From 5379d6d112a8027c8f0f62ba77303e8b69e24332 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 30 Dec 2012 10:37:37 -0800 Subject: BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... --- .../Region/Physics/BulletSPlugin/BSConstraint.cs | 4 +-- .../Physics/BulletSPlugin/BSConstraint6Dof.cs | 10 +++---- .../Physics/BulletSPlugin/BSLinksetCompound.cs | 6 ++--- .../Physics/BulletSPlugin/BSLinksetConstraints.cs | 16 +++++------ .../Physics/BulletSPlugin/BSShapeCollection.cs | 8 +++--- OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 8 +++++- .../Region/Physics/BulletSPlugin/BulletSimData.cs | 31 ++++++++++++++++++++-- 7 files changed, 58 insertions(+), 25 deletions(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index c9c7c2e..b813974 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs @@ -65,8 +65,8 @@ public abstract class BSConstraint : IDisposable bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint); m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}", BSScene.DetailLogZero, - m_body1.ID, m_body1.ptr.ToString("X"), - m_body2.ID, m_body2.ptr.ToString("X"), + m_body1.ID, m_body1.AddrString, + m_body2.ID, m_body2.AddrString, success); m_constraint.Clear(); } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs index aee93c9..ecb1b32 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs @@ -54,7 +54,7 @@ public sealed class BSConstraint6Dof : BSConstraint m_enabled = true; world.physicsScene.DetailLog("{0},BS6DofConstraint,createFrame,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", BSScene.DetailLogZero, world.worldID, - obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); + obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); } public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2, @@ -68,9 +68,9 @@ public sealed class BSConstraint6Dof : BSConstraint { world.physicsScene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", BSScene.DetailLogZero, world.worldID, - obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); + obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); world.physicsScene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", - LogHeader, world.worldID, obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); + LogHeader, world.worldID, obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); m_enabled = false; } else @@ -79,8 +79,8 @@ public sealed class BSConstraint6Dof : BSConstraint joinPoint, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); PhysicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}", - BSScene.DetailLogZero, world.worldID, m_constraint.ptr.ToString("X"), - obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); + BSScene.DetailLogZero, world.worldID, m_constraint.AddrString, + obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString); if (!m_constraint.HasPhysicalConstraint) { world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}", diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 3c99ca7..143c60c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs @@ -196,7 +196,7 @@ public sealed class BSLinksetCompound : BSLinkset bool ret = false; DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}", - child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), IsRoot(child)); + child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString, IsRoot(child)); if (!IsRoot(child)) { @@ -280,8 +280,8 @@ public sealed class BSLinksetCompound : BSLinkset { DetailLog("{0},BSLinksetCompound.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", child.LocalID, - LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), - child.LocalID, child.PhysBody.ptr.ToString("X")); + LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString, + child.LocalID, child.PhysBody.AddrString); // Cause the child's body to be rebuilt and thus restored to normal operation RecomputeChildWorldPosition(child, false); diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 86c29c7..629bc72 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs @@ -98,7 +98,7 @@ public sealed class BSLinksetConstraints : BSLinkset bool ret = false; DetailLog("{0},BSLinksetConstraint.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2}", - child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X")); + child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString); lock (m_linksetActivityLock) { @@ -147,8 +147,8 @@ public sealed class BSLinksetConstraints : BSLinkset DetailLog("{0},BSLinksetConstraints.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", childx.LocalID, - rootx.LocalID, rootx.PhysBody.ptr.ToString("X"), - childx.LocalID, childx.PhysBody.ptr.ToString("X")); + rootx.LocalID, rootx.PhysBody.AddrString, + childx.LocalID, childx.PhysBody.AddrString); PhysicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate() { @@ -187,8 +187,8 @@ public sealed class BSLinksetConstraints : BSLinkset DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}", rootPrim.LocalID, - rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), - childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X"), + rootPrim.LocalID, rootPrim.PhysBody.AddrString, + childPrim.LocalID, childPrim.PhysBody.AddrString, rootPrim.Position, childPrim.Position, midPoint); // create a constraint that allows no freedom of movement between the two objects @@ -252,8 +252,8 @@ public sealed class BSLinksetConstraints : BSLinkset bool ret = false; DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAChildFromRoot,taint,root={1},rBody={2},child={3},cBody={4}", rootPrim.LocalID, - rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), - childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X")); + rootPrim.LocalID, rootPrim.PhysBody.AddrString, + childPrim.LocalID, childPrim.PhysBody.AddrString); // Find the constraint for this link and get rid of it from the overall collection and from my list if (PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) @@ -290,7 +290,7 @@ public sealed class BSLinksetConstraints : BSLinkset // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}", - LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), linksetMass); + LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString, linksetMass); foreach (BSPhysObject child in m_children) { diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 6f819d8..d59e455 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs @@ -259,7 +259,7 @@ public sealed class BSShapeCollection : IDisposable { // Native shapes are not tracked and are released immediately if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,ptr={1},taintTime={2}", - BSScene.DetailLogZero, shape.ptr.ToString("X"), inTaintTime); + BSScene.DetailLogZero, shape.AddrString, inTaintTime); if (shapeCallback != null) shapeCallback(shape); PhysicsScene.PE.DeleteCollisionShape(PhysicsScene.World, shape); } @@ -336,9 +336,9 @@ public sealed class BSShapeCollection : IDisposable { // Failed the sanity check!! PhysicsScene.Logger.ErrorFormat("{0} Attempt to free a compound shape that is not compound!! type={1}, ptr={2}", - LogHeader, shape.type, shape.ptr.ToString("X")); + LogHeader, shape.type, shape.AddrString); if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceCompound,notACompoundShape,type={1},ptr={2}", - BSScene.DetailLogZero, shape.type, shape.ptr.ToString("X")); + BSScene.DetailLogZero, shape.type, shape.AddrString); return; } @@ -400,7 +400,7 @@ public sealed class BSShapeCollection : IDisposable else { PhysicsScene.Logger.ErrorFormat("{0} Could not decypher shape type. Region={1}, addr={2}", - LogHeader, PhysicsScene.RegionName, cShape.ToString("X")); + LogHeader, PhysicsScene.RegionName, shapeInfo.AddrString); } } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index cdaa869..423e700 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs @@ -91,11 +91,17 @@ public abstract class BSShape // All shapes have a static call to get a reference to the physical shape // protected abstract static BSShape GetReference(); + // Returns a string for debugging that uniquily identifies the memory used by this instance + public string AddrString + { + get { return ptr.ToString("X"); } + } + public override string ToString() { StringBuilder buff = new StringBuilder(); buff.Append(""); @@ -124,11 +133,20 @@ public class BulletShape } public bool HasPhysicalShape { get { return ptr != IntPtr.Zero; } } + // Used for log messages for a unique display of the memory/object allocated to this instance + public string AddrString + { + get + { + return ptr.ToString("X"); + } + } + public override string ToString() { StringBuilder buff = new StringBuilder(); buff.Append("