From 41ad610f3e44d2c73451ab49b71e697259c8c965 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Wed, 12 Aug 2009 13:11:15 -0700
Subject: * Added two new packet handler implementations for inventory ops.
This is starting to work! - but can't be activated incrementally, the flip
needs to be global for all inventory ops. * Added a base inventory connector
that does common processing of inventory among all reference connector
implementations. E.g. AddItem requires additional processing before being
forwarded to service. * Added if (m_Enabled) upon RemoveRegion
---
OpenSim/Framework/InventoryFolderBase.cs | 19 +++
.../Inventory/BaseInventoryConnector.cs | 179 +++++++++++++++++++++
.../Inventory/HGInventoryBroker.cs | 52 +++---
.../Inventory/InventoryCache.cs | 9 +-
.../Inventory/LocalInventoryServiceConnector.cs | 52 +++---
.../Inventory/RemoteInventoryServiceConnector.cs | 52 +++---
.../Framework/Scenes/Scene.PacketHandlers.cs | 31 +++-
OpenSim/Region/Framework/Scenes/Scene.cs | 6 +-
8 files changed, 323 insertions(+), 77 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index e923f39..05f11a4 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -68,5 +68,24 @@ namespace OpenSim.Framework
get { return _version; }
set { _version = value; }
}
+
+ public InventoryFolderBase()
+ {
+ }
+
+ public InventoryFolderBase(UUID id)
+ {
+ ID = id;
+ }
+
+ public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
+ {
+ ID = id;
+ Name = name;
+ Owner = owner;
+ Type = type;
+ ParentID = parent;
+ Version = version;
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
new file mode 100644
index 0000000..f2b736c
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/BaseInventoryConnector.cs
@@ -0,0 +1,179 @@
+using System;
+using System.Collections.Generic;
+
+using OpenMetaverse;
+using Nini.Config;
+using log4net;
+
+using OpenSim.Framework;
+using OpenSim.Services.Interfaces;
+
+
+namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
+{
+ public abstract class BaseInventoryConnector : IInventoryService
+ {
+ protected InventoryCache m_cache;
+
+ protected virtual void Init(IConfigSource source)
+ {
+ m_cache = new InventoryCache();
+ m_cache.Init(source, this);
+ }
+
+ ///
+ /// Create the entire inventory for a given user
+ ///
+ ///
+ ///
+ public abstract bool CreateUserInventory(UUID user);
+
+ ///
+ /// Gets the skeleton of the inventory -- folders only
+ ///
+ ///
+ ///
+ public abstract List GetInventorySkeleton(UUID userId);
+
+ ///
+ /// Synchronous inventory fetch.
+ ///
+ ///
+ ///
+ public abstract InventoryCollection GetUserInventory(UUID userID);
+
+ ///
+ /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
+ /// inventory has been received
+ ///
+ ///
+ ///
+ public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
+
+ ///
+ /// Retrieve the root inventory folder for the given user.
+ ///
+ ///
+ /// null if no root folder was found
+ public abstract InventoryFolderBase GetRootFolder(UUID userID);
+
+ public abstract Dictionary GetSystemFolders(UUID userID);
+
+ ///
+ /// Gets the user folder for the given folder-type
+ ///
+ ///
+ ///
+ ///
+ public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
+ {
+ return m_cache.GetFolderForType(userID, type);
+ }
+
+ ///
+ /// Gets everything (folders and items) inside a folder
+ ///
+ ///
+ ///
+ ///
+ public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
+
+ ///
+ /// Gets the items inside a folder
+ ///
+ ///
+ ///
+ ///
+ public abstract List GetFolderItems(UUID userID, UUID folderID);
+
+ ///
+ /// Add a new folder to the user's inventory
+ ///
+ ///
+ /// true if the folder was successfully added
+ public abstract bool AddFolder(InventoryFolderBase folder);
+
+ ///
+ /// Update a folder in the user's inventory
+ ///
+ ///
+ /// true if the folder was successfully updated
+ public abstract bool UpdateFolder(InventoryFolderBase folder);
+
+ ///
+ /// Move an inventory folder to a new location
+ ///
+ /// A folder containing the details of the new location
+ /// true if the folder was successfully moved
+ public abstract bool MoveFolder(InventoryFolderBase folder);
+
+ ///
+ /// Purge an inventory folder of all its items and subfolders.
+ ///
+ ///
+ /// true if the folder was successfully purged
+ public abstract bool PurgeFolder(InventoryFolderBase folder);
+
+ ///
+ /// Add a new item to the user's inventory.
+ /// If the given item has to parent folder, it tries to find the most
+ /// suitable folder for it.
