From 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Thu, 26 Jul 2007 14:55:42 +0000
Subject: * Started renaming world to Scene * Update and UpdateMovement now
 first stores array to avoid collection update exceptions * Ignored some bins

---
 .../Framework/General/Interfaces/ILocalStorage.cs  |  2 +-
 OpenSim/Framework/General/Interfaces/IScene.cs     | 42 +++++++++++++++++++
 OpenSim/Framework/General/Interfaces/IWorld.cs     | 42 -------------------
 OpenSim/Region/Application/OpenSimMain.cs          | 36 ++++++++---------
 OpenSim/Region/ClientStack/ClientView.API.cs       |  2 +-
 .../ClientStack/ClientView.ProcessPackets.cs       | 32 ++-------------
 OpenSim/Region/ClientStack/ClientView.cs           | 12 +++---
 OpenSim/Region/ClientStack/PacketServer.cs         | 22 +++-------
 .../Region/ClientStack/RegionApplicationBase.cs    |  2 +-
 OpenSim/Region/ClientStack/UDPServer.cs            |  8 ++--
 OpenSim/Region/Environment/EstateManager.cs        | 10 ++---
 OpenSim/Region/Environment/LandManagement/Land.cs  | 33 ++++++++-------
 .../Environment/LandManagement/LandManager.cs      | 14 +++----
 OpenSim/Region/Environment/Scenes/Entity.cs        | 26 ++++++------
 OpenSim/Region/Environment/Scenes/EntityBase.cs    | 47 ++++++----------------
 OpenSim/Region/Environment/Scenes/Primitive.cs     | 29 +++++--------
 OpenSim/Region/Environment/Scenes/Scene.cs         | 24 ++++++-----
 OpenSim/Region/Environment/Scenes/SceneBase.cs     |  2 +-
 OpenSim/Region/Environment/Scenes/SceneObject.cs   | 10 ++---
 OpenSim/Region/Environment/Scenes/ScenePresence.cs | 22 +++++-----
 .../Region/Examples/SimpleApp/CpuCounterObject.cs  |  4 +-
 21 files changed, 178 insertions(+), 243 deletions(-)
 create mode 100644 OpenSim/Framework/General/Interfaces/IScene.cs
 delete mode 100644 OpenSim/Framework/General/Interfaces/IWorld.cs

diff --git a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
index 9d5bb62..1b7b01e 100644
--- a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
+++ b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Interfaces
         void LoadPrimitives(ILocalStorageReceiver receiver);
 
         [System.Obsolete("Use DataStorage instead")]
-        float[] LoadWorld();
+        float[] LoadScene();
         [System.Obsolete("Use DataStorage instead")]
         void SaveMap(float[] heightmap);
 
diff --git a/OpenSim/Framework/General/Interfaces/IScene.cs b/OpenSim/Framework/General/Interfaces/IScene.cs
new file mode 100644
index 0000000..ee7a96a
--- /dev/null
+++ b/OpenSim/Framework/General/Interfaces/IScene.cs
@@ -0,0 +1,42 @@
+/*
+* Copyright (c) Contributors, http://www.openmetaverse.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+*     * Redistributions of source code must retain the above copyright
+*       notice, this list of conditions and the following disclaimer.
+*     * Redistributions in binary form must reproduce the above copyright
+*       notice, this list of conditions and the following disclaimer in the
+*       documentation and/or other materials provided with the distribution.
+*     * Neither the name of the OpenSim Project nor the
+*       names of its contributors may be used to endorse or promote products
+*       derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+* 
+*/
+using libsecondlife;
+using OpenSim.Framework.Types;
+
+namespace OpenSim.Framework.Interfaces
+{
+    public interface IScene
+    {
+        void AddNewClient(IClientAPI client, bool child);
+        void RemoveClient(LLUUID agentID);
+        
+        RegionInfo RegionInfo { get; }
+        object SyncRoot { get; }
+        uint NextLocalId { get; }
+    }
+}
diff --git a/OpenSim/Framework/General/Interfaces/IWorld.cs b/OpenSim/Framework/General/Interfaces/IWorld.cs
deleted file mode 100644
index a474636..0000000
--- a/OpenSim/Framework/General/Interfaces/IWorld.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
-* Copyright (c) Contributors, http://www.openmetaverse.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*     * Redistributions of source code must retain the above copyright
-*       notice, this list of conditions and the following disclaimer.
-*     * Redistributions in binary form must reproduce the above copyright
-*       notice, this list of conditions and the following disclaimer in the
-*       documentation and/or other materials provided with the distribution.
-*     * Neither the name of the OpenSim Project nor the
-*       names of its contributors may be used to endorse or promote products
-*       derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-* 
-*/
-using libsecondlife;
-using OpenSim.Framework.Types;
-
-namespace OpenSim.Framework.Interfaces
-{
-    public interface IWorld
-    {
-        void AddNewClient(IClientAPI client, bool child);
-        void RemoveClient(LLUUID agentID);
-        
-        RegionInfo RegionInfo { get; }
-        object SyncRoot { get; }
-        uint NextLocalId { get; }
-    }
-}
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index d961b73..a90c078 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -65,7 +65,7 @@ namespace OpenSim
 
