From 562a3cb3389ae67e6f7e63c7bf1ff9b882e358a9 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 10 Apr 2014 06:53:36 -0700 Subject: BulletSim: small tweek to avatar height reduce feet embedded into prims. This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment). --- OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 +- bin/OpenSimDefaults.ini | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 4d14a9e..c977a5d 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -577,7 +577,7 @@ public static class BSParam new ParameterDefn("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", 0f ), new ParameterDefn("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", - -0.1f ), + 0f ), new ParameterDefn("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground", 0f ), new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6d756a8..2a92fbc 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1016,7 +1016,7 @@ ; Avatar physics height adjustments. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height AvatarHeightLowFudge = 0 ; Adjustment at low end of height range - AvatarHeightMidFudge = -0.1 ; Adjustment at mid point of avatar height range + AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range AvatarHeightHighFudge = 0 ; Adjustment at high end of height range ; Default linkset implmentation -- cgit v1.1