+ ///
+ ///
+ /// true if the item was successfully added
+ public bool AddItem(InventoryItemBase item)
+ {
+ if (item.Folder == UUID.Zero)
+ {
+ InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
+ if (f != null)
+ item.Folder = f.ID;
+ else
+ {
+ f = GetRootFolder(item.Owner);
+ if (f != null)
+ item.Folder = f.ID;
+ else
+ return false;
+ }
+ }
+
+ return AddItemPlain(item);
+ }
+
+ protected abstract bool AddItemPlain(InventoryItemBase item);
+
+ ///
+ /// Update an item in the user's inventory
+ ///
+ ///
+ /// true if the item was successfully updated
+ public abstract bool UpdateItem(InventoryItemBase item);
+
+ ///
+ /// Delete an item from the user's inventory
+ ///
+ ///
+ /// true if the item was successfully deleted
+ public abstract bool DeleteItem(InventoryItemBase item);
+
+ public abstract InventoryItemBase QueryItem(InventoryItemBase item);
+
+ public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Does the given user have an inventory structure?
+ ///
+ ///
+ ///
+ public abstract bool HasInventoryForUser(UUID userID);
+
+ ///
+ /// Get the active gestures of the agent.
+ ///
+ ///
+ ///
+ public abstract List GetActiveGestures(UUID userId);
+
+ }
+}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index d4168fe..62b9bed 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -41,7 +41,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
- public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService
+ public class HGInventoryBroker : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
}
- public override void AddRegion(Scene scene)
+ public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
@@ -156,12 +156,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
scene.RegisterModuleInterface(this);
- base.AddRegion(scene);
+ m_cache.AddRegion(scene);
}
- public override void RemoveRegion(Scene scene)
+ public void RemoveRegion(Scene scene)
{
- base.RemoveRegion(scene);
+ if (!m_Enabled)
+ return;
+
+ m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
@@ -175,17 +178,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#region IInventoryService
- public bool CreateUserInventory(UUID userID)
+ public override bool CreateUserInventory(UUID userID)
{
return m_GridService.CreateUserInventory(userID);
}
- public List GetInventorySkeleton(UUID userId)
+ public override List GetInventorySkeleton(UUID userId)
{
return m_GridService.GetInventorySkeleton(userId);
}
- public InventoryCollection GetUserInventory(UUID userID)
+ public override InventoryCollection GetUserInventory(UUID userID)
{
if (IsLocalGridUser(userID))
return m_GridService.GetUserInventory(userID);
@@ -193,7 +196,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return null;
}
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
+ public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
if (IsLocalGridUser(userID))
m_GridService.GetUserInventory(userID, callback);
@@ -220,7 +223,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
// }
//}
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
+ public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
if (IsLocalGridUser(userID))
return m_GridService.GetFolderContent(userID, folderID);
@@ -271,12 +274,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return new Dictionary();
}
- public List GetFolderItems(UUID userID, UUID folderID)
+ public override List GetFolderItems(UUID userID, UUID folderID)
{
return new List();
}
- public bool AddFolder(InventoryFolderBase folder)
+ public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -291,7 +294,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool UpdateFolder(InventoryFolderBase folder)
+ public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool MoveFolder(InventoryFolderBase folder)
+ public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -321,7 +324,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool PurgeFolder(InventoryFolderBase folder)
+ public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -336,7 +339,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool AddItem(InventoryItemBase item)
+ // public bool AddItem(InventoryItemBase item) inherited
+ // Uses AddItemPlain
+
+ protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
@@ -351,7 +357,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool UpdateItem(InventoryItemBase item)
+ public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -366,7 +372,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool DeleteItem(InventoryItemBase item)
+ public override bool DeleteItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -381,7 +387,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public InventoryItemBase QueryItem(InventoryItemBase item)
+ public override InventoryItemBase QueryItem(InventoryItemBase item)
{
if (item == null)
return null;
@@ -396,7 +402,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
+ public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
@@ -411,17 +417,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public bool HasInventoryForUser(UUID userID)
+ public override bool HasInventoryForUser(UUID userID)
{
return false;
}
- public InventoryFolderBase GetRootFolder(UUID userID)
+ public override InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
- public List GetActiveGestures(UUID userId)
+ public override List GetActiveGestures(UUID userId)
{
return new List();
}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 3afaba5..551a7eb 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -12,21 +12,23 @@ using log4net;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
- public abstract class InventoryCache
+ public class InventoryCache
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
+ protected BaseInventoryConnector m_Connector;
protected List m_Scenes;
// The cache proper
protected Dictionary> m_InventoryCache;
- protected virtual void Init(IConfigSource source)
+ public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
{
m_Scenes = new List();