         protected List<UDPServer> m_udpServers = new List<UDPServer>();
         protected List<RegionInfo> m_regionData = new List<RegionInfo>();
-        protected List<IWorld> m_localWorld = new List<IWorld>();
+        protected List<IScene> m_localScenes = new List<IScene>();
 
         private bool m_silent;
         private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
@@ -83,7 +83,7 @@ namespace OpenSim
 
         
         /// <summary>
-        /// Performs initialisation of the world, such as loading configuration from disk.
+        /// Performs initialisation of the scene, such as loading configuration from disk.
         /// </summary>
         public override void StartUp()
         {
@@ -126,7 +126,7 @@ namespace OpenSim
                 UDPServer udpServer;
                 Scene scene = SetupScene(regionInfo, out udpServer);
                 
-                m_localWorld.Add(scene);
+                m_localScenes.Add(scene);
                 
                 
                 m_udpServers.Add(udpServer);
@@ -311,9 +311,9 @@ namespace OpenSim
             m_log.Verbose("Main.cs:Shutdown() - Killing clients");
             // IMPLEMENT THIS
             m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
-            for (int i = 0; i < m_localWorld.Count; i++)
+            for (int i = 0; i < m_localScenes.Count; i++)
             {
-                ((Scene)m_localWorld[i]).Close();
+                ((Scene)m_localScenes[i]).Close();
             }
             m_log.Close();
             Environment.Exit(0);
@@ -343,32 +343,32 @@ namespace OpenSim
 
                 case "terrain":
                     string result = "";
-                    for (int i = 0; i < m_localWorld.Count; i++)
+                    for (int i = 0; i < m_localScenes.Count; i++)
                     {
-                        if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
+                        if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName))
                         {
                             m_log.Error(result);
                         }
                     }
                     break;
                 case "script":
-                    for (int i = 0; i < m_localWorld.Count; i++)
+                    for (int i = 0; i < m_localScenes.Count; i++)
                     {
-                        ((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams);
+                        ((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams);
                     }
                     break;
 
                 case "backup":
-                    for (int i = 0; i < m_localWorld.Count; i++)
+                    for (int i = 0; i < m_localScenes.Count; i++)
                     {
-                        ((Scene)m_localWorld[i]).Backup();
+                        ((Scene)m_localScenes[i]).Backup();
                     }
                     break;
 
                 case "alert":
-                    for (int i = 0; i < m_localWorld.Count; i++)
+                    for (int i = 0; i < m_localScenes.Count; i++)
                     {
-                        ((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams);
+                        ((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams);
                     }
                     break;
 
@@ -398,14 +398,14 @@ namespace OpenSim
                 case "users":
                     ScenePresence TempAv;
                     m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
-                    for (int i = 0; i < m_localWorld.Count; i++)
+                    for (int i = 0; i < m_localScenes.Count; i++)
                     {
-                        foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
+                        foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys)
                         {
-                            if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
+                            if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
                             {
-                                TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
-                                m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
+                                TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID];
+                                m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName);
                             }
                         }
                     }
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 0da89a1..feacadc 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack
             }
         }
 
-        #region World/Avatar to Client
+        #region Scene/Avatar to Client
 
         /// <summary>
         /// 
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index e5e872a..c0c14ee 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack
                         }
                         break;
 
