From 3e124a3dba8ead76701a88dedeb23288d3027014 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Tue, 14 Oct 2008 09:40:05 +0000
Subject: - convert comments into documentation - minor formatting adjustments
- remove some trailing whitespace
---
OpenSim/Region/Environment/Scenes/Scene.cs | 78 +++++++++++++++---------------
1 file changed, 40 insertions(+), 38 deletions(-)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 51a269a..b69520c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -60,11 +60,9 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void SynchronizeSceneHandler(Scene scene);
public SynchronizeSceneHandler SynchronizeScene = null;
public int splitID = 0;
-
#region Fields
-
protected Timer m_restartWaitTimer = new Timer();
protected SimStatsReporter m_statsReporter;
@@ -84,8 +82,6 @@ namespace OpenSim.Region.Environment.Scenes
private int m_timePhase = 24;
-
-
///
/// Are we applying physics to any of the prims in this scene?
///
@@ -262,7 +258,7 @@ namespace OpenSim.Region.Environment.Scenes
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
{
m_config = config;
-
+
m_moduleLoader = moduleLoader;
m_authenticateHandler = authen;
CommsManager = commsMan;
@@ -280,7 +276,7 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager = new EventManager();
m_externalChecks = new SceneExternalChecks(this);
- m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
+ m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
// Load region settings
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
@@ -349,18 +345,21 @@ namespace OpenSim.Region.Environment.Scenes
return m_simulatorVersion;
}
+ ///
+ /// Another region is up. Gets called from Grid Comms:
+ /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService)
+ /// We have to tell all our ScenePresences about it, and add it to the
+ /// neighbor list.
+ ///
+ /// We only add it to the neighbor list if it's within 1 region from here.
+ /// Agents may have draw distance values that cross two regions though, so
+ /// we add it to the notify list regardless of distance. We'll check
+ /// the agent's draw distance before notifying them though.
+ ///
+ /// RegionInfo handle for the new region.
+ /// True after all operations complete, throws exceptions otherwise.
public override bool OtherRegionUp(RegionInfo otherRegion)
{
- // Another region is up.
- // Gets called from Grid Comms (SceneCommunicationService<---RegionListener<----LocalBackEnd<----OGS1)
- // We have to tell all our ScenePresences about it..
- // and add it to the neighbor list.
-
- // We only add it to the neighbor list if it's within 1 region from here.
- // Agents may have draw distance values that cross two regions though, so
- // we add it to the notify list regardless of distance.
- // We'll check the agent's draw distance before notifying them though.
-
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{
for (int i = 0; i < m_neighbours.Count; i++)
@@ -391,8 +390,8 @@ namespace OpenSim.Region.Environment.Scenes
//m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString());
}
}
- // If these are cast to INT because long + negative values + abs returns invalid data
+ // If these are cast to INT because long + negative values + abs returns invalid data
int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX);
int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY);
if (resultX <= 1 && resultY <= 1)
@@ -428,7 +427,6 @@ namespace OpenSim.Region.Environment.Scenes
return true;
}
- // Given float seconds, this will restart the region.
public void AddNeighborRegion(RegionInfo region)
{
lock (m_neighbours)
@@ -457,6 +455,10 @@ namespace OpenSim.Region.Environment.Scenes
return found;
}
+ ///
+ /// Given float seconds, this will restart the region.
+ ///
+ /// float indicating duration before restart.
public virtual void Restart(float seconds)
{
// notifications are done in 15 second increments
@@ -853,7 +855,7 @@ namespace OpenSim.Region.Environment.Scenes
}
maintc = System.Environment.TickCount - maintc;
maintc = (int)(m_timespan * 1000) - maintc;
-
+
if ((maintc < (m_timespan * 1000)) && maintc > 0)
Thread.Sleep(maintc);
}
@@ -1916,9 +1918,9 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- /// Move the given scene object into a new region depending on which region its absolute position has moved
- /// into.
- ///
+ /// Move the given scene object into a new region depending on which region its absolute position has moved
+ /// into.
+ ///
/// This method locates the new region handle and offsets the prim position for the new region
///
/// the attempted out of region position of the scene object
@@ -1943,7 +1945,7 @@ namespace OpenSim.Region.Environment.Scenes
}
return;
}
-
+
int thisx = (int)RegionInfo.RegionLocX;
int thisy = (int)RegionInfo.RegionLocY;
@@ -1953,14 +1955,14 @@ namespace OpenSim.Region.Environment.Scenes
if (attemptedPosition.X > Constants.RegionSize + 0.1f)
{
pos.X = ((pos.X - Constants.RegionSize));
- newRegionHandle
+ newRegionHandle
= Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize));
// x + 1
}
else if (attemptedPosition.X < -0.1f)
{
pos.X = ((pos.X + Constants.RegionSize));
- newRegionHandle
+ newRegionHandle
= Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize));
// x - 1
}
@@ -1968,14 +1970,14 @@ namespace OpenSim.Region.Environment.Scenes
if (attemptedPosition.Y > Constants.RegionSize + 0.1f)
{
pos.Y = ((pos.Y - Constants.RegionSize));
- newRegionHandle
+ newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize));
// y + 1
}
else if (attemptedPosition.Y < -0.1f)
{
pos.Y = ((pos.Y + Constants.RegionSize));
- newRegionHandle
+ newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize));
// y - 1
}
@@ -1986,8 +1988,8 @@ namespace OpenSim.Region.Environment.Scenes
// If we fail to cross the border, then reset the position of the scene object on that border.
if (!CrossPrimGroupIntoNewRegion(newRegionHandle, grp))
- {
- grp.OffsetForNewRegion(oldGroupPosition);
+ {
+ grp.OffsetForNewRegion(oldGroupPosition);
}
}
@@ -1995,16 +1997,16 @@ namespace OpenSim.Region.Environment.Scenes
/// Move the given scene object into a new region
///
///
- /// Scene Object Group that we're crossing
+ /// Scene Object Group that we're crossing
///
/// true if the crossing itself was successful, false on failure
/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
///
public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
{
- bool successYN = false;
+ bool successYN = false;
int primcrossingXMLmethod = 0;
-
+
if (newRegionHandle != 0)
{
successYN
@@ -2021,7 +2023,7 @@ namespace OpenSim.Region.Environment.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}",
+ "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}",
grp, e);
}
}
@@ -2034,7 +2036,7 @@ namespace OpenSim.Region.Environment.Scenes
grp.RootPart.PhysActor.CrossingFailure();
}
}
-
+
m_log.ErrorFormat("[INTERREGION]: Prim crossing failed for {0}", grp);
}
}
@@ -2042,7 +2044,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.Error("[INTERREGION]: region handle was unexpectedly 0 in Scene.CrossPrimGroupIntoNewRegion()");
}
-
+
return successYN;
}
@@ -2300,7 +2302,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.DebugFormat("gesture : {0} ", gestureId.ToString());
}
-
+
///
/// Teleport an avatar to their home region
///
@@ -2325,7 +2327,7 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
RequestTeleportLocation(
- client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
+ client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt,
(uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome));
}
}
@@ -3929,7 +3931,7 @@ namespace OpenSim.Region.Environment.Scenes
// }
///
- /// Get a named prim contained in this scene (will return the first
+ /// Get a named prim contained in this scene (will return the first
/// found, if there are more than one prim with the same name)
///
///
--
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