From 2fb541cb2a586bb7fd090fd79fe52c8ea437f316 Mon Sep 17 00:00:00 2001
From: Charles Krinke
Date: Fri, 8 Feb 2008 01:42:56 +0000
Subject: Make timer events from scripts a little less chatty. DEBUG is defined
 by default in the Linux build.

---
 OpenSim/Region/ScriptEngine/Common/Executor.cs             | 14 ++++++++------
 .../ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs  | 14 ++++++++------
 2 files changed, 16 insertions(+), 12 deletions(-)

diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index df28d7d..f6d2b82 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -82,9 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common
 
             string EventName = m_Script.State() + "_event_" + FunctionName;
 
-#if DEBUG
-            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
-#endif
+//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
+///#if DEBUG
+///            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
+///#endif
 
             //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
 
@@ -116,9 +117,10 @@ namespace OpenSim.Region.ScriptEngine.Common
                 return;
             }
 
-#if DEBUG
-            Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
-#endif
+//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
+///#if DEBUG
+///            Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
+///#endif
             // Found
             //try
             //{
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 12d26fc..641453e 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -295,18 +295,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
         /// <param name="args">Arguments to pass to function</param>
         internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
         {
-#if DEBUG
-            Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
-#endif
+//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
+///#if DEBUG
+///            Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
+///#endif
             // Execute a function in the script
             //m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
             //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
             IScript Script = GetScript(localID, itemID);
             if (Script == null)
                 return;
-#if DEBUG
-            Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
-#endif
+//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
+///#if DEBUG
+///            Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
+///#endif
             // Must be done in correct AppDomain, so leaving it up to the script itself
             Script.llDetectParams = qParams;
             Script.Exec.ExecuteEvent(FunctionName, args);
-- 
cgit v1.1