m_InventoryCache = new Dictionary>();
+ m_Connector = connector;
}
public virtual void AddRegion(Scene scene)
@@ -59,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
// If not, go get them and place them in the cache
- Dictionary folders = GetSystemFolders(presence.UUID);
+ Dictionary folders = m_Connector.GetSystemFolders(presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
if (folders.Count > 0)
@@ -95,7 +97,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
- public abstract Dictionary GetSystemFolders(UUID userID);
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 98e30ce..6efe903 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -41,7 +41,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
- public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
+ public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
}
- public override void AddRegion(Scene scene)
+ public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
@@ -141,12 +141,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface(this);
- base.AddRegion(scene);
+ m_cache.AddRegion(scene);
}
- public override void RemoveRegion(Scene scene)
+ public void RemoveRegion(Scene scene)
{
- base.RemoveRegion(scene);
+ if (!m_Enabled)
+ return;
+
+ m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
@@ -160,22 +163,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#region IInventoryService
- public bool CreateUserInventory(UUID user)
+ public override bool CreateUserInventory(UUID user)
{
return m_InventoryService.CreateUserInventory(user);
}
- public List GetInventorySkeleton(UUID userId)
+ public override List GetInventorySkeleton(UUID userId)
{
return m_InventoryService.GetInventorySkeleton(userId);
}
- public InventoryCollection GetUserInventory(UUID id)
+ public override InventoryCollection GetUserInventory(UUID id)
{
return m_InventoryService.GetUserInventory(id);
}
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
+ public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
m_InventoryService.GetUserInventory(userID, callback);
}
@@ -207,13 +210,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return new Dictionary();
}
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
+ public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return m_InventoryService.GetFolderContent(userID, folderID);
}
- public List GetFolderItems(UUID userID, UUID folderID)
+ public override List GetFolderItems(UUID userID, UUID folderID)
{
return m_InventoryService.GetFolderItems(userID, folderID);
}
@@ -223,7 +226,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
/// true if the folder was successfully added
- public bool AddFolder(InventoryFolderBase folder)
+ public override bool AddFolder(InventoryFolderBase folder)
{
return m_InventoryService.AddFolder(folder);
}
@@ -233,7 +236,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
/// true if the folder was successfully updated
- public bool UpdateFolder(InventoryFolderBase folder)
+ public override bool UpdateFolder(InventoryFolderBase folder)
{
return m_InventoryService.UpdateFolder(folder);
}
@@ -243,7 +246,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
/// A folder containing the details of the new location
/// true if the folder was successfully moved
- public bool MoveFolder(InventoryFolderBase folder)
+ public override bool MoveFolder(InventoryFolderBase folder)
{
return m_InventoryService.MoveFolder(folder);
}
@@ -253,17 +256,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
/// true if the folder was successfully purged
- public bool PurgeFolder(InventoryFolderBase folder)
+ public override bool PurgeFolder(InventoryFolderBase folder)
{
return m_InventoryService.PurgeFolder(folder);
}
///
- /// Add a new item to the user's inventory
+ /// Add a new item to the user's inventory, plain
+ /// Called by base class AddItem
///
///
/// true if the item was successfully added
- public bool AddItem(InventoryItemBase item)
+ protected override bool AddItemPlain(InventoryItemBase item)
{
return m_InventoryService.AddItem(item);
}
@@ -273,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
/// true if the item was successfully updated
- public bool UpdateItem(InventoryItemBase item)
+ public override bool UpdateItem(InventoryItemBase item)
{
return m_InventoryService.UpdateItem(item);
}
@@ -283,17 +287,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
/// true if the item was successfully deleted
- public bool DeleteItem(InventoryItemBase item)
+ public override bool DeleteItem(InventoryItemBase item)
{
return m_InventoryService.DeleteItem(item);
}
- public InventoryItemBase QueryItem(InventoryItemBase item)
+ public override InventoryItemBase QueryItem(InventoryItemBase item)
{
return m_InventoryService.QueryItem(item);
}
- public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
+ public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
return m_InventoryService.QueryFolder(folder);
}
@@ -303,7 +307,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
///
- public bool HasInventoryForUser(UUID userID)
+ public override bool HasInventoryForUser(UUID userID)
{
return m_InventoryService.HasInventoryForUser(userID);
}
@@ -313,12 +317,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
///
///
/// null if no root folder was found
- public InventoryFolderBase GetRootFolder(UUID userID)
+ public override InventoryFolderBase GetRootFolder(UUID userID)
{
return m_InventoryService.GetRootFolder(userID);
}
- public List GetActiveGestures(UUID userId)
+ public override List GetActiveGestures(UUID userId)
{
return m_InventoryService.GetActiveGestures(userId);
}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index dceda38..f87aab9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -40,7 +40,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
- public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
+ public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
}
- public override void AddRegion(Scene scene)
