From 5e0fa2a7587ebf70482e32e4227813c9b820f484 Mon Sep 17 00:00:00 2001 From: onefang Date: Thu, 18 Jul 2019 05:16:15 +1000 Subject: OpenSim changed the way FSAssets directory structure works by default, sort that out. Otherwise updating from 0.8 to 0.9 with FSAssets will fail to find new assets. --- OpenSim/Services/FSAssetService/FSAssetService.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/OpenSim/Services/FSAssetService/FSAssetService.cs b/OpenSim/Services/FSAssetService/FSAssetService.cs index 4d47589..27b04f7 100644 --- a/OpenSim/Services/FSAssetService/FSAssetService.cs +++ b/OpenSim/Services/FSAssetService/FSAssetService.cs @@ -186,7 +186,18 @@ namespace OpenSim.Services.FSAssetService throw new Exception("Configuration error"); } + // OSGrid format is /3/3/, OpenSims default format is /2/2/2/4/. Try to figure out which we have. + List dirs = new List(Directory.EnumerateDirectories(m_FSBase)); + foreach (var dir in dirs) + { + if (3 == dir.Substring(dir.LastIndexOf(Path.DirectorySeparatorChar) + 1).Length) + { + m_useOsgridFormat = true; + break; + } + } m_useOsgridFormat = assetConfig.GetBoolean("UseOsgridFormat", m_useOsgridFormat); + m_log.InfoFormat("[FSASSETS]: UseOsgridFormat is {0}", m_useOsgridFormat); // Default is to show stats to retain original behaviour m_showStats = assetConfig.GetBoolean("ShowConsoleStats", m_showStats); -- cgit v1.1