From 588361e2a2398b963871762c2b5485c6a086cf47 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 23 Oct 2009 01:02:36 -0700 Subject: Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed --- .../Region/ClientStack/LindenUDP/LLClientView.cs | 141 +++++++++--------- .../CoreModules/Avatar/Combat/CombatModule.cs | 8 +- .../CoreModules/Avatar/Dialog/DialogModule.cs | 17 ++- .../World/Estate/EstateManagementModule.cs | 7 +- OpenSim/Region/Framework/Scenes/Scene.cs | 25 ++-- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 160 +++++++++++---------- OpenSim/Region/Framework/Scenes/SceneManager.cs | 53 +++---- .../Region/Framework/Scenes/SceneObjectGroup.cs | 4 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 121 ++++++++-------- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 21 +-- .../Shared/Api/Implementation/LSL_Api.cs | 8 +- .../Api/Implementation/Plugins/SensorRepeat.cs | 13 +- .../Region/UserStatistics/ActiveConnectionsAJAX.cs | 14 +- 13 files changed, 308 insertions(+), 284 deletions(-) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5acf25f..e81ff4b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4434,6 +4434,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP protected virtual void RegisterLocalPacketHandlers() { AddLocalPacketHandler(PacketType.LogoutRequest, Logout); + AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate); AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); @@ -4446,6 +4447,75 @@ namespace OpenSim.Region.ClientStack.LindenUDP #region Packet Handlers + private bool HandleAgentUpdate(IClientAPI sener, Packet Pack) + { + if (OnAgentUpdate != null) + { + bool update = false; + AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; + + #region Packet Session and User Check + if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) + return false; + #endregion + + AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; + + // We can only check when we have something to check + // against. + + if (lastarg != null) + { + update = + ( + (x.BodyRotation != lastarg.BodyRotation) || + (x.CameraAtAxis != lastarg.CameraAtAxis) || + (x.CameraCenter != lastarg.CameraCenter) || + (x.CameraLeftAxis != lastarg.CameraLeftAxis) || + (x.CameraUpAxis != lastarg.CameraUpAxis) || + (x.ControlFlags != lastarg.ControlFlags) || + (x.Far != lastarg.Far) || + (x.Flags != lastarg.Flags) || + (x.State != lastarg.State) || + (x.HeadRotation != lastarg.HeadRotation) || + (x.SessionID != lastarg.SessionID) || + (x.AgentID != lastarg.AgentID) + ); + } + else + update = true; + + // These should be ordered from most-likely to + // least likely to change. I've made an initial + // guess at that. + + if (update) + { + AgentUpdateArgs arg = new AgentUpdateArgs(); + arg.AgentID = x.AgentID; + arg.BodyRotation = x.BodyRotation; + arg.CameraAtAxis = x.CameraAtAxis; + arg.CameraCenter = x.CameraCenter; + arg.CameraLeftAxis = x.CameraLeftAxis; + arg.CameraUpAxis = x.CameraUpAxis; + arg.ControlFlags = x.ControlFlags; + arg.Far = x.Far; + arg.Flags = x.Flags; + arg.HeadRotation = x.HeadRotation; + arg.SessionID = x.SessionID; + arg.State = x.State; + UpdateAgent handlerAgentUpdate = OnAgentUpdate; + lastarg = arg; // save this set of arguments for nexttime + if (handlerAgentUpdate != null) + OnAgentUpdate(this, arg); + + handlerAgentUpdate = null; + } + } + + return true; + } + private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) { MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack; @@ -5631,77 +5701,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP break; - case PacketType.AgentUpdate: - if (OnAgentUpdate != null) - { - bool update = false; - AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; - - #region Packet Session and User Check - if (m_checkPackets) - { - if (agenUpdate.AgentData.SessionID != SessionId || - agenUpdate.AgentData.AgentID != AgentId) - break; - } - #endregion - - AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; - - // We can only check when we have something to check - // against. - - if (lastarg != null) - { - update = - ( - (x.BodyRotation != lastarg.BodyRotation) || - (x.CameraAtAxis != lastarg.CameraAtAxis) || - (x.CameraCenter != lastarg.CameraCenter) || - (x.CameraLeftAxis != lastarg.CameraLeftAxis) || - (x.CameraUpAxis != lastarg.CameraUpAxis) || - (x.ControlFlags != lastarg.ControlFlags) || - (x.Far != lastarg.Far) || - (x.Flags != lastarg.Flags) || - (x.State != lastarg.State) || - (x.HeadRotation != lastarg.HeadRotation) || - (x.SessionID != lastarg.SessionID) || - (x.AgentID != lastarg.AgentID) - ); - } - else - update = true; - - // These should be ordered from most-likely to - // least likely to change. I've made an initial - // guess at that. - - if (update) - { - AgentUpdateArgs arg = new AgentUpdateArgs(); - arg.AgentID = x.AgentID; - arg.BodyRotation = x.BodyRotation; - arg.CameraAtAxis = x.CameraAtAxis; - arg.CameraCenter = x.CameraCenter; - arg.CameraLeftAxis = x.CameraLeftAxis; - arg.CameraUpAxis = x.CameraUpAxis; - arg.ControlFlags = x.ControlFlags; - arg.Far = x.Far; - arg.Flags = x.Flags; - arg.HeadRotation = x.HeadRotation; - arg.SessionID = x.SessionID; - arg.State = x.State; - UpdateAgent handlerAgentUpdate = OnAgentUpdate; - lastarg = arg; // save this set of arguments for nexttime - if (handlerAgentUpdate != null) - OnAgentUpdate(this, arg); - - handlerAgentUpdate = null; - } - - } - break; - case PacketType.AgentAnimation: AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 9387bce..61b6d65 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs @@ -96,12 +96,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule else { bool foundResult = false; - string resultstring = ""; - List allav = DeadAvatar.Scene.GetScenePresences(); + string resultstring = String.Empty; + ScenePresence[] allav = DeadAvatar.Scene.GetScenePresences(); try { - foreach (ScenePresence av in allav) + for (int i = 0; i < allav.Length; i++) { + ScenePresence av = allav[i]; + if (av.LocalId == killerObjectLocalID) { av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname); diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index ebebaf9..72ec869 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs @@ -85,10 +85,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendAlertToUser(string firstName, string lastName, string message, bool modal) { - List presenceList = m_scene.GetScenePresences(); + ScenePresence[] presenceList = m_scene.GetScenePresences(); - foreach (ScenePresence presence in presenceList) + for (int i = 0; i < presenceList.Length; i++) { + ScenePresence presence = presenceList[i]; + if (presence.Firstname == firstName && presence.Lastname == lastName) { presence.ControllingClient.SendAgentAlertMessage(message, modal); @@ -99,10 +101,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendGeneralAlert(string message) { - List presenceList = m_scene.GetScenePresences(); + ScenePresence[] presenceList = m_scene.GetScenePresences(); - foreach (ScenePresence presence in presenceList) + for (int i = 0; i < presenceList.Length; i++) { + ScenePresence presence = presenceList[i]; + if (!presence.IsChildAgent) presence.ControllingClient.SendAlertMessage(message); } @@ -150,10 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendNotificationToUsersInRegion( UUID fromAvatarID, string fromAvatarName, string message) { - List presenceList = m_scene.GetScenePresences(); + ScenePresence[] presences = m_scene.GetScenePresences(); - foreach (ScenePresence presence in presenceList) + for (int i = 0; i < presences.Length; i++) { + ScenePresence presence = presences[i]; if (!presence.IsChildAgent) presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); } diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 3bb162e..e3a395e 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -414,9 +414,12 @@ namespace OpenSim.Region.CoreModules.World.Estate private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) { // Get a fresh list that will not change as people get teleported away - List prescences = m_scene.GetScenePresences(); - foreach (ScenePresence p in prescences) + ScenePresence[] presences = m_scene.GetScenePresences(); + + for (int i = 0; i < presences.Length; i++) { + ScenePresence p = presences[i]; + if (p.UUID != senderID) { // make sure they are still there, we could be working down a long list diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4b87f92..d5e3445 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -253,7 +253,7 @@ namespace OpenSim.Region.Framework.Scenes protected int m_fps = 10; protected int m_frame = 0; protected float m_timespan = 0.089f; - protected DateTime m_lastupdate = DateTime.Now; + protected DateTime m_lastupdate = DateTime.UtcNow; private int m_update_physics = 1; private int m_update_entitymovement = 1; @@ -1014,7 +1014,7 @@ namespace OpenSim.Region.Framework.Scenes //#endif maintc = Environment.TickCount; - TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; + TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; float physicsFPS = 0; frameMS = Environment.TickCount; @@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes } m_timedilation = tmpval; - m_lastupdate = DateTime.Now; + m_lastupdate = DateTime.UtcNow; } maintc = Environment.TickCount - maintc; maintc = (int)(m_timespan * 1000) - maintc; @@ -3496,9 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) { ScenePresence presence; - - lock (m_sceneGraph.ScenePresences) - m_sceneGraph.ScenePresences.TryGetValue(agentID, out presence); + m_sceneGraph.TryGetAvatar(agentID, out presence); if (presence != null) { @@ -3709,8 +3707,7 @@ namespace OpenSim.Region.Framework.Scenes Vector3 lookAt, uint teleportFlags) { ScenePresence sp; - lock (m_sceneGraph.ScenePresences) - m_sceneGraph.ScenePresences.TryGetValue(remoteClient.AgentId, out sp); + m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp); if (sp != null) { @@ -4112,7 +4109,7 @@ namespace OpenSim.Region.Framework.Scenes /// This list is a new object, so it can be iterated over without locking. /// /// - public List GetScenePresences() + public ScenePresence[] GetScenePresences() { return m_sceneGraph.GetScenePresences(); } @@ -4159,15 +4156,13 @@ namespace OpenSim.Region.Framework.Scenes public void ForEachScenePresence(Action action) { // We don't want to try to send messages if there are no avatars. - if (m_sceneGraph != null && m_sceneGraph.ScenePresences != null) + if (m_sceneGraph != null) { try { - List presenceList = GetScenePresences(); - foreach (ScenePresence presence in presenceList) - { - action(presence); - } + ScenePresence[] presences = GetScenePresences(); + for (int i = 0; i < presences.Length; i++) + action(presences[i]); } catch (Exception e) { diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index deee6c3..db055f9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -66,7 +66,9 @@ namespace OpenSim.Region.Framework.Scenes #region Fields - protected internal Dictionary ScenePresences = new Dictionary(); + protected Dictionary m_scenePresences = new Dictionary(); + protected ScenePresence[] m_scenePresenceArray = new ScenePresence[0]; + // SceneObjects is not currently populated or used. //public Dictionary SceneObjects; protected internal EntityManager Entities = new EntityManager(); @@ -126,10 +128,12 @@ namespace OpenSim.Region.Framework.Scenes protected internal void Close() { - lock (ScenePresences) + lock (m_scenePresences) { - ScenePresences.Clear(); + m_scenePresences.Clear(); + m_scenePresenceArray = new ScenePresence[0]; } + lock (m_dictionary_lock) { SceneObjectGroupsByFullID.Clear(); @@ -157,11 +161,9 @@ namespace OpenSim.Region.Framework.Scenes protected internal void UpdatePresences() { - List updateScenePresences = GetScenePresences(); - foreach (ScenePresence pres in updateScenePresences) - { - pres.Update(); - } + ScenePresence[] updateScenePresences = GetScenePresences(); + for (int i = 0; i < updateScenePresences.Length; i++) + updateScenePresences[i].Update(); } protected internal float UpdatePhysics(double elapsed) @@ -190,15 +192,9 @@ namespace OpenSim.Region.Framework.Scenes protected internal void UpdateScenePresenceMovement() { - List moveEntities = GetScenePresences(); - - foreach (EntityBase entity in moveEntities) - { - //cfk. This throws occaisional exceptions on a heavily used region - //and I added this null check to try to preclude the exception. - if (entity != null) - entity.UpdateMovement(); - } + ScenePresence[] moveEntities = GetScenePresences(); + for (int i = 0; i < moveEntities.Length; i++) + moveEntities[i].UpdateMovement(); } #endregion @@ -645,9 +641,34 @@ namespace OpenSim.Region.Framework.Scenes Entities[presence.UUID] = presence; - lock (ScenePresences) + lock (m_scenePresences) { - ScenePresences[presence.UUID] = presence; + if (!m_scenePresences.ContainsKey(presence.UUID)) + { + m_scenePresences.Add(presence.UUID, presence); + + // Create a new array of ScenePresence references + int oldLength = m_scenePresenceArray.Length; + ScenePresence[] newArray = new ScenePresence[oldLength + 1]; + Array.Copy(m_scenePresenceArray, newArray, oldLength); + newArray[oldLength] = presence; + m_scenePresenceArray = newArray; + } + else + { + m_scenePresences[presence.UUID] = presence; + + // Do a linear search through the array of ScenePresence references + // and update the modified entry + for (int i = 0; i < m_scenePresenceArray.Length; i++) + { + if (m_scenePresenceArray[i].UUID == presence.UUID) + { + m_scenePresenceArray[i] = presence; + break; + } + } + } } } @@ -663,16 +684,30 @@ namespace OpenSim.Region.Framework.Scenes agentID); } - lock (ScenePresences) + lock (m_scenePresences) { - if (!ScenePresences.Remove(agentID)) + if (m_scenePresences.Remove(agentID)) + { + // Copy all of the elements from the previous array + // into the new array except the removed element + int oldLength = m_scenePresenceArray.Length; + ScenePresence[] newArray = new ScenePresence[oldLength - 1]; + int j = 0; + for (int i = 0; i < m_scenePresenceArray.Length; i++) + { + ScenePresence presence = m_scenePresenceArray[i]; + if (presence.UUID != agentID) + { + newArray[j] = presence; + ++j; + } + } + m_scenePresenceArray = newArray; + } + else { m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); } -// else -// { -// m_log.InfoFormat("[SCENE] Removed scene presence {0} from scene presences list", agentID); -// } } } @@ -704,20 +739,21 @@ namespace OpenSim.Region.Framework.Scenes public void RecalculateStats() { - List SPList = GetScenePresences(); + ScenePresence[] presences = GetScenePresences(); int rootcount = 0; int childcount = 0; - foreach (ScenePresence user in SPList) + for (int i = 0; i < presences.Length; i++) { + ScenePresence user = presences[i]; if (user.IsChildAgent) - childcount++; + ++childcount; else - rootcount++; + ++rootcount; } + m_numRootAgents = rootcount; m_numChildAgents = childcount; - } public int GetChildAgentCount() @@ -767,12 +803,9 @@ namespace OpenSim.Region.Framework.Scenes /// locking is required to iterate over it. /// /// - protected internal List GetScenePresences() + protected internal ScenePresence[] GetScenePresences() { - lock (ScenePresences) - { - return new List(ScenePresences.Values); - } + return m_scenePresenceArray; } protected internal List GetAvatars() @@ -817,14 +850,13 @@ namespace OpenSim.Region.Framework.Scenes // No locking of scene presences here since we're passing back a list... List result = new List(); - List ScenePresencesList = GetScenePresences(); + ScenePresence[] scenePresences = GetScenePresences(); - foreach (ScenePresence avatar in ScenePresencesList) + for (int i = 0; i < scenePresences.Length; i++) { + ScenePresence avatar = scenePresences[i]; if (filter(avatar)) - { result.Add(avatar); - } } return result; @@ -839,9 +871,9 @@ namespace OpenSim.Region.Framework.Scenes { ScenePresence sp; - lock (ScenePresences) + lock (m_scenePresences) { - ScenePresences.TryGetValue(agentID, out sp); + m_scenePresences.TryGetValue(agentID, out sp); } return sp; @@ -1000,48 +1032,24 @@ namespace OpenSim.Region.Framework.Scenes protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) { - ScenePresence presence; - - lock (ScenePresences) - { - if (ScenePresences.TryGetValue(avatarId, out presence)) - { - avatar = presence; - return true; - - //if (!presence.IsChildAgent) - //{ - // avatar = presence; - // return true; - //} - //else - //{ - // m_log.WarnFormat( - // "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", - // avatarId, m_parentScene.RegionInfo.RegionName); - //} - } - } - - avatar = null; - return false; + lock (m_scenePresences) + return m_scenePresences.TryGetValue(avatarId, out avatar); } protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) { - lock (ScenePresences) + ScenePresence[] presences = GetScenePresences(); + + for (int i = 0; i < presences.Length; i++) { - foreach (ScenePresence presence in ScenePresences.Values) + ScenePresence presence = presences[i]; + + if (!presence.IsChildAgent) { - if (!presence.IsChildAgent) + if (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0) { - string name = presence.ControllingClient.Name; - - if (String.Compare(avatarName, name, true) == 0) - { - avatar = presence; - return true; - } + avatar = presence; + return true; } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 3097929..dfaa7ea 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -411,41 +411,46 @@ namespace OpenSim.Region.Framework.Scenes /// public void SetDebugPacketLevelOnCurrentScene(int newDebug) { - ForEachCurrentScene(delegate(Scene scene) - { - List scenePresences = scene.GetScenePresences(); + ForEachCurrentScene( + delegate(Scene scene) + { + ScenePresence[] scenePresences = scene.GetScenePresences(); + + for (int i = 0; i < scenePresences.Length; i++) + { + ScenePresence scenePresence = scenePresences[i]; - foreach (ScenePresence scenePresence in scenePresences) - { - if (!scenePresence.IsChildAgent) - { - m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", - scenePresence.Firstname, - scenePresence.Lastname, - newDebug); + if (!scenePresence.IsChildAgent) + { + m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", + scenePresence.Firstname, + scenePresence.Lastname, + newDebug); - scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); - } - } - }); + scenePresence.ControllingClient.SetDebugPacketLevel(newDebug); + } + } + } + ); } public