From 33a894f3d2cc95a7a512b86f39f3c6a6afabb015 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 27 Aug 2011 00:15:21 +0100 Subject: refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values --- OpenSim/Data/Tests/RegionTests.cs | 6 +-- .../Caps/ObjectCaps/UploadObjectAssetModule.cs | 2 +- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 10 +++-- .../Avatar/Attachments/AttachmentsModule.cs | 13 +++--- .../Attachments/Tests/AttachmentsModuleTests.cs | 18 ++++----- .../EntityTransfer/EntityTransferModule.cs | 2 +- .../InventoryAccess/InventoryAccessModule.cs | 2 +- OpenSim/Region/Framework/Scenes/Prioritizer.cs | 8 ++-- OpenSim/Region/Framework/Scenes/Scene.cs | 4 +- .../Region/Framework/Scenes/SceneObjectGroup.cs | 44 +++++++++------------ OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 46 ++++++---------------- .../Framework/Scenes/SceneObjectPartInventory.cs | 2 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 ++-- OpenSim/Region/Framework/Scenes/SceneViewer.cs | 3 +- .../Shared/Api/Implementation/LSL_Api.cs | 20 +++++----- .../Api/Implementation/Plugins/SensorRepeat.cs | 8 ++-- 16 files changed, 83 insertions(+), 113 deletions(-) diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 2b8fa59..cac8cac 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs @@ -304,9 +304,9 @@ namespace OpenSim.Data.Tests regionInfo.RegionLocX = 0; regionInfo.RegionLocY = 0; -// Scene scene = new Scene(regionInfo); - SceneObjectPart sop = new SceneObjectPart(); + SceneObjectGroup sog = new SceneObjectGroup(sop); + sop.RegionHandle = regionh; sop.UUID = uuid; sop.LocalId = localid; @@ -373,8 +373,6 @@ namespace OpenSim.Data.Tests // This is necessary or object will not be inserted in DB sop.Flags = PrimFlags.None; - - SceneObjectGroup sog = new SceneObjectGroup(sop); // Inserts group in DB db.StoreObject(sog,region3); diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index 8189518..c07fc73 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs @@ -330,7 +330,7 @@ namespace OpenSim.Region.ClientStack.Linden grp.AbsolutePosition = obj.Position; prim.RotationOffset = obj.Rotation; - grp.RootPart.IsAttachment = false; + grp.IsAttachment = false; // Required for linking grp.RootPart.UpdateFlag = 0; diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f71871e..dc9a6ed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -4756,7 +4756,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP { SceneObjectPart part = (SceneObjectPart)entity; - attachPoint = part.AttachmentPoint; + if (part.ParentGroup != null) + attachPoint = part.ParentGroup.AttachmentPoint; + else + attachPoint = 0; + collisionPlane = Vector4.Zero; position = part.RelativePosition; velocity = part.Velocity; @@ -4913,10 +4917,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP //update.JointType = 0; update.Material = data.Material; update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim - if (data.IsAttachment) + if (data.ParentGroup != null && data.ParentGroup.IsAttachment) { update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID); - update.State = (byte)((data.AttachmentPoint % 16) * 16 + (data.AttachmentPoint / 16)); + update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16)); } else { diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 3e1cb02..b976020 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -369,11 +369,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt) { // m_log.DebugFormat( -// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", -// remoteClient.Name, att.Name, itemID); +// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}", +// sp.Name, att.Name, att.LocalId, itemID, AttachmentPt); if (!att.IsDeleted) - AttachmentPt = att.RootPart.AttachmentPoint; + AttachmentPt = att.AttachmentPoint; InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); item = m_scene.InventoryService.GetItem(item); @@ -547,7 +547,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments ); group.RootPart.SetParentLocalId(0); - group.RootPart.IsAttachment = false; + group.IsAttachment = false; group.AbsolutePosition = group.RootPart.AttachedPos; UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID); @@ -569,7 +569,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // Finally, we restore the object's attachment status. byte attachmentPoint = sog.GetAttachmentPoint(); sog.UpdateGroupPosition(pos); - sog.RootPart.IsAttachment = false; + sog.IsAttachment = false; sog.AbsolutePosition = sog.RootPart.AttachedPos; sog.SetAttachmentPoint(attachmentPoint); sog.HasGroupChanged = true; @@ -666,8 +666,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments so.AbsolutePosition = attachOffset; so.RootPart.AttachedPos = attachOffset; - so.RootPart.IsAttachment = true; - + so.IsAttachment = true; so.RootPart.SetParentLocalId(avatar.LocalId); so.SetAttachmentPoint(Convert.ToByte(attachmentpoint)); diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b7d21fd..790a651 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -110,6 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(attachments.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(attName)); + Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); @@ -132,9 +133,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests UUID attAssetId = TestHelpers.ParseTail(0x3); string attName = "att"; - InventoryItemBase attItem - = UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); + UserInventoryHelpers.CreateInventoryItem( + scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); m_attMod.RezSingleAttachmentFromInventory( m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); @@ -145,6 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(attachments.