+ public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
scene.RegisterModuleInterface(this);
- base.AddRegion(scene);
+ m_cache.AddRegion(scene);
}
- public override void RemoveRegion(Scene scene)
+ public void RemoveRegion(Scene scene)
{
- base.RemoveRegion(scene);
+ if (!m_Enabled)
+ return;
+
+ m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
@@ -138,22 +141,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#region IInventoryService
- public bool CreateUserInventory(UUID user)
+ public override bool CreateUserInventory(UUID user)
{
return false;
}
- public List GetInventorySkeleton(UUID userId)
+ public override List GetInventorySkeleton(UUID userId)
{
return new List();
}
- public InventoryCollection GetUserInventory(UUID userID)
+ public override InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
+ public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
UUID sessionID = GetSessionID(userID);
try
@@ -180,7 +183,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
}
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
+ public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
try
@@ -199,12 +202,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return nullCollection;
}
- public List GetFolderItems(UUID userID, UUID folderID)
+ public override List GetFolderItems(UUID userID, UUID folderID)
{
return new List();
}
- public bool AddFolder(InventoryFolderBase folder)
+ public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -213,7 +216,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
}
- public bool UpdateFolder(InventoryFolderBase folder)
+ public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -222,7 +225,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
}
- public bool MoveFolder(InventoryFolderBase folder)
+ public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -231,7 +234,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
}
- public bool PurgeFolder(InventoryFolderBase folder)
+ public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -240,7 +243,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
}
- public bool AddItem(InventoryItemBase item)
+ // public bool AddItem(InventoryItemBase item) inherited
+ // Uses AddItemPlain
+
+ protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
@@ -249,7 +255,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
}
- public bool UpdateItem(InventoryItemBase item)
+ public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -258,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
}
- public bool DeleteItem(InventoryItemBase item)
+ public override bool DeleteItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -267,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
}
- public InventoryItemBase QueryItem(InventoryItemBase item)
+ public override InventoryItemBase QueryItem(InventoryItemBase item)
{
if (item == null)
return null;
@@ -276,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
- public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
+ public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
@@ -285,17 +291,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
}
- public bool HasInventoryForUser(UUID userID)
+ public override bool HasInventoryForUser(UUID userID)
{
return false;
}
- public InventoryFolderBase GetRootFolder(UUID userID)
+ public override InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
- public List GetActiveGestures(UUID userId)
+ public override List GetActiveGestures(UUID userId)
{
return new List();
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 9251aa6..113918d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -622,8 +622,26 @@ namespace OpenSim.Region.Framework.Scenes
"[AGENT INVENTORY]: Failed to move folder {0} to {1} for user {2}",
folderID, parentID, remoteClient.Name);
}
+ }
+
+ public void HandleMoveInventoryFolder2(IClientAPI remoteClient, UUID folderID, UUID parentID)
+ {
+ InventoryFolderBase folder = new InventoryFolderBase(folderID);
+ folder = InventoryService.QueryFolder(folder);
+ if (folder != null)
+ {
+ folder.ParentID = parentID;
+ if (!InventoryService.MoveFolder(folder))
+ m_log.WarnFormat("[AGENT INVENTORY]: could not move folder {0}", folderID);
+ else
+ m_log.DebugFormat("[AGENT INVENTORY]: folder {0} moved to parent {1}", folderID, parentID);
+ }
+ else
+ {
+ m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID);
+ }
}
-
+
///
/// This should delete all the items and folders in the given directory.
///
@@ -647,6 +665,17 @@ namespace OpenSim.Region.Framework.Scenes
"[AGENT INVENTORY]: Failed to purge folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
+ }
+
+ public void HandlePurgeInventoryDescendents2(IClientAPI remoteClient, UUID folderID)
+ {
+ InventoryFolderBase folder = new InventoryFolderBase(folderID);
+
+ if (InventoryService.PurgeFolder(folder))
+ m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID);
+ else
+ m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID);
}
+
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7f1936e..919075c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2019,12 +2019,13 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
+
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
- client.OnMoveInventoryFolder += HandleMoveInventoryFolder;
+ client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
- client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents;
+ client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!!
client.OnFetchInventory += HandleFetchInventory;
client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
client.OnCopyInventoryItem += CopyInventoryItem;
@@ -2036,6 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRemoveTaskItem += RemoveTaskInventory;
client.OnUpdateTaskInventory += UpdateTaskInventory;
client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
+
client.OnGrabObject += ProcessObjectGrab;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
--
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