, but - ;; must be set to allow offline messaging to work. - MuteListURL = "${Const|GridURL}/opensim/mute.php" - - ;; Control whether group invites and notices are stored for offline users. - ;; Default is true. - ;; This applies to both core groups module. - ForwardOfflineGroupMessages = true - - -[Inventory] - ; Control whether multiple objects sent to inventory should be coaleseced into a single item - ; There are still some issues with coalescence, including the fact that rotation is not restored - ; and some assets may be missing from archive files. - CoalesceMultipleObjectsToInventory = true - - -[Appearance] - ; Persist avatar baked textures - ; Persisting baked textures can speed up login and region border - ; crossings especially with large numbers of users, though it - ; will store potentially large numbers of textures in your asset - ; database - PersistBakedTextures = true - - ; Control the delay before appearance is sent to other avatars and - ; saved in the avatar service. Attempts to limit the impact caused - ; by the very chatty dialog that sets appearance when an avatar - ; logs in or teleports into a region; values are in seconds - DelayBeforeAppearanceSave = 5 - - ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. - ; This may help with some situations where avatars are persistently grey, though it will not help - ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). - ResendAppearanceUpdates = true - - ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar - ; on every login - ReuseTextures = true - - -[Attachments] - ; Controls whether avatar attachments are enabled. - ; Defaults to true - only set to false for debugging purposes - Enabled = true - - ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments - ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit - ; or when multiple avatars with medium level attachments login/change outfit simultaneously. - ; If 0 then no throttling is performed. - ThrottlePer100PrimsRezzed = 0; - - -[Mesh] - ; enable / disable Collada mesh support - ; default is true - AllowMeshUpload = true - - ; if you use Meshmerizer and want collisions for meshies, setting this to true - ; will cause OpenSim to attempt to decode meshies assets, extract the physics - ; mesh, and use it for collisions. - UseMeshiesPhysicsMesh = true - - ; Minimum user level required to upload meshes - ;LevelUpload = 0 - - -[Textures] - ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible - ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components - ; (e.g. images pulled from an external HTTP address). - ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. - ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. - ; Hence, currently considered experimental. - ; Default is false. - ReuseDynamicTextures = false - - ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused - ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. - ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. - ; This setting only has an affect is ReuseDynamicTextures = true - ; Default is false - ReuseDynamicLowDataTextures = false - - -[BulletSim] - ; All the BulletSim parameters can be displayed with the console command - ; "physics get all" and all are defined in the source file - ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. - - ; There are two bullet physics libraries, bulletunmanaged is the default and is a - ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality - ; but the c++ one is much faster. - BulletEngine = "bulletunmanaged" - ; BulletEngine = "bulletxna" - - ; BulletSim can run on its own thread independent of the simulator's heartbeat - ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. - UseSeparatePhysicsThread = true - - ; Terrain implementation can use either Bullet's heightField or BulletSim can build - ; a mesh. 0=heightField, 1=mesh - TerrainImplementation = 1 - ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield - ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher - ; magnifications use lots of memory. - TerrainMeshMagnification = 3 - - ; Should avatars collide with each other? - AvatarToAvatarCollisionsByDefault = true - - ; Avatar physics height adjustments. - ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height - AvatarHeightLowFudge = 0 ; Adjustment at low end of height range - AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range - AvatarHeightHighFudge = 0 ; Adjustment at high end of height range - - ; Avatar walk-up-stairs parameters - ; If an avatar collides with an object 'close to its feet', the avatar will be - ; moved/pushed up do simulate stepping up. -; Has trouble with the lighthouse stairs, but all others work fine, can even climb over some fences. Which is odd. - AvatarStepHeight = 0.6 ; The height, below which is considered a step collision. - AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step - AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees. - AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen - AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor - AvatarStepUpCorrectionFactor = 1.1 ; Avatar is displaced up the collision height times this factor - AvatarStepSmoothingSteps = 3 ; Number of frames after a step collision that up correction is applied - - ; Terminal velocity of a falling avatar - ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples - ; negative for a downward speed. - AvatarTerminalVelocity = -54 - - ; Default linkset implmentation - ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' - ; builds a compound shape from the children shapes to create a single physical - ; shape. 'Compound' uses a lot less CPU time. - LinkImplementation = 1 ; 0=constraint, 1=compound - - ; If 'true', offset a linkset's origin based on mass of linkset parts. - LinksetOffsetCenterOfMass = false - - ; If 'true', turn scuplties into meshes - MeshSculptedPrim = true - - ; If 'true', force simple prims (box and sphere) to be meshed - ; If 'false', the Bullet native special case shape is used for square rectangles - ; and even dimensioned spheres. - ForceSimplePrimMeshing = false - - ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. - ; Happens often in sculpties. If turned off, there will be some doorways - ; that cannot be walked through. - ShouldRemoveZeroWidthTriangles = true - - ; If 'true', use convex hull definition in mesh asset if present. - ShouldUseAssetHulls = true - - ; If there are thousands of physical objects, these maximums should be increased. - MaxCollisionsPerFrame = 2048 - MaxUpdatesPerFrame = 8192 - - ; Detailed physics debug logging. Very verbose. - PhysicsLoggingEnabled = False - PhysicsLoggingDir = "." - VehicleLoggingEnabled = False - - -[ODEPhysicsSettings] - ; ## - ; ## Physics stats settings - ; - - ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule - ; (see http://opensimulator.org/wiki/Monitoring_Module for more details). - collect_stats = false - - ; ## - ; ## Physics logging settings - logfiles are saved to *.DIF files - ; ## - - ; default is false - ;physics_logging = true - ;; every n simulation iterations, the physics snapshot file is updated - ;physics_logging_interval = 50 - ;; append to existing physics logfile, or overwrite existing logfiles? - ;physics_logging_append_existing_logfile = true - - ;## - ;## World Settings - ;## - - ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s - world_gravityx = 0 - world_gravityy = 0 - world_gravityz = -9.8 - - ; Terminal velocity of a falling avatar - ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples - ; Max value is 255, min value is 0 - avatar_terminal_velocity = 54 - - ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) - ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; - world_stepsize = 0.0178 - world_internal_steps_without_collisions = 10 - - ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim - world_hashspace_size_low = -4 - world_hashSpace_size_high = 128 - - ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim - meters_in_small_space = 29.9 - small_hashspace_size_low = -4 - small_hashspace_size_high = 66 - - ; ## - ; ## Contact properties. (the stuff that happens when things come in contact with each other) - ; ## - - ; surface layer around geometries other geometries can sink into before generating a contact - world_contact_surface_layer = 0.001 - - ; Filtering collisions helps keep things stable physics wise, but sometimes - ; it can be overzealous. If you notice bouncing, chances are it's that. - filter_collisions = false - - ; Non Moving Terrain Contact (avatar isn't moving) - nm_terraincontact_friction = 255.0 - nm_terraincontact_bounce = 0.1 - nm_terraincontact_erp = 0.1025 - - ; Moving Terrain Contact (avatar is moving) - m_terraincontact_friction = 75.0 - m_terraincontact_bounce = 0.05 - m_terrainContact_erp = 0.05025 - - ; Moving Avatar to object Contact - m_avatarobjectcontact_friction = 75.0 - m_avatarobjectcontact_bounce = 0.1 - - ; Object to Object Contact and Non-Moving Avatar to object - objectcontact_friction = 250.0 - objectcontact_bounce = 0.2 - - ; ## - ; ## Avatar Control - ; ## - - ; PID Controller Settings. These affect the math that causes the avatar to reach the - ; desired velocity - ; See http://en.wikipedia.org/wiki/PID_controller - - av_pid_derivative_linux = 2200.0 - av_pid_proportional_linux = 900.0; - - av_pid_derivative_win = 2200.0 - av_pid_proportional_win = 900.0; - - ;girth of the avatar. Adds radius to the height also - av_capsule_radius = 0.37 - - ; Max force permissible to use to keep the avatar standing up straight - av_capsule_standup_tensor_win = 550000 - av_capsule_standup_tensor_linux = 550000 - - ; specifies if the capsule should be tilted (=true; old compatibility mode) - ; or straight up-and-down (=false; better and more consistent physics behavior) - av_capsule_tilted = false - - ; used to calculate mass of avatar. - ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); - ; av_density * AVvolume; - av_density = 80 - - ; use this value to cut 52% of the height the sim gives us - ; Currently unused - ; av_height_fudge_factor = 0.52 - - ; Movement. Smaller is faster. - - ; speed of movement with Always Run off - av_movement_divisor_walk = 1.3 - - ; speed of movement with Always Run on - av_movement_divisor_run = 0.8 - - ; When the avatar flies, it will be moved up by this amount off the ground (in meters) - minimum_ground_flight_offset = 3.0 - - ; Plant avatar. This reduces the effect of physical contacts with the avatar. - ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. - ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active - ; will lock the avatar in place - av_planted = false - - ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment - av_av_collisions_off = false - - ; ## - ; ## Object options - ; ## - - ; used in the mass calculation. - geometry_default_density = 10.000006836 - - ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep - body_frames_auto_disable = 20 - - ; used to control llMove2Target - body_pid_derivative = 35 - body_pid_gain = 25 - - ; maximum number of contact points to generate per collision - contacts_per_collision = 80 - - ; amount of time a geom/body will try to cross a region border before it gets disabled - geom_crossing_failures_before_outofbounds = 5 - - ; start throttling the object updates if object comes in contact with 3 or more other objects - geom_contactpoints_start_throttling = 3 - - ; send 1 update for every x updates below when throttled - geom_updates_before_throttled_update = 15 - - ; Used for llSetStatus. How rigid the object rotation is held on the axis specified - body_motor_joint_maxforce_tensor_linux = 5 - body_motor_joint_maxforce_tensor_win = 5 - - ; Maximum mass an object can be before it is clamped - maximum_mass_object = 10000.01 - - ; ## - ; ## Sculpted Prim settings - ; ## - - ; Do we want to mesh sculpted prim to collide like they look? - mesh_sculpted_prim = true - - ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies - mesh_lod = 32 - - ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies - mesh_physical_lod = 16 - - ; ## - ; ## Joint support - ; ## - - ; If you would like physics joints to be enabled through a special naming - ; convention in the client, set this to true. - ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) - ; Default is false - use_NINJA_physics_joints = true - - ; ## - ; ## additional meshing options - ; ## - - ; Physical collision mesh proxies are normally created for complex prim shapes, - ; and collisions for simple boxes and spheres are computed algorithmically. - ; If you would rather have mesh proxies for simple prims, you can set this to - ; true. Note that this will increase memory usage and region startup time. - ; Default is false. - ;force_simple_prim_meshing = false - - -[RemoteAdmin] - enabled = false - - ; Set this to a nonzero value to have remote admin use a different port - port = 0 - - ; Set this to the ip address that you want the admin server to bind to - bind_ip_address = "0.0.0.0" - - ; This password is required to make any XMLRPC call (should be set as the "password" parameter) - access_password = unknown - - ; List the IP addresses allowed to call RemoteAdmin - ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. - ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... - ; access_ip_addresses = - - ; set this variable to true if you want the create_region XmlRpc - ; call to unconditionally enable voice on all parcels for a newly - ; created region [default: false] - create_region_enable_voice = false - - ; set this variable to false if you want the create_region XmlRpc - ; call to create all regions as private per default (can be - ; overridden in the XmlRpc call) [default: true] - create_region_public = false - - ; the create_region XmlRpc call uses region_file_template to generate - ; the file name of newly create regions (if they are created - ; persistent). the parameter available are: - ; {0} - X location - ; {1} - Y location - ; {2} - region UUID - ; {3} - region port - ; {4} - region name with " ", ":", "/" mapped to "_" - region_file_template = "{0}x{1}-{2}.ini" - - ; we can limit the number of regions that XmlRpcCreateRegion will - ; allow by setting this to a positive, non-0 number: as long as the - ; number of regions is below region_limits, XmlRpcCreateRegion will - ; succeed. setting region_limit to 0 disables the check. - ; default is 0 - ;region_limit = 0 - - ; enable only those methods you deem to be appropriate using a | delimited whitelist - ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml - ; if this parameter is not specified but enabled = true, all methods will be available - enabled_methods = all - - ; specify the default appearance for an avatar created through the remote admin interface - ; This will only take effect is the file specified by the default_appearance setting below exists - ;default_male = Default Male - ;default_female = Default Female - - ; update appearance copies inventory items and wearables of default avatars. if this value is false - ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts - ; subfolders are copied. the receiver will wear the same items the default avatar did wear. - copy_folders = true - - ; path to default appearance XML file that specifies the look of the default avatars - ;default_appearance = default_appearance.xml - - -; RestPlugins are not currently operational. -;[RestPlugins] -; ; Change this to true to enable REST Plugins. This must be true if you wish to use -; ; REST Region or REST Asset and Inventory Plugins -; enabled = false -; god_key = SECRET -; prefix = /admin - - -;[RestRegionPlugin] -; ; Change this to true to enable the REST Region Plugin -; enabled = false - - -;[RestHandler] -; ; Change this to true to enable the REST Asset and Inventory Plugin -; enabled = false -; authenticate = true -; secured = true -; extended-escape = true -; realm = OpenSim REST -; dump-asset = false -; path-fill = true -; dump-line-size = 32 -; flush-on-error = true - - -; IRC bridge is experimental, so if it breaks... keep both parts... yada yada -; also, not good error detection when it fails -[IRC] - enabled = false; you need to set this to true otherwise it won't connect - ;server = name.of.irc.server.on.the.net - ;; user password - only use this if the server requires one - ;password = mypass - ;nick = OpenSimBotNameProbablyMakeThisShorter - ;channel = #the_irc_channel_you_want_to_connect_to - ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot" - ;port = 6667 - ;; channel to listen for configuration commands - ;commands_enabled = false - ;command_channel = 2777 - ;report_clients = true - ;; relay private chat connections - ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels - ;; relay_private_channel_out -- channel to send messages out to the IRC bridge - ;; relay_private_channel_in -- channel to receive message from the IRC bridge - ;; relay_chat = false: IRC bridge will not relay normal chat - ;; access_password -- simple security device - ;; - ;; so, to just relay chat from an IRC channel to in-world region and vice versa: - ;; - ;; relay_private_channels = false - ;; relay_chat = true - ;; - ;; to relay chat only to/from private in-world channels: - ;; - ;; relay_chat = false - ;; relay_private_channels = true - ;; relay_private_channel_in = 2226 - ;; relay_private_channel_out = 2225 - ;; - ;; in this example, all chat coming in from IRC will be send out via - ;; in-world channel 2226, and all chat from in-world channel 2225 will - ;; be relayed to the IRC channel. - ;; - ;relay_private_channels = false - ;relay_private_channel_in = 2226 - ;relay_private_channel_out = 2225 - ;relay_chat = true - ;access_password = foobar - - ;;fallback_region = name of "default" region - ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message - ;; must start with "PRIVMSG {0} : " or irc server will get upset - ;;for : : - ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" - ;;for : - : - ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" - ;;for : - from : - ;;msgformat = "PRIVMSG {0} : {3} - from {1}" - - ;; exclude_list allows you to stop the IRC connector from announcing the - ;;arrival and departure of certain users. For example: admins, bots. - - ;exclude_list=User 1,User 2,User 3 - - ;;Shows modal alertbox for entering agent on IRC enabled regions - ;; - ;; Enable Alert, default = false - ;alert_show = false - ;; - ;; Show IRC serverinfo, default = true - ;alert_show_serverinfo = true - ;; - ;alert_msg_pre = "This region is linked to Irc." - ;alert_msg_post = "Everything you say in public chat can be listened." - - -; The following settings control the progression of daytime -; in the Sim. The defaults are the same as the commented out settings -[Sun] - ; number of wall clock hours for an opensim day. 24.0 would mean realtime - day_length = 24 - ; Year length in days - year_length = 365 - ; Day to Night Ratio - day_night_offset = 1.0 - ; send a Sun update every update_interval # of frames. A lower number will - ; make for smoother sun transition at the cost of network - ;update_interval = 100 - - -[Wind] - ; Enables the wind module. Default is true - enabled = true - - ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second - wind_update_rate = 150 - - ; The Default Wind Plugin to load - wind_plugin = SimpleRandomWind - - ; These settings are specific to the ConfigurableWind plugin - ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following. - ; avg_strength = 5.0 - ; avg_direction = 0.0 - ; var_strength = 0.0 - ; var_direction = 0.0 - ; rate_change = 1.0 - - ; This setting is specific to the SimpleRandomWind plugin - ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 - strength = 1.0 - - -[Cloud] - ; Enable this to generate classic particle clouds above the sim. - ; default is disabled - turn it on here - enabled = true - - ; Density of cloud cover 0.0 to 1.0 Defult 0.5 - density = 0.5 - - ; update interval for the cloud cover data returned by llCloud(). - ; default is 1000 - cloud_update_rate = 1000 - - -[Trees] - ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying - ; default is false - active_trees = false - - ; Density of tree population - tree_density = 1000.0 - - -[VectorRender] - ; the font to use for rendering text (default: Arial) - ; font_name = "Arial" - - -[LL-Functions] - ; Set the following to true to allow administrator owned scripts to execute console commands - ; currently unused - ; AllowosConsoleCommand=false - - ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. - ; If false then gods cannot execute these functions either. - AllowGodFunctions = true - - ; Restrict the email address used by llEmail to the address associated with the avatars user account? - ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script. - ; If false then email may be sent to any valid email address. - RestrictEmail = false - - ; Maximum number of llListen events we allow over the entire region. - ; Set this to 0 to have no limit imposed - max_listens_per_region = 0 - - ; Maximum number of llListen events we allow per script - ; Set this to 0 to have no limit imposed. - max_listens_per_script = 0 - - ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) - max_external_urls_per_simulator = 100 - - ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes. - ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate. - UseSimpleBoxesInGetBoundingBox = false - - ; Add a third vector with stats when returning results from llGetBoundingBox. - ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered. - AddStatsInGetBoundingBox = false - - ; Avatar bounding box, lower X value, constant part, when standing - LowerAvatarBoundingBoxStandingXconst = -0.275 - - ; Avatar bounding box, upper X value, constant part, when standing - UpperAvatarBoundingBoxStandingXconst = 0.275 - - ; Avatar bounding box, lower Y value, constant part, when standing - LowerAvatarBoundingBoxStandingYconst = -0.35 - - ; Avatar bounding box, upper Y value, constant part, when standing - UpperAvatarBoundingBoxStandingYconst = 0.35 - - ; Avatar bounding box, lower Z value, constant part, when standing - LowerAvatarBoundingBoxStandingZconst = -0.1 - - ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing - LowerAvatarBoundingBoxStandingZcoeff = -0.5 - - ; Avatar bounding box, upper Z value, constant part, when standing - UpperAvatarBoundingBoxStandingZconst = 0.1 - - ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing - UpperAvatarBoundingBoxStandingZcoeff = 0.5 - - ; Avatar bounding box, lower X value, constant part, when groundsitting - LowerAvatarBoundingBoxGroundsittingXconst = -0.3875 - - ; Avatar bounding box, upper X value, constant part, when groundsitting - UpperAvatarBoundingBoxGroundsittingXconst = 0.3875 - - ; Avatar bounding box, lower Y value, constant part, when groundsitting - LowerAvatarBoundingBoxGroundsittingYconst = -0.5 - - ; Avatar bounding box, upper Y value, constant part, when groundsitting - UpperAvatarBoundingBoxGroundsittingYconst = 0.5 - - ; Avatar bounding box, lower Z value, constant part, when groundsitting - LowerAvatarBoundingBoxGroundsittingZconst = -0.05 - - ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting - LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375 - - ; Avatar bounding box, upper Z value, constant part, when groundsitting - UpperAvatarBoundingBoxGroundsittingZconst = 0.5 - - ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting - UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0 - - ; Avatar bounding box, lower X value, constant part, when sitting - LowerAvatarBoundingBoxSittingXconst = -0.5875 - - ; Avatar bounding box, upper X value, constant part, when sitting - UpperAvatarBoundingBoxSittingXconst = 0.1875 - - ; Avatar bounding box, lower Y value, constant part, when sitting - LowerAvatarBoundingBoxSittingYconst = -0.35 - - ; Avatar bounding box, upper Y value, constant part, when sitting - UpperAvatarBoundingBoxSittingYconst = 0.35 - - ; Avatar bounding box, lower Z value, constant part, when sitting - LowerAvatarBoundingBoxSittingZconst = -0.35 - - ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting - LowerAvatarBoundingBoxSittingZcoeff = -0.375 - - ; Avatar bounding box, upper Z value, constant part, when sitting - UpperAvatarBoundingBoxSittingZconst = -0.25 - - ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting - UpperAvatarBoundingBoxSittingZcoeff = 0.25 - - ; Safety coefficient for max bounding box from prim size box X coordinate - ; Worst case is twisted and sheared box, 1+sqrt(2) - PrimBoundingBoxSafetyCoefficientX = 2.414214 - - ; Safety coefficient for max bounding box from prim size box Y coordinate - ; Worst case is twisted and sheared box, 1+sqrt(2) - PrimBoundingBoxSafetyCoefficientY = 2.414214 - - ; Safety coefficient for max bounding box from prim size box Z coordinate - ; Worst case is twisted tube, 0.5+sqrt(1.25) - PrimBoundingBoxSafetyCoefficientZ = 1.618034 - - ; Use llCastRay V3 if true. - ; Implements llCastRay similar but not identical to Second Life. - ; See http://wiki.secondlife.com/wiki/LlCastRay . - ; NEW - ; Meshes prims for good accuracy in ray hit detection, - ; handling basic and tortured prims, sculpts and meshes. - ; Uses ellipsoid, correctly sized avatar capsules. - ; Handles complex terrain, multi-prim objects and seated avatars. - ; Implements throttling and the status codes - ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED, - ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW. - ; WARNING - ; Can be faster on some servers and scenes, but slower on others, - ; compared to previous version of llCastRay in OpenSimulator. - ; Is in most cases considerably slower than llCastRay in Second Life. - ; Generates geometry meshes and can therefore use much system resources. - UseLlCastRayV3 = true - - ; Accepted calculation precision error in calculations in llCastRay V3 - FloatToleranceInLlCastRay = 0.00001 - - ; Accepted distance difference between duplicate hits in llCastRay V3 - FloatTolerance2InLlCastRay = 0.001 - - ; Detail level when rendering prims in llCastRay V3 - ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - PrimDetailLevelInLlCastRay = 1 - - ; Detail level when rendering sculpts in llCastRay V3 - ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - SculptDetailLevelInLlCastRay = 1 - - ; Detail level when rendering meshes in llCastRay V3 - ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - MeshDetailLevelInLlCastRay = 3 - - ; Detail level when rendering avatar capsules in llCastRay V3 - ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call - AvatarDetailLevelInLlCastRay = 1 - - ; Maximum number of returned hits from llCastRay V3 - MaxHitsInLlCastRay = 16 - - ; Maximum number of returned hits per prim from llCastRay V3 - MaxHitsPerPrimInLlCastRay = 16 - - ; Maximum number of returned hits per object from llCastRay V3 - MaxHitsPerObjectInLlCastRay = 16 - - ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true - DetectExitHitsInLlCastRay = false - - ; Filter on parts instead of groups in llCastRay V3 if true - FilterPartsInLlCastRay = false - - ; Detect attachments in llCastRay V3 if true - DoAttachmentsInLlCastRay = false - - ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3 - ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this - ThrottleTimeInMsInLlCastRay = 200 - - ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3 - AvailableTimeInMsPerRegionInLlCastRay = 40 - - ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3 - AvailableTimeInMsPerAvatarInLlCastRay = 10 - - ; Required available time in ms left to perform a new llCastRay in llCastRay V3 - RequiredAvailableTimeInMsInLlCastRay = 2 - - ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions - MaximumAvailableTimeInMsInLlCastRay = 40 - - ; Use cached meshes in llCastRay V3 if true - ; Improves performance but uses more memory - UseMeshCacheInLlCastRay = true - - -[DataSnapshot] - ; The following set of configs pertains to search. - ; Set index_sims to true to enable search engines to index your searchable data - ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs - ; default is false - index_sims = false - - ; The variable data_exposure controls what the regions expose: - ; minimum: exposes only things explicitly marked for search - ; all: exposes everything - data_exposure = minimum - - ; If search is on, change this to your grid name; will be ignored for standalones - gridname = "${Const|GridName}" - - ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. - ; Later, you may want to increase this to 3600 (1 hour) or more - default_snapshot_period = 1200 - - ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. - snapshot_cache_directory = "DataSnapshot" - - ; Uncomment if you want to index your data with this and/or other search providers. One entry per - ; data service - ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" - - -[Economy] - ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - - ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). - ; There is no intention to implement anything further in core OpenSimulator. - ; This functionality has to be provided by third party modules. - - ;; Enables selling things for $0. Default is true. - SellEnabled = true - - ;; Money Unit fee to upload textures, animations etc. Default is 0. - PriceUpload = 0 - - ;; Money Unit fee to create groups. Default is 0. - PriceGroupCreate = 0 - - ; We don't really know what the rest of these values do. These get sent to the client - ; These taken from Agni at a Public Telehub. Change at your own risk. - ObjectCount = 0 - PriceEnergyUnit = 100 - PriceObjectClaim = 10 - PricePublicObjectDecay = 4 - PricePublicObjectDelete = 4 - PriceParcelClaim = 1 - PriceParcelClaimFactor = 1 - - PriceRentLight = 5 - TeleportMinPrice = 2 - TeleportPriceExponent = 2 - EnergyEfficiency = 1 - PriceObjectRent = 1 - PriceObjectScaleFactor = 10 - PriceParcelRent = 1 - - -[XEngine] - ; Enable this engine in this OpenSim instance - Enabled = true - - ; How many threads to keep alive even if nothing is happening - MinThreads = 2 - - ; How many threads to start at maximum load - MaxThreads = 100 - - ; Time a thread must be idle (in seconds) before it dies - IdleTimeout = 60 - - ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") - Priority = "BelowNormal" - - ; Maximum number of events to queue for a script (excluding timers) - MaxScriptEventQueue = 3000 - - ; Stack size per thread created - ThreadStackSize = 262144 - - ; Set this to true (the default) to load each script into a separate - ; AppDomain. Setting this to false will load all script assemblies into the - ; current AppDomain, which will reduce the per-script overhead at the - ; expense of reduced security and the inability to garbage collect the - ; script assemblies - AppDomainLoading = true - - ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false - ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the - ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used - ; by scripts have changed. - DeleteScriptsOnStartup = false - - ; Controls whether scripts are stopped by aborting their threads externally (abort) - ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). - ; co-op will be more stable as aborting threads can cause instability. - ; abort was the default option in OpenSimulator 0.8 and before. - ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary. - ; However, the setting change will not take affect until the next time you restart the simulator. - ; Setting changes will not affect state information stored for scripts. - ScriptStopStrategy = co-op - - ; Rate to poll for asynchronous command replies (ms) - ; currently unused - ;AsyncLLCommandLoopms = 50 - - ; Save the source of all compiled scripts - WriteScriptSourceToDebugFile = false - - ; Default language for scripts - DefaultCompileLanguage = lsl - - ; List of allowed languages (lsl,vb,cs) - ; AllowedCompilers=lsl,cs,vb - ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. - AllowedCompilers=lsl - - ; Compile debug info (line numbers) into the script assemblies - CompileWithDebugInformation = true - - ; Allow the user of mod* functions. This allows a script to pass messages - ; to a region module via the modSendCommand() function - ; Default is false - AllowMODFunctions = true - - ; Allow the user of LightShare functions - AllowLightShareFunctions = true - - ; Interval (s) between background save of script states - SaveInterval = 120 - - ; Interval (s) between maintenance runs (0 = disable) - MaintenanceInterval = 10 - - ; Time a script can spend in an event handler before it is interrupted - EventLimit = 60 - - ; If a script overruns it's event limit, kill the script? - KillTimedOutScripts = true - - ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested - ; before aborting the thread (such as when an object containing scripts is taken into inventory). - WaitForEventCompletionOnScriptStop = 1000; - - ; Maximum length of notecard line read - ; Increasing this to large values potentially opens - ; up the system to malicious scripters. Pfffft. - NotecardLineReadCharsMax = 1024 - - ; Minimum settable timer interval. Any timer setting less than this is - ; rounded up to this minimum interval. - MinTimerInterval = 0.1 - - ; Sensor settings - SensorMaxRange = 1024.0 - SensorMaxResults = 64 - - ; Allow for llCreateLink and llBreakLink to work without asking for permission - ; only enable this in a trusted environment otherwise you may be subject to hijacking - AutomaticLinkPermission = true - - ; Disable underground movement of prims (default true); set to - ; false to allow script controlled underground positioning of - ; prims - DisableUndergroundMovement = false - - ;; Path to script assemblies - ; ScriptEnginesPath = "ScriptEngines" - - -[OSSL] - ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {} - ;; Optionally include file to enable OSSL functions and set permissions on who can use which. - ;; If this INI file is not included, the OSSL functions are disabled. - Include-osslEnable = "config-include/osslEnable.ini" - - -[Concierge] - ; Enable concierge module - ; Default is false - enabled = false - - ; name of the concierge - whoami = "jeeves" - - ; password for updating the welcome message templates via XmlRpc - password = SECRET - - ; regex specifying for which regions concierge service is desired; if - ; empty, then for all - regions = "^MeetingSpace-" - - ; for each region that matches the regions regexp you can provide - ; (optionally) a welcome template using format substitution: - ; {0} is replaced with the name of the avatar entering the region - ; {1} is replaced with the name of the region - ; {2} is replaced with the name of the concierge (whoami variable above) - - welcomes = /path/to/welcome/template/directory - - ; Concierge can send attendee lists to an event broker whenever an - ; avatar enters or leaves a concierged region. the URL is subject - ; to format substitution: - ; {0} is replaced with the region's name - ; {1} is replaced with the region's UUID - broker = "http://broker.place.com/{1}" - - -[MRM] - ; Enables the Mini Region Modules Script Engine. - ; default is false - Enabled = false - - ; Runs MRM in a Security Sandbox - ; WARNING: DISABLING IS A SECURITY RISK. - Sandboxed = true - - ; The level sandbox to use, adjust at your OWN RISK. - ; Valid values are: - ; * FullTrust - ; * SkipVerification - ; * Execution - ; * Nothing - ; * LocalIntranet - ; * Internet - ; * Everything - SandboxLevel = "Internet" - - ; Only allow Region Owners to run MRMs - ; May represent a security risk if you disable this. - OwnerOnly = true - - -[Hypergrid] - ; Keep it false for now. Making it true requires the use of a special client in order to access inventory - safemode = false - - -[FreeSwitchVoice] - ;; In order for this to work you need a functioning FreeSWITCH PBX set up. - ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module - ; Enabled = false - - ;; You need to load a local service for a standalone, and a remote service - ;; for a grid region. Use one of the lines below, as appropriate - ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini - ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService - ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector - - ;; If using a remote connector, specify the server URL - ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi - - -[VivoxVoice] - ; The VivoxVoice module will allow you to provide voice on your - ; region(s). It uses the same voice technology as the LL grid and - ; works with recent LL clients (we have tested 1.22.9.110075, so - ; anything later ought to be fine as well). - ; - ; For this to work you need to obtain an admin account from Vivox - ; that allows you to create voice accounts and region channels. - - enabled = false - - ; vivox voice server - vivox_server = www.foobar.vivox.com - - ; vivox SIP URI - vivox_sip_uri = foobar.vivox.com - - ; vivox admin user name - vivox_admin_user = DeepThroat - - ; vivox admin password - vivox_admin_password = VoiceG4te - - ; channel type: "channel" or "positional" - ; - positional: spatial sound (default) - ; - channel: normal "conference call", no spatial sound - ;vivox_channel_type = positional - - ; channel characteristics (unless you know what you are doing, i'd - ; leave them as they are --- now you WILL muck around with them, - ; huh? sigh) - - ; channel distance model: - ; 0 - no attenuation - ; 1 - inverse distance attenuation - ; 2 - linear attenuation (default) - ; 3 - exponential attenuation - ;vivox_channel_distance_model = 2 - - ; channel mode: - ; - "open" (default) - ; - "lecture" - ; - "presentation" - ; - "auditorium" - ;vivox_channel_mode = "open" - - ; channel roll off: rate of attenuation - ; - a value between 1.0 and 4.0, default is 2.0 - ;vivox_channel_roll_off = 2.0 - - ; channel max range: distance at which channel is silent - ; - a value between 0 and 160, default is 80 - ;vivox_channel_max_range = 80 - - ; channel clamping distance: distance before attenuation applies - ; - a value between 0 and 160, default is 10 - ;vivox_channel_clamping_distance = 10 - - -[Groups] - Enabled = true - - ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default - ;; The default module can use a PHP XmlRpc server from the Flotsam project at - ;; http://code.google.com/p/flotsam/ - ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse - ; Module = Default - ;; or... use Groups Module V2, which works for standalones