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(attName)); + Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); @@ -166,9 +167,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests UUID attAssetId = TestHelpers.ParseTail(0x3); string attName = "att"; - InventoryItemBase attItem - = UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); + UserInventoryHelpers.CreateInventoryItem( + scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); UUID attSoId = m_attMod.RezSingleAttachmentFromInventory( m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); @@ -198,9 +198,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests UUID attAssetId = TestHelpers.ParseTail(0x3); string attName = "att"; - InventoryItemBase attItem - = UserInventoryHelpers.CreateInventoryItem( - scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); + UserInventoryHelpers.CreateInventoryItem( + scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); m_attMod.RezSingleAttachmentFromInventory( m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); @@ -242,6 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(attachments.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(attName)); + Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index f5d49c5..7963e53 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1782,7 +1782,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // Set the parent localID to 0 so it transfers over properly. gobj.RootPart.SetParentLocalId(0); gobj.AbsolutePosition = gobj.RootPart.AttachedPos; - gobj.RootPart.IsAttachment = false; + gobj.IsAttachment = false; //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); CrossPrimGroupIntoNewRegion(destination, gobj, silent); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 65ba87b..fcb7eea 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -841,7 +841,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (attachment) { group.RootPart.Flags |= PrimFlags.Phantom; - group.RootPart.IsAttachment = true; + group.IsAttachment = true; } // If we're rezzing an attachment then don't ask diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 2a76755..33407ec 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes if (entity is SceneObjectPart) { SceneObjectPart sop = (SceneObjectPart)entity; - if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) + if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) return 1; } @@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes if (entity is SceneObjectPart) { SceneObjectPart sop = (SceneObjectPart)entity; - if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) + if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) return 1; } @@ -148,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes if (entity is SceneObjectPart) { SceneObjectPart sop = (SceneObjectPart)entity; - if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) + if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) return 1; } @@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes if (entity is SceneObjectPart) { // Attachments are high priority, - if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) + if (((SceneObjectPart)entity).ParentGroup.IsAttachment) return 1; // Non physical prims are lower priority than physical prims diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 513c0ea..45d1a0e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -4223,7 +4223,7 @@ namespace OpenSim.Region.Framework.Scenes // their scripts will actually run. // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 SceneObjectPart parent = part.ParentGroup.RootPart; - if (parent != null && parent.IsAttachment) + if (parent != null && part.ParentGroup.IsAttachment) return ScriptDanger(parent, parent.GetWorldPosition()); else return ScriptDanger(part, part.GetWorldPosition()); @@ -5030,7 +5030,7 @@ namespace OpenSim.Region.Framework.Scenes delete = true; } - if (delete && !rootPart.IsAttachment && !deletes.Contains(g)) + if (delete && !g.IsAttachment && !deletes.Contains(g)) deletes.Add(g); }); break; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fada688..34f484d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -146,27 +146,11 @@ namespace OpenSim.Region.Framework.Scenes return true; return false; } - + /// /// Is this scene object acting as an attachment? /// - /// - /// We return false if the group has already been deleted. - /// - /// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I - /// presume either all or no parts in a linkset can be part of an attachment (in which - /// case the value would get proprogated down into all the descendent parts). - /// - public bool IsAttachment - { - get - { - if (!IsDeleted) - return m_rootPart.IsAttachment; - - return false; - } - } + public bool IsAttachment { get; set; } /// /// The avatar to which this scene object is attached. @@ -177,6 +161,14 @@ namespace OpenSim.Region.Framework.Scenes public UUID AttachedAvatar { get; set; } /// + /// Attachment point of this scene object to an avatar. + /// + /// + /// 0 if we're not attached to anything + /// + public uint AttachmentPoint; + + /// /// Is this scene object phantom? /// /// @@ -354,11 +346,13 @@ namespace OpenSim.Region.Framework.Scenes /// /// Check both the attachment property and the relevant properties of the underlying root