From 62325829ecab7d956416ff0450faa3f90f267e6c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 19 Jul 2011 05:14:58 +0100 Subject: comment out all kinds of debugging guff --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 10 +++--- .../Region/Framework/Scenes/SceneObjectGroup.cs | 30 +++++++++--------- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 ++++---- OpenSim/Region/Framework/Scenes/UndoState.cs | 36 +++++++++++----------- 4 files changed, 44 insertions(+), 44 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 00115cc..a34ad62 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (multipleupdate.AgentData.SessionID != SessionId) return false; - m_log.DebugFormat( - "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); +// m_log.DebugFormat( +// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); Scene tScene = (Scene)m_scene; @@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP } else { - m_log.DebugFormat( - "[CLIENT]: Processing block {0} type {1} for {2} {3}", - i, block.Type, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[CLIENT]: Processing block {0} type {1} for {2} {3}", +// i, block.Type, part.Name, part.LocalId); // // Do this once since fetch parts creates a new array. // SceneObjectPart[] parts = part.ParentGroup.Parts; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d653e66..0eaed91 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3015,9 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void UpdateRootRotation(Quaternion rot) { - m_log.DebugFormat( - "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", - Name, LocalId, rot); +// m_log.DebugFormat( +// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", +// Name, LocalId, rot); Quaternion axRot = rot; Quaternion oldParentRot = m_rootPart.RotationOffset; @@ -3050,21 +3050,21 @@ namespace OpenSim.Region.Framework.Scenes } } - for (int i = 0; i < parts.Length; i++) - { - SceneObjectPart childpart = parts[i]; - if (childpart != m_rootPart) - { -// childpart.IgnoreUndoUpdate = false; -// childpart.StoreUndoState(); - } - } +// for (int i = 0; i < parts.Length; i++) +// { +// SceneObjectPart childpart = parts[i]; +// if (childpart != m_rootPart) +// { +//// childpart.IgnoreUndoUpdate = false; +//// childpart.StoreUndoState(); +// } +// } m_rootPart.ScheduleTerseUpdate(); - m_log.DebugFormat( - "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", - Name, LocalId, rot); +// m_log.DebugFormat( +// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", +// Name, LocalId, rot); } #endregion diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c3aca15..0357cf9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3705,9 +3705,9 @@ namespace OpenSim.Region.Framework.Scenes m_undo.Push(nUndo); - m_log.DebugFormat( - "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", - Name, LocalId, forGroup, m_undo.Count); +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", +// Name, LocalId, forGroup, m_undo.Count); } } } @@ -3740,9 +3740,9 @@ namespace OpenSim.Region.Framework.Scenes { lock (m_undo) { - m_log.DebugFormat( - "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", - Name, LocalId, m_undo.Count); +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", +// Name, LocalId, m_undo.Count); if (m_undo.Count > 0) { diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index dc509d9..b013d68 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs @@ -64,32 +64,32 @@ namespace OpenSim.Region.Framework.Scenes else Position = part.OffsetPosition; - m_log.DebugFormat( - "[UNDO STATE]: Storing undo position {0} for root part", Position); +// m_log.DebugFormat( +// "[UNDO STATE]: Storing undo position {0} for root part", Position); Rotation = part.RotationOffset; - m_log.DebugFormat( - "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); +// m_log.DebugFormat( +// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); Scale = part.Shape.Scale; - m_log.DebugFormat( - "[UNDO STATE]: Storing undo scale {0} for root part", Scale); +// m_log.DebugFormat( +// "[UNDO STATE]: Storing undo scale {0} for root part", Scale); } else { Position = part.OffsetPosition; - m_log.DebugFormat( - "[UNDO STATE]: Storing undo position {0} for child part", Position); +// m_log.DebugFormat( +// "[UNDO STATE]: Storing undo position {0} for child part", Position); Rotation = part.RotationOffset; - m_log.DebugFormat( - "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); +// m_log.DebugFormat( +// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); Scale = part.Shape.Scale; - m_log.DebugFormat( - "[UNDO STATE]: Storing undo scale {0} for child part", Scale); +// m_log.DebugFormat( +// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); } } } @@ -134,9 +134,9 @@ namespace OpenSim.Region.Framework.Scenes if (part.ParentID == 0) { - m_log.DebugFormat( - "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", - Position, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", +// Position, part.Name, part.LocalId); if (Position != Vector3.Zero) { @@ -146,9 +146,9 @@ namespace OpenSim.Region.Framework.Scenes part.OffsetPosition = Position; } - m_log.DebugFormat( - "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", - part.RotationOffset, Rotation, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", +// part.RotationOffset, Rotation, part.Name, part.LocalId); if (ForGroup) part.UpdateRotation(Rotation); 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