and robust grids - Module = "Groups Module V2" - - ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} - StorageProvider = OpenSim.Data.MySQL.dll - - ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector - ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: - ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector - ;; -- for Simian Groups use SimianGroupsServicesConnector - ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" - ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" - ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" - ;; Note that the quotes "" around the words are important! - ServicesConnectorModule = "Groups HG Service Connector" - - ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local - ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote - LocalService = remote - - ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" - ;; Used for V2 in Remote only. - ; SecretKey = "" - - ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} - ;; URI for the groups services of this grid - ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc - ;; or http://mygridserver.com:82/Grid/ for SimianGrid - ;; or ${Const|GridURL}:${Const|PrivatePort} for robust, V2 - ;; Leave it commented for standalones, V2 - GroupsServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} - ;; Used for V2 in HG only. For example - ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 - ;; If you have this set under [Startup], no need to set it here, leave it commented - ; HomeURI = "" - - ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true - MessagingEnabled = true - - ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule - ; MessagingModule = GroupsMessagingModule - ; or use "Groups Messaging Module V2" for Groups V2 - MessagingModule = "Groups Messaging Module V2" - - ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true - ;; Enable Group Notices - NoticesEnabled = true - - ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false - ; Experimental option to only message online users rather than all users - ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service - ; Applies Flotsam Group only. V2 has this always on, no other option - MessageOnlineUsersOnly = true - - ;; This makes the Group module very chatty on the console. - ; DebugEnabled = false - - ; This makes the Group Messaging module very chatty on the console. - ; DebugMessagingEnabled = false - - ;; XmlRpc Security settings. These must match those set on your backend - ;; groups service if the service is using these keys - ; XmlRpcServiceReadKey = 1234 - ; XmlRpcServiceWriteKey = 1234 - - ; Groups data is cached for this number of seconds before another request is made to the groups service - ; Set to 0 to disable the cache. - ; Default is 30 seconds - GroupsCacheTimeout = 30 - - ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, - ; this is a work around for a problem discovered on some Windows based region servers. - ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: - ; System.Net.WebException: The request was aborted: The request was canceled. - ; XmlRpcDisableKeepAlive = false - - ; Minimum user level required to create groups - LevelGroupCreate = 0 - - -[PacketPool] - ;RecyclePackets = true; - ;RecycleDataBlocks = true; - - ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. - ; This reduces data churn - RecycleBaseUDPPackets = true - - -[InterestManagement] - ; This section controls how state updates are prioritized for each client - ; Valid values are BestAvatarResponsiveness, Time, Distance, - ; SimpleAngularDistance, and FrontBack - UpdatePrioritizationScheme = BestAvatarResponsiveness - ReprioritizationEnabled = true - ReprioritizationInterval = 2000.0 - RootReprioritizationDistance = 10.0 - ChildReprioritizationDistance = 20.0 - - ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region - ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates). - ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars. - RootTerseUpdatePeriod = 0 - - ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region - ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. - ChildTerseUpdatePeriod = 0 - - ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance - RootPositionUpdateTolerance = 0.05 - - ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance - RootRotationUpdateTolerance = 0.1 - - ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance - RootVelocityUpdateTolerance = 0.001 - - -[Monitoring] - ; Enable region monitoring - ; If true, this will print out an error if more than a minute has passed since the last simulator frame - ; Also is another source of region statistics provided via the regionstats URL - Enabled = true - - -[WebStats] - ; View region statistics via a web page - ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page - ; Use a web browser and type in the "Login URI" + "/SStats/" - ; For example- http://127.0.0.1:9000/SStats/ - enabled=true - - -[Statistics] - ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames - ; to include in the averaging calculations - NumberOfFrames=10 - - -[MediaOnAPrim] - ; Enable media on a prim facilities - Enabled = true; - - -[UserProfiles] - ;# {ProfileURL} {} {Set url to UserProfilesService} {} - ;; Set the value of the url to your UserProfilesService - ;; If un-set / "" the module is disabled - ;; If the ProfileURL is not set, then very BASIC - ;; profile support will be configured. If the ProfileURL is set to a - ;; valid URL, then full profile support will be configured. The URL - ;; points to your grid's Robust user profiles service - ;; - ; ProfileURL = http://127.0.0.1:9000 - ProfileServiceURL = ${Const|GridURL}:${Const|PublicPort} - - -[XBakes] - ;# {URL} {} {Set URL for Baked texture service} {} - ;; Sets the URL for the baked texture ROBUST service. - ;; Disabled when unset. - URL = ${Const|GridURL}:${Const|PrivatePort} - - -;; -;; Optional module to highlight God names in the viewer. -;; Uncomment and customize appropriately if you want this behavior. -;; Alas IG uses first names for gods, not sure if that will work. -;; -;[GodNames] -; Enabled = false -; FullNames = "Test User, Foo Bar" -; Surnames = "Kryztlsk" - - -[Terrain] - ; Values can be "pinhead-island" or "flat" - InitialTerrain = "pinhead-island" - ; If 'true' each avatar is only sent terrain patches within their view distance - ; This also changes the region terrain loading from 'lawn mower' to ordered around - ; the avatar outward. - SendTerrainUpdatesByViewDistance = True - - -[LandManagement] - ; When editing terrain or objects, parcel layer info is updated in the viewer. - ; This can be expensive for large regions. If this variable is 'true', only the - ; parcel layer data around the area of interest is sent. The parcel layer info - ; is sent for 'ParcelLayerViewDistance' around the interest point. - ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions - ; will be what it has always been (send the whole region's parcel layer info). - ; Other parcel updates (login, changing parcel ownership, ...) will still send - ; whole region. - LimitParcelLayerUpdateDistance = false - ParcelLayerViewDistance = 1024 - - -;; -;; If you are using a simian grid frontend you can enable -;; this module to upload tile images for the mapping fn -;; -[SimianGridMaptiles] - Enabled = False - MaptileURL = "http://www.mygrid.com/Grid/" - RefreshTime = 3600 - - -;; -;; JsonStore module provides structured store for scripts -;; -[JsonStore] - Enabled = true - - ;; Enable direct access to the SOP dynamic attributes - EnableObjectStore = true - MaxStringSpace = 0 - - -;; -;; These are defaults that are overwritten below in [Architecture]. -;; These defaults allow OpenSim to work out of the box with -;; zero configuration -;; -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - - ; Disable this to prevent the default asset set from being inserted into the - ; asset store each time the region starts - AssetLoaderEnabled = true - - -[GridService] - ;; default standalone, overridable in StandaloneCommon.ini - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - - -[AutoBackupModule] - ;; default is module is disabled at the top level - AutoBackupModuleEnabled = false - - -[Sounds] - ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} - Module = OpenSim.Region.CoreModules.dll:SoundModule - - ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} - MaxDistance = 100.0 - - -[ServiceThrottle] - ;; Default time interval (in ms) for the throttle service thread to wake up - Interval = 5000 - - -[Dwell] - ;; This enables the built in basic dwell module - DwellModule = DefaultDwellModule - - -[Modules] - Include-modules = "addon-modules/*/config/*.ini" diff --git a/config/ROBUST/opensim-monit.conf b/config/ROBUST/opensim-monit.conf deleted file mode 100644 index 70190b9..0000000 --- a/config/ROBUST/opensim-monit.conf +++ /dev/null @@ -1,36 +0,0 @@ -# manage the OpenSim process for Your Sim -# -# usage: -# monit start your_sim -# monit stop your_sim -# monit restart your_sim -# -# see 'daemon' setting in /etc/monit/monitrc for the cycle length. -# on ubuntu/debian, this is overridden by the CHECK_INTERVALS var in -# /etc/default/monit . the below assumes you've set it to 30 seconds. -# -# if process dies, will restart sim within 30 seconds. if process -# dies 5 times in as many tries, will stop trying and send email -# alert. -# -# if SimFPS drops to 0 for 2 minutes, restart. -# -# if process CPU usage stays above 300% for 2 minutes, restart. -# -# see ../README for configuration instructions. -# -# Hmmmm, seems that monit changing to a user and running bash -l is different from sudo changing to a user and running bash -l. -# -check process ROBUST with pidfile /var/run/opensim/ROBUST.pid - start program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/ROBUST && /opt/opensim/config/ROBUST/start-sim -q'" - as uid root and gid root - stop program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/ROBUST && /opt/opensim/config/ROBUST/stop-sim'" with timeout 600 seconds - if cpu usage > 50% for 4 cycles then restart -# if 5 restarts within 5 cycles then timeout -# if failed url http://127.0.0.1:9005/jsonSimStats/ -# and content != '"SimFPS":0.0,' for 4 cycles -# then restart -# if failed url http://127.0.0.1:9008/jsonSimStats/ -# and content == '"SimFPS":' for 4 cycles -# then restart - diff --git a/config/Robust.ini.template b/config/Robust.ini.template deleted file mode 100644 index 46de83c..0000000 --- a/config/Robust.ini.template +++ /dev/null @@ -1,776 +0,0 @@ -; * Run -; * $ Robust.exe -inifile Robust.HG.ini -; * - -; * Configurations for enabling HG1.5 -; * -; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService -; * OpenSim.Server.Handlers.dll:UserAgentService -; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and -; * OpenSim.Server.Handlers.dll:XInventoryInConnector -; * are started in port 8002, outside the firewall - - -; * The startup section lists all the connectors to start up in this server -; * instance. This may be only one, or it may be the entire server suite. -; * Multiple connectors should be separated by commas. -; * -; * These are the IN connectors the server uses, the in connectors -; * read this config file and load the needed service and database connectors -; * -; * The full syntax of a connector string is: -; * [[@]/][:] -; * -[Startup] - ; Place to create a PID file - ; If no path if specified then a PID file is not created. - PIDFile = "/var/run/opensim/ROBUST.pid" - - ; Plugin Registry Location - ; Set path to directory for plugin registry. Information - ; about the registered repositories and installed plugins - ; will be stored here - ; The Robust.exe process must have R/W access to the location - RegistryLocation = "${Const|CachePath}" - - ; Modular configurations - ; Set path to directory for modular ini files... - ; The Robust.exe process must have R/W access to the location, and it must NOT be shared by the OpenSim.exe process, coz that confuses things. - ConfigDirectory = "${Const|ConfigPath}/ROBUST" - - ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) - ConsoleHistoryFileEnabled = true - - ; The history file can be just a filename (relative to OpenSim's bin/ directory - ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) - ConsoleHistoryFile = "RobustConsoleHistory.txt" - - ; How many lines of command history should we keep? (default is 100) - ConsoleHistoryFileLines = 100 - - -[ServiceList] - AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" - InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" - ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below) - ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector" - GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" - GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" - AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" -; OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector" - AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector" - LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" - PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" - UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" - GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector" - AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector" - FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector" - MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector" - MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector" - ;; Uncomment this if you want offline IM to work - OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" - ;; Uncomment this if you want Groups V2 to work - GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" - ;; Uncomment to provide bakes caching - BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector" - - ;; Additions for Hypergrid - - GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector" - UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector" - HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector" - HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector" - InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector" - HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" - HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" - ;; Uncomment this if you want Groups V2, HG to work - HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector" - - ;; Uncomment for UserProfiles see [UserProfilesService] to configure... - UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector" - - ;; Uncomment if you want to have centralized estate data - ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector" - -; * This is common for all services, it's the network setup for the entire -; * server instance, if none is specified above -; * -[Network] - port = ${Const|PrivatePort} - - ; HTTPS for "Out of band" management applications such as the remote admin - ; module. May specify https_main = True to make the main http server - ; use https or "False" to make the main server HTTP - ; https_main = False - ; - ; Create https_listener = "True" will create a listener on the port - ; specified. Provide the path to your server certificate along with it's - ; password - ; https_listener = False - ; - ; Set our listener to this port - ; https_port = 0 - ; - ; Path to X509 certificate - ; cert_path = "path/to/cert.p12" - ; - ; Password for cert - ; cert_pass = "password" - - ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. - ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet - ;; but you want to protect them from unauthorized access. - ; AuthType = "BasicHttpAuthentication" - ; HttpAuthUsername = "some_username" - ; HttpAuthPassword = "some_password" - ;; - ;; AuthType above can be overriden in any of the service sections below by - ; AuthType = "None" - ;; This is useful in cases where you want to protect most of the services, - ;; but unprotect individual services. Username and Password can also be - ;; overriden if you want to use different credentials for the different services. - ;; Hypergrid services are not affected by this; they are publicly available - ;; by design. - - ;; By default, scripts are not allowed to call private services via llHttpRequest() - ;; Such calls are detected by the X-SecondLife-Shared HTTP header - ;; If you allow such calls you must be sure that they are restricted to very trusted scripters - ;; (remember scripts can also be in visiting avatar attachments). - ;; This can be overriden in individual private service sections if necessary - AllowllHTTPRequestIn = false - - ; * The following are for the remote console - ; * They have no effect for the local or basic console types - ; * Leave commented to diable logins to the console - ;ConsoleUser = Test - ;ConsolePass = secret - ;ConsolePort = 0 - - -[Hypergrid] - ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} - ;; This is the address of the external robust server that - ;; runs the UserAgentsService, possibly this server. - ;; For example http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - HomeURI = "${Const|GridURL}:${Const|PublicPort}" - - ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} - ;; This is the address of the external robust server - ;; that runs the Gatekeeper service, possibly this server. - ;; For example http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - GatekeeperURI = "${Const|GridURL}:${Const|PublicPort}" - -[AccessControl] - ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} - ;; Bar (|) separated list of viewers which may gain access to the regions. - ;; One can use a substring of the viewer name to enable only certain - ;; versions - ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" - ;; - "Imprudence" has access - ;; - "Imprudence 1.3" has access - ;; - "Imprudence 1.3.1" has no access - ; AllowedClients = "" - - ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {} - ;; Bar (|) separated list of viewers which may not gain access to the regions. - ;; One can use a Substring of the viewer name to disable only certain - ;; versions - ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" - ;; - "Imprudence" has no access - ;; - "Imprudence 1.3" has no access - ;; - "Imprudence 1.3.1" has access - ; DeniedClients = "" - -[DatabaseService] - ; PGSQL - ; Uncomment these lines if you want to use PGSQL storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.PGSQL.dll" - ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" - - ; MySQL - ; Uncomment these lines if you want to use MySQL storage - ; Change the connection string to your db details - StorageProvider = "${Const|DataProvider}" - ConnectionString = "${Const|ConnectionString}" - - -; * As an example, the below configuration precisely mimicks the legacy -; * asset server. It is read by the asset IN connector (defined above) -; * and it then loads the OUT connector (a local database module). That, -; * in turn, reads the asset loader and database connection information -; * -[AssetService] - - ;; Choose an asset service (Only one option should be enabled) - ; When changing this, change [HGAssetService] below to match. - ;LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" - LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" - - ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files - ;; These directories must be on the same physical filesystem - BaseDirectory = "${Const|AssetsPath}/data" - SpoolDirectory = "${Const|AssetsPath}/tmp" - - ;; Original service can be checked if FSAssets can not find an asset - FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; - - ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset - ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time - DaysBetweenAccessTimeUpdates = 1 - - ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) - ;StorageProvider = "" - ;ConnectionString = "" - ;Realm = "fsassets" - - ;; The following are common to both the default asset service and FSAsset service - - ;; Common asset service options - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "./assets/AssetSets.xml" - - ; Allow maptile assets to remotely deleted by remote calls to the asset service. - ; There is no harm in having this as false - it just means that historical maptile assets are not deleted. - ; This only applies to maptiles served via the version 1 viewer mechanisms - ; Default is false - AllowRemoteDelete = false - - ; Allow all assets to be remotely deleted. - ; Only set this to true if you are operating a grid where you control all calls to the asset service - ; (where a necessary condition is that you control all simulators) and you need this for admin purposes. - ; If set to true, AllowRemoteDelete = true is required as well. - ; Default is false. - AllowRemoteDeleteAllTypes = false - - -; * This configuration loads the inventory server modules. It duplicates -; * the function of the legacy inventory server -; * -[InventoryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" - - ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed? - ; If this is set to false then some other arrangement must be made to perform these operations if necessary. - AllowDelete = true - - -; * This is the new style grid service. -; * "Realm" is the table that is used for user lookup. -; * It defaults to "regions", which uses the legacy tables -; * -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - - ; Realm = "regions" - ; AllowDuplicateNames = "True" - - ;; Needed to display non-default map tile images for linked regions - AssetService = "OpenSim.Services.AssetService.dll:AssetService" - - ;; Next, we can specify properties of regions, including default and fallback regions - ;; The syntax is: Region_ = "" - ;; or: Region_ = "" - ;; where can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate - ;; - ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) - ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion - ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified - ;; an explicit region. - ;; - ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online - ;; region will be used. - ;; - ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the - ;; order specified. This only applies to local logins at this time, not Hypergrid connections. - ;; - ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. - ;; - ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. - ;; - ;; Example specification: - ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" - ; (replace spaces with underscore) - Region_Welcome = "DefaultRegion, FallbackRegion, Persistent" - Region_Sandbox = "DefaultRegion, FallbackRegion, Persistent" - Region_Kellietown = "DefaultRegion, FallbackRegion, Persistent" - - ;; Allow Hyperlinks to be created at the console - HypergridLinker = true - - ;; Allow supporting viewers to export content - ;; Set to false to prevent export - ExportSupported = true - - ;; If you have this set under [Hypergrid], no need to set it here, leave it commented - ; GatekeeperURI = "${Const|GridURL}:${Const|PublicPort}" - - -; * This is the configuration for the freeswitch server in grid mode -[FreeswitchService] -; LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" - - ;; The IP address of your FreeSWITCH server. - ;; This address must be reachable by viewers. - ; ServerAddress = 127.0.0.1 - - ;; The following configuration parameters are optional - - ;; By default, this is the same as the ServerAddress - ; Realm = 127.0.0.1 - - ;; By default, this is the same as the ServerAddress on port 5060 - ; SIPProxy = 127.0.0.1:5060 - - ;; Default is 5000ms - ; DefaultTimeout = 5000 - - ;; The dial plan context. Default is "default" - ; Context = default - - ;; Currently unused - ; UserName = freeswitch - - ;; Currently unused - ; Password = password - - ;; The following parameters are for STUN = Simple Traversal of UDP through NATs - ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal - ;; stun.freeswitch.org is not guaranteed to be running so use it in - ;; production at your own risk - ; EchoServer = 127.0.0.1 - ; EchoPort = 50505 - ; AttemptSTUN = false - - -; * This is the new style authentication service. Currently, only MySQL -; * is implemented. -; * -[AuthenticationService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - ; Realm = "useraccounts" - - ;; Allow the service to process HTTP getauthinfo calls. - ;; Default is false. - ; AllowGetAuthInfo = false - - ;; Allow the service to process HTTP setauthinfo calls. - ;; Default is false. - ; AllowSetAuthInfo = false - - ;; Allow the service to process HTTP setpassword calls. - ;; Default is false. - ; AllowSetPassword = false - - -[OpenIdService] - ; for the server connector -; AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" -; UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - -; * This is the new style user service. -; * "Realm" is the table that is used for user lookup. -; * It defaults to "useraccounts", which uses the new style. -; * Realm = "users" will use the legacy tables as an authentication source -; * -[UserAccountService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - ; Realm = "useraccounts" - - ; These are for creating new accounts by the service - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - - ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 - ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. - ;; Default is false - CreateDefaultAvatarEntries = true - - ;; Allow the service to process HTTP createuser calls. - ;; Default is false. - ; AllowCreateUser = false - - ;; Allow the service to process HTTP setaccount calls. - ;; Default is false. - ; AllowSetAccount = false - - -[GridUserService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" - - -[AgentPreferencesService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" - - -[PresenceService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" - ; Set this to true to allow the use of advanced web services and multiple - ; bots using one account - AllowDuplicatePresences = false; - - -[AvatarService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" - - -[FriendsService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" - -[EstateService] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[LibraryService] - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - - -[LoginService] - ; for the server connector - LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" - ; for the service - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" - LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - - ; This inventory service will be used to initialize the user's inventory - HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" - HGInventoryServiceConstructorArg = "HGInventoryService" - - ;; Ask co-operative viewers to use a different currency name - Currency = "v " - - ;; Set minimum fee to publish classified - ; ClassifiedFee = 0 - - WelcomeMessage = "${Const|MOTD}" - AllowRemoteSetLoginLevel = "false" - - ; For V2 map - MapTileURL = "${Const|GridURL}:${Const|PublicPort}/"; - - ; Url to search service - ; SearchURL = "${Const|GridURL}:${Const|PublicPort}/"; - - ; For V3 destination guide - ; DestinationGuide = "${Const|GridURL}/guide" - - ; For V3 avatar picker (( work in progress )) - ; AvatarPicker = "${Const|GridURL}/avatars" - - ; If you run this login server behind a proxy, set this to true - ; HasProxy = false - - ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) - ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented - ; GatekeeperURI = "${Const|GridURL}:${Const|PublicPort}" - - SRV_HomeURI = "${Const|GridURL}:${Const|PublicPort}" - SRV_InventoryServerURI = "${Const|GridURL}:${Const|PublicPort}" - SRV_AssetServerURI = "${Const|GridURL}:${Const|PublicPort}" - SRV_ProfileServerURI = "${Const|GridURL}:${Const|PublicPort}" - SRV_FriendsServerURI = "${Const|GridURL}:${Const|PublicPort}" - SRV_IMServerURI = "${Const|GridURL}:${Const|PublicPort}" - SRV_GroupsServerURI = "${Const|GridURL}:${Const|PublicPort}" - - ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" - ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time - ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. - ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. - ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. - ;; Options are - ;; "none" no DST - ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. - ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. - ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows - DSTZone = "local" - - ;Basic Login Service Dos Protection Tweaks - ;; - ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true - ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to - ;; get around this basic DOS protection. - ;DOSAllowXForwardedForHeader = false - ;; - ;; The protector adds up requests during this rolling period of time, default 10 seconds - ;DOSRequestTimeFrameMS = 10000 - ;; - ;; The amount of requests in the above timeframe from the same endpoint that triggers protection - ;DOSMaxRequestsInTimeFrame = 5 - ;; - ;; The amount of time that a specific endpoint is blocked. Default 2 minutes. - ;DOSForgiveClientAfterMS = 120000 - ;; - ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. - - -[MapImageService] - LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" - - ; Set this if you want to change the default - ; TilesStoragePath = "maptiles" - ; - ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}), - ; you may want to set this. Otherwise, don't set it, because it's already protected. - ; GridService = "OpenSim.Services.GridService.dll:GridService" - ; - ; Additionally, if you run this server behind a proxy, set this to true - ; HasProxy = false - - -[GridInfoService] - ; These settings are used to return information on a get_grid_info call. - ; Client launcher scripts and third-party clients make use of this to - ; autoconfigure the client and to provide a nice user experience. If you - ; want to facilitate that, you should configure the settings here according - ; to your grid or standalone setup. - ; - ; See http://opensimulator.org/wiki/GridInfo - - ; login uri: for grid this is the login server URI - login = ${Const|GridURL}:${Const|PublicPort}/ - - ; long grid name: the long name of your grid - gridname = "${Const|GridName}" - - ; short grid name: the short name of your grid - gridnick = "${Const|ShortGridName}" - - ; login page: optional: if it exists it will be used to tell the client to use - ; this as splash page - welcome = ${Const|GridURL}/drupal/loginpage - - ; helper uri: optional: if it exists it will be used to tell the client to use - ; this for all economy related things - ;economy = ${Const|GridURL}/economy - - ; web page of grid: optional: page providing further information about your grid - about = ${Const|GridURL}/drupal/ - - ; account creation: optional: page providing further information about obtaining - ; a user account on your grid - register = ${Const|GridURL}/drupal/content/How_to_join - - ; help: optional: page providing further assistance for users of your grid - help = ${Const|GridURL}/drupal/Tags/help - - ; password help: optional: page providing password assistance for users of your grid - password = ${Const|GridURL}/drupal - - ; HG address of the gatekeeper, if you have one - ; this is the entry point for all the regions of the world - ; gatekeeper = ${Const|GridURL}:${Const|PublicPort}/ - - ; HG user domain, if you have one - ; this is the entry point for all user-related HG services - ; uas = ${Const|GridURL}:${Const|PublicPort}/ - - -[GatekeeperService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" - ;; for the service - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - GridService = "OpenSim.Services.GridService.dll:GridService" - AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" - SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" - ; how does the outside world reach me? This acts as public key too. - ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented - ; ExternalName = "${Const|GridURL}:${Const|PublicPort}" - - ; Does this grid allow incoming links to any region in it? - ; If false, HG TPs happen only to the Default regions specified in [GridService] section - AllowTeleportsToAnyRegion = true - - ; If you run this gatekeeper server behind a proxy, set this to true - ; HasProxy = false - - ;; Are foreign visitors allowed? - ForeignAgentsAllowed = true - ;; - ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept. - ;; Leave blank or commented for no exceptions. - ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002" - ;; - ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept - ;; Leave blank or commented for no exceptions. - ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002" - - -[UserAgentService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" - ;; for the service - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - GridService = "OpenSim.Services.GridService.dll:GridService" - GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ; If you run this user agent server behind a proxy, set this to true - ; HasProxy = false - - ;; If you separate the UserAgentService from the LoginService, set this to - ;; the IP address of the machine where your LoginService is - ;LoginServerIP = "127.0.0.1" - - ; User level required to be contacted from other grids - LevelOutsideContacts = 0 - - ;; Restrictions on destinations of local users. - ;; Are local users allowed to visit other grids? - ;; What user level? Use variables of this forrm: - ;; ForeignTripsAllowed_Level_ = true | false - ;; (the default is true) - ;; For example: - ; ForeignTripsAllowed_Level_0 = false - ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it - ;; - ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept - ;; Leave blank or commented for no exceptions. - ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" - ;; - ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. - ;; Leave blank or commented for no exceptions. - ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" - - ;; This variable controls what is exposed to profiles of local users - ;; as seen from outside of this grid. Leave it uncommented for exposing - ;; UserTitle, UserFlags and the creation date. Uncomment and change to False - ;; to block this info from being exposed. - ; ShowUserDetailsInHGProfile = True - - -; * The interface that local users get when they are in other grids. -; * This restricts the inventory operations while in other grids. -; * Still not completely safe, especially if users perform inventory operations -; * while in those grids. The more the user accesses his/her inventory, the more -; * those simulators will know about the user's inventory. -; * -[HGInventoryService] - ; For the InventoryServiceInConnector - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" - ;; alternatives: - ;; HG1.5, more permissive, not recommended, but still supported - ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" - ;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust - ;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" - - UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - - ; HGInventoryService is a public-facing inventory service that allows users to - ; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector. - ; Hence, if the user has set up authentication in [Network] to protect their private services - ; make sure it is not set here. - AuthType = None - - ;; Can overwrite the default in [Hypergrid], but probably shouldn't - ; HomeURI = "${Const|GridURL}:${Const|PublicPort}" - - -; * The interface that local users get when they are in other grids. -; * This restricts the access that the rest of the world has to -; * the assets of this world. -; * -[HGAssetService] -; LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService" - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService" - UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ; HGAssetService is a public-facing service that allows users to - ; read and create assets when on another grid. This reuses the general asset service connector. - ; Hence, if the user has set up authentication in [Network] to protect their private services - ; make sure it is overriden for this public service. - AuthType = None - - ;; Can overwrite the default in [Hypergrid], but probably shouldn't - ; HomeURI = "${Const|GridURL}:${Const|PublicPort}" - - ;; The asset types that this grid can export to / import from other grids. - ;; Comma separated. - ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: - ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, - ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh - ;; - ;; Leave blank or commented if you don't want to apply any restrictions. - ;; A more strict, but still reasonable, policy may be to disallow the exchange - ;; of scripts, like so: - ; DisallowExport ="LSLText" - ; DisallowImport ="LSLBytecode" - - -[HGFriendsService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridService = "OpenSim.Services.GridService.dll:GridService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - - -[HGInstantMessageService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" - GridService = "OpenSim.Services.GridService.dll:GridService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - ; This should always be true in the Robust config - InGatekeeper = True - - -[Messaging] - ; OfflineIM - OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" - - -[Groups] - ;; for the HG Groups service - OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ;; What is the HomeURI of users associated with this grid? - ;; Can overwrite the default in [Hypergrid], but probably shouldn't - ; HomeURI = "${Const|GridURL}:${Const|PublicPort}" - - ;; Sets the maximum number of groups an agent may join - MaxAgentGroups = 420 - - -[UserProfilesService] - LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" - Enabled = true - ;; Configure this for separate profiles database - ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" - ;; Realm = UserProfiles - UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService - AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - - -[BakedTextureService] - LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" - ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. - BaseDirectory = "bakes" diff --git a/config/config-include/CenomeCache.ini.example b/config/config-include/CenomeCache.ini.example deleted file mode 100644 index 4340493..0000000 --- a/config/config-include/CenomeCache.ini.example +++ /dev/null @@ -1,14 +0,0 @@ -[AssetCache] - ;; - ;; Options for CenomeAssetCache - ;; - - ; Max size of the cache in bytes - ; 134217728 = 128 MB, 26843556 = 256 MB, etc (default: 134217728) - MaxSize = 134217728 - - ; How many assets it is possible to store in the cache (default: 4096) - MaxCount = 4096 - - ; Expiration time in minutes (default: 30) - ExpirationTime = 30 diff --git a/config/config-include/FlotsamCache.ini b/config/config-include/FlotsamCache.ini deleted file mode 100644 index 507521f..0000000 --- a/config/config-include/FlotsamCache.ini +++ /dev/null @@ -1,56 +0,0 @@ -[AssetCache] - ;; - ;; Options for FlotsamAssetCache - ;; - - ; cache directory can be shared by multiple instances - CacheDirectory = "${Const|CachePath}/assetcache" - ; Other examples: - ;CacheDirectory = /directory/writable/by/OpenSim/instance - - ; Log level - ; 0 - (Error) Errors only - ; 1 - (Info) Hit Rate Stats + Level 0 - ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 - ; - LogLevel = 0 - - ; How often should hit rates be displayed (given in AssetRequests) - ; 0 to disable - HitRateDisplay = 0 - - ; Set to false for no memory cache - MemoryCacheEnabled = false - - ; Set to false for no file cache - FileCacheEnabled = true - - ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes - ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute) - ; increases performance without large memory impact - MemoryCacheTimeout = 0.5 - - ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes - ; Specify 0 if you do not want your disk cache to expire - FileCacheTimeout = 0.5 - - ; How often {in hours} should the disk be checked for expired filed - ; Specify 0 to disable expiration checking - FileCleanupTimer = 1.0 ;every hour - - ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how - ; long (in miliseconds) to block a request thread while trying to complete - ; an existing write to disk. - ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE - ; WaitOnInprogressTimeout = 3000 - - ; Number of tiers to use for cache directories (current valid - ; range 1 to 3) - ;CacheDirectoryTiers = 1 - - ; Number of letters per path tier, 1 will create 16 directories - ; per tier, 2 - 256, 3 - 4096 and 4 - 65K - ;CacheDirectoryTierLength = 3 - - ; Warning level for cache directory size - ;CacheWarnAt = 30000 diff --git a/config/config-include/FlotsamCache.ini.example b/config/config-include/FlotsamCache.ini.example deleted file mode 100644 index c166523..0000000 --- a/config/config-include/FlotsamCache.ini.example +++ /dev/null @@ -1,56 +0,0 @@ -[AssetCache] - ;; - ;; Options for FlotsamAssetCache - ;; - - ; cache directory can be shared by multiple instances - CacheDirectory = ../caches/assetcache - ; Other examples: - ;CacheDirectory = /directory/writable/by/OpenSim/instance - - ; Log level - ; 0 - (Error) Errors only - ; 1 - (Info) Hit Rate Stats + Level 0 - ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 - ; - LogLevel = 0 - - ; How often should hit rates be displayed (given in AssetRequests) - ; 0 to disable - HitRateDisplay = 100 - - ; Set to false for no memory cache - MemoryCacheEnabled = false - - ; Set to false for no file cache - FileCacheEnabled = true - - ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes - ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute) - ; increases performance without large memory impact - MemoryCacheTimeout = 2 - - ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes - ; Specify 0 if you do not want your disk cache to expire - FileCacheTimeout = 48 - - ; How often {in hours} should the disk be checked for expired filed - ; Specify 0 to disable expiration checking - FileCleanupTimer = 1.0 ;every hour - - ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how - ; long (in miliseconds) to block a request thread while trying to complete - ; an existing write to disk. - ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE - ; WaitOnInprogressTimeout = 3000 - - ; Number of tiers to use for cache directories (current valid - ; range 1 to 3) - ;CacheDirectoryTiers = 1 - - ; Number of letters per path tier, 1 will create 16 directories - ; per tier, 2 - 256, 3 - 4096 and 4 - 65K - ;CacheDirectoryTierLength = 3 - - ; Warning level for cache directory size - ;CacheWarnAt = 30000 diff --git a/config/config-include/Grid.ini b/config/config-include/Grid.ini deleted file mode 100644 index fd3bb43..0000000 --- a/config/config-include/Grid.ini +++ /dev/null @@ -1,74 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in GridCommon.ini.example, -;; which you can copy and change. -;; - -[Includes] - Include-Common = "config-include/GridCommon.ini" - -[Modules] - AssetServices = "RemoteAssetServicesConnector" - InventoryServices = "RemoteXInventoryServicesConnector" - GridServices = "RemoteGridServicesConnector" - AvatarServices = "RemoteAvatarServicesConnector" - NeighbourServices = "RemoteNeighbourServicesConnector" - AuthenticationServices = "RemoteAuthenticationServicesConnector" - AuthorizationServices = "LocalAuthorizationServicesConnector" - PresenceServices = "RemotePresenceServicesConnector" - UserAccountServices = "RemoteUserAccountServicesConnector" - AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector" - GridUserServices = "RemoteGridUserServicesConnector" - SimulationServices = "RemoteSimulationConnectorModule" - EntityTransferModule = "BasicEntityTransferModule" - InventoryAccessModule = "BasicInventoryAccessModule" - LandServices = "RemoteLandServicesConnector" - MapImageService = "MapImageServiceModule" - SearchModule = "BasicSearchModule" - - LandServiceInConnector = true - NeighbourServiceInConnector = true - SimulationServiceInConnector = true - LibraryModule = true - -[SimulationService] - ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport - ; It is used to control the teleport handoff process. - ; Valid values are - ; "SIMULATION/0.3" - ; - This is the default, and it supports teleports to variable-sized regions - ; - Older versions can teleport to this one, but only if the destination region - ; is 256x256 - ; "SIMULATION/0.2" - ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol - ; - this protocol is more efficient than "SIMULATION/0.1" - ; "SIMULATION/0.1" - ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. - ConnectorProtocolVersion = "SIMULATION/0.3" - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - ; for the LocalGridServicesConnector which is used by the Remote one - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector" - - ; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress - ; the inappropriate console commands that it registers. - SuppressConsoleCommands = true - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[Friends] - Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector" - -[MapImageService] - LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector" diff --git a/config/config-include/GridCommon.ini b/config/config-include/GridCommon.ini deleted file mode 100644 index 1281aee..0000000 --- a/config/config-include/GridCommon.ini +++ /dev/null @@ -1,272 +0,0 @@ -; This is the main configuration file for an instance of OpenSim running in grid mode -; In particular, this one is set up for connecting to Infinite Grid. - -[DatabaseService] - ; - ; ### Choose the DB - ; - - ; SQLite - ; Include-Storage = "config-include/storage/SQLiteStandalone.ini"; - - ; MySql - ; Uncomment these lines if you want to use mysql storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.MySQL.dll" - ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - ; Uncomment this line if you are using MySQL and want to use a different database for estates - ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. - ; Most people won't need to do this so only uncomment if you know what you're doing. - ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - - ; MSSQL - ; Uncomment these lines if you want to use MSSQL storage - ; Change the connection string to your db details - ; The value for server property is shown in your SQL Server Management Studio login dialog. - ; (This sample is the default of express edition) - ;StorageProvider = "OpenSim.Data.MSSQL.dll" - ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;" - - ; PGSQL - ; Uncomment these lines if you want to use PGSQL storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.PGSQL.dll" - ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" - - StorageProvider = "${Const|DataProvider}" - ConnectionString = "${Const|ConnectionString}" - - -[Hypergrid] - ; Uncomment the variables in this section only if you are in - ; Hypergrid configuration. Otherwise, ignore. - - ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server that - ;; runs the UserAgentsService. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; HomeURI = "${Const|GridURL}:${Const|PublicPort}" - - ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server - ;; that runs the Gatekeeper service. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; GatekeeperURI = "${Const|GridURL}:${Const|PublicPort}" - -[Modules] - ;; Choose one cache module and the corresponding config file, if it exists. - ;; Copy the config .example file into your own .ini file and adapt that. - ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained. - ; I think only Windows needs caching, haven't noticed any difference under Linux, which uses spare memory for file caching anyway. - - AssetCaching = "FlotsamAssetCache" - Include-FlotsamCache = "config-include/FlotsamCache.ini" - - ;AssetCaching = "CenomeMemoryAssetCache" - ;Include-CenomeCache = "config-include/CenomeCache.ini" - - ;AssetCaching = "GlynnTuckerAssetCache" - - ;; Optionally, the port for the LLProxyLoginModule module can be changed - ;Setup_LLProxyLoginModule = "9090/" - - ;; Authorization is not on by default, as it depends on external php - ;AuthorizationServices = "RemoteAuthorizationServicesConnector" - - ;; To allow the Teleport and Show on Map buttons to work properly (for search - ;; results containing locations). From ossearch module. -; LandServices = "RemoteLandServicesConnector" -; LandServiceInConnector = "true" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - - ; - ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses. - ; - AssetServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - - -[InventoryService] - ; - ; Change this to your grid-wide inventory server - ; - InventoryServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - -[GridInfo] - ; - ; Change this to your grid info service - ; - GridInfoURI = "${Const|GridURL}:${Const|PublicPort}" - -[GridService] - ; - ; Change this to your grid-wide grid server - ; - GridServerURI = "${Const|GridURL}:${Const|PrivatePort}" - AllowHypergridMapSearch = true - - ;; Directory for map tile images of linked regions - MapTileDirectory = "${Const|CachePath}/maptiles" - - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper="${Const|GridURL}:${Const|PublicPort}" - -[EstateDataStore] - ; - ; Uncomment if you want centralized estate data at robust server, - ; in which case the URL in [EstateService] will be used - ; - ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector" - -[EstateService] - EstateServerURI = "${Const|GridURL}:${Const|PrivatePort}" - -[Messaging] - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper = "${Const|GridURL}:${Const|PublicPort}" - -[AvatarService] - ; - ; Change this to your grid-wide grid server - ; - AvatarServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - -[AgentPreferencesService] - ; - ; Change this to your grid-wide avatar prefs server - ; - AgentPreferencesServerURI = "${Const|GridURL}:${Const|PrivatePort}" - -[PresenceService] - ; - ; Change this to your grid-wide presence server - ; - PresenceServerURI = "${Const|GridURL}:${Const|PrivatePort}" - -[UserAccountService] - ; - ; Change this to your grid-wide user accounts server - ; - UserAccountServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - -[GridUserService] - ; - ; Change this to your grid-wide user accounts server - ; - GridUserServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - -[AuthenticationService] - ; - ; Change this to your grid-wide authentication server - ; - AuthenticationServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - -[FriendsService] - ; - ; Change this to your grid-wide friends server - ; - FriendsServerURI = "${Const|GridURL}:${Const|PrivatePort}" - - ConnectionString = "${Const|ConnectionString}" - -[HGInventoryAccessModule] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - HomeURI = "${Const|GridURL}:${Const|PublicPort}" - Gatekeeper = "${Const|GridURL}:${Const|PublicPort}" - ;; If you want to protect your assets from being copied by foreign visitors - ;; set this to false. You may want to do this on sims that have licensed content. - ;; Default is true. - OutboundPermission = True - - ;; Send visual reminder to local users that their inventories are unavailable while they are traveling - ;; and available when they return. True by default. - ;RestrictInventoryAccessAbroad = True - - ;; Warning: advanced and unusual. Default is false. - ;; Enables configurations where grids share user services, including inventory, - ;; while separating regions' assets from users' assets. Asset transfer between - ;; the users' asset server and the regions' asset server is done in HG-like manner. - ; CheckSeparateAssets = false - ; RegionHGAssetServerURI = ${Const|GridURL}:${Const|PublicPort} - - -[HGAssetService] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - HomeURI = "${Const|GridURL}:${Const|PublicPort}" - - ;; The asset types that this grid can export to / import from other grids. - ;; Comma separated. - ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: - ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, - ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh - ;; - ;; Leave blank or commented if you don't want to apply any restrictions. - ;; A more strict, but still reasonable, policy may be to disallow the exchange - ;; of scripts, like so: - ; DisallowExport ="LSLText" - ; DisallowImport ="LSLBytecode" - -[HGFriendsModule] - ; User level required to be able to send friendship invitations to foreign users - LevelHGFriends = 0; - -[UserAgentService] - ; - ; === HG ONLY === - ; Change this to your user agent server (HG robust) - ; - UserAgentServerURI = "${Const|GridURL}:${Const|PublicPort}" - -[MapImageService] - MapImageServerURI = "${Const|GridURL}:${Const|PrivatePort}" - -[AuthorizationService] - ; If you have regions with access restrictions - ; specify them here using the convention - ; Region_ = - ; Valid flags are: - ; DisallowForeigners -- HG visitors not allowed - ; DisallowResidents -- only Admins and Managers allowed - ; Example: - ; Region_Test_1 = "DisallowForeigners" - -;; Uncomment if you are using SimianGrid for grid services -[SimianGrid] - ;; SimianGrid services URL - ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/" - - ;; Capability assigned by the grid administrator for the simulator - ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000" - diff --git a/config/config-include/GridCommon.ini.example b/config/config-include/GridCommon.ini.example deleted file mode 100644 index 0922cf5..0000000 --- a/config/config-include/GridCommon.ini.example +++ /dev/null @@ -1,245 +0,0 @@ -; This is the main configuration file for an instance of OpenSim running in grid mode - -[DatabaseService] - ; - ; ### Choose the DB - ; - - ; SQLite - Include-Storage = "config-include/storage/SQLiteStandalone.ini"; - - ; MySql - ; Uncomment these lines if you want to use mysql storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.MySQL.dll" - ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - ; Uncomment this line if you are using MySQL and want to use a different database for estates - ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. - ; Most people won't need to do this so only uncomment if you know what you're doing. - ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - - ; MSSQL - ; Uncomment these lines if you want to use MSSQL storage - ; Change the connection string to your db details - ; The value for server property is shown in your SQL Server Management Studio login dialog. - ; (This sample is the default of express edition) - ;StorageProvider = "OpenSim.Data.MSSQL.dll" - ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;" - - ; PGSQL - ; Uncomment these lines if you want to use PGSQL storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.PGSQL.dll" - ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" - -[Hypergrid] - ; Uncomment the variables in this section only if you are in - ; Hypergrid configuration. Otherwise, ignore. - - ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server that - ;; runs the UserAgentsService. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server - ;; that runs the Gatekeeper service. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - -[Modules] - ;; Choose one cache module and the corresponding config file, if it exists. - ;; Copy the config .example file into your own .ini file and adapt that. - ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained. - - AssetCaching = "FlotsamAssetCache" - Include-FlotsamCache = "config-include/FlotsamCache.ini" - - ;AssetCaching = "CenomeMemoryAssetCache" - ;Include-CenomeCache = "config-include/CenomeCache.ini" - - ;AssetCaching = "GlynnTuckerAssetCache" - - ;; Optionally, the port for the LLProxyLoginModule module can be changed - ;Setup_LLProxyLoginModule = "9090/" - - ;; Authorization is not on by default, as it depends on external php - ;AuthorizationServices = "RemoteAuthorizationServicesConnector" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - - ; - ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses. - ; - AssetServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[InventoryService] - ; - ; Change this to your grid-wide inventory server - ; - InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[GridInfo] - ; - ; Change this to your grid info service - ; - GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}" - -[GridService] - ; - ; Change this to your grid-wide grid server - ; - GridServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - ;AllowHypergridMapSearch = true - - ;; Directory for map tile images of linked regions - ; MapTileDirectory = "./maptiles" - - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper="${Const|BaseURL}:${Const|PublicPort}" - -[EstateDataStore] - ; - ; Uncomment if you want centralized estate data at robust server, - ; in which case the URL in [EstateService] will be used - ; - ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector" - -[EstateService] - EstateServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[Messaging] - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}" - -[AvatarService] - ; - ; Change this to your grid-wide grid server - ; - AvatarServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[AgentPreferencesService] - ; - ; Change this to your grid-wide avatar prefs server - ; - AgentPreferencesServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[PresenceService] - ; - ; Change this to your grid-wide presence server - ; - PresenceServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[UserAccountService] - ; - ; Change this to your grid-wide user accounts server - ; - UserAccountServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[GridUserService] - ; - ; Change this to your grid-wide user accounts server - ; - GridUserServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[AuthenticationService] - ; - ; Change this to your grid-wide authentication server - ; - AuthenticationServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[FriendsService] - ; - ; Change this to your grid-wide friends server - ; - FriendsServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[HGInventoryAccessModule] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}" - ;; If you want to protect your assets from being copied by foreign visitors - ;; set this to false. You may want to do this on sims that have licensed content. - ;; Default is true. - ; OutboundPermission = True - - ;; Send visual reminder to local users that their inventories are unavailable while they are traveling - ;; and available when they return. True by default. - ;RestrictInventoryAccessAbroad = True - - ;; Warning: advanced and unusual. Default is false. - ;; Enables configurations where grids share user services, including inventory, - ;; while separating regions' assets from users' assets. Asset transfer between - ;; the users' asset server and the regions' asset server is done in HG-like manner. - ; CheckSeparateAssets = false - ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort} - - -[HGAssetService] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;; The asset types that this grid can export to / import from other grids. - ;; Comma separated. - ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: - ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, - ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh - ;; - ;; Leave blank or commented if you don't want to apply any restrictions. - ;; A more strict, but still reasonable, policy may be to disallow the exchange - ;; of scripts, like so: - ; DisallowExport ="LSLText" - ; DisallowImport ="LSLBytecode" - -[HGFriendsModule] - ; User level required to be able to send friendship invitations to foreign users - ;LevelHGFriends = 0; - -[UserAgentService] - ; - ; === HG ONLY === - ; Change this to your user agent server (HG robust) - ; - UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}" - -[MapImageService] - MapImageServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[AuthorizationService] - ; If you have regions with access restrictions - ; specify them here using the convention - ; Region_ = - ; Valid flags are: - ; DisallowForeigners -- HG visitors not allowed - ; DisallowResidents -- only Admins and Managers allowed - ; Example: - ; Region_Test_1 = "DisallowForeigners" - -;; Uncomment if you are using SimianGrid for grid services -[SimianGrid] - ;; SimianGrid services URL - ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/" - - ;; Capability assigned by the grid administrator for the simulator - ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000" diff --git a/config/config-include/GridHypergrid.ini b/config/config-include/GridHypergrid.ini deleted file mode 100644 index dae7af5..0000000 --- a/config/config-include/GridHypergrid.ini +++ /dev/null @@ -1,108 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in GridCommon.ini.example, -;; which you can copy and change. -;; - -[Includes] - Include-Common = "config-include/GridCommon.ini" - -[Startup] - WorldMapModule = "HGWorldMap" - -[Modules] - AssetServices = "HGAssetBroker" - InventoryServices = "HGInventoryBroker" - GridServices = "RemoteGridServicesConnector" - AvatarServices = "RemoteAvatarServicesConnector" - NeighbourServices = "RemoteNeighbourServicesConnector" - AuthenticationServices = "RemoteAuthenticationServicesConnector" - AuthorizationServices = "LocalAuthorizationServicesConnector" - PresenceServices = "RemotePresenceServicesConnector" - UserAccountServices = "RemoteUserAccountServicesConnector" - AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector" - GridUserServices = "RemoteGridUserServicesConnector" - SimulationServices = "RemoteSimulationConnectorModule" - EntityTransferModule = "HGEntityTransferModule" - InventoryAccessModule = "HGInventoryAccessModule" - LandServices = "RemoteLandServicesConnector" - FriendsModule = "HGFriendsModule" - MapImageService = "MapImageServiceModule" - UserManagementModule = "HGUserManagementModule" - SearchModule = "BasicSearchModule" - - LandServiceInConnector = true - NeighbourServiceInConnector = true - SimulationServiceInConnector = true - LibraryModule = true - -[SimulationService] - ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport - ; It is used to control the teleport handoff process. - ; Valid values are - ; "SIMULATION/0.3" - ; - This is the default, and it supports teleports to variable-sized regions - ; - Older versions can teleport to this one, but only if the destination region - ; is 256x256 - ; "SIMULATION/0.2" - ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol - ; - this protocol is more efficient than "SIMULATION/0.1" - ; "SIMULATION/0.1" - ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. - ConnectorProtocolVersion = "SIMULATION/0.3" - -[Profile] - Module = "BasicProfileModule" - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[AssetService] - LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector" - HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector" - -[InventoryService] - LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector" - -[GridService] - ; RemoteGridServicesConnector instantiates a LocalGridServicesConnector, - ; which in turn uses this - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - - NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector" - - ; Needed to display non-default map tile images for linked regions - AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector" - - HypergridLinker = true - AllowHypergridMapSearch = true - SuppressConsoleCommands = true - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[Friends] - Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector" - -[Messaging] - MessageTransferModule = HGMessageTransferModule - ; HG lures break normal in grid lures, so don't use them. -; TODO - double check this is still the case. -; LureModule = HGLureModule - LureModule = LureModule - - -[HGInstantMessageService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" - GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector" - PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector" - UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector" - -[MapImageService] - LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector" diff --git a/config/config-include/HyperSimianGrid.ini b/config/config-include/HyperSimianGrid.ini deleted file mode 100644 index efad577..0000000 --- a/config/config-include/HyperSimianGrid.ini +++ /dev/null @@ -1,97 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in GridCommon.ini.example, -;; which you can copy and change. -;; - -;; -;; In GridCommon.ini, these are the URLs you would use if SimianGrid is -;; installed at http://www.mygrid.com/Grid/ -;; -; AssetServerURI = "http://www.mygrid.com/Grid/?id=" -; InventoryServerURI = "http://www.mygrid.com/Grid/" -; AvatarServerURI = "http://www.mygrid.com/Grid/" -; PresenceServerURI = "http://www.mygrid.com/Grid/" -; UserAccountServerURI = "http://www.mygrid.com/Grid/" -; AuthenticationServerURI = "http://www.mygrid.com/Grid/" -; FriendsServerURI = "http://www.mygrid.com/Grid/" -; GroupsServerURI = "http://www.mygrid.com/Grid/" - -[Includes] - Include-Common = "config-include/GridCommon.ini" - -[Modules] - GridServices = "RemoteGridServicesConnector" - PresenceServices = "SimianPresenceServiceConnector" - UserAccountServices = "SimianUserAccountServiceConnector" - AuthenticationServices = "SimianAuthenticationServiceConnector" - AssetServices = "HGAssetBroker" - InventoryServices = "HGInventoryBroker" - AvatarServices = "SimianAvatarServiceConnector" - - NeighbourServices = "RemoteNeighbourServicesConnector" - SimulationServices = "RemoteSimulationConnectorModule" - EntityTransferModule = "HGEntityTransferModule" - InventoryAccessModule = "HGInventoryAccessModule" - - LandServiceInConnector = true - NeighbourServiceInConnector = true - SimulationServiceInConnector = true - LibraryModule = false - - AssetCaching = "FlotsamAssetCache" - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService" - -[Friends] - Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector" - -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector" - - HypergridLinker = true - AllowHypergridMapSearch = true - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - LocalGridAssetService = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector" - HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector" - AssetLoaderArgs = "assets/AssetSets.xml" - -[InventoryService] - LocalGridInventoryService = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector" - -[Groups] - Enabled = true - Module = GroupsModule - DebugEnabled = false - NoticesEnabled = true - MessagingModule = GroupsMessagingModule - MessagingEnabled = true - ServicesConnectorModule = SimianGroupsServicesConnector - -[Profiles] - Module = "SimianProfiles" - -[HGInventoryAccessModule] - ; - ; === HG ONLY === - ; Change this to your profile server - ; accessible from other grids - ; - ProfileServerURI = "http://mygridserver.com:8002/user" - - ;; If you want to protect your assets from being copied by foreign visitors - ;; uncomment the next line. You may want to do this on sims that have licensed content. - ; OutboundPermission = False diff --git a/config/config-include/SimianGrid.ini b/config/config-include/SimianGrid.ini deleted file mode 100644 index 5749656..0000000 --- a/config/config-include/SimianGrid.ini +++ /dev/null @@ -1,77 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in GridCommon.ini.example, -;; which you can copy and change. -;; - -;; -;; In GridCommon.ini, these are the URLs you would use if SimianGrid is -;; installed at http://www.mygrid.com/Grid/ -;; -; AssetServerURI = "http://www.mygrid.com/Grid/?id=" -; InventoryServerURI = "http://www.mygrid.com/Grid/" -; AvatarServerURI = "http://www.mygrid.com/Grid/" -; PresenceServerURI = "http://www.mygrid.com/Grid/" -; UserAccountServerURI = "http://www.mygrid.com/Grid/" -; AuthenticationServerURI = "http://www.mygrid.com/Grid/" -; FriendsServerURI = "http://www.mygrid.com/Grid/" -; GroupsServerURI = "http://www.mygrid.com/Grid/" - -[Includes] - Include-Common = "config-include/GridCommon.ini" - -[Modules] - GridServices = "RemoteGridServicesConnector" - PresenceServices = "SimianPresenceServiceConnector" - UserAccountServices = "SimianUserAccountServiceConnector" - AuthenticationServices = "SimianAuthenticationServiceConnector" - AssetServices = "SimianAssetServiceConnector" - InventoryServices = "SimianInventoryServiceConnector" - AvatarServices = "SimianAvatarServiceConnector" - - NeighbourServices = "RemoteNeighbourServicesConnector" - SimulationServices = "RemoteSimulationConnectorModule" - EntityTransferModule = "BasicEntityTransferModule" - InventoryAccessModule = "BasicInventoryAccessModule" - - LandServiceInConnector = true - NeighbourServiceInConnector = true - SimulationServiceInConnector = true - LibraryModule = false - - AssetCaching = "FlotsamAssetCache" - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[Friends] - Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector" - -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector" - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - -[Groups] - Enabled = true - Module = GroupsModule - DebugEnabled = false - NoticesEnabled = true - MessagingModule = GroupsMessagingModule - MessagingEnabled = true - ServicesConnectorModule = SimianGroupsServicesConnector - -[Profiles] - Module = "SimianProfiles" diff --git a/config/config-include/Standalone.ini b/config/config-include/Standalone.ini deleted file mode 100644 index 78ada2b..0000000 --- a/config/config-include/Standalone.ini +++ /dev/null @@ -1,118 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in StandaloneCommon.ini.example, -;; which you can copy and change. -;; - -[Modules] - AssetServices = "LocalAssetServicesConnector" - InventoryServices = "LocalInventoryServicesConnector" - NeighbourServices = "LocalNeighbourServicesConnector" - AuthenticationServices = "LocalAuthenticationServicesConnector" - AuthorizationServices = "LocalAuthorizationServicesConnector" - GridServices = "LocalGridServicesConnector" - PresenceServices = "LocalPresenceServicesConnector" - UserProfilesServices = "LocalUserProfilesServicesConnector" - UserAccountServices = "LocalUserAccountServicesConnector" - AgentPreferencesServices= "LocalAgentPreferencesServicesConnector" - GridUserServices = "LocalGridUserServicesConnector" - SimulationServices = "LocalSimulationConnectorModule" - AvatarServices = "LocalAvatarServicesConnector" - EntityTransferModule = "BasicEntityTransferModule" - InventoryAccessModule = "BasicInventoryAccessModule" - MapImageService = "MapImageServiceModule" - SearchModule = "BasicSearchModule" - - LibraryModule = true - LLLoginServiceInConnector = true - GridInfoServiceInConnector = true - MapImageServiceInConnector = true - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[AssetService] - LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" - -[InventoryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[AvatarService] - LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" - -[AuthenticationService] - LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - -[GridService] - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - Realm = "regions" - StorageProvider = "OpenSim.Data.Null.dll" - -[PresenceService] - LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" - StorageProvider = "OpenSim.Data.Null.dll" - -[UserAccountService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ;; These are for creating new accounts - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - GridService = "OpenSim.Services.GridService.dll:GridService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - - ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. - CreateDefaultAvatarEntries = true - -[GridUserService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" - -[FriendsService] - LocalServiceModule = "OpenSim.Services.FriendsService.dll" - -[Friends] - Connector = "OpenSim.Services.FriendsService.dll" - -[AgentPreferencesService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" - -[LoginService] - LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - - WelcomeMessage = "Welcome, Avatar!" - - ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" - ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time - ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. - ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. - ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. - ;; Options are - ;; "none" no DST - ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. - ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. - ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows - DSTZone = "America/Los_Angeles;Pacific Standard Time" - -[MapImageService] - LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" - -;; This should always be the very last thing on this file -[Includes] - Include-Common = "config-include/StandaloneCommon.ini" diff --git a/config/config-include/StandaloneCommon.ini.example b/config/config-include/StandaloneCommon.ini.example deleted file mode 100644 index d0b152c..0000000 --- a/config/config-include/StandaloneCommon.ini.example +++ /dev/null @@ -1,398 +0,0 @@ -; This is the main configuration file for an instance of OpenSim running in standalone mode - -[DatabaseService] - ; - ; ### Choose the DB - ; - - ; SQLite - Include-Storage = "config-include/storage/SQLiteStandalone.ini"; - - ; MySql - ; Uncomment these lines if you want to use mysql storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.MySQL.dll" - ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - - ; Uncomment this line if you are using MySQL and want to use a different database for estates. - ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. - ; Most people won't need to do this so only uncomment if you know what you're doing. - ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - - ; MSSQL - ; Uncomment these lines if you want to use MSSQL storage - ; Change the connection string to your db details - ; The value for server property is shown in your SQL Server Management Studio login dialog. - ; (This sample is the default of express edition) - ;StorageProvider = "OpenSim.Data.MSSQL.dll" - ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;" - - ; PGSQL - ; Uncomment these lines if you want to use PGSQL storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.PGSQL.dll" - ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" - -[Hypergrid] - ; Uncomment the variables in this section only if you are in - ; Hypergrid configuration. Otherwise, ignore. - - ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server that - ;; runs the UserAgentsService. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server - ;; that runs the Gatekeeper service. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - -[Modules] - ;; Choose one cache module and the corresponding config file, if it exists. - ;; Copy the config .example file into your own .ini file and alter that - ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained. - - AssetCaching = "FlotsamAssetCache" - Include-FlotsamCache = "config-include/FlotsamCache.ini" - - ;AssetCaching = "CenomeMemoryAssetCache" - ;Include-CenomeCache = "config-include/CenomeCache.ini" - - ;AssetCaching = "GlynnTuckerAssetCache" - - ;; Authorization is not on by default, as it depends on external php - ;AuthorizationServices = "LocalAuthorizationServicesConnector" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - -[GridService] - ;; For in-memory region storage (default) - StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" - ;;--- For MySql region storage (alternative) - ;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData" - - ;; Directory for map tile images of remote regions - ; MapTileDirectory = "./maptiles" - - ;; Next, we can specify properties of regions, including default and fallback regions - ;; The syntax is: Region_ = "" - ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut - ;; - ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) - ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion - ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified - ;; an explicit region. - ;; - ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online - ;; region will be used. - ;; - ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the - ;; order specified. This only applies to local logins at this time, not Hypergrid connections. - ;; - ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. - ;; - ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. - ;; - ;; For example: - Region_Welcome_Area = "DefaultRegion, FallbackRegion" - - ;; Allow supporting viewers to export content - ;; Set to false to prevent export - ExportSupported = true - - ; === HG ONLY === - ;; If you have this set under [Hypergrid], no need to set it here, leave it commented - ; GatekeeperURI="${Const|BaseURL}:${Const|PublicPort}" - -[LibraryModule] - ; Set this if you want to change the name of the OpenSim Library - ;LibraryName = "My World's Library" - -[LoginService] - WelcomeMessage = "Welcome, Avatar!" - ;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - - SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}" - SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}" - SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}" - SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}" - SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;; For Viewer 2 - MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/" - - ; Url to search service - ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}"; - - ; For V3 destination guide - ; DestinationGuide = "${Const|BaseURL}/guide" - - ; The minimum user level required for a user to be able to login. 