-                    #region  World/Avatar
+                    #region  Scene/Avatar
                     case PacketType.ChatFromViewer:
                         ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
                         if (Util.FieldToString(inchatpack.ChatData.Message) == "")
@@ -466,33 +466,7 @@ namespace OpenSim.Region.ClientStack
                         // Console.WriteLine(Pack.ToString());
                         UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
                         AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
-                        /*if (myinventory != null)
-                        {
-                            if (updatetask.UpdateData.Key == 0)
-                            {
-                                if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
-                                {
-                                    if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
-                                    {
-                                        LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
-                                        AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
-                                        if (assBase != null)
-                                        {
-                                            foreach (Entity ent in m_world.Entities.Values)
-                                            {
-                                                if (ent.localid == updatetask.UpdateData.LocalID)
-                                                {
-                                                    if (ent is OpenSim.world.Primitive)
-                                                    {
-                                                        this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
-                                                    }
-                                                }
-                                            }
-                                        }
-                                    }
-                                }
-                            }
-                        }*/
+
                         break;
                     case PacketType.MapLayerRequest:
                         this.RequestMapLayer();
@@ -524,7 +498,7 @@ namespace OpenSim.Region.ClientStack
                         {
                             AssetLandmark lm = new AssetLandmark(lma);
 
-                            if (lm.RegionID == m_world.RegionInfo.SimUUID)
+                            if (lm.RegionID == m_scene.RegionInfo.SimUUID)
                             {
                                 TeleportLocalPacket tpLocal = new TeleportLocalPacket();
 
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 3fd3a46..92d73e1 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack
         private AgentAssetUpload UploadAssets;
         private LLUUID newAssetFolder = LLUUID.Zero;
         private bool debug = false;
-        protected IWorld m_world;
+        protected IScene m_scene;
         private Dictionary<uint, ClientView> m_clientThreads;
         private AssetCache m_assetCache;
         private InventoryCache m_inventoryCache;
@@ -85,9 +85,9 @@ namespace OpenSim.Region.ClientStack
         private int probesWithNoIngressPackets = 0;
         private int lastPacketsReceived = 0;
 
-        public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
+        public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
         {
-            m_world = world;
+            m_scene = scene;
             m_clientThreads = clientThreads;
             m_assetCache = assetCache;
 
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
         {
             clientPingTimer.Stop();
             this.m_inventoryCache.ClientLeaving(this.AgentID, null);
-            m_world.RemoveClient(this.AgentId);
+            m_scene.RemoveClient(this.AgentId);
 
             m_clientThreads.Remove(this.CircuitCode);
             m_networkServer.RemoveClientCircuit(this.CircuitCode);
@@ -231,8 +231,8 @@ namespace OpenSim.Region.ClientStack
             clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
             clientPingTimer.Enabled = true;
 
-            MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
-            this.m_world.AddNewClient(this, false);
+            MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
+            this.m_scene.AddNewClient(this, false);
         }
 
         protected virtual void AuthUser()
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 596cdbe..9d2250e 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
     public class PacketServer
     {
         private ClientStackNetworkHandler _networkHandler;
-        private IWorld _localWorld;
+        private IScene _localScene;
         public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
         private ClientManager m_clientManager = new ClientManager();
         public ClientManager ClientManager
@@ -54,11 +54,11 @@ namespace OpenSim.Region.ClientStack
             _networkHandler.RegisterPacketServer(this);
         }
 
-        public IWorld LocalWorld
+        public IScene LocalScene
         {
             set
             {
-                this._localWorld = value;
+                this._localScene = value;
             }
         }
 
@@ -122,19 +122,7 @@ namespace OpenSim.Region.ClientStack
             
         }
 
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="remoteEP"></param>
-        /// <param name="initialcirpack"></param>
-        /// <param name="clientThreads"></param>
-        /// <param name="world"></param>
-        /// <param name="assetCache"></param>
-        /// <param name="packServer"></param>
-        /// <param name="inventoryCache"></param>
-        /// <param name="authenSessions"></param>
-        /// <returns></returns>
-        protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
+        protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
         {
             return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
         }
@@ -151,7 +139,7 @@ namespace OpenSim.Region.ClientStack
         public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass)
         {
             ClientView newuser =
-                CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
+                CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this, inventoryCache,
                                 authenticateSessionsClass);
             
             this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index d91cd95..a61b9e3 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ClientStack
             StorageManager storageManager = CreateStorageManager(regionInfo);
             Scene scene = CreateScene(regionInfo, storageManager, authen);
 
