From 561f24156476041bdcd2ef2fdccd296a4127d0b0 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 27 Mar 2009 18:13:34 +0000
Subject: * minor: move RegionSettingsSerializer into
OpenSim.Framework.Serialization
---
.../External/RegionSettingsSerializer.cs | 254 ++++++++++++++++++++
.../World/Archiver/ArchiveReadRequest.cs | 1 +
.../World/Archiver/ArchiveWriteRequestExecution.cs | 1 +
.../World/Archiver/RegionSettingsSerializer.cs | 257 ---------------------
bin/OpenSim.ini.example | 8 +-
5 files changed, 260 insertions(+), 261 deletions(-)
create mode 100644 OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
delete mode 100644 OpenSim/Region/CoreModules/World/Archiver/RegionSettingsSerializer.cs
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
new file mode 100644
index 0000000..3ee9e1b
--- /dev/null
+++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
@@ -0,0 +1,254 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.IO;
+using System.Text;
+using System.Xml;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Framework.Serialization.External
+{
+ ///
+ /// Serialize and deserialize region settings for an archive file format.
+ ///
+ /// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
+ /// a file format rather than an object serialization.
+ public class RegionSettingsSerializer
+ {
+ protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
+
+ ///
+ /// Deserialize region settings
+ ///
+ ///
+ ///
+ ///
+ public static RegionSettings Deserialize(byte[] serializedSettings)
+ {
+ return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
+ }
+
+ ///
+ /// Deserialize region settings
+ ///
+ ///
+ ///
+ ///
+ public static RegionSettings Deserialize(string serializedSettings)
+ {
+ RegionSettings settings = new RegionSettings();
+
+ StringReader sr = new StringReader(serializedSettings);
+ XmlTextReader xtr = new XmlTextReader(sr);
+
+ xtr.ReadStartElement("RegionSettings");
+
+ xtr.ReadStartElement("General");
+
+ while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
+ {
+ switch (xtr.Name)
+ {
+ case "AllowDamage":
+ settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "AllowLandResell":
+ settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "AllowLandJoinDivide":
+ settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "BlockFly":
+ settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "BlockLandShowInSearch":
+ settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "BlockTerraform":
+ settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "DisableCollisions":
+ settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "DisablePhysics":
+ settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "DisableScripts":
+ settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "MaturityRating":
+ settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "RestrictPushing":
+ settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "AgentLimit":
+ settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ObjectBonus":
+ settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ }
+ }
+
+ xtr.ReadEndElement();
+ xtr.ReadStartElement("GroundTextures");
+
+ while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
+ {
+ switch (xtr.Name)
+ {
+ case "Texture1":
+ settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "Texture2":
+ settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "Texture3":
+ settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "Texture4":
+ settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowSW":
+ settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowNW":
+ settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowSE":
+ settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationLowNE":
+ settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighSW":
+ settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighNW":
+ settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighSE":
+ settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "ElevationHighNE":
+ settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ }
+ }
+
+ xtr.ReadEndElement();
+ xtr.ReadStartElement("Terrain");
+
+ while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
+ {
+ switch (xtr.Name)
+ {
+ case "WaterHeight":
+ settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "TerrainRaiseLimit":
+ settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "TerrainLowerLimit":
+ settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "UseEstateSun":
+ settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ case "FixedSun":
+ settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
+ break;
+ }
+ }
+
+ xtr.Close();
+ sr.Close();
+
+ return settings;
+ }
+
+ public static string Serialize(RegionSettings settings)
+ {
+ StringWriter sw = new StringWriter();
+ XmlTextWriter xtw = new XmlTextWriter(sw);
+ xtw.Formatting = Formatting.Indented;
+ xtw.WriteStartDocument();
+
+ xtw.WriteStartElement("RegionSettings");
+
+ xtw.WriteStartElement("General");
+ xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
+ xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
+ xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
+ xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
+ xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
+ xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
+ xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
+ xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
+ xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
+ xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
+ xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
+ xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
+ xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
+ xtw.WriteEndElement();
+
+ xtw.WriteStartElement("GroundTextures");
+ xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
+ xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
+ xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
+ xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
+ xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
+ xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
+ xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
+ xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
+ xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
+ xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
+ xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
+ xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
+ xtw.WriteEndElement();
+
+ xtw.WriteStartElement("Terrain");
+ xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
+ xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
+ xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
+ xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
+ xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
+ // XXX: Need to expose interface to get sun phase information from sun module
+ // xtw.WriteStartElement("SunPhase",
+ xtw.WriteEndElement();
+
+ xtw.WriteEndElement();
+
+ xtw.Close();
+ sw.Close();
+
+ return sw.ToString();
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 8b603b4..3f6e822 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -36,6 +36,7 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index db74564..85391b3 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -34,6 +34,7 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
+using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/RegionSettingsSerializer.cs b/OpenSim/Region/CoreModules/World/Archiver/RegionSettingsSerializer.cs
deleted file mode 100644
index 799dcb9..0000000
--- a/OpenSim/Region/CoreModules/World/Archiver/RegionSettingsSerializer.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.IO;
-using System.Text;
-using System.Xml;
-using OpenMetaverse;
-using OpenSim.Framework;
-
-namespace OpenSim.Region.CoreModules.World.Archiver
-{
- ///
- /// Serialize and deserialize region settings for an archive file format.