0 by default - ; If you disable a particular user's account then you can set their login level below this number. - ; You can also change this level from the console though these changes will not be persisted. - ; MinLoginLevel = 0 - - ;; Ask co-operative viewers to use a different currency name - ;Currency = "" - - ;; Set minimum fee to publish classified - ; ClassifiedFee = 0 - - ; Basic Login Service Dos Protection Tweaks - ; ; - ; ; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true - ; ; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to - ; ; get around this basic DOS protection. - ; DOSAllowXForwardedForHeader = false - ; ; - ; ; The protector adds up requests during this rolling period of time, default 10 seconds - ; DOSRequestTimeFrameMS = 10000 - ; ; - ; ; The amount of requests in the above timeframe from the same endpoint that triggers protection - ; DOSMaxRequestsInTimeFrame = 5 - ; ; - ; ; The amount of time that a specific endpoint is blocked. Default 2 minutes. - ; DOSForgiveClientAfterMS = 120000 - ; ; - ; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. - -[FreeswitchService] - ;; If FreeSWITCH is not being used then you don't need to set any of these parameters - ;; - ;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone - ;; This has to be set for the FreeSWITCH service to work - ;; This address must be reachable by viewers. - ;ServerAddress = 127.0.0.1 - - ;; The following configuration parameters are optional - - ;; By default, this is the same as the ServerAddress - ; Realm = 127.0.0.1 - - ;; By default, this is the same as the ServerAddress on port 5060 - ; SIPProxy = 127.0.0.1:5060 - - ;; Default is 5000ms - ; DefaultTimeout = 5000 - - ;; The dial plan context. Default is "default" - ; Context = default - - ;; Currently unused - ; UserName = freeswitch - - ;; Currently unused - ; Password = password - - ;; The following parameters are for STUN = Simple Traversal of UDP through NATs - ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal - ;; stun.freeswitch.org is not guaranteed to be running so use it in - ;; production at your own risk - ; EchoServer = 127.0.0.1 - ; EchoPort = 50505 - ; AttemptSTUN = false - -[GridInfoService] - ; These settings are used to return information on a get_grid_info call. - ; Client launcher scripts and third-party clients make use of this to - ; autoconfigure the client and to provide a nice user experience. If you - ; want to facilitate that, you should configure the settings here according - ; to your grid or standalone setup. - ; - ; See http://opensimulator.org/wiki/GridInfo - - ; login uri: for grid this is the login server URI - login = ${Const|BaseURL}:${Const|PublicPort}/ - - ; long grid name: the long name of your grid - gridname = "the lost continent of hippo" - - ; short grid name: the short name of your grid - gridnick = "hippogrid" - - ; login page: optional: if it exists it will be used to tell the client to use - ; this as splash page. May also be served from an external web server, e.g. for - ; information on a standalone - ;welcome = ${Const|BaseURL}/welcome - - ; helper uri: optional: if it exists it will be used to tell the client to use - ; this for all economy related things - ;economy = ${Const|BaseURL}/economy - - ; web page of grid: optional: page providing further information about your grid - ;about = ${Const|BaseURL}/about - - ; account creation: optional: page providing further information about obtaining - ; a user account on your grid - ;register = ${Const|BaseURL}/register - - ; help: optional: page providing further assistance for users of your grid - ;help = ${Const|BaseURL}/help - - ; password help: optional: page providing password assistance for users of your grid - ;password = ${Const|BaseURL}/password - - ; HG address of the gatekeeper, if you have one - ; this is the entry point for all the regions of the world - ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/ - - ; HG user domain, if you have one - ; this is the entry point for all user-related HG services - ; uas = ${Const|BaseURL}:${Const|PublicPort}/ - -[MapImageService] - ; Set this if you want to change the default - ; TilesStoragePath = "maptiles" - -[AuthorizationService] - ; If you have regions with access restrictions - ; specify them here using the convention - ; Region_ = - ; Valid flags are: - ; DisallowForeigners -- HG visitors not allowed - ; DisallowResidents -- only Admins and Managers allowed - ; Example: - ; Region_Test_1 = "DisallowForeigners" - -;; -;; HG configurations -;; -[GatekeeperService] - ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented - ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}" - - ; Does this grid allow incoming links to any region in it? - ; If false, HG TPs happen only to the Default regions specified in [GridService] section - AllowTeleportsToAnyRegion = true - - ;; Regular expressions for controlling which client versions are accepted/denied. - ;; An empty string means nothing is checked. - ;; - ;; Example 1: allow only these 3 types of clients (any version of them) - ;; AllowedClients = "Imprudence|Hippo|Second Life" - ;; - ;; Example 2: allow all clients except these - ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" - ;; - ;; Note that these are regular expressions, so every character counts. - ;; Also note that this is very weak security and should not be trusted as a reliable means - ;; for keeping bad clients out; modified clients can fake their identifiers. - ;; - ;; - ;AllowedClients = "" - ;DeniedClients = "" - - ;; Are foreign visitors allowed? - ;ForeignAgentsAllowed = true - ;; - ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept. - ;; Leave blank or commented for no exceptions. - ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002" - ;; - ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept - ;; Leave blank or commented for no exceptions. - ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002" - -[UserAgentService] - ;; User level required to be contacted from other grids - ;LevelOutsideContacts = 0 - - ;; Restrictions on destinations of local users. - ;; Are local users allowed to visit other grids? - ;; What user level? Use variables of this forrm: - ;; ForeignTripsAllowed_Level_ = true | false - ;; (the default is true) - ;; For example: - ; ForeignTripsAllowed_Level_0 = false - ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it - ;; - ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept - ;; Leave blank or commented for no exceptions. - ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" - ;; - ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. - ;; Leave blank or commented for no exceptions. - ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" - - ;; This variable controls what is exposed to profiles of local users - ;; as seen from outside of this grid. Leave it uncommented for exposing - ;; UserTitle, UserFlags and the creation date. Uncomment and change to False - ;; to block this info from being exposed. - ; ShowUserDetailsInHGProfile = True - -[HGInventoryService] - ;; If you have this set under [Hypergrid], no need to set it here, leave it commented - ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - -[HGAssetService] - ;; If you have this set under [Hypergrid], no need to set it here, leave it commented - ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;; The asset types that this grid can export to / import from other grids. - ;; Comma separated. - ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: - ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, - ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh - ;; - ;; Leave blank or commented if you don't want to apply any restrictions. - ;; A more strict, but still reasonable, policy may be to disallow the exchange - ;; of scripts, like so: - ; DisallowExport ="LSLText" - ; DisallowImport ="LSLBytecode" - -[HGInventoryAccessModule] - ;; If you have these set under [Hypergrid], no need to set it here, leave it commented - ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;; If you want to protect your assets from being copied by foreign visitors - ;; uncomment the next line. You may want to do this on sims that have licensed content. - ;; true = allow exports, false = disallow exports. True by default. - ; OutboundPermission = True - - ;; Send visual reminder to local users that their inventories are unavailable while they are traveling - ;; and available when they return. True by default. - ;RestrictInventoryAccessAbroad = True - -[HGFriendsModule] - ; User level required to be able to send friendship invitations to foreign users - ;LevelHGFriends = 0; - -[Messaging] - ; === HG ONLY === - ;; If you have this set under [Hypergrid], no need to set it here, leave it commented - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - -[EntityTransfer] - ;; User level from which local users are allowed to HG teleport. Default 0 (all users) - ;LevelHGTeleport = 0 - - ;; Are local users restricted from taking their appearance abroad? - ;; Default is no restrictions - ;RestrictAppearanceAbroad = false - - ;; If appearance is restricted, which accounts' appearances are allowed to be exported? - ;; Comma-separated list of account names - AccountForAppearance = "Test User, Astronaut Smith" - -[UserProfilesService] - ;; To use, set Enabled to true then configure for your site... - Enabled = false - LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" - - ;; Configure this for separate databse - ; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - ; Realm = UserProfiles - - UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService - AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" diff --git a/config/config-include/StandaloneHypergrid.ini b/config/config-include/StandaloneHypergrid.ini deleted file mode 100644 index eaacfff..0000000 --- a/config/config-include/StandaloneHypergrid.ini +++ /dev/null @@ -1,195 +0,0 @@ -;; -;; Please don't change this file. -;; All optional settings are in StandaloneCommon.ini.example, -;; which you can copy and change. -;; - -[Startup] - WorldMapModule = "HGWorldMap" - -[Modules] - AssetServices = "HGAssetBroker" - InventoryServices = "HGInventoryBroker" - NeighbourServices = "LocalNeighbourServicesConnector" - AuthenticationServices = "LocalAuthenticationServicesConnector" - AuthorizationServices = "LocalAuthorizationServicesConnector" - GridServices = "LocalGridServicesConnector" - PresenceServices = "LocalPresenceServicesConnector" - UserAccountServices = "LocalUserAccountServicesConnector" - AgentPreferencesServices= "LocalAgentPreferencesServicesConnector" - GridUserServices = "LocalGridUserServicesConnector" - SimulationServices = "RemoteSimulationConnectorModule" - AvatarServices = "LocalAvatarServicesConnector" - UserProfilesServices = "LocalUserProfilesServicesConnector" - MapImageService = "MapImageServiceModule" - EntityTransferModule = "HGEntityTransferModule" - InventoryAccessModule = "HGInventoryAccessModule" - FriendsModule = "HGFriendsModule" - UserManagementModule = "HGUserManagementModule" - SearchModule = "BasicSearchModule" - - InventoryServiceInConnector = true - AssetServiceInConnector = true - HypergridServiceInConnector = true - NeighbourServiceInConnector = true - LibraryModule = true - LLLoginServiceInConnector = true - GridInfoServiceInConnector = true - AuthenticationServiceInConnector = true - SimulationServiceInConnector = true - MapImageServiceInConnector = true - -[Messaging] - MessageTransferModule = HGMessageTransferModule - LureModule = HGLureModule - -[SimulationDataStore] - LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService" - -[EstateDataStore] - LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService" - -[AssetService] - LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" - - ; For HGAssetBroker - LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService" - HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector" - -[InventoryService] - ; For HGInventoryBroker - LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - -[AvatarService] - LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" - -[LibraryService] - LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" - LibraryName = "OpenSim Library" - DefaultLibrary = "./inventory/Libraries.xml" - -[AuthenticationService] - LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - -[GridService] - ; LocalGridServicesConnector needs this - LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" - Realm = "regions" - StorageProvider = "OpenSim.Data.Null.dll" - - ; Needed to display non-default map tile images for remote regions - AssetService = "OpenSim.Services.AssetService.dll:AssetService" - - HypergridLinker = true - AllowHypergridMapSearch = true - -[PresenceService] - LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" - StorageProvider = "OpenSim.Data.Null.dll" - -[UserAccountService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ;; These are for creating new accounts by the service - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - GridService = "OpenSim.Services.GridService.dll:GridService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - - ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. - CreateDefaultAvatarEntries = true - -[GridUserService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" - -[FriendsService] - LocalServiceModule = "OpenSim.Services.FriendsService.dll" - -[Friends] - Connector = "OpenSim.Services.FriendsService.dll" - -[AgentPreferencesService] - LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" - -[LoginService] - LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" - InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - - ; This inventory service will be used to initialize the user's inventory - HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" - HGInventoryServiceConstructorArg = "HGInventoryService" - -[MapImageService] - LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" - -[GatekeeperService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" - ;; for the service - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - GridService = "OpenSim.Services.GridService.dll:GridService" - AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" - SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" - -[UserAgentService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" - ;; for the service - GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" - GridService = "OpenSim.Services.GridService.dll:GridService" - GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - - ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. - CreateDefaultAvatarEntries = true - -;; The interface that local users get when they are in other grids -;; This greatly restricts the inventory operations while in other grids -[HGInventoryService] - ; For the InventoryServiceInConnector - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" - ;; alternatives: - ;; HG1.5, more permissive, not recommended, but still supported - ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" - ;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust - ;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" - - UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" - -;; The interface that local users get when they are in other grids -;; This restricts/filters the asset operations from the outside -[HGAssetService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService" - UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - -[HGFriendsService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" - UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" - GridService = "OpenSim.Services.GridService.dll:GridService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - -[HGInstantMessageService] - LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" - GridService = "OpenSim.Services.GridService.dll:GridService" - PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" - UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" - InGatekeeper = True - -;; This should always be the very last thing on this file -[Includes] - Include-Common = "config-include/StandaloneCommon.ini" diff --git a/config/config-include/osslEnable.ini b/config/config-include/osslEnable.ini deleted file mode 100644 index 0d333c4..0000000 --- a/config/config-include/osslEnable.ini +++ /dev/null @@ -1,147 +0,0 @@ -; Enable OSSL functions. -; Including this file in a region's set of INI files, causes the OpenSimulator -; specific functions to be enabled. -; See http://opensimulator.org/wiki/OSSL for a description of OSSL functions and -; refer to http://opensimulator.org/wiki/OSSL_Implemented for a list of functions. - -; The below file lists all the functions and specifies who has permission to -; execute the function. Some of the functions are for maintainance or can be -; mis-used so the permission to execute a function can be limited. Ability to -; execute a function is based on the owner of the prim holding the script. - -[LightShare] - ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. - ; It has no ill effect on viewers which do not support server-side windlight settings. - enable_windlight = true - - -[NPC] - ;; Enable Non Player Character (NPC) facilities - Enabled = true - - -[XEngine] - ; Allow the use of os* functions (some are dangerous) - AllowOSFunctions = true - - ; Allow the use of LightShare functions. - ; The setting enable_windlight = true must also be enabled in the [LightShare] section. - AllowLightShareFunctions = true - - ; Threat level to allow. One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe. - ; See http://opensimulator.org/wiki/Threat_level for more information on these levels. - ; This is the default level and can be overridden with the Allow_ specifications. - ; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher - ; than 'Low' unless you have a high level of trust in all the users that can run scripts - ; in your simulator. It is safer to explicitly allow certain types of user to run - ; higher threat level OSSL functions, as detailed later on. - OSFunctionThreatLevel = Moderate - - ; Each