From 45046858a1b0256671ae46a0b242d8cc86e9f090 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 6 Sep 2015 14:57:18 -0700 Subject: Typos in comments --- OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs | 2 +- OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs index cd5dbf8..8d610f7 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs @@ -172,7 +172,7 @@ namespace OpenSim.Region.PhysicsModule.ODE /// private void RayCast(ODERayCastRequest req) { - // NOTE: limit ray lenght or collisions will take all avaiable stack space + // NOTE: limit ray length or collisions will take all avaiable stack space // this value may still be too large, depending on machine configuration // of maximum stack float len = req.length; diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index 88d4d15..cee16bf 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs @@ -28,7 +28,7 @@ // changes for varsize regions // note that raycasts need to have limited range // (even in normal regions) -// or aplication thread stack may just blowup +// or application thread stack may just blowup // see RayCast(ODERayCastRequest req) //#define USE_DRAWSTUFF -- cgit v1.1