From 45c37ef494df3e6303a2c0346cb239731d448bed Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 01:11:23 +0100 Subject: refactor: Fold 3 ScenePresence() constructors into one since only one is called. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e3bd393..564a456 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -713,15 +713,12 @@ namespace OpenSim.Region.Framework.Scenes #region Constructor(s) - public ScenePresence() + public ScenePresence( + IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type) { m_sendCourseLocationsMethod = SendCoarseLocationsDefault; CreateSceneViewer(); m_animator = new ScenePresenceAnimator(this); - } - - private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, PresenceType type) : this() - { PresenceType = type; m_DrawDistance = world.DefaultDrawDistance; m_rootRegionHandle = reginfo.RegionHandle; @@ -768,11 +765,7 @@ namespace OpenSim.Region.Framework.Scenes RegisterToEvents(); SetDirectionVectors(); - } - public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type) - : this(client, world, reginfo, type) - { m_appearance = appearance; } -- cgit v1.1