of the OSSL functions can be enabled or disabled individually. - ; To disable, set the value to 'false'. - ; To enable for everyone, set the value to 'true'. - ; To enable for individuals or groups, set it to a comma separated list. This checks - ; against the owner of the object containing the script. - ; The comma separated entries in the list may be one of: - ; "ESTATE_MANAGER" -- enable for estate manager - ; "ESTATE_OWNER" -- enable for estate owner - ; "PARCEL_OWNER" -- enable for parcel owner - ; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group - ; uuid -- enable for specified ID (may be avatar or group ID) - - ; The OSSL function name is prepended with "Allow_" and it checks against - ; the owners of the containing prim. There can also be entries beginning with - ; 'Creators_". The 'Creators_" parameters can only be a list of UUIDs and it is - ; checked against the creator of the script itself. - - ; ThreatLevel VeryLow - Allow_osEjectFromGroup = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osForceBreakAllLinks = ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceBreakLink = ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceCreateLink = ESTATE_MANAGER,ESTATE_OWNER - Allow_osInviteToGroup = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osSetParcelMediaURL = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osSetParcelSIPAddress = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osSetPrimFloatOnWater = true - Allow_osSetWindParam = ESTATE_MANAGER,ESTATE_OWNER - Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - - ; ThreatLevel Low - Allow_osDropAttachment = ESTATE_MANAGER,ESTATE_OWNER - Allow_osDropAttachmentAt = ESTATE_MANAGER,ESTATE_OWNER - Allow_osAvatarName2Key = ESTATE_MANAGER,ESTATE_OWNER - Allow_osLoadedCreationDate = ESTATE_MANAGER,ESTATE_OWNER - Allow_osLoadedCreationID = ESTATE_MANAGER,ESTATE_OWNER - Allow_osLoadedCreationTime = ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel Moderate - Allow_osGetAvatarHomeURI = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridCustom = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridGatekeeperURI = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridHomeURI = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetGridLoginURI = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetSimulatorMemory = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetNumberOfAttachments = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osOwnerSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER - Allow_osMessageAttachments = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osSetSpeed = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER - - ; ThreatLevel High - Allow_osAgentSaveAppearance = ESTATE_OWNER,ESTATE_MANAGER - Allow_osCauseDamage = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osCauseHealing = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osForceAttachToAvatar = ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceAttachToAvatarFromInventory = ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceDetachFromAvatar = ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceDropAttachment = ESTATE_MANAGER,ESTATE_OWNER - Allow_osForceDropAttachmentAt = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetLinkPrimitiveParams = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetPrimitiveParams = ESTATE_MANAGER,ESTATE_OWNER - Allow_osNpcCreate = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcLoadAppearance = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcMoveTo = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcMoveToTarget = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcRemove = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcSaveAppearance = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcSay = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcSetRot = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcShout = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcSit = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcStand = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcStopMoveToTarget = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcPlayAnimation = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcStopAnimation = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcTouch = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osNpcWhisper = PARCEL_OWNER,ESTATE_OWNER,ESTATE_MANAGER - Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER - Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER - Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetContentType = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetParcelDetails = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osSetPrimitiveParams = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetProjectionParams = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetStateEvents = false ; deprecated - Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER - Allow_osTeleportAgent = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - - ; ThreatLevel VeryHigh - Allow_osAvatarPlayAnimation = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER - Allow_osAvatarStopAnimation = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER - Allow_osForceOtherSit = ESTATE_MANAGER,ESTATE_OWNER - Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER - Allow_osSetRot = ESTATE_MANAGER,ESTATE_OWNER - - ; ThreatLevel Severe - Allow_osConsoleCommand = ESTATE_OWNER - Allow_osForceAttachToOtherAvatarFromInventory = ESTATE_MANAGER,ESTATE_OWNER - Allow_osGetAgentIP = ESTATE_OWNER - Allow_osKickAvatar = ESTATE_MANAGER,ESTATE_OWNER,PARCEL_OWNER - - - - diff --git a/config/config-include/storage/SQLiteStandalone.ini b/config/config-include/storage/SQLiteStandalone.ini deleted file mode 100644 index 14051cc..0000000 --- a/config/config-include/storage/SQLiteStandalone.ini +++ /dev/null @@ -1,39 +0,0 @@ -; These are the initialization settings for running OpenSim Standalone with an SQLite database - -[DatabaseService] - StorageProvider = "OpenSim.Data.SQLite.dll" - ConnectionString = "URI=file:../db/OpenSim.db,version=3,UseUTF16Encoding=True" - -[AssetService] - ConnectionString = "URI=file:../db/Asset.db,version=3" - -; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration. -; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead. -; However, the internal asset service will still use the [AssetService] section. -; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService] -; so that they both access the same database. -; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and -; do not have separate connection strings for different services. -[HGAssetService] - ConnectionString = "URI=file:../db/Asset.db,version=3" - -[InventoryService] - ;ConnectionString = "URI=file:../db/inventory.db,version=3" - ; if you have a legacy inventory store use the connection string below - ConnectionString = "URI=file:../db/inventory.db,version=3,UseUTF16Encoding=True" - -[AvatarService] - ConnectionString = "URI=file:../db/avatars.db,version=3" - -[AuthenticationService] - ConnectionString = "URI=file:../db/auth.db,version=3" - -[UserAccountService] - ConnectionString = "URI=file:../db/userprofiles.db,version=3" - -[GridUserService] - ConnectionString = "URI=file:../db/griduser.db,version=3" - -[FriendsService] - ConnectionString = "URI=file:../db/friends.db,version=3" - diff --git a/config/config.ini b/config/config.ini deleted file mode 100644 index 99d3c96..0000000 --- a/config/config.ini +++ /dev/null @@ -1,42 +0,0 @@ -; ** -; * The Const section allows us to define some basic information that we -; * will use throughout our configuration. We will provide examples for -; * setting the base url of the Robust server and the public and private ports -; * it uses. Changing the values of the constants will set the operating -; * parameters thoughout the configuration. Other constants that may prove -; * to be useful may be added to the followin section. They may be -; * referenced anywhere in the configuration by using ${Const|Name}. One -; * such use is providing a base path for setting locations that Robust -; * uses to write data. - - -[Const] - MOTD = "Welcome to this virtual world." - - AssetsPath = "../../AssetFiles" - CachePath = "../../caches" - ConfigPath = "../../config" - - GridName = "My virtual world" - - ; For a grid these will usually be the externally accessible IP/DNS - ; name and use default public port 8002 and default private port 8003 - ; For a standalone this will usually be the externally accessible IP/DNS - ; name and use default public port 9000. The private port is not used - ; in the configuration for a standalone. - - ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1" - HostName = "localhost" - BaseURL = http://127.0.0.1 - GridURL = http://grid.infinitegrid.org - - ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" - PublicPort = "8002" - - ;# {PrivatePort} {} {PrivatePort} {8003} "8003" - PrivatePort = "8003" - - - DataProvider = "OpenSim.Data.MySQL.dll" - ConnectionString = "Data Source=MYSQL_HOST;Database=MYSQL_DB;User ID=MYSQL_USER;Password=MYSQL_PASSWORD;Old Guids=true;" - diff --git a/config/sim_skeleton/My_sim.xml b/config/sim_skeleton/My_sim.xml deleted file mode 100644 index c5723f3..0000000 --- a/config/sim_skeleton/My_sim.xml +++ /dev/null @@ -1,13 +0,0 @@ - -
- - - - - - - - - -
-
diff --git a/config/sim_skeleton/ThisSim.ini b/config/sim_skeleton/ThisSim.ini deleted file mode 100644 index 2f691f0..0000000 --- a/config/sim_skeleton/ThisSim.ini +++ /dev/null @@ -1,10 +0,0 @@ -[Const] - mysim="SIM_NUMBER" - -[Startup] - PIDFile = "/var/run/opensim/sim${Const|mysim}.pid" - regionload_regionsdir="/opt/opensim/config/sim${Const|mysim}" - LogFile = "../logs/OpenSim_sim${Const|mysim}.log" - -[Network] - http_listener_port = SIM_PORT diff --git a/config/sim_skeleton/opensim-monit.conf b/config/sim_skeleton/opensim-monit.conf deleted file mode 100644 index ac50fc2..0000000 --- a/config/sim_skeleton/opensim-monit.conf +++ /dev/null @@ -1,29 +0,0 @@ -# manage the OpenSim process for Your Sim -# -# usage: -# monit start your_sim -# monit stop your_sim -# monit restart your_sim -# -# see 'daemon' setting in /etc/monit/monitrc for the cycle length. -# on ubuntu/debian, this is overridden by the CHECK_INTERVALS var in -# /etc/default/monit . the below assumes you've set it to 30 seconds. -# -# see ../README for configuration instructions. -# -# Hmmmm, seems that monit changing to a user and running bash -l is different from sudo changing to a user and running bash -l. -# -check process simSIM_NUMBER with pidfile /var/run/opensim/simSIM_NUMBER.pid - start program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/simSIM_NUMBER && /opt/opensim/config/simSIM_NUMBER/start-sim -q'" - as uid root and gid root - stop program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/simSIM_NUMBER && /opt/opensim/config/simSIM_NUMBER/stop-sim'" with timeout 600 seconds - if cpu usage > 50% for 4 cycles then restart - if MEMORY usage > 25% for 4 cycles then restart -# if 5 restarts within 5 cycles then timeout -# if failed url http://127.0.0.1:9005/jsonSimStats/ -# and content != '"SimFPS":0.0,' for 4 cycles -# then restart -# if failed url http://127.0.0.1:9008/jsonSimStats/ -# and content == '"SimFPS":' for 4 cycles -# then restart - depends on ROBUST diff --git a/db/.keep b/db/.keep deleted file mode 100644 index e69de29..0000000 diff --git a/example/AssetFiles/.keep b/example/AssetFiles/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/AssetFiles/data/.keep b/example/AssetFiles/data/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/AssetFiles/tmp/.keep b/example/AssetFiles/tmp/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/AssetFiles/tmp/spool/.keep b/example/AssetFiles/tmp/spool/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/backups/.keep b/example/backups/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/.keep b/example/caches/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/DataSnapshot/.keep b/example/caches/DataSnapshot/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/MapImageCache/.keep b/example/caches/MapImageCache/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/ScriptEngines/.keep b/example/caches/ScriptEngines/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/addin-db-001/.keep b/example/caches/addin-db-001/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/addin-db-002/.keep b/example/caches/addin-db-002/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/addin-db-003/.keep b/example/caches/addin-db-003/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/addin-db-004/.keep b/example/caches/addin-db-004/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/assetcache/.keep b/example/caches/assetcache/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/assetcache/j2k/.keep b/example/caches/assetcache/j2k/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/bakes/.keep b/example/caches/bakes/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/j2kDecodeCache/.keep b/example/caches/j2kDecodeCache/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/caches/maptiles/.keep b/example/caches/maptiles/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/config/ROBUST/opensim-monit.conf b/example/config/ROBUST/opensim-monit.conf new file mode 100644 index 0000000..70190b9 --- /dev/null +++ b/example/config/ROBUST/opensim-monit.conf @@ -0,0 +1,36 @@ +# manage the OpenSim process for Your Sim +# +# usage: +# monit start your_sim +# monit stop your_sim +# monit restart your_sim +# +# see 'daemon' setting in /etc/monit/monitrc for the cycle length. +# on ubuntu/debian, this is overridden by the CHECK_INTERVALS var in +# /etc/default/monit . the below assumes you've set it to 30 seconds. +# +# if process dies, will restart sim within 30 seconds. if process +# dies 5 times in as many tries, will stop trying and send email +# alert. +# +# if SimFPS drops to 0 for 2 minutes, restart. +# +# if process CPU usage stays above 300% for 2 minutes, restart. +# +# see ../README for configuration instructions. +# +# Hmmmm, seems that monit changing to a user and running bash -l is different from sudo changing to a user and running bash -l. +# +check process ROBUST with pidfile /var/run/opensim/ROBUST.pid + start program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/ROBUST && /opt/opensim/config/ROBUST/start-sim -q'" + as uid root and gid root + stop program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/ROBUST && /opt/opensim/config/ROBUST/stop-sim'" with timeout 600 seconds + if cpu usage > 50% for 4 cycles then restart +# if 5 restarts within 5 cycles then timeout +# if failed url http://127.0.0.1:9005/jsonSimStats/ +# and content != '"SimFPS":0.0,' for 4 cycles +# then restart +# if failed url http://127.0.0.1:9008/jsonSimStats/ +# and content == '"SimFPS":' for 4 cycles +# then restart + diff --git a/example/config/config.ini b/example/config/config.ini new file mode 100644 index 0000000..99d3c96 --- /dev/null +++ b/example/config/config.ini @@ -0,0 +1,42 @@ +; ** +; * The Const section allows us to define some basic information that we +; * will use throughout our configuration. We will provide examples for +; * setting the base url of the Robust server and the public and private ports +; * it uses. Changing the values of the constants will set the operating +; * parameters thoughout the configuration. Other constants that may prove +; * to be useful may be added to the followin section. They may be +; * referenced anywhere in the configuration by using ${Const|Name}. One +; * such use is providing a base path for setting locations that Robust +; * uses to write data. + + +[Const] + MOTD = "Welcome to this virtual world." + + AssetsPath = "../../AssetFiles" + CachePath = "../../caches" + ConfigPath = "../../config" + + GridName = "My virtual world" + + ; For a grid these will usually be the externally accessible IP/DNS + ; name and use default public port 8002 and default private port 8003 + ; For a standalone this will usually be the externally accessible IP/DNS + ; name and use default public port 9000. The private port is not used + ; in the configuration for a standalone. + + ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1" + HostName = "localhost" + BaseURL = http://127.0.0.1 + GridURL = http://grid.infinitegrid.org + + ;# {PublicPort} {} {PublicPort} {8002 9000} "8002" + PublicPort = "8002" + + ;# {PrivatePort} {} {PrivatePort} {8003} "8003" + PrivatePort = "8003" + + + DataProvider = "OpenSim.Data.MySQL.dll" + ConnectionString = "Data Source=MYSQL_HOST;Database=MYSQL_DB;User ID=MYSQL_USER;Password=MYSQL_PASSWORD;Old Guids=true;" + diff --git a/example/config/sim_skeleton/My_sim.xml b/example/config/sim_skeleton/My_sim.xml new file mode 100644 index 0000000..c5723f3 --- /dev/null +++ b/example/config/sim_skeleton/My_sim.xml @@ -0,0 +1,13 @@ + +
+ + + + + + + + + +
+
diff --git a/example/config/sim_skeleton/ThisSim.ini b/example/config/sim_skeleton/ThisSim.ini new file mode 100644 index 0000000..2f691f0 --- /dev/null +++ b/example/config/sim_skeleton/ThisSim.ini @@ -0,0 +1,10 @@ +[Const] + mysim="SIM_NUMBER" + +[Startup] + PIDFile = "/var/run/opensim/sim${Const|mysim}.pid" + regionload_regionsdir="/opt/opensim/config/sim${Const|mysim}" + LogFile = "../logs/OpenSim_sim${Const|mysim}.log" + +[Network] + http_listener_port = SIM_PORT diff --git a/example/config/sim_skeleton/opensim-monit.conf b/example/config/sim_skeleton/opensim-monit.conf new file mode 100644 index 0000000..ac50fc2 --- /dev/null +++ b/example/config/sim_skeleton/opensim-monit.conf @@ -0,0 +1,29 @@ +# manage the OpenSim process for Your Sim +# +# usage: +# monit start your_sim +# monit stop your_sim +# monit restart your_sim +# +# see 'daemon' setting in /etc/monit/monitrc for the cycle length. +# on ubuntu/debian, this is overridden by the CHECK_INTERVALS var in +# /etc/default/monit . the below assumes you've set it to 30 seconds. +# +# see ../README for configuration instructions. +# +# Hmmmm, seems that monit changing to a user and running bash -l is different from sudo changing to a user and running bash -l. +# +check process simSIM_NUMBER with pidfile /var/run/opensim/simSIM_NUMBER.pid + start program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/simSIM_NUMBER && /opt/opensim/config/simSIM_NUMBER/start-sim -q'" + as uid root and gid root + stop program = "/usr/bin/sudo -Hu opensim /bin/bash -lc 'cd /opt/opensim/config/simSIM_NUMBER && /opt/opensim/config/simSIM_NUMBER/stop-sim'" with timeout 600 seconds + if cpu usage > 50% for 4 cycles then restart + if MEMORY usage > 25% for 4 cycles then restart +# if 5 restarts within 5 cycles then timeout +# if failed url http://127.0.0.1:9005/jsonSimStats/ +# and content != '"SimFPS":0.0,' for 4 cycles +# then restart +# if failed url http://127.0.0.1:9008/jsonSimStats/ +# and content == '"SimFPS":' for 4 cycles +# then restart + depends on ROBUST diff --git a/example/db/.keep b/example/db/.keep new file mode 100644 index 0000000..e69de29 diff --git a/example/logs/.keep b/example/logs/.keep new file mode 100644 index 0000000..e69de29 diff --git a/logs/.keep b/logs/.keep deleted file mode 100644 index e69de29..0000000 -- cgit v1.1