From 4d86a324f8673484a12e079618ee740aae6965e3 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 6 Sep 2008 00:55:16 +0000 Subject: * minor: change hard tabs back to spaces in previous commit * my excuse is that I hadn't used this monodevelop exe before... --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6b002fc..51ee4d0 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes foreach (EntityBase entity in updateEntities) { if (!entity.IsDeleted) - entity.Update(); + entity.Update(); } } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7aa65c1..52b9bc1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -960,8 +960,8 @@ namespace OpenSim.Region.Environment.Scenes public void FakeDeleteGroup() { - // If there are any updates queued for this object when the 'fake' delete happens, then make sure - // that they don't happen, otherwise the deleted objects will reappear + // If there are any updates queued for this object when the 'fake' delete happens, then make sure + // that they don't happen, otherwise the deleted objects will reappear m_isDeleted = true; foreach (SceneObjectPart part in m_parts.Values) -- cgit v1.1