-            udpServer.LocalWorld = scene;
+            udpServer.LocalScene = scene;
 
             scene.LoadWorldMap();
 
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 340ef61..705ced0 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack
         protected PacketServer _packetServer;
 
         protected int listenPort;
-        protected IWorld m_localWorld;
+        protected IScene m_localScene;
         protected AssetCache m_assetCache;
         protected InventoryCache m_inventoryCache;
         protected LogBase m_log;
@@ -71,12 +71,12 @@ namespace OpenSim.Region.ClientStack
             }
         }
 
-        public IWorld LocalWorld
+        public IScene LocalScene
         {
             set
             {
-                this.m_localWorld = value;
-                this._packetServer.LocalWorld = this.m_localWorld;
+                this.m_localScene = value;
+                this._packetServer.LocalScene = this.m_localScene;
             }
         }
 
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 3742486..3af6fb2 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment
     /// </summary>
     public class EstateManager
     {
-        private Scene m_world;
+        private Scene m_scene;
         private RegionInfo m_regInfo;
 
-        public EstateManager(Scene world,RegionInfo reginfo)
+        public EstateManager(Scene scene,RegionInfo reginfo)
         {
-            m_world = world; //Estate settings found at world.m_regInfo.estateSettings      
+            m_scene = scene;    
             m_regInfo = reginfo;
         }
 
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment
 
         public void sendRegionInfoPacketToAll()
         {
-             List<Avatar> avatars = m_world.RequestAvatarList();
+             List<Avatar> avatars = m_scene.RequestAvatarList();
 
              for (int i = 0; i < avatars.Count; i++)
              {
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment
 
         public void sendRegionHandshakeToAll()
         {
-            List<Avatar> avatars = m_world.RequestAvatarList();
+            List<Avatar> avatars = m_scene.RequestAvatarList();
 
             for (int i = 0; i < avatars.Count; i++)
             {
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index bae3b0e..625b176 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -18,7 +18,7 @@ namespace OpenSim.Region.Environment.LandManagement
         public LandData landData = new LandData();
         public List<SceneObject> primsOverMe = new List<SceneObject>();
 
-        public Scene m_world;
+        public Scene m_scene;
 
         private bool[,] landBitmap = new bool[64, 64];
 
@@ -26,9 +26,9 @@ namespace OpenSim.Region.Environment.LandManagement
 
 
         #region Constructors
-        public Land(LLUUID owner_id, bool is_group_owned, Scene world)
+        public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
         {
-            m_world = world;
+            m_scene = scene;
             landData.ownerID = owner_id;
             landData.isGroupOwned = is_group_owned;
 
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.LandManagement
 
         public Land Copy()
         {
-            Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_world);
+            Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene);
 
             //Place all new variables here!
             newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Environment.LandManagement
             updatePacket.ParcelData.LocalID = landData.localID;
             if (landData.area > 0)
             {
-                updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
+                updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
             }
             else
             {
@@ -118,14 +118,17 @@ namespace OpenSim.Region.Environment.LandManagement
             updatePacket.ParcelData.OwnerID = landData.ownerID;
             updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
             updatePacket.ParcelData.ParcelFlags = landData.landFlags;
-            updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor;
+            updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor;
             updatePacket.ParcelData.PassHours = landData.passHours;
             updatePacket.ParcelData.PassPrice = landData.passPrice;
             updatePacket.ParcelData.PublicCount = 0; //unemplemented
-            updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
-            updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
-            updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
-            updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
+            
+            uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags;            
+            updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
+            updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
+            updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
+            updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
+            
             updatePacket.ParcelData.RentPrice = 0;
             updatePacket.ParcelData.RequestResult = request_result;
             updatePacket.ParcelData.SalePrice = landData.salePrice;
@@ -134,7 +137,7 @@ namespace OpenSim.Region.Environment.LandManagement
             updatePacket.ParcelData.SequenceID = sequence_id;
             if (landData.simwideArea > 0)
             {
-                updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
+                updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
             }
             else
             {
@@ -180,10 +183,10 @@ namespace OpenSim.Region.Environment.LandManagement
 
