From 52fb24ade5692601a42655a6582ab7de9cc55958 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 9 Sep 2015 14:27:21 +0100 Subject: retouch ubitode module --- OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs | 171 +++++++--------------- 1 file changed, 52 insertions(+), 119 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs b/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs index 6ad42bc..8d3066d 100644 --- a/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs @@ -169,17 +169,14 @@ namespace OpenSim.Region.PhysicsModule.UbitOde [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UBITODEPhysicsScene")] public class ODEScene : PhysicsScene, INonSharedRegionModule { - private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString()); - public string LogHeader = "[UbitODE]"; - private bool m_Enabled = false; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - // private Dictionary m_storedCollisions = new Dictionary(); + private bool m_Enabled = false; public bool OdeUbitLib = false; public bool m_suportCombine = false; // mega suport not tested // private int threadid = 0; -// private Random fluidRandomizer = new Random(Environment.TickCount); // const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; @@ -331,6 +328,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde } */ #region INonSharedRegionModule + public string Name { get { return "UbitODE"; } @@ -350,24 +348,10 @@ namespace OpenSim.Region.PhysicsModule.UbitOde string physics = config.GetString("physics", string.Empty); if (physics == Name) { - m_Enabled = true; m_config = source; - - // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether - // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports - // will find it already loaded later on. - // - // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be - // controlled in Ode.NET.dll.config - if (Util.IsWindows()) - Util.LoadArchSpecificWindowsDll("ode.dll"); - - // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to - // http://opensimulator.org/mantis/view.php?id=2750). - d.InitODE(); + m_Enabled = true; } } - } public void Close() @@ -380,42 +364,66 @@ namespace OpenSim.Region.PhysicsModule.UbitOde return; EngineType = Name; - EngineType = Name; PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; - scene.RegisterModuleInterface(this); + OdeLock = new Object(); + + // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether + // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports + // will find it already loaded later on. + // + // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be + // controlled in Ode.NET.dll.config + if (Util.IsWindows()) + Util.LoadArchSpecificWindowsDll("ode.dll"); + + // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to + // http://opensimulator.org/mantis/view.php?id=2750). + d.InitODE(); + + string ode_config = d.GetConfiguration(); + if (ode_config != null && ode_config != "") + { + m_log.InfoFormat("[UbitODE] ode library configuration: {0}", ode_config); + + if (ode_config.Contains("ODE_Ubit")) + { + OdeUbitLib = true; + } + } Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); + mesher = scene.RequestModuleInterface(); + if (mesher == null) + { + m_log.WarnFormat("[UbitODE] No mesher. module disabled"); + m_Enabled = false; + return; + } + + scene.RegisterModuleInterface(this); + Initialization(extent); base.Initialise(scene.PhysicsRequestAsset, (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]), (float)scene.RegionInfo.RegionSettings.WaterHeight); + + scene.PhysicsEnabled = true; } public void RemoveRegion(Scene scene) { - if (!m_Enabled) - return; +// if (!m_Enabled) +// return; } public void RegionLoaded(Scene scene) { - if (!m_Enabled) - return; - - mesher = scene.RequestModuleInterface(); - if (mesher == null) - { - m_log.WarnFormat("{0} No mesher. module disabled", LogHeader); - m_Enabled = false; - return; - } - - region_loaded(); - scene.PhysicsEnabled = true; +// if (!m_Enabled) +// return; } #endregion @@ -426,16 +434,20 @@ namespace OpenSim.Region.PhysicsModule.UbitOde /// private void Initialization(Vector3 regionExtent) { - // checkThread(); - - OdeLock = new Object(); SimulationLock = new Object(); nearCallback = near; m_rayCastManager = new ODERayCastRequestManager(this); + WorldExtents.X = regionExtent.X; + m_regionWidth = (uint)regionExtent.X; + WorldExtents.Y = regionExtent.Y; + m_regionHeight = (uint)regionExtent.Y; + + m_suportCombine = false; + lock (OdeLock) { // Create the world and the first space @@ -506,27 +518,9 @@ namespace OpenSim.Region.PhysicsModule.UbitOde d.WorldSetAutoDisableFlag(world, false); } - WorldExtents.X = regionExtent.X; - m_regionWidth = (uint)regionExtent.X; - WorldExtents.Y = regionExtent.Y; - m_regionHeight = (uint)regionExtent.Y; - m_suportCombine = false; // checkThread(); - } - private void region_loaded() - { - string ode_config = d.GetConfiguration(); - if (ode_config != null && ode_config != "") - { - m_log.WarnFormat("ODE configuration: {0}", ode_config); - - if (ode_config.Contains("ODE_Ubit")) - { - OdeUbitLib = true; - } - } // Defaults @@ -567,7 +561,6 @@ namespace OpenSim.Region.PhysicsModule.UbitOde } } - d.WorldSetCFM(world, comumContactCFM); d.WorldSetERP(world, comumContactERP); @@ -2500,7 +2493,6 @@ namespace OpenSim.Region.PhysicsModule.UbitOde } } - public override void DeleteTerrain() { } @@ -2514,66 +2506,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde { return m_suportCombine; } -/* - public override void UnCombine(PhysicsScene pScene) - { - IntPtr localGround = IntPtr.Zero; -// float[] localHeightfield; - bool proceed = false; - List geomDestroyList = new List(); - lock (OdeLock) - { - if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround)) - { - foreach (IntPtr geom in TerrainHeightFieldHeights.Keys) - { - if (geom == localGround) - { -// localHeightfield = TerrainHeightFieldHeights[geom]; - proceed = true; - } - else - { - geomDestroyList.Add(geom); - } - } - - if (proceed) - { - m_worldOffset = Vector3.Zero; - WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); - m_parentScene = null; - - foreach (IntPtr g in geomDestroyList) - { - // removingHeightField needs to be done or the garbage collector will - // collect the terrain data before we tell ODE to destroy it causing - // memory corruption - if (TerrainHeightFieldHeights.ContainsKey(g)) - { -// float[] removingHeightField = TerrainHeightFieldHeights[g]; - TerrainHeightFieldHeights.Remove(g); - - if (RegionTerrain.ContainsKey(g)) - { - RegionTerrain.Remove(g); - } - - d.GeomDestroy(g); - //removingHeightField = new float[0]; - } - } - - } - else - { - m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); - } - } - } - } -*/ public override void SetWaterLevel(float baseheight) { waterlevel = baseheight; -- cgit v1.1