From 4ab19afc0a599a575baeab3a06872804b3f5108e Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 19 Jan 2008 20:45:09 +0000 Subject: More debugging --- OpenSim/Region/Environment/LandManagement/Land.cs | 2 ++ OpenSim/Region/Environment/LandManagement/LandManager.cs | 10 ++++++++++ OpenSim/Region/Environment/Scenes/Scene.cs | 4 ++++ 3 files changed, 16 insertions(+) diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 5c99ffd..c23d7c7 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs @@ -446,6 +446,8 @@ namespace OpenSim.Region.Environment.LandManagement /// public void forceUpdateLandInfo() { + // TODO: REMOVE (TEDD) + Console.WriteLine("addLandObject()"); updateAABBAndAreaValues(); updateLandBitmapByteArray(); } diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 3969932..3bd8848 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs @@ -127,9 +127,17 @@ namespace OpenSim.Region.Environment.LandManagement public void IncomingLandObjectFromStorage(LandData data) { + // TODO: REMOVE (TEDD) + MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID); Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); + // TODO: REMOVE (TEDD) + MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()"); new_land.landData = data.Copy(); + // TODO: REMOVE (TEDD) + MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()"); new_land.setLandBitmapFromByteArray(); + // TODO: REMOVE (TEDD) + MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)"); addLandObject(new_land); } @@ -158,6 +166,8 @@ namespace OpenSim.Region.Environment.LandManagement /// The land object being added public Land addLandObject(Land new_land) { + // TODO: REMOVE (TEDD) + Console.WriteLine("addLandObject()"); lastLandLocalID++; new_land.landData.localID = lastLandLocalID; landList.Add(lastLandLocalID, new_land.Copy()); diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e84a24e..f3564d1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -900,19 +900,23 @@ namespace OpenSim.Region.Environment.Scenes public void loadAllLandObjectsFromStorage() { MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); + // TODO: REMOVE (TEDD) MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects"); List landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); if (landData.Count == 0) { + // TODO: REMOVE (TEDD) MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()"); m_LandManager.NoLandDataFromStorage(); } else { + // TODO: REMOVE (TEDD) MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)"); m_LandManager.IncomingLandObjectsFromStorage(landData); } + // TODO: REMOVE (TEDD) MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage"); } -- cgit v1.1