         public void sendLandUpdateToAvatarsOverMe()
         {
-            List<ScenePresence> avatars = m_world.RequestAvatarList();
+            List<ScenePresence> avatars = m_scene.RequestAvatarList();
             for (int i = 0; i < avatars.Count; i++)
             {
-                Land over = m_world.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
+                Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
                 if (over.landData.localID == this.landData.localID)
                 {
                     sendLandProperties(0, false, 0, avatars[i].ControllingClient);
@@ -219,8 +222,8 @@ namespace OpenSim.Region.Environment.LandManagement
                     }
                 }
             }
-            landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.GetHeight((min_x * 4), (min_y * 4)));
-            landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.GetHeight((max_x * 4), (max_y * 4)));
+            landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4)));
+            landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4)));
             landData.area = tempArea;
         }
 
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index be2913b..8c359fc 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.LandManagement
         /// </summary>
         public bool landPrimCountTainted = false;
 
-        private Scene m_world;
+        private Scene m_scene;
         private RegionInfo m_regInfo;
 
         #endregion
 
         #region Constructors
-        public LandManager(Scene world, RegionInfo reginfo)
+        public LandManager(Scene scene, RegionInfo reginfo)
         {
 
-            m_world = world;
+            m_scene = scene;
             m_regInfo = reginfo;
             landIDList.Initialize();
 
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.LandManagement
         #region Parcel From Storage Functions
         public void LandFromStorage(LandData data)
         {
-            Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world);
+            Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
             new_land.landData = data.Copy();
             new_land.setLandBitmapFromByteArray();
             addLandObject(new_land);
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.LandManagement
         /// <returns></returns>
         public Land createBaseLand()
         {
-            return new Land(new LLUUID(), false, m_world);
+            return new Land(new LLUUID(), false, m_scene);
         }
 
         /// <summary>
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Environment.LandManagement
             lastLandLocalID = START_LAND_LOCAL_ID - 1;
             landIDList.Initialize();
 
-            Land fullSimParcel = new Land(LLUUID.Zero, false, m_world);
+            Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene);
 
             fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
             fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
@@ -529,7 +529,7 @@ namespace OpenSim.Region.Environment.LandManagement
 
         public void handleSignificantClientMovement(IClientAPI remote_client)
         {
-            ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId);
+            ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
             if (clientAvatar != null)
             {
                 Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index 2456a4e..204b68f 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -31,8 +31,8 @@ using OpenSim.Physics.Manager;
 
 namespace OpenSim.Region.Environment.Scenes
 {
-    public abstract class Entity :EntityBase //this class (Entity) will be phased out 
-    {     
+    public abstract class Entity : EntityBase //this class (Entity) will be phased out 
+    {
         protected PhysicsActor _physActor;
 
         /// <summary>
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             get
             {
-                if (this._physActor != null)
+                if (_physActor != null)
                 {
                     m_pos.X = _physActor.Position.X;
                     m_pos.Y = _physActor.Position.Y;
@@ -53,14 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
             }
             set
             {
-                if (this._physActor != null)
+                if (_physActor != null)
                 {
                     try
                     {
-                        lock (this.m_world.SyncRoot)
+                        lock (m_scene.SyncRoot)
                         {
-
-                            this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
+                            _physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
                         }
                     }
                     catch (Exception e)
@@ -73,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
             }
         }
 
-       
+
         /// <summary>
         /// 
         /// </summary>
@@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             get
             {
-                if (this._physActor != null)
+                if (_physActor != null)
                 {
                     m_velocity.X = _physActor.Velocity.X;
                     m_velocity.Y = _physActor.Velocity.Y;
@@ -92,14 +91,13 @@ namespace OpenSim.Region.Environment.Scenes
             }
             set
             {
-                if (this._physActor != null)
+                if (_physActor != null)
                 {
                     try
                     {
-                        lock (this.m_world.SyncRoot)
+                        lock (m_scene.SyncRoot)
                         {
-
-                            this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
+                            _physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
                         }
                     }
                     catch (Exception e)
@@ -112,4 +110,4 @@ namespace OpenSim.Region.Environment.Scenes
             }
         }
     }
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 0d1e3fc..08f13c2 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -11,7 +11,7 @@ namespace OpenSim.Region.Environment.Scenes
         protected List<EntityBase> m_children;
 