- ///
- /// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
- /// a file format rather than an object serialization.
- /// TODO: However, we could still have used separate non-framework classes here to read and write the xml
- /// automatically rather than laboriously doing it by hand using XmlTextReader and Writer. Should switch to this
- /// in the future.
- public class RegionSettingsSerializer
- {
- protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
-
- ///
- /// Deserialize region settings
- ///
- ///
- ///
- ///
- public static RegionSettings Deserialize(byte[] serializedSettings)
- {
- return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
- }
-
- ///
- /// Deserialize region settings
- ///
- ///
- ///
- ///
- public static RegionSettings Deserialize(string serializedSettings)
- {
- RegionSettings settings = new RegionSettings();
-
- StringReader sr = new StringReader(serializedSettings);
- XmlTextReader xtr = new XmlTextReader(sr);
-
- xtr.ReadStartElement("RegionSettings");
-
- xtr.ReadStartElement("General");
-
- while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
- {
- switch (xtr.Name)
- {
- case "AllowDamage":
- settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "AllowLandResell":
- settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "AllowLandJoinDivide":
- settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "BlockFly":
- settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "BlockLandShowInSearch":
- settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "BlockTerraform":
- settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "DisableCollisions":
- settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "DisablePhysics":
- settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "DisableScripts":
- settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "MaturityRating":
- settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
- break;
- case "RestrictPushing":
- settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "AgentLimit":
- settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
- break;
- case "ObjectBonus":
- settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
- break;
- }
- }
-
- xtr.ReadEndElement();
- xtr.ReadStartElement("GroundTextures");
-
- while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
- {
- switch (xtr.Name)
- {
- case "Texture1":
- settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
- break;
- case "Texture2":
- settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
- break;
- case "Texture3":
- settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
- break;
- case "Texture4":
- settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationLowSW":
- settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationLowNW":
- settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationLowSE":
- settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationLowNE":
- settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationHighSW":
- settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationHighNW":
- settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationHighSE":
- settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "ElevationHighNE":
- settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
- break;
- }
- }
-
- xtr.ReadEndElement();
- xtr.ReadStartElement("Terrain");
-
- while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
- {
- switch (xtr.Name)
- {
- case "WaterHeight":
- settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "TerrainRaiseLimit":
- settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "TerrainLowerLimit":
- settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
- break;
- case "UseEstateSun":
- settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
- break;
- case "FixedSun":
- settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
- break;
- }
- }
-
- xtr.Close();
- sr.Close();
-
- return settings;
- }
-
- public static string Serialize(RegionSettings settings)
- {
- StringWriter sw = new StringWriter();
- XmlTextWriter xtw = new XmlTextWriter(sw);
- xtw.Formatting = Formatting.Indented;
- xtw.WriteStartDocument();
-
- xtw.WriteStartElement("RegionSettings");
-
- xtw.WriteStartElement("General");
- xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
- xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
- xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
- xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
- xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
- xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
- xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
- xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
- xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
- xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
- xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
- xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
- xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
- xtw.WriteEndElement();
-
- xtw.WriteStartElement("GroundTextures");
- xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
- xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
- xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
- xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
- xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
- xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
- xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
- xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
- xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
- xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
- xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
- xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
- xtw.WriteEndElement();
-
- xtw.WriteStartElement("Terrain");
- xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
- xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
- xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
- xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
- xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
- // XXX: Need to expose interface to get sun phase information from sun module
- // xtw.WriteStartElement("SunPhase",
- xtw.WriteEndElement();
-
- xtw.WriteEndElement();
-
- xtw.Close();
- sw.Close();
-
- return sw.ToString();
- }
- }
-}
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index e4fcc9c..9f5932a 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -688,10 +688,10 @@ InterregionComms = "RESTComms"
[Wind]
- ; Enables the wind module. Default is true
- enabled = true
- ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
- strength = 1.0
+ ; Enables the wind module. Default is true
+ enabled = true
+ ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
+ strength = 1.0
[Trees]
--
cgit v1.1