From 53833babf99d83a27d0be2b820efbe41067ef723 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 26 Jan 2013 03:57:51 +0000
Subject: Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to
EventManager so that these can be triggered by future code (not yet
implemented).
Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
---
OpenSim/Region/Framework/Scenes/EventManager.cs | 56 ++++++++++++++++++++++
.../Region/ScriptEngine/XEngine/EventManager.cs | 6 ++-
2 files changed, 60 insertions(+), 2 deletions(-)
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 902ded1..9ee1520 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -549,6 +549,20 @@ namespace OpenSim.Region.Framework.Scenes
///
public event ScriptControlEvent OnScriptControlEvent;
+ public delegate void ScriptMovingStartEvent(uint localID);
+
+ ///
+ /// TODO: Should be triggered when a physics object starts moving.
+ ///
+ public event ScriptMovingStartEvent OnScriptMovingStartEvent;
+
+ public delegate void ScriptMovingEndEvent(uint localID);
+
+ ///
+ /// TODO: Should be triggered when a physics object stops moving.
+ ///
+ public event ScriptMovingEndEvent OnScriptMovingEndEvent;
+
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
///
@@ -2212,6 +2226,48 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+ public void TriggerMovingStartEvent(uint localID)
+ {
+ ScriptMovingStartEvent handlerScriptMovingStartEvent = OnScriptMovingStartEvent;
+ if (handlerScriptMovingStartEvent != null)
+ {
+ foreach (ScriptMovingStartEvent d in handlerScriptMovingStartEvent.GetInvocationList())
+ {
+ try
+ {
+ d(localID);
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[EVENT MANAGER]: Delegate for TriggerMovingStartEvent failed - continuing. {0} {1}",
+ e.Message, e.StackTrace);
+ }
+ }
+ }
+ }
+
+ public void TriggerMovingEndEvent(uint localID)
+ {
+ ScriptMovingEndEvent handlerScriptMovingEndEvent = OnScriptMovingEndEvent;
+ if (handlerScriptMovingEndEvent != null)
+ {
+ foreach (ScriptMovingEndEvent d in handlerScriptMovingEndEvent.GetInvocationList())
+ {
+ try
+ {
+ d(localID);
+ }
+ catch (Exception e)
+ {
+ m_log.ErrorFormat(
+ "[EVENT MANAGER]: Delegate for TriggerMovingEndEvent failed - continuing. {0} {1}",
+ e.Message, e.StackTrace);
+ }
+ }
+ }
+ }
+
public void TriggerRequestChangeWaterHeight(float height)
{
if (height < 0)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index afde685..0ff2da3 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
+ myScriptEngine.World.EventManager.OnScriptMovingStartEvent += moving_start;
+ myScriptEngine.World.EventManager.OnScriptMovingEndEvent += moving_end;
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
myScriptEngine.World.EventManager.OnScriptColliding += collision;
@@ -419,14 +421,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// dataserver: not handled here
// link_message: not handled here
- public void moving_start(uint localID, UUID itemID)
+ public void moving_start(uint localID)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"moving_start",new object[0],
new DetectParams[0]));
}
- public void moving_end(uint localID, UUID itemID)
+ public void moving_end(uint localID)
{
myScriptEngine.PostObjectEvent(localID, new EventParams(
"moving_end",new object[0],
--
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