 
-        protected Scene m_world;
+        protected Scene m_scene;
         protected string m_name;
 
         /// <summary>
@@ -24,19 +24,14 @@ namespace OpenSim.Region.Environment.Scenes
         }
 
         protected LLVector3 m_pos;
+
         /// <summary>
         /// 
         /// </summary>
         public virtual LLVector3 Pos
         {
-            get
-            {       
-                return m_pos;
-            }
-            set
-            {
-                m_pos = value;
-            }
+            get { return m_pos; }
+            set { m_pos = value; }
         }
 
         public LLVector3 m_velocity;
@@ -46,28 +41,16 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public virtual LLVector3 Velocity
         {
-            get
-            {
-                return m_velocity;
-            }
-            set
-            {
-                m_velocity = value;
-            }
+            get { return m_velocity; }
+            set { m_velocity = value; }
         }
 
-        protected Quaternion m_rotation = new Quaternion(0,0,1,0);
+        protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
 
         public virtual Quaternion Rotation
         {
-            get
-            {
-                return m_rotation;
-            }
-            set
-            {
-                m_rotation = value;
-            }
+            get { return m_rotation; }
+            set { m_rotation = value; }
         }
 
         protected uint m_localId;
@@ -91,19 +74,17 @@ namespace OpenSim.Region.Environment.Scenes
             m_name = "(basic entity)";
 
             m_children = new List<EntityBase>();
-
         }
 
         /// <summary>
         /// 
         /// </summary>
-        public virtual void updateMovement()
+        public virtual void UpdateMovement()
         {
-
             foreach (EntityBase child in m_children)
 
             {
-                child.updateMovement();
+                child.UpdateMovement();
             }
         }
 
@@ -125,7 +106,6 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public virtual void BackUp()
         {
-
         }
 
         /// <summary>
@@ -134,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// <returns></returns>
         public virtual EntityBase Copy()
         {
-            return (EntityBase)this.MemberwiseClone();
+            return (EntityBase) MemberwiseClone();
         }
 
         /// <summary>
@@ -142,7 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public virtual void LandRenegerated()
         {
-
         }
     }
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 93e4959..ce5c327 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -138,22 +138,11 @@ namespace OpenSim.Region.Environment.Scenes
 
         #region Constructors
 
-        /// <summary>
-        /// 
-        /// </summary>
-        /// <param name="regionHandle"></param>
-        /// <param name="world"></param>
-        /// <param name="addPacket"></param>
-        /// <param name="ownerID"></param>
-        /// <param name="localID"></param>
-        /// <param name="isRoot"></param>
-        /// <param name="parent"></param>
-        /// <param name="rootObject"></param>
-        public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
+        public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
                          SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
         {
             m_regionHandle = regionHandle;
-            m_world = world;
+            m_scene = scene;
             m_inventoryItems = new Dictionary<LLUUID, InventoryItem>();
             m_Parent = parent;
             m_isRootPrim = isRoot;
@@ -163,7 +152,7 @@ namespace OpenSim.Region.Environment.Scenes
 
             Rotation = Quaternion.Identity;
 
-            m_world.AcknowledgeNewPrim(this);
+            m_scene.AcknowledgeNewPrim(this);
 
             OnPrimCountTainted();
         }
@@ -202,10 +191,10 @@ namespace OpenSim.Region.Environment.Scenes
             dupe.m_children = new List<EntityBase>();
             dupe.m_Shape = m_Shape.Copy();
             dupe.m_regionHandle = m_regionHandle;
-            dupe.m_world = m_world;
+            dupe.m_scene = m_scene;
 
 
-            uint newLocalID = m_world.PrimIDAllocate();
+            uint newLocalID = m_scene.PrimIDAllocate();
             dupe.m_uuid = LLUUID.Random();
             dupe.LocalId = newLocalID;
 
