From 517932722bd73de85366b4752ce0fa65776672d3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Sep 2011 20:06:09 +0100 Subject: minor: put tags around some method doc --- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 77b1535..3acdaf8 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -43,11 +43,12 @@ namespace OpenSim.Region.Framework.Scenes /// /// Gather uuids for a given entity. /// - /// + /// /// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts /// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets /// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be /// retrieved to work out which assets it references). + /// public class UuidGatherer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -76,11 +77,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Gather all the asset uuids associated with the asset referenced by a given uuid /// - /// + /// /// This includes both those directly associated with /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained /// within this object). - /// + /// /// The uuid of the asset for which to gather referenced assets /// The type of the asset for the uuid given /// The assets gathered @@ -123,11 +124,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Gather all the asset uuids associated with a given object. /// - /// + /// /// This includes both those directly associated with /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained /// within this object). - /// + /// /// The scene object for which to gather assets /// The assets gathered public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids) -- cgit v1.1