part. /// + /// /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't /// have the IsAttachment property yet checked. /// /// FIXME: However, this should be fixed so that this property /// propertly reflects the underlying status. + /// /// public bool IsAttachmentCheckFull() { @@ -987,11 +981,11 @@ namespace OpenSim.Region.Framework.Scenes return m_rootPart.Shape.State; } - public void SetAttachmentPoint(byte point) + public void SetAttachmentPoint(uint point) { - SceneObjectPart[] parts = m_parts.GetArray(); - for (int i = 0; i < parts.Length; i++) - parts[i].SetAttachmentPoint(point); + AttachmentPoint = point; + IsAttachment = point != 0; + m_rootPart.Shape.State = (byte)point; } public void ClearPartAttachmentData() @@ -1424,16 +1418,16 @@ namespace OpenSim.Region.Framework.Scenes // This is only necessary when userExposed is false! - bool previousAttachmentStatus = dupe.RootPart.IsAttachment; + bool previousAttachmentStatus = dupe.IsAttachment; if (!userExposed) - dupe.RootPart.IsAttachment = true; + dupe.IsAttachment = true; dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); if (!userExposed) { - dupe.RootPart.IsAttachment = previousAttachmentStatus; + dupe.IsAttachment = previousAttachmentStatus; } dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e510611..71023a9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -213,10 +213,7 @@ namespace OpenSim.Region.Framework.Scenes { get { return m_fromUserInventoryItemID; } } - - public bool IsAttachment; - public scriptEvents AggregateScriptEvents; @@ -224,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes public Vector3 AttachedPos; - public uint AttachmentPoint; - - public Vector3 RotationAxis = Vector3.One; @@ -723,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes m_groupPosition = actor.Position; } - if (IsAttachment) + if (m_parentGroup.IsAttachment) { ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar); if (sp != null) @@ -807,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes { if (IsRoot) { - if (IsAttachment) + if (m_parentGroup.IsAttachment) return AttachedPos; else return AbsolutePosition; @@ -1090,7 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes { get { - if (IsAttachment) + if (m_parentGroup.IsAttachment) return GroupPosition; return m_offsetPosition + m_groupPosition; @@ -1588,7 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition // or flexible - if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) + if (!isPhantom && !m_parentGroup.IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) { try { @@ -2880,7 +2874,7 @@ namespace OpenSim.Region.Framework.Scenes public void rotLookAt(Quaternion target, float strength, float damping) { - if (IsAttachment) + if (m_parentGroup.IsAttachment) { /* ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); @@ -3014,7 +3008,7 @@ namespace OpenSim.Region.Framework.Scenes if (IsRoot) { - if (IsAttachment) + if (m_parentGroup.IsAttachment) { SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); } @@ -3076,7 +3070,7 @@ namespace OpenSim.Region.Framework.Scenes { // Suppress full updates during attachment editing // - if (ParentGroup.IsSelected && IsAttachment) + if (ParentGroup.IsSelected && ParentGroup.IsAttachment) return; if (ParentGroup.IsDeleted) @@ -3254,26 +3248,6 @@ namespace OpenSim.Region.Framework.Scenes }); } - public void SetAttachmentPoint(uint AttachmentPoint) - { - this.AttachmentPoint = AttachmentPoint; - - if (AttachmentPoint != 0) - { - IsAttachment = true; - } - else - { - IsAttachment = false; - } - - // save the attachment point. - //if (AttachmentPoint != 0) - //{ - m_shape.State = (byte)AttachmentPoint; - //} - } - public void SetAxisRotation(int axis, int rotate) { if (m_parentGroup != null) @@ -4497,7 +4471,9 @@ namespace OpenSim.Region.Framework.Scenes } } - if (SetPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints + if (SetPhantom + || ParentGroup.IsAttachment + || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints { AddFlag(PrimFlags.Phantom); if (PhysActor != null) @@ -4928,7 +4904,7 @@ namespace OpenSim.Region.Framework.Scenes if (ParentGroup == null || ParentGroup.IsDeleted) return; - if (IsAttachment && ParentGroup.RootPart != this) + if (ParentGroup.IsAttachment && ParentGroup.RootPart != this) return; // Causes this thread to dig into the Client Thread Data. diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3b60f8c..108089e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -201,7 +201,7 @@ namespace OpenSim.Region.Framework.Scenes // Don't let this set the HasGroupChanged flag for attachments // as this happens during rez and we don't want a new asset // for each attachment each time - if (!m_part.ParentGroup.RootPart.IsAttachment) + if (!m_part.ParentGroup.IsAttachment) { HasInventoryChanged = true; m_part.ParentGroup.HasGroupChanged = true; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fc89473..93782ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3178,7 +3178,7 @@ namespace OpenSim.Region.Framework.Scenes ISceneObject clone = sog.CloneForNewScene(); // Attachment module assumes that GroupPosition holds the offsets...! ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; - ((SceneObjectGroup)clone).RootPart.IsAttachment = false; + ((SceneObjectGroup)clone).IsAttachment = false; cAgent.AttachmentObjects.Add(clone); string state = sog.GetStateSnapshot(); cAgent.AttachmentObjectStates.Add(state); @@ -3477,7 +3477,7 @@ namespace OpenSim.Region.Framework.Scenes { foreach (SceneObjectGroup so in m_attachments) { - if (attachmentPoint == so.RootPart.AttachmentPoint) + if (attachmentPoint == so.AttachmentPoint) attachments.Add(so); } } @@ -3869,12 +3869,12 @@ namespace OpenSim.Region.Framework.Scenes { if (grp.HasGroupChanged) // Resizer scripts? { - grp.RootPart.IsAttachment = false; + grp.IsAttachment = false; grp.AbsolutePosition = grp.RootPart.AttachedPos; // grp.DetachToInventoryPrep(); attachmentsModule.UpdateKnownItem(ControllingClient, grp, grp.GetFromItemID(), grp.OwnerID); - grp.RootPart.IsAttachment = true; + grp.IsAttachment = true; } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 7c067ca..997845b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -120,8 +120,7 @@ namespace OpenSim.Region.Framework.Scenes // We deal with the possibility that two updates occur at // the same unix time at the update point itself. - if ((update.LastFullUpdateTime < part.TimeStampFull) || - part.IsAttachment) + if ((update.LastFullUpdateTime < part.TimeStampFull) || part.ParentGroup.IsAttachment) { // m_log.DebugFormat( // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 81f1f38..a7f08d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1965,7 +1965,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (part.ParentGroup.RootPart == part) { - if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) + if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) targetPos.z = ground; SceneObjectGroup parent = part.ParentGroup; LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); @@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Quaternion q; if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim { - if (part.ParentGroup.RootPart.AttachmentPoint != 0) + if (part.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); if (avatar != null) @@ -2241,7 +2241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Vector3 vel; - if (m_host.IsAttachment) + if (m_host.ParentGroup.IsAttachment) { ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); vel = avatar.Velocity; @@ -2997,7 +2997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) + if (m_host.ParentGroup.AttachmentPoint == 0) return; TaskInventoryItem item; @@ -3587,7 +3587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); - if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) + if (targetPart.ParentGroup.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectGroup parentPrim = null, childPrim = null; @@ -3640,7 +3640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SceneObjectGroup parentPrim = m_host.ParentGroup; - if (parentPrim.RootPart.AttachmentPoint != 0) + if (parentPrim.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectPart childPrim = null; @@ -3710,7 +3710,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); SceneObjectGroup parentPrim = m_host.ParentGroup; - if (parentPrim.RootPart.AttachmentPoint != 0) + if (parentPrim.AttachmentPoint != 0) return; // Fail silently if attached List parts = new List(parentPrim.Parts); @@ -4349,7 +4349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; // Object not pushable. Not an attachment and has no physics component - if (!pusheeob.IsAttachment && pusheeob.PhysActor == null) + if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null) return; PusheePos = pusheeob.AbsolutePosition; @@ -5857,7 +5857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Integer llGetAttached() { m_host.AddScriptLPS(1); - return m_host.ParentGroup.RootPart.AttachmentPoint; + return m_host.ParentGroup.AttachmentPoint; } public LSL_Integer llGetFreeMemory() @@ -7458,7 +7458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); Quaternion q; - if (m_host.ParentGroup.RootPart.AttachmentPoint != 0) + if (m_host.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); if (avatar != null) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index bf74760..4ac7f8b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -303,7 +303,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins float dz; Quaternion q = SensePoint.RotationOffset; - if (SensePoint.ParentGroup.RootPart.IsAttachment) + if (SensePoint.ParentGroup.IsAttachment) { // In attachments, the sensor cone always orients with the // avatar rotation. This may include a nonzero elevation if @@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins objtype = 0; part = ((SceneObjectGroup)ent).RootPart; - if (part.AttachmentPoint != 0) // Attached so ignore + if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore continue; if (part.Inventory.ContainsScripts()) @@ -423,7 +423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Vector3 fromRegionPos = SensePoint.AbsolutePosition; Quaternion q = SensePoint.RotationOffset; - if (SensePoint.ParentGroup.RootPart.IsAttachment) + if (SensePoint.ParentGroup.IsAttachment) { // In attachments, the sensor cone always orients with the // avatar rotation. This may include a nonzero elevation if @@ -435,7 +435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); - bool attached = (SensePoint.AttachmentPoint != 0); + bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); Vector3 toRegionPos; double dis; -- cgit v1.1 From b7700428ec298f29ae4cbb0e1090728fe3b93602 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 27 Aug 2011 00:20:15 +0100 Subject: refactor: camel case AttachmentPoint method arg as per code standards --- .../Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index b976020..d9259b3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -363,22 +363,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments /// /// /// - /// + /// /// private UUID ShowAttachInUserInventory( - SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt) + SceneObjectGroup att, ScenePresence sp, UUID itemID, uint attachmentPoint) { // m_log.DebugFormat( // "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} {2} (item ID {3}) at {4}", // sp.Name, att.Name, att.LocalId, itemID, AttachmentPt); if (!att.IsDeleted) - AttachmentPt = att.AttachmentPoint; + attachmentPoint = att.AttachmentPoint; InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); item = m_scene.InventoryService.GetItem(item); - bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); + bool changed = sp.Appearance.SetAttachment((int)attachmentPoint, itemID, item.AssetID); if (changed && m_scene.AvatarFactory != null) m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); -- cgit v1.1 From 1615e7d29fb6961a3ffe791fde4318f819c1a4b7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 27 Aug 2011 00:33:24 +0100 Subject: Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. --- .../Avatar/Attachments/AttachmentsModule.cs | 42 +++++++++++----------- .../Attachments/Tests/AttachmentsModuleTests.cs | 3 -- .../Region/CoreModules/World/Sound/SoundModule.cs | 4 +-- .../Region/Framework/Scenes/SceneObjectGroup.cs | 36 +++++++++---------- 4 files changed, 41 insertions(+), 44 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index d9259b3..2d5eb18 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -167,13 +167,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return AttachObject(sp, group, AttachmentPt, silent); } - private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent) + private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent) { // m_log.DebugFormat( // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", // group.Name, group.LocalId, sp.Name, AttachmentPt, silent); - if (sp.GetAttachments(AttachmentPt).Contains(group)) + if (sp.GetAttachments(attachmentPt).Contains(group)) { // m_log.WarnFormat( // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", @@ -186,39 +186,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should // be removed when that functionality is implemented in opensim - AttachmentPt &= 0x7f; + attachmentPt &= 0x7f; // If the attachment point isn't the same as the one previously used // set it's offset position = 0 so that it appears on the attachment point // and not in a weird location somewhere unknown. - if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) + if (attachmentPt != 0 && attachmentPt != group.AttachmentPoint) { attachPos = Vector3.Zero; } // AttachmentPt 0 means the client chose to 'wear' the attachment. - if (AttachmentPt == 0) + if (attachmentPt == 0) { // Check object for stored attachment point - AttachmentPt = (uint)group.GetAttachmentPoint(); + attachmentPt = group.AttachmentPoint; } // if we still didn't find a suitable attachment point....... - if (AttachmentPt == 0) + if (attachmentPt == 0) { // Stick it on left hand with Zero Offset from the attachment point. - AttachmentPt = (uint)AttachmentPoint.LeftHand; + attachmentPt = (uint)AttachmentPoint.LeftHand; attachPos = Vector3.Zero; } - group.SetAttachmentPoint((byte)AttachmentPt); + group.AttachmentPoint = attachmentPt; group.AbsolutePosition = attachPos; // Remove any previous attachments UUID itemID = UUID.Zero; foreach (SceneObjectGroup grp in sp.Attachments) { - if (grp.GetAttachmentPoint() == (byte)AttachmentPt) + if (grp.AttachmentPoint == attachmentPt) { itemID = grp.GetFromItemID(); break; @@ -232,9 +232,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (itemID == UUID.Zero) itemID = AddSceneObjectAsAttachment(sp.ControllingClient, group).ID; - ShowAttachInUserInventory(sp, AttachmentPt, itemID, group); + ShowAttachInUserInventory(sp, attachmentPt, itemID, group); - AttachToAgent(sp, group, AttachmentPt, attachPos, silent); + AttachToAgent(sp, group, attachmentPt, attachPos, silent); return true; } @@ -293,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments } private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( - ScenePresence sp, UUID itemID, uint AttachmentPt) + ScenePresence sp, UUID itemID, uint attachmentPt) { IInventoryAccessModule invAccess = m_scene.RequestModuleInterface(); if (invAccess != null) @@ -313,13 +313,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // since scripts aren't running yet. So, clear it here. objatt.HasGroupChanged = false; bool tainted = false; - if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) + if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) tainted = true; // This will throw if the attachment fails try { - AttachObject(sp, objatt, AttachmentPt, false); + AttachObject(sp, objatt, attachmentPt, false); } catch (Exception e) { @@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments { m_log.WarnFormat( "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", - itemID, sp.Name, AttachmentPt); + itemID, sp.Name, attachmentPt); } return objatt; @@ -567,11 +567,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // attachment. This is necessary in order to correctly save // and retrieve GroupPosition information for the attachment. // Finally, we restore the object's attachment status. - byte attachmentPoint = sog.GetAttachmentPoint(); + uint attachmentPoint = sog.AttachmentPoint; sog.UpdateGroupPosition(pos); sog.IsAttachment = false; sog.AbsolutePosition = sog.RootPart.AttachedPos; - sog.SetAttachmentPoint(attachmentPoint); + sog.AttachmentPoint = attachmentPoint; sog.HasGroupChanged = true; } @@ -594,14 +594,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments { m_log.DebugFormat( "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", - grp.UUID, grp.GetAttachmentPoint()); + grp.UUID, grp.AttachmentPoint); return; } m_log.DebugFormat( "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", - grp.UUID, grp.GetAttachmentPoint()); + grp.UUID, grp.AttachmentPoint); string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); @@ -668,7 +668,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments so.RootPart.AttachedPos = attachOffset; so.IsAttachment = true; so.RootPart.SetParentLocalId(avatar.LocalId); - so.SetAttachmentPoint(Convert.ToByte(attachmentpoint)); + so.AttachmentPoint = attachmentpoint; avatar.AddAttachment(so); diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 790a651..bb53601 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -111,7 +111,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(attName)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); - Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); Assert.That(attSo.IsTemporary, Is.False); @@ -146,7 +145,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(attName)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); - Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); Assert.That(attSo.IsTemporary, Is.False); @@ -242,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(attName)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); - Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); Assert.That(attSo.IsTemporary, Is.False); diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 09c0ebb..22ffcd6 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs @@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Sound if (grp.IsAttachment) { - if (grp.GetAttachmentPoint() > 30) // HUD + if (grp.AttachmentPoint > 30) // HUD { if (sp.ControllingClient.AgentId != grp.OwnerID) return; @@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Sound { SceneObjectGroup grp = part.ParentGroup; - if (grp.IsAttachment && grp.GetAttachmentPoint() > 30) + if (grp.IsAttachment && grp.AttachmentPoint > 30) { objectID = ownerID; parentID = ownerID; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 34f484d..c453366 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -166,7 +166,24 @@ namespace OpenSim.Region.Framework.Scenes /// /// 0 if we're not attached to anything /// - public uint AttachmentPoint; + public uint AttachmentPoint + { + get + { + return m_rootPart.Shape.State; + } + + set + { + IsAttachment = value != 0; + m_rootPart.Shape.State = (byte)value; + } + } + + public void ClearPartAttachmentData() + { + AttachmentPoint = 0; + } /// /// Is this scene object phantom? @@ -976,23 +993,6 @@ namespace OpenSim.Region.Framework.Scenes } } - public byte GetAttachmentPoint() - { - return m_rootPart.Shape.State; - } - - public void SetAttachmentPoint(uint point) - { - AttachmentPoint = point; - IsAttachment = point != 0; - m_rootPart.Shape.State = (byte)point; - } - - public void ClearPartAttachmentData() - { - SetAttachmentPoint((Byte)0); - } - /// /// /// -- cgit v1.1 From d4d894c20f3a44783172f8e52385d871b03e1aef Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 27 Aug 2011 01:28:33 +0100 Subject: Stop avatars returning from neighbouring regions from stalling on the border crossing. On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the movement registered to the client when it exited the initial region. If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key. This bug was probably introduced a few weeks ago. Surprised that nobody brought it up. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 25 +++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 93782ce..4148d4b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -965,6 +965,11 @@ namespace OpenSim.Region.Framework.Scenes presence.Animator.SendAnimPackToClient(ControllingClient); }); + // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will + // stall on the border crossing since the existing child agent will still have the last movement + // recorded, which stops the input from being processed. + m_movementflag = 0; + m_scene.EventManager.TriggerOnMakeRootAgent(this); } @@ -1247,6 +1252,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) { +// m_log.DebugFormat("[SCENE PRESENCE]: Received agent update from {0}", remoteClient.Name); + //if (m_isChildAgent) //{ // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); @@ -1445,6 +1452,8 @@ namespace OpenSim.Region.Framework.Scenes { m_movementflag |= (byte)nudgehack; } + +// m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with {1}", Name, DCF); m_movementflag += (byte)(uint)DCF; update_movementflag = true; } @@ -1456,6 +1465,7 @@ namespace OpenSim.Region.Framework.Scenes && ((m_movementflag & (byte)nudgehack) == nudgehack)) ) // This or is for Nudge forward { +// m_log.DebugFormat("[SCENE PRESENCE]: Updating m_movementflag for {0} with lack of {1}", Name, DCF); m_movementflag -= ((byte)(uint)DCF); update_movementflag = true; @@ -1520,12 +1530,21 @@ namespace OpenSim.Region.Framework.Scenes // which occurs later in the main scene loop if (update_movementflag || (update_rotation && DCFlagKeyPressed)) { - // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); - // m_log.DebugFormat( - // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: In {0} adding velocity of {1} to {2}, umf = {3}, ur = {4}", +// m_scene.RegionInfo.RegionName, agent_control_v3, Name, update_movementflag, update_rotation); AddNewMovement(agent_control_v3); } +// else +// { +// if (!update_movementflag) +// { +// m_log.DebugFormat( +// "[SCENE PRESENCE]: In {0} ignoring requested update of {1} for {2} as update_movementflag = false", +// m_scene.RegionInfo.RegionName, agent_control_v3, Name); +// } +// } if (update_movementflag && m_parentID == 0) Animator.UpdateMovementAnimations(); -- cgit v1.1 From 795b56e695976575eacfd5505830a94f32ca2d28 Mon Sep 17 00:00:00 2001 From: Makopoppo Date: Sat, 27 Aug 2011 12:16:46 +0900 Subject: Related to #4689 - Adding missing null check for SceneObjectPart Signed-off-by: BlueWall --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 ++++++++ OpenSim/Region/Framework/Scenes/SceneGraph.cs | 14 ++++++++++---- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 9358e7b..addc20c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -223,6 +223,8 @@ namespace OpenSim.Region.Framework.Scenes // Retrieve group SceneObjectPart part = GetSceneObjectPart(primId); + if (part == null) + return new ArrayList(); SceneObjectGroup group = part.ParentGroup; if (null == group) { @@ -967,6 +969,8 @@ namespace OpenSim.Region.Framework.Scenes public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) { SceneObjectPart part = GetSceneObjectPart(localID); + if (part == null) + return; SceneObjectGroup group = part.ParentGroup; if (group != null) { @@ -2028,6 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes foreach (uint localID in localIDs) { SceneObjectPart part = GetSceneObjectPart(localID); + if (part == null) + continue; if (!groups.Contains(part.ParentGroup)) groups.Add(part.ParentGroup); } @@ -2073,6 +2079,8 @@ namespace OpenSim.Region.Framework.Scenes foreach (uint localID in localIDs) { SceneObjectPart part = GetSceneObjectPart(localID); + if (part == null) + continue; part.GetProperties(remoteClient); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index f40b373..0582586 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1546,8 +1546,11 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) { SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID); - part.ClickAction = Convert.ToByte(clickAction); - group.HasGroupChanged = true; + if (part != null) + { + part.ClickAction = Convert.ToByte(clickAction); + group.HasGroupChanged = true; + } } } } @@ -1560,8 +1563,11 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) { SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID); - part.Material = Convert.ToByte(material); - group.HasGroupChanged = true; + if (part != null) + { + part.Material = Convert.ToByte(material); + group.HasGroupChanged = true; + } } } } -- cgit v1.1 From 80a2b81d52de3c053ce00f1f54751c7a931dad23 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 26 Aug 2011 21:26:26 -0700 Subject: Add level of detail specification to optionally reduce the number of vertices in generated prim meshes Signed-off-by: BlueWall --- OpenSim/Region/Physics/Manager/IMesher.cs | 11 ++++++++ OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 36 +++++++++++++++++++++++---- 2 files changed, 42 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 1181b8d..3a9ca1b 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs @@ -38,6 +38,17 @@ namespace OpenSim.Region.Physics.Manager IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); } + // Values for level of detail to be passed to the mesher. + // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture) + // Lower level of detail reduces the number of vertices used to represent the meshed shape. + public enum LevelOfDetail + { + High = 32, + Medium = 16, + Low = 8, + VeryLow = 4 + } + public interface IVertex { } diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index e81b982..faecce4 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -336,7 +336,7 @@ namespace OpenSim.Region.Physics.Meshing } else { - if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, out coords, out faces)) + if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) return null; } @@ -616,7 +616,7 @@ namespace OpenSim.Region.Physics.Meshing /// Faces are added to this list by the method. /// true if coords and faces were successfully generated, false if not private bool GenerateCoordsAndFacesFromPrimShapeData( - string primName, PrimitiveBaseShape primShape, Vector3 size, out List coords, out List faces) + string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List coords, out List faces) { PrimMesh primMesh; coords = new List(); @@ -636,13 +636,30 @@ namespace OpenSim.Region.Physics.Meshing profileHollow = 0.95f; int sides = 4; + LevelOfDetail iLOD = (LevelOfDetail)lod; if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) sides = 3; else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) - sides = 24; + { + switch (iLOD) + { + case LevelOfDetail.High: sides = 24; break; + case LevelOfDetail.Medium: sides = 12; break; + case LevelOfDetail.Low: sides = 6; break; + case LevelOfDetail.VeryLow: sides = 3; break; + default: sides = 24; break; + } + } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) { // half circle, prim is a sphere - sides = 24; + switch (iLOD) + { + case LevelOfDetail.High: sides = 24; break; + case LevelOfDetail.Medium: sides = 12; break; + case LevelOfDetail.Low: sides = 6; break; + case LevelOfDetail.VeryLow: sides = 3; break; + default: sides = 24; break; + } profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; @@ -650,7 +667,16 @@ namespace OpenSim.Region.Physics.Meshing int hollowSides = sides; if (primShape.HollowShape == HollowShape.Circle) - hollowSides = 24; + { + switch (iLOD) + { + case LevelOfDetail.High: hollowSides = 24; break; + case LevelOfDetail.Medium: hollowSides = 12; break; + case LevelOfDetail.Low: hollowSides = 6; break; + case LevelOfDetail.VeryLow: hollowSides = 3; break; + default: hollowSides = 24; break; + } + } else if (primShape.HollowShape == HollowShape.Square) hollowSides = 4; else if (primShape.HollowShape == HollowShape.Triangle) -- cgit v1.1 From 18037d41c45b7a00170a7badddd3ef1d8ad2a25c Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 26 Aug 2011 20:51:05 -0700 Subject: Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape Signed-off-by: BlueWall --- OpenSim/Framework/PrimitiveBaseShape.cs | 61 ++++++++++++++++++++++++++ OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 63 +-------------------------- 2 files changed, 62 insertions(+), 62 deletions(-) diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index d873071..1b6a1d2 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -859,6 +859,67 @@ namespace OpenSim.Framework } } + public ulong GetMeshKey(Vector3 size, float lod) + { + ulong hash = 5381; + + hash = djb2(hash, this.PathCurve); + hash = djb2(hash, (byte)((byte)this.HollowShape | (byte)this.ProfileShape)); + hash = djb2(hash, this.PathBegin); + hash = djb2(hash, this.PathEnd); + hash = djb2(hash, this.PathScaleX); + hash = djb2(hash, this.PathScaleY); + hash = djb2(hash, this.PathShearX); + hash = djb2(hash, this.PathShearY); + hash = djb2(hash, (byte)this.PathTwist); + hash = djb2(hash, (byte)this.PathTwistBegin); + hash = djb2(hash, (byte)this.PathRadiusOffset); + hash = djb2(hash, (byte)this.PathTaperX); + hash = djb2(hash, (byte)this.PathTaperY); + hash = djb2(hash, this.PathRevolutions); + hash = djb2(hash, (byte)this.PathSkew); + hash = djb2(hash, this.ProfileBegin); + hash = djb2(hash, this.ProfileEnd); + hash = djb2(hash, this.ProfileHollow); + + // TODO: Separate scale out from the primitive shape data (after + // scaling is supported at the physics engine level) + byte[] scaleBytes = size.GetBytes(); + for (int i = 0; i < scaleBytes.Length; i++) + hash = djb2(hash, scaleBytes[i]); + + // Include LOD in hash, accounting for endianness + byte[] lodBytes = new byte[4]; + Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); + if (!BitConverter.IsLittleEndian) + { + Array.Reverse(lodBytes, 0, 4); + } + for (int i = 0; i < lodBytes.Length; i++) + hash = djb2(hash, lodBytes[i]); + + // include sculpt UUID + if (this.SculptEntry) + { + scaleBytes = this.SculptTexture.GetBytes(); + for (int i = 0; i < scaleBytes.Length; i++) + hash = djb2(hash, scaleBytes[i]); + } + + return hash; + } + + private ulong djb2(ulong hash, byte c) + { + return ((hash << 5) + hash) + (ulong)c; + } + + private ulong djb2(ulong hash, ushort c) + { + hash = ((hash << 5) + hash) + (ulong)((byte)c); + return ((hash << 5) + hash) + (ulong)(c >> 8); + } + public byte[] ExtraParamsToBytes() { // m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()"); diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index faecce4..53d5e4c 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -193,67 +193,6 @@ namespace OpenSim.Region.Physics.Meshing m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); } - private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) - { - ulong hash = 5381; - - hash = djb2(hash, pbs.PathCurve); - hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape)); - hash = djb2(hash, pbs.PathBegin); - hash = djb2(hash, pbs.PathEnd); - hash = djb2(hash, pbs.PathScaleX); - hash = djb2(hash, pbs.PathScaleY); - hash = djb2(hash, pbs.PathShearX); - hash = djb2(hash, pbs.PathShearY); - hash = djb2(hash, (byte)pbs.PathTwist); - hash = djb2(hash, (byte)pbs.PathTwistBegin); - hash = djb2(hash, (byte)pbs.PathRadiusOffset); - hash = djb2(hash, (byte)pbs.PathTaperX); - hash = djb2(hash, (byte)pbs.PathTaperY); - hash = djb2(hash, pbs.PathRevolutions); - hash = djb2(hash, (byte)pbs.PathSkew); - hash = djb2(hash, pbs.ProfileBegin); - hash = djb2(hash, pbs.ProfileEnd); - hash = djb2(hash, pbs.ProfileHollow); - - // TODO: Separate scale out from the primitive shape data (after - // scaling is supported at the physics engine level) - byte[] scaleBytes = size.GetBytes(); - for (int i = 0; i < scaleBytes.Length; i++) - hash = djb2(hash, scaleBytes[i]); - - // Include LOD in hash, accounting for endianness - byte[] lodBytes = new byte[4]; - Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); - if (!BitConverter.IsLittleEndian) - { - Array.Reverse(lodBytes, 0, 4); - } - for (int i = 0; i < lodBytes.Length; i++) - hash = djb2(hash, lodBytes[i]); - - // include sculpt UUID - if (pbs.SculptEntry) - { - scaleBytes = pbs.SculptTexture.GetBytes(); - for (int i = 0; i < scaleBytes.Length; i++) - hash = djb2(hash, scaleBytes[i]); - } - - return hash; - } - - private ulong djb2(ulong hash, byte c) - { - return ((hash << 5) + hash) + (ulong)c; - } - - private ulong djb2(ulong hash, ushort c) - { - hash = ((hash << 5) + hash) + (ulong)((byte)c); - return ((hash << 5) + hash) + (ulong)(c >> 8); - } - /// /// Add a submesh to an existing list of coords and faces. /// @@ -777,7 +716,7 @@ namespace OpenSim.Region.Physics.Meshing // If this mesh has been created already, return it instead of creating another copy // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory - key = GetMeshKey(primShape, size, lod); + key = primShape.GetMeshKey(size, lod); if (m_uniqueMeshes.TryGetValue(key, out mesh)) return mesh; -- cgit v1.1