@@ -225,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
             dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z);
 
             rootParent.AddChildToList(dupe);
-            m_world.AcknowledgeNewPrim(dupe);
+            m_scene.AcknowledgeNewPrim(dupe);
             dupe.TriggerOnPrimCountTainted();
 
 
@@ -327,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
             m_children.Add(linkObject.rootPrimitive);
             linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
 
-            m_world.DeleteEntity(linkObject.rootUUID);
+            m_scene.DeleteEntity(linkObject.rootUUID);
             linkObject.DeleteAllChildren();
 
             OnPrimCountTainted();
@@ -676,7 +665,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public void SendFullUpdateToAllClients()
         {
-            List<ScenePresence> avatars = m_world.RequestAvatarList();
+            List<ScenePresence> avatars = m_scene.RequestAvatarList();
             for (int i = 0; i < avatars.Count; i++)
             {
                 SendFullUpdateToClient(avatars[i].ControllingClient);
@@ -721,7 +710,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public void SendTerseUpdateToALLClients()
         {
-            List<ScenePresence> avatars = m_world.RequestAvatarList();
+            List<ScenePresence> avatars = m_scene.RequestAvatarList();
             for (int i = 0; i < avatars.Count; i++)
             {
                 SendTerseUpdateToClient(avatars[i].ControllingClient);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 0e25e54..39584ad 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -140,23 +140,23 @@ namespace OpenSim.Region.Environment.Scenes
             m_eventManager = new EventManager();
 
             m_eventManager.OnParcelPrimCountAdd +=
-                new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts);
+                m_LandManager.addPrimToLandPrimCounts;
 
-            MainLog.Instance.Verbose("World.cs - creating new entitities instance");
+            MainLog.Instance.Verbose("Creating new entitities instance");
             Entities = new Dictionary<LLUUID, EntityBase>();
             Avatars = new Dictionary<LLUUID, ScenePresence>();
             Prims = new Dictionary<LLUUID, SceneObject>();
 
-            MainLog.Instance.Verbose("World.cs - loading objects from datastore");
+            MainLog.Instance.Verbose("Loading objects from datastore");
             List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
             foreach (SceneObject prim in PrimsFromDB)
             {
                 AddEntity(prim);
             }
-            MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)");
+            MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)");
 
 
-            MainLog.Instance.Verbose("World.cs - creating LandMap");
+            MainLog.Instance.Verbose("Creating LandMap");
             Terrain = new TerrainEngine();
 
             ScenePresence.LoadAnims();
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
         }
 
         /// <summary>
-        /// Performs per-frame updates on the world, this should be the central world loop
+        /// Performs per-frame updates on the scene, this should be the central world loop
         /// </summary>
         public override void Update()
         {
@@ -210,9 +210,11 @@ namespace OpenSim.Region.Environment.Scenes
                     phyScene.GetResults();
                 }
 
-                foreach (LLUUID UUID in Entities.Keys)
+                List<EntityBase> moveEntities = new List<EntityBase>( Entities.Values );
+
+                foreach (EntityBase entity in moveEntities)
                 {
-                    Entities[UUID].updateMovement();
+                    entity.UpdateMovement();
                 }
 
                 lock (m_syncRoot)
@@ -220,9 +222,11 @@ namespace OpenSim.Region.Environment.Scenes
                     phyScene.Simulate(timeStep);
                 }
 
-                foreach (LLUUID UUID in Entities.Keys)
+                List<EntityBase> updateEntities = new List<EntityBase>(Entities.Values);
+
+                foreach (EntityBase entity in updateEntities)
                 {
-                    Entities[UUID].Update();
+                    entity.Update();
                 }
 
                 // General purpose event manager
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 76a8439..0038b39 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -38,7 +38,7 @@ using OpenSim.Framework;
 
 namespace OpenSim.Region.Environment.Scenes
 {
-    public abstract class SceneBase : IWorld
+    public abstract class SceneBase : IScene
     {
         public Dictionary<LLUUID, EntityBase> Entities;
         protected ulong m_regionHandle;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index d513634..03a7f55 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
         public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
         {
             m_regionHandle = world.RegionInfo.RegionHandle;
-            m_world = world;
+            m_scene = world;
             m_eventManager = eventManager;
 
             this.Pos = pos;
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// <remarks>Need a null constructor for duplication</remarks>
         public SceneObject()
         {
-
+            
         }
 
         public void registerEvents()
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
         public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
         {
 