List GetCurrentSceneAvatars() { List avatars = new List(); - ForEachCurrentScene(delegate(Scene scene) - { - List scenePresences = scene.GetScenePresences(); - - foreach (ScenePresence scenePresence in scenePresences) + ForEachCurrentScene( + delegate(Scene scene) { - if (!scenePresence.IsChildAgent) + ScenePresence[] scenePresences = scene.GetScenePresences(); + + for (int i = 0; i < scenePresences.Length; i++) { - avatars.Add(scenePresence); + ScenePresence scenePresence = scenePresences[i]; + if (!scenePresence.IsChildAgent) + avatars.Add(scenePresence); } } - }); + ); return avatars; } @@ -456,7 +461,7 @@ namespace OpenSim.Region.Framework.Scenes ForEachCurrentScene(delegate(Scene scene) { - List scenePresences = scene.GetScenePresences(); + ScenePresence[] scenePresences = scene.GetScenePresences(); presences.AddRange(scenePresences); }); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 69b3ded..4f19761 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1182,8 +1182,8 @@ namespace OpenSim.Region.Framework.Scenes { // part.Inventory.RemoveScriptInstances(); - List avatars = Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { if (avatars[i].ParentID == LocalId) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 32171a0..7193002 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1077,8 +1077,8 @@ if (m_shape != null) { private void SendObjectPropertiesToClient(UUID AgentID) { - List avatars = m_parentGroup.Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { // Ugly reference :( if (avatars[i].UUID == AgentID) @@ -1140,8 +1140,8 @@ if (m_shape != null) { /// public void AddFullUpdateToAllAvatars() { - List avatars = m_parentGroup.Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { avatars[i].SceneViewer.QueuePartForUpdate(this); } @@ -1165,8 +1165,8 @@ if (m_shape != null) { /// Terse updates public void AddTerseUpdateToAllAvatars() { - List avatars = m_parentGroup.Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { avatars[i].SceneViewer.QueuePartForUpdate(this); } @@ -1894,24 +1894,24 @@ if (m_shape != null) { } else { - List avlist = m_parentGroup.Scene.GetScenePresences(); - if (avlist != null) + ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); + + for (int i = 0; i < avlist.Length; i++) { - foreach (ScenePresence av in avlist) + ScenePresence av = avlist[i]; + + if (av.LocalId == localId) { - if (av.LocalId == localId) - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.ControllingClient.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); } } } @@ -1965,26 +1965,25 @@ if (m_shape != null) { } else { - List avlist = m_parentGroup.Scene.GetScenePresences(); - if (avlist != null) + ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); + + for (int i = 0; i < avlist.Length; i++) { - foreach (ScenePresence av in avlist) + ScenePresence av = avlist[i]; + + if (av.LocalId == localId) { - if (av.LocalId == localId) - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); } - } } } @@ -2035,24 +2034,24 @@ if (m_shape != null) { } else { - List avlist = m_parentGroup.Scene.GetScenePresences(); - if (avlist != null) + ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); + + for (int i = 0; i < avlist.Length; i++) { - foreach (ScenePresence av in avlist) + ScenePresence av = avlist[i]; + + if (av.LocalId == localId) { - if (av.LocalId == localId) - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); } } } @@ -2312,8 +2311,8 @@ if (m_shape != null) { /// public void SendFullUpdateToAllClients() { - List avatars = m_parentGroup.Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { // Ugly reference :( m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, @@ -2323,8 +2322,8 @@ if (m_shape != null) { public void SendFullUpdateToAllClientsExcept(UUID agentID) { - List avatars = m_parentGroup.Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { // Ugly reference :( if (avatars[i].UUID != agentID) @@ -2467,8 +2466,8 @@ if (m_shape != null) { /// public void SendTerseUpdateToAllClients() { - List avatars = m_parentGroup.Scene.GetScenePresences(); - for (int i = 0; i < avatars.Count; i++) + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); + for (int i = 0; i < avatars.Length; i++) { SendTerseUpdateToClient(avatars[i].ControllingClient); } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ccfffe7..77706ac 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -869,14 +869,16 @@ namespace OpenSim.Region.Framework.Scenes m_isChildAgent = false; - List AnimAgents = m_scene.GetScenePresences(); - foreach (ScenePresence p in AnimAgents) + ScenePresence[] animAgents = m_scene.GetScenePresences(); + for (int i = 0; i < animAgents.Length; i++) { - if (p != this) - p.SendAnimPackToClient(ControllingClient); + ScenePresence presence = animAgents[i]; + + if (presence != this) + presence.SendAnimPackToClient(ControllingClient); } - m_scene.EventManager.TriggerOnMakeRootAgent(this); + m_scene.EventManager.TriggerOnMakeRootAgent(this); } /// @@ -2533,9 +2535,12 @@ namespace OpenSim.Region.Framework.Scenes { m_perfMonMS = Environment.TickCount; - List avatars = m_scene.GetScenePresences(); - foreach (ScenePresence avatar in avatars) + ScenePresence[] avatars = m_scene.GetScenePresences(); + + for (int i = 0; i < avatars.Length; i++) { + ScenePresence avatar = avatars[i]; + // only send if this is the root (children are only "listening posts" in a foreign region) if (!IsChildAgent) { @@ -2553,7 +2558,7 @@ namespace OpenSim.Region.Framework.Scenes } } - m_scene.StatsReporter.AddAgentUpdates(avatars.Count); + m_scene.StatsReporter.AddAgentUpdates(avatars.Length); m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); //SendAnimPack(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 669189d..56d4d28 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -7227,13 +7227,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Integer llGetNumberOfPrims() { m_host.AddScriptLPS(1); - List presences = World.GetScenePresences(); - if (presences.Count == 0) + ScenePresence[] presences = World.GetScenePresences(); + if (presences.Length == 0) return 0; int avatarCount = 0; - foreach (ScenePresence presence in presences) + for (int i = 0; i < presences.Length; i++) { + ScenePresence presence = presences[i]; + if (!presence.IsChildAgent && presence.ParentID != 0) { if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a09c8db..ee01c3c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -404,7 +404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins private List doAgentSensor(SenseRepeatClass ts) { - List Presences; + List presences; List sensedEntities = new List(); // If this is an avatar sense by key try to get them directly @@ -414,16 +414,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); if (p == null) return sensedEntities; - Presences = new List(); - Presences.Add(p); + presences = new List(); + presences.Add(p); } else { - Presences = m_CmdManager.m_ScriptEngine.World.GetScenePresences(); + presences = new List(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); } // If nobody about quit fast - if (Presences.Count == 0) + if (presences.Count == 0) return sensedEntities; SceneObjectPart SensePoint = ts.host; @@ -440,8 +440,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Vector3 toRegionPos; double dis; - foreach (ScenePresence presence in Presences) + for (int i = 0; i < presences.Count; i++) { + ScenePresence presence = presences[i]; bool keep = true; if (presence.IsDeleted) diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs index d7c39a3..704b74f 100644 --- a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs +++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs @@ -68,11 +68,11 @@ namespace OpenSim.Region.UserStatistics HTMLUtil.OL_O(ref output, ""); foreach (Scene scene in all_scenes) { - List avatarInScene = scene.GetScenePresences(); + ScenePresence[] avatarInScene = scene.GetScenePresences(); - HTMLUtil.LI_O(ref output, ""); + HTMLUtil.LI_O(ref output, String.Empty); output.Append(scene.RegionInfo.RegionName); - HTMLUtil.OL_O(ref output, ""); + HTMLUtil.OL_O(ref output, String.Empty); foreach (ScenePresence av in avatarInScene) { Dictionary queues = new Dictionary(); @@ -81,7 +81,7 @@ namespace OpenSim.Region.UserStatistics IStatsCollector isClient = (IStatsCollector) av.ControllingClient; queues = decodeQueueReport(isClient.Report()); } - HTMLUtil.LI_O(ref output, ""); + HTMLUtil.LI_O(ref output, String.Empty); output.Append(av.Name); output.Append("      "); output.Append((av.IsChildAgent ? "Child" : "Root")); @@ -96,12 +96,12 @@ namespace OpenSim.Region.UserStatistics (int) av.AbsolutePosition.Z)); } Dictionary throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); - - HTMLUtil.UL_O(ref output, ""); + + HTMLUtil.UL_O(ref output, String.Empty); foreach (string throttlename in throttles.Keys) { - HTMLUtil.LI_O(ref output, ""); + HTMLUtil.LI_O(ref output, String.Empty); output.Append(throttlename); output.Append(":"); output.Append(throttles[throttlename].ToString()); -- cgit v1.1