-            this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
+            this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos);
             this.m_children.Add(rootPrimitive);
 
             this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             SceneObject dupe = new SceneObject();
 
-            dupe.m_world = this.m_world;
+            dupe.m_scene = this.m_scene;
             dupe.m_eventManager = this.m_eventManager;
             dupe.m_regionHandle = this.m_regionHandle;
             Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
             dupe.m_children.Add(dupe.rootPrimitive);
             dupe.rootPrimitive.Pos = this.Pos;
             dupe.Rotation = this.Rotation;
-            dupe.LocalId = m_world.PrimIDAllocate();
+            dupe.LocalId = m_scene.PrimIDAllocate();
 
             dupe.registerEvents();
             return dupe;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index e81ac7b..b3255c4 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes
         public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
         {
 
-            m_world = world;
+            m_scene = world;
             this.m_uuid = theClient.AgentId;
 
             m_regionInfo = reginfo;
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Environment.Scenes
             ControllingClient = theClient;
             this.firstname = ControllingClient.FirstName;
             this.lastname = ControllingClient.LastName;
-            m_localId = m_world.NextLocalId;
+            m_localId = m_scene.NextLocalId;
             Pos = ControllingClient.StartPos;
             visualParams = new byte[218];
             for (int i = 0; i < 218; i++)
@@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// </summary>
         public void SendTerseUpdateToALLClients()
         {
-            List<ScenePresence> avatars = this.m_world.RequestAvatarList();
+            List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
             for (int i = 0; i < avatars.Count; i++)
             {
                 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
@@ -412,8 +412,8 @@ namespace OpenSim.Region.Environment.Scenes
 
         public void SendFullUpdateToALLClients()
         {
-            List<ScenePresence> avatars = this.m_world.RequestAvatarList();
-            foreach (ScenePresence avatar in this.m_world.RequestAvatarList())
+            List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
+            foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
             {
                 this.SendFullUpdateToOtherClient(avatar);
                 avatar.SendFullUpdateToOtherClient(this);
@@ -428,7 +428,7 @@ namespace OpenSim.Region.Environment.Scenes
             this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
             if (this.newAvatar)
             {
-                this.m_world.InformClientOfNeighbours(this.ControllingClient);
+                this.m_scene.InformClientOfNeighbours(this.ControllingClient);
                 this.newAvatar = false;
             }
         }
@@ -441,7 +441,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
             this.ControllingClient.SendWearables(this.Wearables);
             this.SendFullUpdateToALLClients();
-            this.m_world.SendAllSceneObjectsToClient(this.ControllingClient);
+            this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
         }
 
         /// <summary>
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes
         {
 	    this.current_anim = animID;
 	    this.anim_seq = seq;
-	    List<ScenePresence> avatars = this.m_world.RequestAvatarList();
+	    List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
 	    for (int i = 0; i < avatars.Count; i++)
 	    {
 	    	avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
@@ -550,10 +550,10 @@ namespace OpenSim.Region.Environment.Scenes
 
             LLVector3 vel = this.m_velocity;
             ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
-            RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
+            RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
             if (neighbourRegion != null)
             {
-                bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
+                bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
                 if (res)
                 {
                     this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint);
@@ -574,7 +574,7 @@ namespace OpenSim.Region.Environment.Scenes
         /// <summary>
         /// 
         /// </summary>
-        public override void updateMovement()
+        public override void UpdateMovement()
         {
             newForce = false;
             lock (this.forcesList)
diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
index e6505b4..404653d 100644
--- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
@@ -23,13 +23,13 @@ namespace SimpleApp
             m_counter = new PerformanceCounter(objectName, counterName, instanceName);
         }
 
-        public override void Update( )
+        public override void UpdateMovement( )
         {
             float cpu = m_counter.NextValue() / 40f;
             LLVector3 size = new LLVector3(cpu, cpu, cpu);            
             rootPrimitive.ResizeGoup( size );
             
-            base.Update();
+            base.UpdateMovement();
         }
     }
 }
-- 
cgit v1.1